Modifierリスト

Modifier一覧

現在ゲームに読み込まれて存在しているModifierの一覧を確認するには
Selection Listで表示するのが手っ取り早い

function()
	local listItems = {};
	for row in GameInfo.Types() do
		if row.Kind == "KIND_MODIFIER" then
			table.insert(listItems, row.Type);
		end
	end
	return listItems;
end
  • とりあえずInGameにパネルを作成して上記の内容でSelection Listを配置する
		if row.Kind == "KIND_MODIFIER" then
  • 4行目の"KIND_MODIFIER"の部分を"KIND_REQUIREMENT""KIND_COLLECTION"にすれば
    RequirementやCollectionの一覧も見れる

Modifierリストの作り方

for row in GameInfo.Types() do
	if row.Kind == "KIND_MODIFIER" then
		local m = { "\t" .. row.Type };
		local d = GameInfo.DynamicModifiers[row.Type];
		if d ~= nil then
			table.insert(m, d.CollectionType);
			table.insert(m, d.EffectType);
		end
		print(table.concat(m,"\t"));
	end
end

そのままInGameのパネルから上記の内容をAction Builder(Action Contol)で実行すると
Modifierの一覧がログファイルに書き出される

  • ログフォルダのLua.logファイルを開く
  • もしくはチューナーのLua Consoleのタブを開いてログをコピーする

先ほどの方法で出力したログはエクセルで貼り付ける用に、項目をタブで区切っているので
違う文字で区切る場合は3行目と9行目を変更

※エクセルに貼り付けた状態。A列のInGame:はログの一部なので削除してよい

Modifierリスト(1.0.12.31) ABC順

for row in GameInfo.Types() do
	if row.Kind == "KIND_MODIFIER" then
		local m = { "\t" .. row.Type };
		local d = GameInfo.DynamicModifiers[row.Type];
		if d ~= nil then
			table.insert(m, d.CollectionType);
			table.insert(m, d.EffectType);
		end
		print(table.concat(m,"\t"));
	end
end
ModifierTypeCollectionTypeEffectType
GRANT_STRENGTH_PER_ADJACENT_UNIT_TYPECOLLECTION_UNIT_COMBATEFFECT_GRANT_STRENGTH_PER_ADJACENT_UNIT_TYPE
MODIFIER_ADJUST_AMENITIES_IN_DISTRICTCOLLECTION_OWNEREFFECT_ADJUST_DISTRICT_AMENITY
MODIFIER_ADJUST_COMBAT_STRENGTH_FOR_ERACOLLECTION_ALL_UNITSEFFECT_ADJUST_UNIT_COMBAT_STRENGTH_FOR_ERA
MODIFIER_ADJUST_DIPLOMATIC_ACTION_PREFERENCECOLLECTION_ALL_PLAYERSEFFECT_ADJUST_DIPLOMATIC_ACTION_PREFERENCE
MODIFIER_ADJUST_HOUSING_IN_DISTRICTCOLLECTION_OWNEREFFECT_ADJUST_DISTRICT_HOUSING
MODIFIER_ADJUST_OPEN_BORDERS_FROM_INFLUENCECOLLECTION_ALL_PLAYERSEFFECT_ADJUST_PLAYER_OPEN_BORDERS_FROM_INFLUENCE
MODIFIER_ALL_ARTIFACT_EXTRACTIONS_SPAWN_UNITCOLLECTION_ALL_ARTIFACT_EXTRACTIONSEFFECT_GRANT_FREE_UNIT_ON_PLOT
MODIFIER_ALL_CITIES_ADJUST_BUILDING_PRODUCTIONCOLLECTION_ALL_CITIESEFFECT_ADJUST_BUILDING_PRODUCTION
MODIFIER_ALL_CITIES_ADJUST_CITY_GROWTHCOLLECTION_ALL_CITIESEFFECT_ADJUST_CITY_GROWTH
MODIFIER_ALL_CITIES_ADJUST_CITY_YIELD_CHANGECOLLECTION_ALL_CITIESEFFECT_ADJUST_CITY_YIELD_CHANGE
MODIFIER_ALL_CITIES_ADJUST_DISTRICT_ADJACENT_NATURAL_WONDER_PRODUCTIONCOLLECTION_ALL_CITIESEFFECT_ADJUST_DISTRICT_ADJACENT_NATURAL_WONDER_PRODUCTION
MODIFIER_ALL_CITIES_ADJUST_DISTRICT_BUILDING_PRODUCTIONCOLLECTION_ALL_CITIESEFFECT_ADJUST_DISTRICT_BUILDING_PRODUCTION
MODIFIER_ALL_CITIES_ADJUST_NATURAL_WONDER_AMENITYCOLLECTION_ALL_CITIESEFFECT_ADJUST_NATURAL_WONDER_AMENITY
MODIFIER_ALL_CITIES_ADJUST_PROJECT_PRODUCTIONCOLLECTION_ALL_CITIESEFFECT_ADJUST_PROJECT_PRODUCTION
MODIFIER_ALL_CITIES_ADJUST_TRADE_ROUTE_YIELD_FOR_INTERNATIONALCOLLECTION_ALL_CITIESEFFECT_ADJUST_CITY_TRADE_ROUTE_YIELD_FOR_INTERNATIONAL
MODIFIER_ALL_CITIES_ADJUST_WONDER_ADJACENT_NATURAL_WONDER_PRODUCTIONCOLLECTION_ALL_CITIESEFFECT_ADJUST_WONDER_ADJACENT_NATURAL_WONDER_PRODUCTION
MODIFIER_ALL_CITIES_ATTACH_MODIFIERCOLLECTION_ALL_CITIESEFFECT_ATTACH_MODIFIER
MODIFIER_ALL_CITIES_CULTURE_BORDER_EXPANSIONCOLLECTION_ALL_CITIESEFFECT_ADJUST_CITY_CULTURE_BORDER_EXPANSION
MODIFIER_ALL_CITIES_FEATURE_ADJACENCYCOLLECTION_ALL_CITIESEFFECT_FEATURE_ADJACENCY
MODIFIER_ALL_CITIES_TERRAIN_ADJACENCYCOLLECTION_ALL_CITIESEFFECT_TERRAIN_ADJACENCY
MODIFIER_ALL_COMBAT_RESULTS_ADJUST_POPULATIONCOLLECTION_COMBAT_RESULTSEFFECT_ADJUST_POPULATION_FROM_PLOT
MODIFIER_ALL_COMBAT_RESULTS_APPLY_MODIFIER_TO_UNITS_ON_ADJACENT_TILESCOLLECTION_COMBAT_RESULTSEFFECT_ATTACH_PERMANENT_MODIFIER_TO_ADJACENT_PLOT_UNITS
MODIFIER_ALL_COMBAT_RESULTS_APPLY_MODIFIER_TO_UNITS_ON_TILECOLLECTION_COMBAT_RESULTSEFFECT_ATTACH_PERMANENT_MODIFIER_TO_PLOT_UNITS
MODIFIER_ALL_COMBAT_RESULTS_SPAWN_UNITCOLLECTION_COMBAT_RESULTSEFFECT_GRANT_FREE_UNIT_ON_PLOT
MODIFIER_ALL_COMBAT_RESULTS_STEAL_POPULATION_AND_SPAWN_UNITCOLLECTION_COMBAT_RESULTSEFFECT_STEAL_POP_ON_PLOT_TO_CREATE_UNIT
MODIFIER_ALL_DISTRICTS_ADJUST_YIELD_BASED_ON_ADJACENCY_BONUSCOLLECTION_ALL_DISTRICTSEFFECT_ADJUST_DISTRICT_YIELD_BASED_ON_ADJACENCY_BONUS
MODIFIER_ALL_DISTRICTS_ATTACH_MODIFIERCOLLECTION_ALL_DISTRICTSEFFECT_ATTACH_MODIFIER
MODIFIER_ALL_PLAYER_IMPROVEMENTS_ADJUST_PROPERTYCOLLECTION_PLAYER_IMPROVEMENTSEFFECT_ADJUST_IMPROVEMENT_PROPERTY
MODIFIER_ALL_PLAYER_IMPROVEMENTS_ATTACH_MODIFIERCOLLECTION_PLAYER_IMPROVEMENTSEFFECT_ATTACH_MODIFIER
MODIFIER_ALL_PLAYER_IMPROVEMENTS_GRANT_ADJACENT_YIELDSCOLLECTION_PLAYER_IMPROVEMENTSEFFECT_GRANT_IMPROVEMENT_ADJACENT_YIELDS
MODIFIER_ALL_PLAYERS_ADD_CULTURE_BOMB_TRIGGERCOLLECTION_MAJOR_PLAYERSEFFECT_ADD_CULTURE_BOMB_TRIGGER
MODIFIER_ALL_PLAYERS_ADJUST_ERA_SCORE_PER_CURRENT_CIVICCOLLECTION_MAJOR_PLAYERSEFFECT_ADJUST_PLAYER_ERA_SCORE_PER_CURRENT_CIVIC
MODIFIER_ALL_PLAYERS_ADJUST_ERA_SCORE_PER_CURRENT_TECHCOLLECTION_MAJOR_PLAYERSEFFECT_ADJUST_PLAYER_ERA_SCORE_PER_CURRENT_TECH
MODIFIER_ALL_PLAYERS_ADJUST_ERA_SCORE_PER_UNIT_PROMOTION_EARNEDCOLLECTION_MAJOR_PLAYERSEFFECT_ADJUST_PLAYER_ERA_SCORE_PER_UNIT_PROMOTION_EARNED
MODIFIER_ALL_PLAYERS_ADJUST_GOVERNOR_POINTSCOLLECTION_MAJOR_PLAYERSEFFECT_ADJUST_PLAYER_GOVERNOR_POINTS
MODIFIER_ALL_PLAYERS_ADJUST_GREAT_PERSON_POINTSCOLLECTION_ALL_PLAYERSEFFECT_ADJUST_GREAT_PERSON_POINTS
MODIFIER_ALL_PLAYERS_ATTACH_MODIFIERCOLLECTION_ALL_PLAYERSEFFECT_ATTACH_MODIFIER
MODIFIER_ALL_PLAYERS_GRANT_TRAIT
MODIFIER_ALL_PLOT_YIELDS_ATTACH_MODIFIER
MODIFIER_ALL_UNIT_DEATHS_ADJUST_GAME_PROPERTYCOLLECTION_ALL_UNIT_DEATHSEFFECT_ADJUST_GAME_PROPERTY
MODIFIER_ALL_UNIT_DEATHS_SPAWN_UNITCOLLECTION_ALL_UNIT_DEATHSEFFECT_GRANT_FREE_UNIT_ON_PLOT
MODIFIER_ALL_UNITS_ADJUST_DIPLO_VISIBILITY_COMBAT_MODIFIERCOLLECTION_ALL_UNITSEFFECT_ADJUST_UNIT_DIPLO_VISIBILITY_COMBAT_MODIFIER
MODIFIER_ALL_UNITS_ADJUST_HEAL_PER_TURNCOLLECTION_ALL_UNITSEFFECT_ADJUST_UNIT_HEALING_MODIFIERS
MODIFIER_ALL_UNITS_ADJUST_HEAL_RELIGION_PER_TURNCOLLECTION_ALL_UNITSEFFECT_ADJUST_UNIT_HEALING_RELIGION_MODIFIERS
MODIFIER_ALL_UNITS_ADJUST_PROPERTYCOLLECTION_ALL_UNITSEFFECT_ADJUST_UNIT_PROPERTY
MODIFIER_ALL_UNITS_ADJUST_SPYING_EFFICIENCYCOLLECTION_ALL_UNITSEFFECT_ADJUST_UNIT_SPY_OPERATION_CHANCE
MODIFIER_ALL_UNITS_APPLY_MODIFIER_IF_PROMOTION_CLASS_MATCHESCOLLECTION_ALL_UNITSEFFECT_ATTACH_MODIFIER_IF_PROMOTION_CLASS_MATCHES
MODIFIER_ALL_UNITS_ATTACH_MODIFIERCOLLECTION_ALL_UNITSEFFECT_ATTACH_MODIFIER
MODIFIER_ALL_UNITS_DISABLE_OPERATIONCOLLECTION_ALL_UNITSEFFECT_CHANGE_UNIT_OPERATION_AVAILABILITY
MODIFIER_ALL_UNITS_GRANT_ABILITYCOLLECTION_ALL_UNITSEFFECT_GRANT_ABILITY
MODIFIER_ALLIANCE_CITIES_MILITARY_UNIT_PRODUCTIONCOLLECTION_ALLIANCE_CITIESEFFECT_ADJUST_CITY_ALL_MILITARY_UNITS_PRODUCTION
MODIFIER_ALLIANCE_COMBATS_UNIT_STRENGTHSCOLLECTION_ALLIANCE_COMBATSEFFECT_ADJUST_ALLIANCE_PLAYER_STRENGTH_MODIFIER
MODIFIER_ALLIANCE_DISTRICTS_ADJUST_GREAT_POINTSCOLLECTION_ALLIANCE_DISTRICTSEFFECT_ADJUST_DISTRICT_GREAT_PERSON_POINTS
MODIFIER_ALLIANCE_DO_NOTHINGCOLLECTION_OWNEREFFECT_DO_NOTHING
MODIFIER_ALLIANCE_PLAYER_TRADE_ROUTE_CAPACITYCOLLECTION_ALLIANCE_PLAYERSEFFECT_ADJUST_TRADE_ROUTE_CAPACITY
MODIFIER_ALLIANCE_PLAYERS_CULTURE_FROM_ALLYCOLLECTION_OWNEREFFECT_ALLIANCE_CULTURE_SHARING
MODIFIER_ALLIANCE_PLAYERS_ENVOY_POINTS_FROM_ALLYCOLLECTION_OWNEREFFECT_ALLIANCE_ENVOY_POINTS_FROM_ALLY_TRIBUTARIES
MODIFIER_ALLIANCE_PLAYERS_RELIGIOUS_PRESSURECOLLECTION_OWNEREFFECT_ALLIANCE_PRESSURE_FROM_NO_ALLY_RELIGION
MODIFIER_ALLIANCE_PLAYERS_SCIENCE_FROM_ALLYCOLLECTION_OWNEREFFECT_ALLIANCE_SCIENCE_SHARING
MODIFIER_ALLIANCE_PLAYERS_SHARE_SUZERAINCOLLECTION_OWNEREFFECT_ALLIANCE_SHARE_SUZERAIN
MODIFIER_ALLIANCE_PLAYERS_TOURISM_FROM_ALLYCOLLECTION_OWNEREFFECT_ALLIANCE_TOURISM_SHARING
MODIFIER_ALLIANCE_PLAYERS_YIELD_FROM_FOLLOWERS_OF_ALLY_RELIGIONSCOLLECTION_OWNEREFFECT_ALLIANCE_YIELD_INCOME_FROM_ALLY_RELIGION
MODIFIER_ALLIANCE_RESEARCH_AGREEMENTCOLLECTION_OWNEREFFECT_ALLIANCE_RESEARCH_AGREEMENT
MODIFIER_ALLIANCE_SHARE_VISIBILITYCOLLECTION_OWNEREFFECT_ALLIANCE_GRANT_SHARED_VIS
MODIFIER_ALLIANCE_TRADE_ROUTE_ADJUST_YIELDCOLLECTION_ALLIANCE_TRADEROUTESEFFECT_ADJUST_TRADE_ROUTE_YIELD_CHANGE
MODIFIER_ALLIANCE_TRAINED_UNITS_FREE_UPGRADECOLLECTION_ALLIANCE_TRAINED_UNITSEFFECT_ADJUST_UNIT_GRANT_EXPERIENCE
MODIFIER_ALLIANCE_UNIT_MOVEMENTCOLLECTION_ALLIANCE_UNITSEFFECT_ADJUST_UNIT_MOVEMENT
MODIFIER_BUILDING_YIELD_CHANGECOLLECTION_OWNEREFFECT_ADJUST_BUILDING_YIELD_CHANGE
MODIFIER_CITY_ADJUST_AIR_DEFENSE_BONUSCOLLECTION_OWNEREFFECT_ADJUST_CITY_AIR_DEFENSE_BONUS
MODIFIER_CITY_ADJUST_ALLOWED_IMPROVEMENTCOLLECTION_OWNEREFFECT_ADJUST_CITY_ALLOWED_IMPROVEMENT
MODIFIER_CITY_ADJUST_ALLOWED_INCOMING_REGIONAL_STACKINGCOLLECTION_OWNEREFFECT_ADJUST_CITY_ALLOWED_INCOMING_REGIONAL_STACKING
MODIFIER_CITY_ADJUST_ATTACKS_PER_TURNCOLLECTION_OWNEREFFECT_ADJUST_CITY_ATTACKS_PER_TURN
MODIFIER_CITY_ADJUST_CAN_PURCHASE_DISTRICTSCOLLECTION_OWNEREFFECT_ADJUST_CITY_CAN_PURCHASE_DISTRICTS
MODIFIER_CITY_ADJUST_CITIZEN_GOLD_PER_TURNCOLLECTION_OWNEREFFECT_ADJUST_CITY_GOLD_FROM_CITIZENS
MODIFIER_CITY_ADJUST_CITY_COMBAT_BONUSCOLLECTION_OWNEREFFECT_ADJUST_CITY_COMBAT_BONUS
MODIFIER_CITY_ADJUST_CITY_FRIENDLY_COMBAT_BONUSCOLLECTION_OWNEREFFECT_ADJUST_CITY_FRIENDLY_COMBAT_BONUS
MODIFIER_CITY_ADJUST_CITY_YIELD_PER_DISTRICTCOLLECTION_OWNEREFFECT_ADJUST_CITY_YIELD_PER_DISTRICT
MODIFIER_CITY_ADJUST_CITY_YIELD_PER_TERRAIN_TYPECOLLECTION_OWNEREFFECT_ADJUST_CITY_YIELD_PER_TERRAIN_TYPE
MODIFIER_CITY_ADJUST_FEATURE_APPEAL_MODIFIERCOLLECTION_OWNEREFFECT_ADJUST_FEATURE_APPEAL_MODIFIER
MODIFIER_CITY_ADJUST_RESOURCE_HARVEST_BONUSCOLLECTION_OWNEREFFECT_ADJUST_CITY_RESOURCE_HARVEST_BONUS
MODIFIER_CITY_ADJUST_SETTLER_CONSUME_POPULATIONCOLLECTION_OWNEREFFECT_ADJUST_CITY_SETTLER_CONSUME_POP
MODIFIER_CITY_ADJUST_SIEGE_PROTECTIONCOLLECTION_OWNEREFFECT_ADJUST_CITY_SIEGE_PROTECTION
MODIFIER_CITY_ADJUST_SPY_BONUSCOLLECTION_OWNEREFFECT_ADJUST_CITY_SPY_BONUS
MODIFIER_CITY_ADJUST_STRATEGIC_RESOURCE_REQUIREMENT_MODIFIERCOLLECTION_OWNEREFFECT_ADJUST_CITY_STRATEGIC_RESOURCE_REQUIREMENT_MODIFIER
MODIFIER_CITY_ADJUST_TRADE_ROUTE_YIELD_PER_DESTINATION_LUXURY_FOR_INTERNATIONALCOLLECTION_OWNEREFFECT_ADJUST_CITY_TRADE_ROUTE_YIELD_PER_DESTINATION_LUXURY_RESOURCE_FOR_INTERNATIONAL
MODIFIER_CITY_ADJUST_UNIT_DOMAIN_PRODUCTIONCOLLECTION_OWNEREFFECT_ADJUST_UNIT_DOMAIN_PRODUCTION
MODIFIER_CITY_ADJUST_YIELD_FROM_FOREIGN_TRADE_ROUTES_PASSING_THROUGHCOLLECTION_OWNEREFFECT_ADJUST_CITY_YIELD_FROM_FOREIGN_TRADE_ROUTES_PASSING_THROUGH
MODIFIER_CITY_CORPS_ARMY_ADJUST_DISCOUNTCOLLECTION_OWNEREFFECT_ADJUST_CITY_CORPS_ARMY_PRODUCTION
MODIFIER_CITY_DISTRICTS_ADJUST_CITY_AMENITIES_FROM_RELIGIONCOLLECTION_CITY_DISTRICTSEFFECT_ADJUST_CITY_AMENITIES_FROM_RELIGION
MODIFIER_CITY_DISTRICTS_ADJUST_DISTRICT_AMENITYCOLLECTION_CITY_DISTRICTSEFFECT_ADJUST_DISTRICT_AMENITY
MODIFIER_CITY_DISTRICTS_ADJUST_DISTRICT_HOUSINGCOLLECTION_CITY_DISTRICTSEFFECT_ADJUST_DISTRICT_HOUSING
MODIFIER_CITY_DISTRICTS_ADJUST_TOURISM_ADJACENCY_YIELD_MOFIFIERCOLLECTION_CITY_DISTRICTSEFFECT_ADJUST_DISTRICT_TOURISM_ADJACENCY_YIELD_MOFIFIER
MODIFIER_CITY_DISTRICTS_ADJUST_TOURISM_CHANGECOLLECTION_CITY_DISTRICTSEFFECT_ADJUST_DISTRICT_TOURISM_CHANGE
MODIFIER_CITY_DISTRICTS_ADJUST_YIELD_MODIFIERCOLLECTION_CITY_DISTRICTSEFFECT_ADJUST_DISTRICT_YIELD_MODIFIER
MODIFIER_CITY_ENABLE_BUILDING_FAITH_PURCHASECOLLECTION_OWNEREFFECT_ENABLE_BUILDING_FAITH_PURCHASE
MODIFIER_CITY_ENABLE_UNIT_FAITH_PURCHASECOLLECTION_OWNEREFFECT_ENABLE_UNIT_FAITH_PURCHASE
MODIFIER_CITY_GRANT_FREE_ENVOYS_HERECOLLECTION_OWNEREFFECT_GRANT_FREE_ENVOYS_HERE
MODIFIER_CITY_GRANT_HEROCOLLECTION_OWNEREFFECT_CITY_GRANT_HERO
MODIFIER_CITY_GRANT_YIELD_PER_FEATURE_TYPECOLLECTION_OWNEREFFECT_GRANT_YIELD_PER_FEATURE_IN_CITY
MODIFIER_CITY_IGNORE_STRATEGIC_RESOURCE_REQUIREMENTCOLLECTION_OWNEREFFECT_ADJUST_CITY_IGNORE_STRATEGIC_RESOURCE_REQUIREMENTS
MODIFIER_CITY_INCREASE_DISTRICT_PRODUCTION_RATECOLLECTION_OWNEREFFECT_ADJUST_ALL_DISTRICTS_PRODUCTION
MODIFIER_CITY_INCREASE_GREAT_PERSON_POINT_BONUSCOLLECTION_OWNEREFFECT_ADJUST_CITY_GREAT_PERSON_POINTS_MODIFIER
MODIFIER_CITY_LEVY_UNITSCOLLECTION_OWNEREFFECT_CITY_LEVY_UNITS_IN_TERRITORY
MODIFIER_CITY_OWNER_ADJUST_BUILDING_HOUSINGCOLLECTION_OWNER_CITYEFFECT_ADJUST_BUILDING_HOUSING
MODIFIER_CITY_OWNER_ADJUST_IMPROVEMENT_AMENITYCOLLECTION_OWNER_CITYEFFECT_ADJUST_IMPROVEMENT_AMENITY
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELDCOLLECTION_CITY_PLOT_YIELDSEFFECT_ADJUST_PLOT_YIELD
MODIFIER_CITY_PURCHASE_PRODUCTIONCOLLECTION_OWNEREFFECT_PURCHASE_PRODUCTION_IN_CITY
MODIFIER_CITY_TRAINED_UNITS_ADJUST_GRANT_EXPERIENCECOLLECTION_CITY_TRAINED_UNITSEFFECT_ADJUST_UNIT_GRANT_EXPERIENCE
MODIFIER_CITY_TRAINED_UNITS_ADJUST_MOVEMENTCOLLECTION_CITY_TRAINED_UNITSEFFECT_ADJUST_UNIT_SEA_MOVEMENT
MODIFIER_CITY_TRAINED_UNITS_ADJUST_XP_BONUSCOLLECTION_CITY_TRAINED_UNITSEFFECT_ADJUST_UNIT_EXPERIENCE_MODIFIER
MODIFIER_COMBAT_RESULTS_ATTACH_UNIT_MODIFIERCOLLECTION_COMBAT_RESULTSEFFECT_ATTACH_UNIT_MODIFIER
MODIFIER_CONGRESS_ATTACH_MODIFIER_TO_MINORCIVBONUSTYPECOLLECTION_OWNEREFFECT_ATTACH_MODIFIER_TO_MINORCIVBONUSTYPE
MODIFIER_CONGRESS_ATTACH_MODIFIER_TO_PLAYERTYPECOLLECTION_OWNEREFFECT_ATTACH_MODIFIER_TO_PLAYERTYPE
MODIFIER_DISTRICT_ADJUST_CITY_ATTACK_RANGECOLLECTION_OWNEREFFECT_ADJUST_DISTRICT_ATTACK_RANGE
MODIFIER_DISTRICT_ADJUST_WITHIN_ONE_HEX_ESPIONAGE_DEFENSE_BONUSCOLLECTION_OWNEREFFECT_ADJUST_DISTRICT_WITHIN_ONE_HEX_ESPIONAGE_DEFENSE_BONUS
MODIFIER_EMERGENCY_CAPITAL_CITIES_GRANT_GREAT_PERSON_CLASS_IN_CITYCOLLECTION_EMERGENCY_CAPITAL_CITIESEFFECT_GRANT_GREAT_PERSON_CLASS_IN_CITY
MODIFIER_EMERGENCY_CAPITALS_GRANT_UNITCOLLECTION_EMERGENCY_CAPITAL_CITIESEFFECT_GRANT_UNIT_IN_CITY
MODIFIER_EMERGENCY_CITIES_ADJUST_EXTRA_ACCUMULATIONCOLLECTION_EMERGENCY_CITIESEFFECT_ADJUST_CITY_EXTRA_ACCUMULATION
MODIFIER_EMERGENCY_CITIES_ADJUST_SPACE_RACE_PROJECTS_PRODUCTIONCOLLECTION_EMERGENCY_CITIESEFFECT_ADJUST_SPACE_RACE_PROJECTS_PRODUCTION
MODIFIER_EMERGENCY_CITIES_ADJUST_UNIT_PURCHASE_COSTCOLLECTION_EMERGENCY_CITIESEFFECT_ADJUST_UNIT_PURCHASE_COST
MODIFIER_EMERGENCY_CITIES_EXERT_RELIGIOUS_PRESSURECOLLECTION_EMERGENCY_CITIESEFFECT_GRANT_RELIGIOUS_PRESSURE_BURST
MODIFIER_EMERGENCY_CITIES_GRANT_FREE_RESOURCE_IN_CITYCOLLECTION_EMERGENCY_CITIESEFFECT_GRANT_FREE_RESOURCE_EXTRACTED
MODIFIER_EMERGENCY_CITIES_KILL_ALL_EMERGENCY_TARGET_SPIESCOLLECTION_EMERGENCY_CITIESEFFECT_KILL_EMERGENCY_TARGET_SPIES_IN_CITY
MODIFIER_EMERGENCY_COMBATS_ADJUST_ATTACKER_STRENGTHCOLLECTION_EMERGENCY_COMBATSEFFECT_ADJUST_ATTACKER_STRENGTH_MODIFIER
MODIFIER_EMERGENCY_COMBATS_ADJUST_DEFENDER_STRENGTHCOLLECTION_EMERGENCY_COMBATSEFFECT_ADJUST_DEFENDER_STRENGTH_MODIFIER
MODIFIER_EMERGENCY_DISTRICTS_ADJUST_TOURISM_CHANGECOLLECTION_EMERGENCY_DISTRICTSEFFECT_ADJUST_DISTRICT_TOURISM_CHANGE
MODIFIER_EMERGENCY_PLAYERS_ADD_FAVORCOLLECTION_EMERGENCY_PLAYERSEFFECT_ADD_PLAYER_FAVOR
MODIFIER_EMERGENCY_PLAYERS_ADJUST_DIPLOMATIC_VICTORY_POINTSCOLLECTION_EMERGENCY_PLAYERSEFFECT_ADJUST_PLAYER_DIPLOMATIC_VICTORY_POINTS
MODIFIER_EMERGENCY_PLAYERS_ADJUST_GREAT_PERSON_POINTSCOLLECTION_EMERGENCY_PLAYERSEFFECT_ADJUST_PLAYER_FREE_GREAT_PERSON_POINTS
MODIFIER_EMERGENCY_PLAYERS_ADJUST_ROCK_BAND_UNIT_ALBUM_SALESCOLLECTION_EMERGENCY_PLAYERSEFFECT_ADJUST_PLAYER_ROCK_BAND_UNIT_ALBUM_SALES
MODIFIER_EMERGENCY_PLAYERS_ADJUST_WAR_WEARINESSCOLLECTION_EMERGENCY_PLAYERSEFFECT_ADJUST_WAR_WEARINESS
MODIFIER_EMERGENCY_PLAYERS_ATTACH_MODIFIERCOLLECTION_EMERGENCY_PLAYERSEFFECT_ATTACH_MODIFIER
MODIFIER_EMERGENCY_PLAYERS_GRANT_RANDOM_CIVIC_BOOST_BY_ERACOLLECTION_EMERGENCY_PLAYERSEFFECT_GRANT_RANDOM_CIVIC_BOOST_BY_ERA
MODIFIER_EMERGENCY_PLAYERS_GRANT_RANDOM_TECHNOLOGY_BOOST_BY_ERACOLLECTION_EMERGENCY_PLAYERSEFFECT_GRANT_RANDOM_TECHNOLOGY_BOOST_BY_ERA
MODIFIER_EMERGENCY_PLAYERS_GRANT_RELICCOLLECTION_EMERGENCY_PLAYERSEFFECT_GRANT_RELIC
MODIFIER_EMERGENCY_PLAYERS_GRANT_UNITCOLLECTION_EMERGENCY_PLAYERSEFFECT_GRANT_UNIT_BY_CLASS
MODIFIER_EMERGENCY_PLAYERS_GRANT_YIELDCOLLECTION_EMERGENCY_PLAYERSEFFECT_GRANT_YIELD
MODIFIER_EMERGENCY_PLAYERS_MAKE_PROJECT_AVAILABLECOLLECTION_EMERGENCY_PLAYERSEFFECT_ADD_PLAYER_PROJECT_AVAILABILITY
MODIFIER_EMERGENCY_PLAYERS_YIELD_PER_TURNCOLLECTION_EMERGENCY_PLAYERSEFFECT_ADJUST_PLAYER_YIELD_CHANGE
MODIFIER_EMERGENCY_PLAYERS_YIELDS_PER_ENVOYCOLLECTION_EMERGENCY_PLAYERSEFFECT_ADJUST_PLAYER_YIELD_CHANGE_PER_USED_INFLUENCE_TOKEN
MODIFIER_EMERGENCY_TARGET_CITY_GRANT_LOYALTYCOLLECTION_OWNEREFFECT_ADJUST_CITY_IDENTITY_PER_TURN
MODIFIER_EMERGENCY_TRADE_ROUTES_ADJUST_YIELDSCOLLECTION_EMERGENCY_TRADE_ROUTESEFFECT_ADJUST_TRADE_ROUTE_YIELD_CHANGE
MODIFIER_EMERGENCY_TRADE_ROUTES_CANCELCOLLECTION_EMERGENCY_TRADE_ROUTESEFFECT_TRADE_ROUTE_CANCEL
MODIFIER_EMERGENCY_UNITS_ADJUST_HEALINGCOLLECTION_EMERGENCY_UNITSEFFECT_ADJUST_UNIT_HEALING_MODIFIERS
MODIFIER_EMERGENCY_UNITS_ADJUST_MOVEMENTCOLLECTION_EMERGENCY_UNITSEFFECT_ADJUST_UNIT_MOVEMENT
MODIFIER_EMERGENCY_UNITS_ADJUST_SPYING_EFFICIENCYCOLLECTION_EMERGENCY_UNITSEFFECT_ADJUST_UNIT_SPY_OPERATION_CHANCE
MODIFIER_EMERGENCY_UNITS_GRANT_ABILITYCOLLECTION_EMERGENCY_UNITSEFFECT_GRANT_ABILITY
MODIFIER_FOLLOWER_YIELD_MODIFIERCOLLECTION_OWNEREFFECT_ADJUST_FOLLOWER_YIELD_MODIFIER
MODIFIER_GAME_ADJUST_PLOT_YIELDCOLLECTION_ALL_PLOT_YIELDSEFFECT_ADJUST_PLOT_YIELD
MODIFIER_GAME_SET_ACTIVE_VOLCANOESCOLLECTION_OWNEREFFECT_ACTIVATE_VOLCANOES
MODIFIER_GAME_SET_REALISM_SETTINGCOLLECTION_OWNEREFFECT_ADJUST_GAME_REALISM_SETTING
MODIFIER_GAME_TRIGGER_MECHANICCOLLECTION_OWNEREFFECT_TRIGGER_GAME_MECHANIC
MODIFIER_GOVERNMENT_ADJUST_SLOTSCOLLECTION_MAJOR_PLAYERSEFFECT_ADJUST_GOVERNMENT_SLOTS
MODIFIER_GOVERNOR_ADJUST_ALLIANCE_POINTSCOLLECTION_OWNEREFFECT_ADJUST_GOVERNOR_ALLIANCE_POINTS
MODIFIER_GOVERNOR_ADJUST_CAN_FAITH_PURCHASE_DISTRICTSCOLLECTION_OWNEREFFECT_ADJUST_CAN_FAITH_PURCHASE_DISTRICTS
MODIFIER_GOVERNOR_ADJUST_CITY_COPY_LUXURIES_FOR_IMPORTCOLLECTION_OWNEREFFECT_GOVERNOR_ADJUST_CITY_COPY_LUXURIES_FOR_IMPORT
MODIFIER_GOVERNOR_ADJUST_CITY_COPY_STRATEGICS_FOR_IMPORTCOLLECTION_OWNEREFFECT_GOVERNOR_ADJUST_CITY_COPY_STRATEGICS_FOR_IMPORT
MODIFIER_GOVERNOR_ADJUST_CITY_ENVOYSCOLLECTION_OWNEREFFECT_GOVERNOR_ADJUST_CITY_TOKENS_GRANTED
MODIFIER_GOVERNOR_ADJUST_CITY_ENVOYS_MODIFIERCOLLECTION_OWNEREFFECT_GOVERNOR_ADJUST_CITY_TOKENS_GRANTED_MODIFIER
MODIFIER_GOVERNOR_ADJUST_CITY_MILITARY_UNIT_PRODUCTIONCOLLECTION_OWNEREFFECT_ADJUST_CITY_ALL_MILITARY_UNITS_PRODUCTION
MODIFIER_GOVERNOR_ADJUST_DISTRICT_COMBAT_BONUSCOLLECTION_PLAYER_UNITSEFFECT_ADJUST_UNIT_AGAINST_DISTRICT_COMBAT_BONUS
MODIFIER_GOVERNOR_ADJUST_FEATURE_NO_IMPROVEMENT_APPEALCOLLECTION_OWNEREFFECT_ADJUST_FEATURE_NO_IMPROVEMENT_APPEAL_GOVERNOR
MODIFIER_GOVERNOR_ADJUST_GOVERNOR_IDENTITY_PRESSURECOLLECTION_OWNEREFFECT_ADJUST_GOVERNOR_IDENTITY_PRESSURE
MODIFIER_GOVERNOR_ADJUST_GRIEVENCE_SCORECOLLECTION_OWNEREFFECT_ADJUST_GOVERNOR_GRIEVENCE_SCORE
MODIFIER_GOVERNOR_ADJUST_HEALCOLLECTION_OWNEREFFECT_ADJUST_EXTRA_HEAL_GOVERNOR
MODIFIER_GOVERNOR_ADJUST_IGNORE_CULTURAL_IDENTITYCOLLECTION_OWNEREFFECT_ADJUST_IGNORE_IDENTITY_PRESSURE
MODIFIER_GOVERNOR_ADJUST_PREVENET_STRUCTURAL_DAMAGECOLLECTION_OWNEREFFECT_ADJUST_PREVENT_STRUCTURAL_DAMAGE
MODIFIER_GOVERNOR_ADJUST_RESOURCE_POWER_PROVIDED_GOVERNORCOLLECTION_OWNEREFFECT_ADJUST_RESOURCE_POWER_PROVIDED_GOVERNOR
MODIFIER_GRANT_ROUTE_IN_RADIUSCOLLECTION_OWNEREFFECT_GRANT_ROUTE_IN_RADIUS
MODIFIER_GRANT_UNITS_IN_DISTRICTSCOLLECTION_OWNEREFFECT_GRANT_UNIT_IN_EACH_DISTRICT
MODIFIER_GRANT_YIELD_PER_RESOURCE_TYPE_IN_CITYCOLLECTION_OWNEREFFECT_GRANT_YIELD_PER_RESOURCE_IN_CITY
MODIFIER_MAJOR_PLAYER_TRADE_ROUTE_BY_CITY_STATE_BONUS_TYPE_MODIFIERCOLLECTION_MAJOR_PLAYERSEFFECT_ADJUST_PLAYER_TRADE_ROUTE_BY_CITY_STATE_BONUS_TYPE_MODIFIER
MODIFIER_MAJOR_PLAYERS_ADJUST_BANNED_CITY_PRODUCTIONCOLLECTION_MAJOR_PLAYERSEFFECT_ADJUST_PLAYER_BAN_CITY_PRODUCTION
MODIFIER_MAJOR_PLAYERS_ADJUST_BANNED_POLICYCOLLECTION_MAJOR_PLAYERSEFFECT_ADJUST_PLAYER_BAN_POLICY
MODIFIER_MAJOR_PLAYERS_ADJUST_GOVERNOR_FAVORCOLLECTION_MAJOR_PLAYERSEFFECT_ADJUST_PLAYER_GOVERNOR_FAVOR
MODIFIER_MAJOR_PLAYERS_ADJUST_GREAT_PERSON_POINTS_PERCENTCOLLECTION_MAJOR_PLAYERSEFFECT_ADJUST_GREAT_PERSON_POINTS_PERCENT
MODIFIER_MAJOR_PLAYERS_ADJUST_NO_GREAT_PERSON_POINTSCOLLECTION_MAJOR_PLAYERSEFFECT_ADJUST_NO_GREAT_PERSON_POINTS
MODIFIER_MAJOR_PLAYERS_ADJUST_POLICY_FAVORCOLLECTION_MAJOR_PLAYERSEFFECT_ADJUST_PLAYER_POLICY_FAVOR
MODIFIER_MAJOR_PLAYERS_ADJUST_SUZERAIN_FAVOR_BY_BONUSCOLLECTION_MAJOR_PLAYERSEFFECT_ADJUST_PLAYER_SUZERAIN_FAVOR_BY_BONUS_TYPE
MODIFIER_MAJOR_PLAYERS_ADJUST_UNITS_RELIGIOUS_STRENGTH_BY_RELIGION_TYPECOLLECTION_MAJOR_PLAYERSEFFECT_ADJUST_UNITS_RELIGIOUS_STRENGTH_BY_RELIGION_TYPE
MODIFIER_MAJOR_PLAYERS_ATTACH_MODIFIERCOLLECTION_MAJOR_PLAYERSEFFECT_ATTACH_MODIFIER
MODIFIER_MAJOR_PLAYERS_GRANT_BASE_PROMOTIONCOLLECTION_MAJOR_PLAYERSEFFECT_GRANT_RANDOM_BASE_PROMOTION
MODIFIER_MAP_REMOVE_CLIFFS_IN_DIRECTIONCOLLECTION_OWNEREFFECT_MAP_REMOVE_CLIFFS_IN_DIRECTION
MODIFIER_MOUNTAIN_PORTALCOLLECTION_OWNEREFFECT_MOUNTAIN_PORTAL
MODIFIER_PLAYER_ADD_BELIEFCOLLECTION_OWNEREFFECT_ADD_BELIEF
MODIFIER_PLAYER_ADD_CULTURE_BOMB_TRIGGERCOLLECTION_OWNEREFFECT_ADD_CULTURE_BOMB_TRIGGER
MODIFIER_PLAYER_ADD_DIPLO_VISIBILITYCOLLECTION_OWNEREFFECT_ADD_DIPLO_VISIBILITY
MODIFIER_PLAYER_ADD_DIPLOMATIC_ACTION_OVERRIDECOLLECTION_OWNEREFFECT_ADD_DIPLOMATIC_ACTION_OVERRIDE
MODIFIER_PLAYER_ADD_DIPLOMATIC_COMBAT_MODIFIERCOLLECTION_OWNEREFFECT_ADD_DIPLOMATIC_COMBAT_MODIFIER
MODIFIER_PLAYER_ADD_DIPLOMATIC_MOVEMENT_MODIFIERCOLLECTION_OWNEREFFECT_ADD_DIPLOMATIC_MOVEMENT_MODIFIER
MODIFIER_PLAYER_ADD_DIPLOMATIC_YIELD_MODIFIERCOLLECTION_OWNEREFFECT_ADD_DIPLOMATIC_YIELD_MODIFIER
MODIFIER_PLAYER_ADD_FAVORCOLLECTION_OWNEREFFECT_ADD_PLAYER_FAVOR
MODIFIER_PLAYER_ADD_RELIGIOUS_BUILDING_MULTIPLIERCOLLECTION_OWNEREFFECT_ADD_RELIGIOUS_BUILDING_MULTIPLIER
MODIFIER_PLAYER_ADD_SEQUESTERED_CARBONCOLLECTION_OWNEREFFECT_ADD_PLAYER_SEQUESTERED_CARBON
MODIFIER_PLAYER_ADD_UPGRADE_MILITARY_FORMATION_ON_CITY_CONQUESTCOLLECTION_OWNEREFFECT_ADD_PLAYER_UPGRADE_MILITARY_FORMATION_ON_CITY_CONQUEST
MODIFIER_PLAYER_ADJUST_ADDITIONAL_PILLAGINGCOLLECTION_OWNEREFFECT_ADJUST_ADDITIONAL_PILLAGING
MODIFIER_PLAYER_ADJUST_ALL_DISTRICTS_CULTURE_BOMBCOLLECTION_OWNEREFFECT_ADJUST_ALL_DISTRICTS_CULTURE_BOMB
MODIFIER_PLAYER_ADJUST_ALLIANCE_FAVOR_MULTIPLIERCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_ALLIANCE_FAVOR_MULTIPLIER
MODIFIER_PLAYER_ADJUST_ALLIANCE_POINTSCOLLECTION_OWNEREFFECT_ADJUST_ALLIANCE_POINTS_FOR_MODIFIER
MODIFIER_PLAYER_ADJUST_ALLIANCE_POINTS_FOR_COMMON_FOECOLLECTION_OWNEREFFECT_ADJUST_ALLIANCE_POINTS_FOR_COMMON_ENEMY_MODIFIER
MODIFIER_PLAYER_ADJUST_ALLIANCE_POINTS_FOR_TRADECOLLECTION_OWNEREFFECT_ADJUST_ALLIANCE_POINTS_FOR_TRADE_MODIFIER
MODIFIER_PLAYER_ADJUST_ALLIANCES_SHARED_VISCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_ALL_ALLIANCES_PROVIDE_SHARED_VIS
MODIFIER_PLAYER_ADJUST_ALLIED_WAR_DISCOUNTCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_ALLIED_WAR_DISCOUNT
MODIFIER_PLAYER_ADJUST_ALWAYS_FULL_RELIGIOUS_TOURISMCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_ALWAYS_FULL_RELIGIOUS_TOURISM
MODIFIER_PLAYER_ADJUST_ALWAYS_LOYAL_COASTAL_HOME_CONTINENTCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_ALWAYS_LOYAL_COASTAL_HOME_CONTINENT
MODIFIER_PLAYER_ADJUST_ANYONE_PLUNDER_FAVORCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_ANYONE_PLUNDER_FAVOR
MODIFIER_PLAYER_ADJUST_ANYONE_TRADE_TO_FAVORCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_ANYONE_TRADE_TO_FAVOR
MODIFIER_PLAYER_ADJUST_AUTO_THEME_BUILDINGS_WITH_X_SLOTSCOLLECTION_OWNEREFFECT_ADJUST_AUTO_THEMED_BUILDINGS_WITH_X_SLOTS
MODIFIER_PLAYER_ADJUST_AUTO_THEMED_BUILDINGCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_AUTO_THEMED_BUILDING
MODIFIER_PLAYER_ADJUST_AVOID_RANDOM_EVENTCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_RANDOM_EVENT_AVOID
MODIFIER_PLAYER_ADJUST_BAN_RESOURCECOLLECTION_MAJOR_PLAYERSEFFECT_ADJUST_PLAYER_BAN_RESOURCE
MODIFIER_PLAYER_ADJUST_BANNED_DIPLOMATIC_ACTIONCOLLECTION_OWNEREFFECT_ADJUST_BANNED_DIPLOMATIC_ACTIONS
MODIFIER_PLAYER_ADJUST_BANNED_DIPLOMATIC_ACTION_SPECIFIC_CIVILIZATIONCOLLECTION_OWNEREFFECT_ADJUST_BANNED_DIPLOMATIC_ACTIONS_SPECIFIC_CIVILIZATION
MODIFIER_PLAYER_ADJUST_BID_MODIFIERCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_BID_COST_MODIFIER
MODIFIER_PLAYER_ADJUST_BLOCK_UNIT_ENTRYCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_BLOCK_UNIT_ENTRY
MODIFIER_PLAYER_ADJUST_BUILDING_FAVORCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_BUILDING_FAVOR
MODIFIER_PLAYER_ADJUST_CAPITALCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_CAPITAL
MODIFIER_PLAYER_ADJUST_CITY_TILESCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_CITY_TILES
MODIFIER_PLAYER_ADJUST_CIVIC_BOOSTCOLLECTION_OWNEREFFECT_ADJUST_CIVIC_BOOST
MODIFIER_PLAYER_ADJUST_CO2_GENERATION_REDUCTIONCOLLECTION_OWNEREFFECT_ADJUST_CO2_GENERATION_REDUCTION
MODIFIER_PLAYER_ADJUST_COUNTER_SPY_AWARD_YIELD_PER_LEVELCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_COUNTER_SPY_YIELD_AWARD_PER_LEVEL
MODIFIER_PLAYER_ADJUST_CULTURE_BOMB_CONVERTS_CITYCOLLECTION_OWNEREFFECT_ADJUST_CULTURE_BOMB_CONVERTS_CITY
MODIFIER_PLAYER_ADJUST_DIPLOMATIC_VICTORY_POINTSCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_DIPLOMATIC_VICTORY_POINTS
MODIFIER_PLAYER_ADJUST_DISTRICT_ADD_NAVAL_UNITCOLLECTION_OWNEREFFECT_DISTRICT_ADD_NAVAL_UNIT
MODIFIER_PLAYER_ADJUST_DISTRICT_PILLAGECOLLECTION_OWNEREFFECT_ADJUST_UNIT_PILLAGE_DISTRICT_MODIFIER
MODIFIER_PLAYER_ADJUST_DISTRICT_UNLOCKCOLLECTION_OWNEREFFECT_ADJUST_DISTRICT_PREREQ
MODIFIER_PLAYER_ADJUST_DUPLICATE_FIRST_INFLUENCE_TOKENCOLLECTION_OWNEREFFECT_ADJUST_DUPLICATE_FIRST_INFLUENCE_TOKEN
MODIFIER_PLAYER_ADJUST_DUPLICATE_INFLUENCE_TOKEN_WHEN_RIVAL_GOVERNMENTCOLLECTION_OWNEREFFECT_ADJUST_DUPLICATE_INFLUENCE_TOKEN_WHEN_RIVAL_GOVERNMENT
MODIFIER_PLAYER_ADJUST_DUPLICATE_INFLUENCE_TOKEN_WHEN_SAME_RELIGIONCOLLECTION_OWNEREFFECT_ADJUST_DUPLICATE_INFLUENCE_TOKEN_WHEN_SAME_RELIGION
MODIFIER_PLAYER_ADJUST_DUPLICATE_INFLUENCE_TOKEN_WHEN_TRADE_ROUTE_TOCOLLECTION_OWNEREFFECT_ADJUST_DUPLICATE_INFLUENCE_TOKEN_WHEN_TRADE_ROUTE_TO
MODIFIER_PLAYER_ADJUST_EMBARK_UNIT_PASSCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_EMBARK_UNIT_PASS
MODIFIER_PLAYER_ADJUST_EMBARKED_MOVEMENTCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_EMBARKED_UNIT_MOVEMENT
MODIFIER_PLAYER_ADJUST_EMERGENCY_FAVOR_MODIFIERCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_EMERGENCY_FAVOR_MODIFIER
MODIFIER_PLAYER_ADJUST_ENABLE_WALL_ATTACK_WHOLE_GAME_SAME_RELIGIONCOLLECTION_OWNEREFFECT_ADJUST_UNIT_ENABLE_WALL_ATTACK_WHOLE_GAME_SAME_RELIGION
MODIFIER_PLAYER_ADJUST_ENABLE_WALL_ATTACK_WHOLE_GAME_SAME_RELIGION_PROMOTION_CLASSCOLLECTION_OWNEREFFECT_ADJUST_UNIT_ENABLE_WALL_ATTACK_WHOLE_GAME_SAME_RELIGION_PROMOTION_CLASS
MODIFIER_PLAYER_ADJUST_ENFORCE_BORDERSCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_ENFORCE_BORDERS
MODIFIER_PLAYER_ADJUST_ENVOYS_FROM_LEVIED_CITY_STATESCOLLECTION_OWNEREFFECT_GRANT_INFLUENCE_TOKEN_LEVY_MILITARY
MODIFIER_PLAYER_ADJUST_EXTRA_FAVOR_PER_TURNCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_EXTRA_FAVOR_PER_TURN
MODIFIER_PLAYER_ADJUST_EXTRA_STARTING_POPULATION_OFF_HOME_CONTINENTCOLLECTION_OWNEREFFECT_ADJUST_EXTRA_STARTING_POPULATION_OFF_HOME_CONTINENT
MODIFIER_PLAYER_ADJUST_FAITH_FROM_DISPERSALCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_FAITH_FROM_DISPERSAL
MODIFIER_PLAYER_ADJUST_FAITH_PEACEFUL_FOUNDERSCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_FAITH_PEACEFUL_FOUNDERS
MODIFIER_PLAYER_ADJUST_FAVOR_FROM_DELEGATIONSCOLLECTION_OWNEREFFECT_PLAYER_ADJUST_FAVOR_FROM_DELEGATIONS
MODIFIER_PLAYER_ADJUST_FAVOR_FROM_EMBASSIESCOLLECTION_OWNEREFFECT_PLAYER_ADJUST_FAVOR_FROM_EMBASSIES
MODIFIER_PLAYER_ADJUST_FAVOR_REFUND_FOR_SUCCESSFUL_RESOLUTIONCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_FAVOR_REFUND_FOR_SUCCESSFUL_RESOLUTION
MODIFIER_PLAYER_ADJUST_FEATURE_UNLOCKCOLLECTION_OWNEREFFECT_ADJUST_FEATURE_PREREQ
MODIFIER_PLAYER_ADJUST_FEAUTE_REQUIRED_FOR_SPECIALTY_DISTRICTSCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_FEAUTE_REQUIRED_FOR_SPECIALTY_DISTRICTS
MODIFIER_PLAYER_ADJUST_FORBID_LAND_ROUTECOLLECTION_OWNEREFFECT_ADJUST_FORBID_LAND_ROUTE
MODIFIER_PLAYER_ADJUST_FREE_CIVIC_BOOST_FIRST_TRADING_POST_EACH_CIVCOLLECTION_OWNEREFFECT_ADJUST_FREE_CIVIC_BOOST_FIRST_TRADING_POST_EACH_CIV
MODIFIER_PLAYER_ADJUST_FREE_CIVIC_BOOST_WONDER_ERACOLLECTION_OWNEREFFECT_ADJUST_FREE_CIVIC_BOOST_WONDER_ERA
MODIFIER_PLAYER_ADJUST_FREE_GREAT_PERSON_POINTSCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_FREE_GREAT_PERSON_POINTS
MODIFIER_PLAYER_ADJUST_FREE_RESOURCE_EXTRACTIONCOLLECTION_OWNEREFFECT_GRANT_PLAYER_FREE_RESOURCE_EXTRACTED
MODIFIER_PLAYER_ADJUST_FREE_RESOURCE_IMPORTCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_FREE_RESOURCE_IMPORT
MODIFIER_PLAYER_ADJUST_FREE_RESOURCE_IMPORT_EXTRACTIONCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_FREE_RESOURCE_IMPORT_EXTRACTION
MODIFIER_PLAYER_ADJUST_FREE_TECH_BOOST_FIRST_TRADING_POST_EACH_CIVCOLLECTION_OWNEREFFECT_ADJUST_FREE_TECH_BOOST_FIRST_TRADING_POST_EACH_CIV
MODIFIER_PLAYER_ADJUST_FREE_TECH_BOOST_WONDER_ERACOLLECTION_OWNEREFFECT_ADJUST_FREE_TECH_BOOST_WONDER_ERA
MODIFIER_PLAYER_ADJUST_FULL_ACCESS_ONE_STRATEGICCOLLECTION_OWNEREFFECT_ADJUST_FULL_ACCESS_ONE_STRATEGIC
MODIFIER_PLAYER_ADJUST_GOLD_DISPERSALCOLLECTION_OWNEREFFECT_ADJUST_GOLD_DISPERSAL
MODIFIER_PLAYER_ADJUST_GOLD_INTEREST_PERCENTCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_GOLD_INTEREST_PERCENT
MODIFIER_PLAYER_ADJUST_GOVERNMENT_SLOT_TYPE_GRANT_FAVORCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_GOVERNMENT_SLOT_TYPE_GRANT_FAVOR
MODIFIER_PLAYER_ADJUST_GOVERNOR_POINTSCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_GOVERNOR_POINTS
MODIFIER_PLAYER_ADJUST_GREAT_PERSON_GUARANTEECOLLECTION_OWNEREFFECT_ADJUST_GREAT_PERSON_GUARANTEE
MODIFIER_PLAYER_ADJUST_GREAT_PERSON_PATRONAGE_DISCOUNT_PERCENTCOLLECTION_OWNEREFFECT_ADJUST_GREAT_PERSON_PATRONAGE_DISCOUNT_PERCENT
MODIFIER_PLAYER_ADJUST_GREAT_PERSON_POINTSCOLLECTION_OWNEREFFECT_ADJUST_GREAT_PERSON_POINTS
MODIFIER_PLAYER_ADJUST_GREAT_PERSON_POINTS_PERCENTCOLLECTION_OWNEREFFECT_ADJUST_GREAT_PERSON_POINTS_PERCENT
MODIFIER_PLAYER_ADJUST_GREAT_PERSON_POINTS_REFUND_PERCENTCOLLECTION_OWNEREFFECT_ADJUST_GREAT_PERSON_POINTS_REFUND_PERCENT
MODIFIER_PLAYER_ADJUST_GREAT_PERSON_RESOURCE_YIELD_CHANGECOLLECTION_OWNEREFFECT_ADJUST_PLAYER_YIELD_CHANGE_PER_GREAT_PERSON_CLASS_ON_RESOURCE
MODIFIER_PLAYER_ADJUST_GREAT_WORK_OBJECT_NO_TOURISMCOLLECTION_MAJOR_PLAYERSEFFECT_ADJUST_GREAT_WORK_OBJECT_NO_TOURISM
MODIFIER_PLAYER_ADJUST_GREAT_WORK_OBJECT_TOURISMCOLLECTION_MAJOR_PLAYERSEFFECT_ADJUST_GREAT_WORK_OBJECT_TOURISM_MODIFIER
MODIFIER_PLAYER_ADJUST_GREATPERSON_FAVOR_MODIFIERCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_GREATPERSON_FAVOR_MODIFIER
MODIFIER_PLAYER_ADJUST_GRIEVANCE_DECAYCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_GRIEVANCE_DECAY
MODIFIER_PLAYER_ADJUST_GRIEVANCE_MULTIPLIERCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_GRIEVANCE_GENERATION
MODIFIER_PLAYER_ADJUST_HEALING_FROM_DISPERSALCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_HEALING_FROM_DISPERSAL
MODIFIER_PLAYER_ADJUST_IDENTITY_PER_TURN_FROM_NEARBY_GREAT_WORKSCOLLECTION_OWNEREFFECT_ADJUST_IDENTITY_PER_TURN_FROM_NEARBY_GREAT_WORKS
MODIFIER_PLAYER_ADJUST_IDENTITY_PER_TURN_FROM_NEARBY_WONDERSCOLLECTION_OWNEREFFECT_ADJUST_IDENTITY_PER_TURN_FROM_NEARBY_WONDERS
MODIFIER_PLAYER_ADJUST_IMMEDIATE_TRADING_POSTCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_IMMEDIATE_TRADING_POST
MODIFIER_PLAYER_ADJUST_IMPROVED_ROUTE_LEVELCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_IMPROVED_ROUTE_LEVEL
MODIFIER_PLAYER_ADJUST_IMPROVEMENT_GOODY_HUTCOLLECTION_OWNEREFFECT_ADJUST_IMPROVEMENT_GOODY_HUT
MODIFIER_PLAYER_ADJUST_IMPROVEMENT_PILLAGECOLLECTION_OWNEREFFECT_ADJUST_UNIT_PILLAGE_IMPROVEMENT_MODIFIER
MODIFIER_PLAYER_ADJUST_INFLUENCE_POINTS_PER_TURNCOLLECTION_OWNEREFFECT_ADJUST_INFLUENCE_POINTS_PER_TURN
MODIFIER_PLAYER_ADJUST_INQUISITION_START_CHARGESCOLLECTION_OWNEREFFECT_ADJUST_INQUISITION_START_CHARGES
MODIFIER_PLAYER_ADJUST_INTERNATIONAL_TRADE_ROUTE_YIELD_MODIFIERCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_INTERNATIONAL_TRADE_ROUTE_YIELD_MODIFIER
MODIFIER_PLAYER_ADJUST_INTERNATIONAL_TRADE_ROUTE_YIELD_MODIFIER_WARLORDSCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_INTERNATIONAL_TRADE_ROUTE_YIELD_MODIFIER
MODIFIER_PLAYER_ADJUST_JOINTWAR_EXPERIENCECOLLECTION_OWNEREFFECT_ADJUST_PLAYER_JOINTWAR_EXPERIENCE
MODIFIER_PLAYER_ADJUST_JOINTWAR_PLUNDERCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_JOINTWAR_PLUNDER
MODIFIER_PLAYER_ADJUST_LEVIED_UNIT_IGNORE_STRATEGIC_RESOURCECOLLECTION_OWNEREFFECT_ADJUST_UNIT_IGNORE_STRATEGIC_RESOURCE_LEVIED
MODIFIER_PLAYER_ADJUST_LEVIED_UNIT_UPGRADE_DISCOUNT_PERCENTCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_LEVIED_UNIT_UPGRADE_DISCOUNT_PERCENT
MODIFIER_PLAYER_ADJUST_LEVY_DISCOUNT_PERCENTCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_LEVY_DISCOUNT_PERCENT
MODIFIER_PLAYER_ADJUST_MAX_WARMONGER_PERCENTCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_MAX_WARMONGER_PERCENT
MODIFIER_PLAYER_ADJUST_MOST_ADVANCED_STRATEGIC_RESOURCE_COUNTCOLLECTION_OWNEREFFECT_ADJUST_MOST_ADVANCED_STRATEGIC_RESOURCE_COUNT
MODIFIER_PLAYER_ADJUST_NATURAL_WONDER_RELICCOLLECTION_OWNEREFFECT_ADJUST_NATURAL_WONDER_RELIC
MODIFIER_PLAYER_ADJUST_NEUTRALIZE_INDEFINITELYCOLLECTION_OWNEREFFECT_ADJUST_NEUTRALIZE_INDEFINITELY
MODIFIER_PLAYER_ADJUST_NO_CAP_RESOURCECOLLECTION_MAJOR_PLAYERSEFFECT_ADJUST_PLAYER_NO_CAP_RESOURCE
MODIFIER_PLAYER_ADJUST_NO_OCCUPATION_PENALTIESCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_NO_OCCUPATION_PENALTIES
MODIFIER_PLAYER_ADJUST_OVERALL_TOURISM_REDUCTIONCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_OVERALL_TOURISM_REDUCTION
MODIFIER_PLAYER_ADJUST_PLAYER_ALWAYS_ALLOW_COMMEMORATION_QUEST_COUNTCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_ALWAYS_ALLOW_COMMEMORATION_QUEST_COUNT
MODIFIER_PLAYER_ADJUST_PLAYER_CULTURAL_IDENTITY_PRESSURE_RADIUS_FROM_CAPITALCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_CULTURAL_IDENTITY_PRESSURE_RADIUS_FROM_CAPITAL
MODIFIER_PLAYER_ADJUST_PLAYER_ERA_SCORE_PER_AERODROME_BUILDING_CONSTRUCTEDCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_ERA_SCORE_PER_AERODROME_BUILDING_CONSTRUCTED
MODIFIER_PLAYER_ADJUST_PLAYER_ERA_SCORE_PER_ARMY_KILLEDCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_ERA_SCORE_PER_ARMY_KILLED
MODIFIER_PLAYER_ADJUST_PLAYER_ERA_SCORE_PER_ARTIFACT_EXTRACTEDCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_ERA_SCORE_PER_ARTIFACT_EXTRACTED
MODIFIER_PLAYER_ADJUST_PLAYER_ERA_SCORE_PER_CITY_RELIGION_CONVERSIONCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_ERA_SCORE_PER_CITY_RELIGION_CONVERSION
MODIFIER_PLAYER_ADJUST_PLAYER_ERA_SCORE_PER_CIVIC_BOOSTCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_ERA_SCORE_PER_CIVIC_BOOST
MODIFIER_PLAYER_ADJUST_PLAYER_ERA_SCORE_PER_CONTINENT_DISCOVEREDCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_ERA_SCORE_PER_CONTINENT_DISCOVERED
MODIFIER_PLAYER_ADJUST_PLAYER_ERA_SCORE_PER_CORPS_KILLEDCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_ERA_SCORE_PER_CORPS_KILLED
MODIFIER_PLAYER_ADJUST_PLAYER_ERA_SCORE_PER_CULTURE_BUILDING_CONSTRUCTEDCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_ERA_SCORE_PER_CULTURE_BUILDING_CONSTRUCTED
MODIFIER_PLAYER_ADJUST_PLAYER_ERA_SCORE_PER_DISTRICT_CONSTRUCTEDCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_ERA_SCORE_PER_DISTRICT_CONSTRUCTED
MODIFIER_PLAYER_ADJUST_PLAYER_ERA_SCORE_PER_GREAT_PERSON_EARNEDCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_ERA_SCORE_PER_GREAT_PERSON_EARNED
MODIFIER_PLAYER_ADJUST_PLAYER_ERA_SCORE_PER_INDUSTRIAL_BUILDING_CONSTRUCTEDCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_ERA_SCORE_PER_INDUSTRIAL_BUILDING_CONSTRUCTED
MODIFIER_PLAYER_ADJUST_PLAYER_ERA_SCORE_PER_NATURAL_WONDER_DISCOVEREDCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_ERA_SCORE_PER_NATURAL_WONDER_DISCOVERED
MODIFIER_PLAYER_ADJUST_PLAYER_ERA_SCORE_PER_NON_BARBARIAN_NAVAL_UNIT_KILLEDCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_ERA_SCORE_PER_NON_BARBARIAN_UNIT_SEA_KILLED
MODIFIER_PLAYER_ADJUST_PLAYER_ERA_SCORE_PER_NON_BARBARIAN_UNIT_KILLED_BY_GDRCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_ERA_SCORE_PER_NON_BARBARIAN_UNIT_KILLED_BY_GDR
MODIFIER_PLAYER_ADJUST_PLAYER_ERA_SCORE_PER_PRIDE_MOMENTCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_ERA_SCORE_PER_PRIDE_MOMENT
MODIFIER_PLAYER_ADJUST_PLAYER_ERA_SCORE_PER_SCIENCE_BUILDING_CONSTRUCTEDCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_ERA_SCORE_PER_SCIENCE_BUILDING_CONSTRUCTED
MODIFIER_PLAYER_ADJUST_PLAYER_ERA_SCORE_PER_SPY_SUCCESSFUL_MISSIONCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_ERA_SCORE_PER_SPY_SUCCESSFUL_MISSION
MODIFIER_PLAYER_ADJUST_PLAYER_ERA_SCORE_PER_TECH_BOOSTCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_ERA_SCORE_PER_TECH_BOOST
MODIFIER_PLAYER_ADJUST_PLAYER_ERA_SCORE_PER_TRADE_ROUTE_COMPLETEDCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_ERA_SCORE_PER_TRADE_ROUTE_COMPLETED
MODIFIER_PLAYER_ADJUST_PLAYER_IDENTITY_PER_TURN_FOR_DOMESTIC_TRADE_ROUTE_ORIGINCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_IDENTITY_PER_TURN_FOR_DOMESTIC_TRADE_ROUTE_ORIGIN
MODIFIER_PLAYER_ADJUST_PLOT_YIELDCOLLECTION_PLAYER_PLOT_YIELDSEFFECT_ADJUST_PLOT_YIELD
MODIFIER_PLAYER_ADJUST_PLOT_YIELD_GRANCOLOMBIA_MAYACOLLECTION_PLAYER_PLOT_YIELDSEFFECT_ADJUST_PLOT_YIELD
MODIFIER_PLAYER_ADJUST_POLICY_FAVORCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_POLICY_FAVOR
MODIFIER_PLAYER_ADJUST_POPULATION_AFTER_CONQUESTCOLLECTION_OWNEREFFECT_ADJUST_POPULATION_AFTER_CONQUEST
MODIFIER_PLAYER_ADJUST_POST_COMBAT_LOYALTYCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_POST_COMBAT_LOYALTY
MODIFIER_PLAYER_ADJUST_POST_PILLAGE_LOYALTYCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_POST_PILLAGE_LOYALTY
MODIFIER_PLAYER_ADJUST_PREVENT_HARVEST_RESOURCECOLLECTION_OWNEREFFECT_ADJUST_PLAYER_PREVENT_HARVEST_RESOURCE
MODIFIER_PLAYER_ADJUST_PROGRESS_DIFF_TRADE_BONUSCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_PROGRESS_DIFF_TRADE_BONUS
MODIFIER_PLAYER_ADJUST_PROPERTYCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_PROPERTY
MODIFIER_PLAYER_ADJUST_RANDOM_EVENT_MODIFIED_DAMAGE_OPPOSING_PLAYERCOLLECTION_OWNEREFFECT_ADJUST_RANDOM_EVENT_MODIFIED_DAMAGE_OPPOSING_PLAYER
MODIFIER_PLAYER_ADJUST_RANDOM_EVENT_NO_UNIT_DAMAGECOLLECTION_OWNEREFFECT_ADJUST_RANDOM_EVENT_NO_UNIT_DAMAGE
MODIFIER_PLAYER_ADJUST_RELIGION_BUILDING_DISCOUNTCOLLECTION_OWNEREFFECT_ADJUST_RELIGION_BUILDING_DISCOUNT
MODIFIER_PLAYER_ADJUST_RELIGIOUS_TOURISM_REDUCTIONCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_RELIGIOUS_TOURISM_REDUCTION
MODIFIER_PLAYER_ADJUST_RESOURCE_ACCUMULATION_MODIFIERCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_RESOURCE_ACCUMULATION_MODIFIER
MODIFIER_PLAYER_ADJUST_RESOURCE_STOCKPILE_CAPCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_RESOURCE_STOCKPILE_CAP
MODIFIER_PLAYER_ADJUST_SCIENCE_VICTORY_POINTSCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_SCIENCE_VICTORY_POINTS
MODIFIER_PLAYER_ADJUST_SCIENCE_VICTORY_POINTS_PER_TURNCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_SCIENCE_VICTORY_POINTS_PER_TURN
MODIFIER_PLAYER_ADJUST_SEND_INFLUENCE_TOKEN_FAVOR_BY_BONUSCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_SEND_INFLUENCE_TOKEN_FAVOR_BY_BONUS_TYPE
MODIFIER_PLAYER_ADJUST_SEND_TRADE_ROUTE_FAVOR_BY_BONUSCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_SEND_TRADE_ROUTE_FAVOR_BY_BONUS_TYPE
MODIFIER_PLAYER_ADJUST_SETTLE_FOREIGN_CONTINENT_UNIT_CLASSCOLLECTION_OWNEREFFECT_SETTLED_FOREIGN_CONTINENT_UNIT_CLASS
MODIFIER_PLAYER_ADJUST_SKIP_FREE_CITY_STEPCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_SKIP_FREE_CITY_STEP
MODIFIER_PLAYER_ADJUST_SPECIALTY_DISTRICT_CANNOT_BE_BUILT_ADJACENT_TO_CITYCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_SPECIALTY_DISTRICT_CANNOT_BE_BUILT_ADJACENT_TO_CITY
MODIFIER_PLAYER_ADJUST_SPY_BONUSCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_SPY_BONUS
MODIFIER_PLAYER_ADJUST_STEAL_TECH_BOOSTSCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_STEAL_TECH_BOOSTS
MODIFIER_PLAYER_ADJUST_SUZERAIN_BONUS_DISABLEDCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_SUZERAIN_BONUS_DISABLED
MODIFIER_PLAYER_ADJUST_SUZERAIN_FAVOR_MULTIPLIERCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_SUZERAIN_FAVOR_MULTIPLIER
MODIFIER_PLAYER_ADJUST_TARGET_CITY_SPY_YIELD_PERCENTCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_TARGET_CITY_SPY_YIELD_PERCENT
MODIFIER_PLAYER_ADJUST_TECHNOLOGY_BOOSTCOLLECTION_OWNEREFFECT_ADJUST_TECHNOLOGY_BOOST
MODIFIER_PLAYER_ADJUST_TERRAIN_WORKABLECOLLECTION_OWNEREFFECT_ADJUST_PLAYER_TERRAIN_WORK_IMPASSABLE_MODIFIER
MODIFIER_PLAYER_ADJUST_THEMED_ALL_YIELDSCOLLECTION_OWNEREFFECT_ADJUST_ALL_GREAT_WORKS_YIELDS_MODIFIER
MODIFIER_PLAYER_ADJUST_THEMED_TOURISMCOLLECTION_OWNEREFFECT_ADJUST_ALL_GREAT_WORKS_TOURISM_MODIFIER
MODIFIER_PLAYER_ADJUST_TOKEN_ON_FIRST_MEETINGCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_TOKEN_ON_FIRST_MEETING
MODIFIER_PLAYER_ADJUST_TOKEN_ON_TRADE_ROUTE_STARTEDCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_TOKEN_ON_TRADE_ROUTE_STARTED
MODIFIER_PLAYER_ADJUST_TOURISMCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_TOURISM
MODIFIER_PLAYER_ADJUST_TOURISM_FROM_NATIONAL_PARKSCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_TOURISM_FROM_NATIONAL_PARKS
MODIFIER_PLAYER_ADJUST_TOURISM_INTO_FAVORCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_TOURISM_FAVOR
MODIFIER_PLAYER_ADJUST_TRADE_ROUTE_CAPACITYCOLLECTION_OWNEREFFECT_ADJUST_TRADE_ROUTE_CAPACITY
MODIFIER_PLAYER_ADJUST_TRADE_ROUTE_CAPACITY_FOUND_FOREIGN_CITYCOLLECTION_OWNEREFFECT_GRANT_FOUND_FOREIGN_CITY_TRADE_ROUTE_CAPACITY
MODIFIER_PLAYER_ADJUST_TRADE_ROUTE_CAPACITY_GOLDEN_AGECOLLECTION_OWNEREFFECT_GRANT_GOLDEN_AGE_TRADE_ROUTE_CAPACITY
MODIFIER_PLAYER_ADJUST_TRADE_ROUTE_CAPACITY_ON_MEETINGCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_TRADE_ROUTE_CAPACITY_ON_MEETING
MODIFIER_PLAYER_ADJUST_TRADE_ROUTE_DESTINATION_YIELD_FOR_ALLY_ROUTECOLLECTION_OWNEREFFECT_ADJUST_PLAYER_TRADE_ROUTE_DESTINATION_YIELD_FOR_ALLY_ROUTE
MODIFIER_PLAYER_ADJUST_TRADE_ROUTE_DESTINATION_YIELD_FOR_SUZERAIN_ROUTECOLLECTION_OWNEREFFECT_ADJUST_PLAYER_TRADE_ROUTE_DESTINATION_YIELD_FOR_SUZERAIN_ROUTE
MODIFIER_PLAYER_ADJUST_TRADE_ROUTE_ORIGIN_YIELD_FOR_ALLY_ROUTECOLLECTION_OWNEREFFECT_ADJUST_PLAYER_TRADE_ROUTE_ORIGIN_YIELD_FOR_ALLY_ROUTE
MODIFIER_PLAYER_ADJUST_TRADE_ROUTE_ORIGIN_YIELD_FOR_SUZERAIN_ROUTECOLLECTION_OWNEREFFECT_ADJUST_PLAYER_TRADE_ROUTE_ORIGIN_YIELD_FOR_SUZERAIN_ROUTE
MODIFIER_PLAYER_ADJUST_TRADE_ROUTE_RELIGIOUS_PRESSURECOLLECTION_OWNEREFFECT_ADJUST_PLAYER_TRADE_ROUTE_RELIGIOUS_PRESSURE
MODIFIER_PLAYER_ADJUST_TRADE_ROUTE_TOURISM_MODIFIERCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_TRADE_ROUTE_TOURISM_MODIFIER
MODIFIER_PLAYER_ADJUST_TRADE_ROUTE_WATER_RANGECOLLECTION_OWNEREFFECT_ADJUST_TRADE_ROUTE_WATER_RANGE
MODIFIER_PLAYER_ADJUST_TRADE_ROUTE_YIELDCOLLECTION_OWNEREFFECT_ADJUST_TRADE_ROUTE_YIELD
MODIFIER_PLAYER_ADJUST_TRADE_ROUTE_YIELD_FOR_DOMESTICCOLLECTION_OWNEREFFECT_ADJUST_TRADE_ROUTE_YIELD_FOR_DOMESTIC
MODIFIER_PLAYER_ADJUST_TRADE_ROUTE_YIELD_FOR_INTERNATIONALCOLLECTION_OWNEREFFECT_ADJUST_TRADE_ROUTE_YIELD_FOR_INTERNATIONAL
MODIFIER_PLAYER_ADJUST_TRADE_ROUTE_YIELD_MODIFIERCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_TRADE_ROUTE_YIELD_MODIFIER
MODIFIER_PLAYER_ADJUST_TRADE_ROUTE_YIELD_PER_FOLLOWERCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_TRADE_ROUTE_YIELD_PER_FOLLOWER
MODIFIER_PLAYER_ADJUST_TRADE_ROUTE_YIELD_PER_IMPROVEMENT_AT_LOCATIONCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_TRADE_ROUTE_YIELD_PER_IMPROVEMENT_IN_TARGET_CITY
MODIFIER_PLAYER_ADJUST_TRADE_ROUTE_YIELD_PER_IMPROVEMENT_AT_LOCATION_BABYLONCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_INTERNATIONAL_TRADE_ROUTE_YIELD_PER_IMPROVEMENT_IN_ORIGIN_CITY
MODIFIER_PLAYER_ADJUST_TRADE_ROUTE_YIELD_PER_IMPROVEMENT_IN_TARGETCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_TRADE_ROUTE_YIELD_PER_IMPROVEMENT_IN_TARGET_CITY
MODIFIER_PLAYER_ADJUST_TRADE_ROUTE_YIELD_PER_PATH_TILECOLLECTION_OWNEREFFECT_ADJUST_PLAYER_TRADE_ROUTE_YIELD_PER_PATH_TILE
MODIFIER_PLAYER_ADJUST_TRADE_ROUTE_YIELD_PER_POST_IN_FOREIGN_CITYCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_TRADE_ROUTE_YIELD_PER_POST_IN_FOREIGN_CITY
MODIFIER_PLAYER_ADJUST_TRADE_ROUTE_YIELD_PER_POST_IN_OWN_CITYCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_TRADE_ROUTE_YIELD_PER_POST_IN_OWN_CITY
MODIFIER_PLAYER_ADJUST_TRADE_ROUTE_YIELD_PER_SPECIALTY_DISTRICT_FOR_DOMESTICCOLLECTION_OWNEREFFECT_ADJUST_TRADE_ROUTE_YIELD_PER_SPECIALTY_DISTRICT_FOR_DOMESTIC
MODIFIER_PLAYER_ADJUST_TRADE_ROUTE_YIELD_PER_SPECIALTY_DISTRICT_FOR_INTERNATIONALCOLLECTION_OWNEREFFECT_ADJUST_TRADE_ROUTE_YIELD_PER_SPECIALTY_DISTRICT_FOR_INTERNATIONAL
MODIFIER_PLAYER_ADJUST_TRADE_ROUTE_YIELD_PER_TERRAIN_DOMESTICCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_TRADE_ROUTE_YIELD_PER_TERRAIN_FOR_DOMESTIC
MODIFIER_PLAYER_ADJUST_TRADE_ROUTE_YIELD_PER_TERRAIN_INTERNATIONALCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_TRADE_ROUTE_YIELD_PER_TERRAIN_FOR_INTERNATIONAL
MODIFIER_PLAYER_ADJUST_TRADE_ROUTES_CITY_STATE_YIELDCOLLECTION_OWNEREFFECT_ADJUST_CITY_STATE_TRADE_ROUTE_FLAT_YIELD
MODIFIER_PLAYER_ADJUST_UNIT_DISTRICT_PERCENTCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_UNIT_DISTRICT_PERCENT
MODIFIER_PLAYER_ADJUST_UNIT_MAINTENANCE_DISCOUNTCOLLECTION_OWNEREFFECT_ADJUST_UNIT_MAINTENANCE_DISCOUNT
MODIFIER_PLAYER_ADJUST_UNIT_PROJECT_PERCENTCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_UNIT_PROJECT_PERCENT
MODIFIER_PLAYER_ADJUST_UNIT_UPGRADE_DISCOUNT_PERCENTCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_UNIT_UPGRADE_DISCOUNT_PERCENT
MODIFIER_PLAYER_ADJUST_UNIT_UPGRADE_RESOURCE_COST_MODIFIERCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_UNIT_UPGRADE_RESOURCE_COST_DISCOUNT
MODIFIER_PLAYER_ADJUST_UNIT_WONDER_PERCENTCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_UNIT_WONDER_PERCENT
MODIFIER_PLAYER_ADJUST_UNITS_GREAT_PEOPLE_POINTS_PER_KILL_BY_DEFEATED_STRENGTHCOLLECTION_OWNEREFFECT_ADJUST_GREAT_PEOPLE_POINTS_PER_KILL_BY_DEFEATED_STRENGTH
MODIFIER_PLAYER_ADJUST_VALID_BUILDINGCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_VALID_BUILDING
MODIFIER_PLAYER_ADJUST_VALID_IMPROVEMENTCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_VALID_IMPROVEMENT
MODIFIER_PLAYER_ADJUST_VALID_UNIT_BUILDCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_VALID_UNIT_BUILD
MODIFIER_PLAYER_ADJUST_WAR_WEARINESSCOLLECTION_OWNEREFFECT_ADJUST_WAR_WEARINESS
MODIFIER_PLAYER_ADJUST_WARMONGER_MULTIPLIERCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_WARMONGER_MULTIPLIER
MODIFIER_PLAYER_ADJUST_WMD_MAINTENANCE_MODIFIERCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_WMD_MAINTENANCE_MODIFIER
MODIFIER_PLAYER_ADJUST_YIELD_CHANGECOLLECTION_OWNEREFFECT_ADJUST_PLAYER_YIELD_CHANGE
MODIFIER_PLAYER_ADJUST_YIELD_CHANGE_PER_TRIBUTARYCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_YIELD_CHANGE_PER_TRIBUTARY
MODIFIER_PLAYER_ADJUST_YIELD_CHANGE_PER_USED_INFLUENCE_TOKENCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_YIELD_CHANGE_PER_USED_INFLUENCE_TOKEN
MODIFIER_PLAYER_ADJUST_YIELD_FROM_DELEGATIONSCOLLECTION_OWNEREFFECT_PLAYER_ADJUST_YIELD_FROM_DELEGATIONS
MODIFIER_PLAYER_ADJUST_YIELD_FROM_EMBASSIESCOLLECTION_OWNEREFFECT_PLAYER_ADJUST_YIELD_FROM_EMBASSIES
MODIFIER_PLAYER_ADJUST_YIELD_MODIFIER_PER_EARNED_GREAT_PERSONCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_YIELD_MODIFIER_PER_EARNED_GREAT_PERSON
MODIFIER_PLAYER_ADJUST_YIELD_MODIFIER_PER_TRIBUTARYCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_YIELD_MODIFIER_PER_TRIBUTARY
MODIFIER_PLAYER_ADOPT_ALLY_FOUNDED_RELIGIONSCOLLECTION_OWNEREFFECT_ADOPT_ALLY_FOUNDED_RELIGIONS
MODIFIER_PLAYER_ALLIANCES_ATTACH_MODIFIERCOLLECTION_PLAYER_ALLIANCESEFFECT_ATTACH_MODIFIER
MODIFIER_PLAYER_ALLOW_PROJECTCOLLECTION_OWNEREFFECT_ADD_PLAYER_PROJECT_AVAILABILITY
MODIFIER_PLAYER_ALLOW_PROJECT_CATHERINECOLLECTION_OWNEREFFECT_ADD_PLAYER_PROJECT_AVAILABILITY
MODIFIER_PLAYER_ALLOW_PROJECT_CHINACOLLECTION_OWNEREFFECT_ADD_PLAYER_PROJECT_AVAILABILITY
MODIFIER_PLAYER_BUILT_CITIES_GRANT_FREE_POPULATIONCOLLECTION_PLAYER_BUILT_CITIESEFFECT_ADJUST_CITY_POPULATION
MODIFIER_PLAYER_BUILT_CITIES_GRANT_FREE_UNITCOLLECTION_PLAYER_BUILT_CITIESEFFECT_GRANT_UNIT_IN_CITY
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_BUILDING_HOUSINGCOLLECTION_PLAYER_CAPITAL_CITYEFFECT_ADJUST_BUILDING_HOUSING
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_BUILDING_PRODUCTIONCOLLECTION_PLAYER_CAPITAL_CITYEFFECT_ADJUST_CITY_PRODUCTION_BUILDING
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_ENTERTAINMENTCOLLECTION_PLAYER_CAPITAL_CITYEFFECT_ADJUST_CITY_ENTERTAINMENT
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_GROWTHCOLLECTION_PLAYER_CAPITAL_CITYEFFECT_ADJUST_CITY_GROWTH
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGECOLLECTION_PLAYER_CAPITAL_CITYEFFECT_ADJUST_CITY_YIELD_CHANGE
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_MODIFIERCOLLECTION_PLAYER_CAPITAL_CITYEFFECT_ADJUST_CITY_YIELD_MODIFIER
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_DISTRICT_PRODUCTIONCOLLECTION_PLAYER_CAPITAL_CITYEFFECT_ADJUST_CITY_PRODUCTION_DISTRICT
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_UNIT_PRODUCTIONCOLLECTION_PLAYER_CAPITAL_CITYEFFECT_ADJUST_CITY_PRODUCTION_UNIT
MODIFIER_PLAYER_CAPTURED_CITY_ATTACH_MODIFIERCOLLECTION_PLAYER_CAPTURED_CITIESEFFECT_ATTACH_MODIFIER
MODIFIER_PLAYER_CITIES_ADD_AMENITY_PER_ADJACENT_LUXURYCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_ADD_AMENITY_PER_ADJACENT_LUXURY
MODIFIER_PLAYER_CITIES_ADD_EXPENDED_GREAT_PERSON_TILESCOLLECTION_PLAYER_CITIESEFFECT_ADD_EXPENDED_GREAT_PERSON_TILES
MODIFIER_PLAYER_CITIES_ADD_POPULATIONCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_CITY_POPULATION
MODIFIER_PLAYER_CITIES_ADJUST_ADJACENT_RIVER_BUILDING_PRODUCTIONCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_ADJACENT_CITY_RIVER_BUILDING_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_ADJACENT_RIVER_DISTRICT_PRODUCTIONCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_ADJACENT_CITY_RIVER_DISTRICT_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_ADJUST_LOYALTY_FROM_GREAT_WORKS_CITIZENSCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_LOYALTY_FROM_GREAT_WORKS_CITIZENS
MODIFIER_PLAYER_CITIES_ADJUST_ALL_BUILDINGS_PURCHASE_COSTCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_ALL_BUILDINGS_PURCHASE_COST
MODIFIER_PLAYER_CITIES_ADJUST_ALL_DISTRICTS_PRODUCTIONCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_ALL_DISTRICTS_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_ALL_PROJECTS_PRODUCTIONCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_ALL_PROJECTS_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_ALWAYS_LOYALCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_CITY_ALWAYS_LOYAL
MODIFIER_PLAYER_CITIES_ADJUST_AMENITIES_FROM_GOVERNORSCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_CITY_AMENITIES_FROM_GOVERNORS
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_FEATURE_YIELD_CHANGECOLLECTION_PLAYER_CITIESEFFECT_ADJUST_BUILDING_FEATURE_YIELD_CHANGE
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_HOUSINGCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_BUILDING_HOUSING
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_PRODUCTIONCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_BUILDING_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_PRODUCTION_CHANGECOLLECTION_PLAYER_CITIESEFFECT_ADJUST_CITY_PRODUCTION_BUILDING
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_PRODUCTION_CHANGE_ETHIOPIACOLLECTION_PLAYER_CITIESEFFECT_ADJUST_CITY_PRODUCTION_BUILDING
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_PRODUCTION_MODIFIERCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_ALL_BUILDING_PRODUCTION_MODIFIER
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_PURCHASE_COSTCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_BUILDING_PURCHASE_COST
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGECOLLECTION_PLAYER_CITIESEFFECT_ADJUST_BUILDING_YIELD_CHANGE
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_MODIFIERCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_BUILDING_YIELD_MODIFIER
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_MODIFIERS_FOR_DISTRICTCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_BUILDING_YIELD_MODIFIERS_FOR_DISTRICT
MODIFIER_PLAYER_CITIES_ADJUST_CITY_ALL_YIELDS_CHANGECOLLECTION_PLAYER_CITIESEFFECT_ADJUST_CITY_ALL_YIELDS_CHANGE
MODIFIER_PLAYER_CITIES_ADJUST_CITY_AMENITIES_FROM_CITY_STATESCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_CITY_AMENITIES_FROM_CITY_STATES
MODIFIER_PLAYER_CITIES_ADJUST_CITY_APPEALCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_CITY_APPEAL
MODIFIER_PLAYER_CITIES_ADJUST_CITY_GROWTHCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_CITY_GROWTH
MODIFIER_PLAYER_CITIES_ADJUST_CITY_HIT_POINTSCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_CITY_HIT_POINTS
MODIFIER_PLAYER_CITIES_ADJUST_CITY_STATE_TRADE_ROUTE_DISTRICT_YIELDCOLLECTION_OWNEREFFECT_ADJUST_CITY_STATE_TRADE_ROUTE_DISTRICT_YIELD
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_CHANGECOLLECTION_PLAYER_CITIESEFFECT_ADJUST_CITY_YIELD_CHANGE
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_MODIFIERCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_CITY_YIELD_MODIFIER
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_MODIFIER_GRANCOLOMBIA_MAYACOLLECTION_PLAYER_CITIESEFFECT_ADJUST_CITY_YIELD_MODIFIER
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_MODIFIER_PER_GOVERNOR_TITLECOLLECTION_PLAYER_CITIESEFFECT_ADJUST_CITY_YIELD_MODIFIER_PER_GOVERNOR_TITLE
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_PER_DISTRICTCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_CITY_YIELD_PER_DISTRICT
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_PER_MAJOR_TRADE_PARTNERCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_CITY_YIELD_PER_MAJOR_TRADE_PARTNER
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_PER_POPULATIONCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_CITY_YIELD_PER_POPULATION
MODIFIER_PLAYER_CITIES_ADJUST_DISTRICT_PRODUCTIONCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_DISTRICT_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_DISTRICT_PRODUCTION_CHANGECOLLECTION_PLAYER_CITIESEFFECT_ADJUST_CITY_PRODUCTION_DISTRICT
MODIFIER_PLAYER_CITIES_ADJUST_DISTRICT_PRODUCTION_CHANGE_ETHIOPIACOLLECTION_PLAYER_CITIESEFFECT_ADJUST_CITY_PRODUCTION_DISTRICT
MODIFIER_PLAYER_CITIES_ADJUST_DISTRICT_PRODUCTION_MODIFIERCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_ALL_DISTRICT_PRODUCTION_MODIFIER
MODIFIER_PLAYER_CITIES_ADJUST_EXTRA_ACCUMALATION_TERRAINCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_EXTRA_ACCUMALATION_TERRAIN
MODIFIER_PLAYER_CITIES_ADJUST_EXTRA_ACCUMULATIONCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_CITY_EXTRA_ACCUMULATION
MODIFIER_PLAYER_CITIES_ADJUST_EXTRA_ACCUMULATION_SPECIFIC_RESOURCECOLLECTION_PLAYER_CITIESEFFECT_ADJUST_CITY_EXTRA_ACCUMULATION_SPECIFIC_RESOURCE
MODIFIER_PLAYER_CITIES_ADJUST_EXTRA_FAVOR_PER_TURNCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_PLAYER_EXTRA_FAVOR_PER_TURN
MODIFIER_PLAYER_CITIES_ADJUST_EXTRA_GREAT_WORK_SLOTSCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_EXTRA_GREAT_WORK_SLOTS
MODIFIER_PLAYER_CITIES_ADJUST_EXTRA_UNIT_COPYCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_EXTRA_UNIT_COPY
MODIFIER_PLAYER_CITIES_ADJUST_EXTRA_UNIT_COPY_TAGCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_EXTRA_UNIT_COPY_TAG
MODIFIER_PLAYER_CITIES_ADJUST_FEATURE_APPEAL_MODIFIERCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_FEATURE_APPEAL_MODIFIER
MODIFIER_PLAYER_CITIES_ADJUST_FREE_POWERCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_CITY_FREE_POWER
MODIFIER_PLAYER_CITIES_ADJUST_GREAT_PERSON_POINTCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_GREAT_PERSON_POINTS
MODIFIER_PLAYER_CITIES_ADJUST_GREAT_PERSON_POINT_BASECOLLECTION_PLAYER_CITIESEFFECT_ADJUST_GREAT_PERSON_POINTS
MODIFIER_PLAYER_CITIES_ADJUST_GREAT_PERSON_POINT_BONUSCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_CITY_GREAT_PERSON_POINTS_MODIFIER
MODIFIER_PLAYER_CITIES_ADJUST_GREATWORK_YIELDCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_CITY_GREATWORK_YIELD
MODIFIER_PLAYER_CITIES_ADJUST_GREEN_ENERGY_TOURISM_MODIFIERCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_CITY_GREEN_ENERGY_TOURISM
MODIFIER_PLAYER_CITIES_ADJUST_HAPPINESS_GREAT_PERSONCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_CITY_HAPPINESS_GREAT_PERSON
MODIFIER_PLAYER_CITIES_ADJUST_HAPPINESS_YIELDCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_CITY_HAPPINESS_YIELD
MODIFIER_PLAYER_CITIES_ADJUST_HAPPINESS_YIELD_BABCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_CITY_HAPPINESS_YIELD
MODIFIER_PLAYER_CITIES_ADJUST_HOUSING_PER_DISTRICTCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_CITY_HOUSING_PER_DISTRICT
MODIFIER_PLAYER_CITIES_ADJUST_IDENTITY_PER_CITIZENCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_CITY_IDENTITY_PER_CITIZEN
MODIFIER_PLAYER_CITIES_ADJUST_IDENTITY_PER_TURNCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_CITY_IDENTITY_PER_TURN
MODIFIER_PLAYER_CITIES_ADJUST_IDENTITY_PRESSURE_FROM_EMERGENCIESCOLLECTION_EMERGENCY_CITIESEFFECT_ADJUST_CITY_IDENTITY_PRESSURE
MODIFIER_PLAYER_CITIES_ADJUST_IMPROVEMENT_AMENITYCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_IMPROVEMENT_AMENITY
MODIFIER_PLAYER_CITIES_ADJUST_IMPROVEMENT_VALID_TERRAINCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_IMPROVEMENT_VALID_TERRAIN
MODIFIER_PLAYER_CITIES_ADJUST_INNER_DEFENSECOLLECTION_OWNEREFFECT_ADJUST_CITY_INNER_DEFENSE
MODIFIER_PLAYER_CITIES_ADJUST_MILITARY_UNITS_PRODUCTIONCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_CITY_ALL_MILITARY_UNITS_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_MODIFIED_FREE_POWER_MODIFIERCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_MODIFIED_FREE_POWER_IN_CITY
MODIFIER_PLAYER_CITIES_ADJUST_NO_FRESH_WATER_HOUSINGCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_NO_FRESH_WATER_HOUSING
MODIFIER_PLAYER_CITIES_ADJUST_NUM_UNITS_SUPPORTEDCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_NUM_UNITS_SUPPORTED
MODIFIER_PLAYER_CITIES_ADJUST_OUTER_DEFENSECOLLECTION_PLAYER_CITIESEFFECT_ADJUST_CITY_OUTER_DEFENSE
MODIFIER_PLAYER_CITIES_ADJUST_PLOT_PURCHASE_COSTCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_PLOT_PURCHASE_COST
MODIFIER_PLAYER_CITIES_ADJUST_PLOT_PURCHASE_COST_TERRAINCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_PLOT_PURCHASE_COST_TERRAIN
MODIFIER_PLAYER_CITIES_ADJUST_POLICY_AMENITYCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_POLICY_AMENITY
MODIFIER_PLAYER_CITIES_ADJUST_POLICY_HOUSINGCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_POLICY_HOUSING
MODIFIER_PLAYER_CITIES_ADJUST_PROJECT_PRODUCTIONCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_PROJECT_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_RANGED_STRIKECOLLECTION_PLAYER_CITIESEFFECT_ADJUST_CITY_RANGED_STRIKE
MODIFIER_PLAYER_CITIES_ADJUST_RELIGION_AMENITIES_FOR_MINIMUM_FOLLOWERSCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_RELIGION_AMENITIES_FOR_MINIMUM_FOLLOWERS
MODIFIER_PLAYER_CITIES_ADJUST_RESOURCE_STOCKPILE_CAPCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_PLAYER_RESOURCE_STOCKPILE_CAP
MODIFIER_PLAYER_CITIES_ADJUST_RESOURCE_YIELD_BY_COUNTCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_RESOURCE_YIELD_BY_COUNT
MODIFIER_PLAYER_CITIES_ADJUST_RIVER_DISTRICT_PRODUCTIONCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_RIVER_DISTRICT_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_RIVER_WONDER_PRODUCTIONCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_RIVER_WONDER_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_SPACE_RACE_PROJECTS_PRODUCTIONCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_SPACE_RACE_PROJECTS_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_SPY_BONUSCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_CITY_SPY_BONUS
MODIFIER_PLAYER_CITIES_ADJUST_TERRAIN_YIELD_FROM_ADJACENT_IMPROVEMENTSCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_TERRAIN_YIELD_FROM_ADJACENT_IMPROVEMENTS
MODIFIER_PLAYER_CITIES_ADJUST_TOURISMCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_CITY_TOURISM
MODIFIER_PLAYER_CITIES_ADJUST_TRADE_ROUTE_CAPACITYCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_TRADE_ROUTE_CAPACITY
MODIFIER_PLAYER_CITIES_ADJUST_TRADE_ROUTE_YIELD_FOR_DOMESTIC_WARLORDSCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_CITY_TRADE_ROUTE_YIELD_FOR_DOMESTIC
MODIFIER_PLAYER_CITIES_ADJUST_TRADE_ROUTE_YIELD_FROM_OTHERSCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_TRADE_ROUTE_YIELD_FROM_OTHERS
MODIFIER_PLAYER_CITIES_ADJUST_TRADE_ROUTE_YIELD_PER_DESTINATION_LUXURY_FOR_INTERNATIONALCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_CITY_TRADE_ROUTE_YIELD_PER_DESTINATION_LUXURY_RESOURCE_FOR_INTERNATIONAL
MODIFIER_PLAYER_CITIES_ADJUST_TRADE_ROUTE_YIELD_PER_DESTINATION_STRATEGIC_FOR_DOMESTICCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_CITY_TRADE_ROUTE_YIELD_PER_DESTINATION_STRATEGIC_RESOURCE_FOR_DOMESTIC
MODIFIER_PLAYER_CITIES_ADJUST_TRADE_ROUTE_YIELD_PER_DESTINATION_STRATEGIC_FOR_INTERNATIONALCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_CITY_TRADE_ROUTE_YIELD_PER_DESTINATION_STRATEGIC_RESOURCE_FOR_INTERNATIONAL
MODIFIER_PLAYER_CITIES_ADJUST_TRADE_ROUTE_YIELD_TO_OTHERSCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_TRADE_ROUTE_YIELD_TO_OTHERS
MODIFIER_PLAYER_CITIES_ADJUST_TRAIT_AMENITYCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_TRAIT_AMENITY
MODIFIER_PLAYER_CITIES_ADJUST_UNIT_MAX_LEVELCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_CITY_UNIT_MAX_LEVEL
MODIFIER_PLAYER_CITIES_ADJUST_UNIT_PRODUCTIONCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_UNIT_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_UNIT_PRODUCTION_CHANGECOLLECTION_PLAYER_CITIESEFFECT_ADJUST_CITY_PRODUCTION_UNIT
MODIFIER_PLAYER_CITIES_ADJUST_UNIT_PRODUCTION_CHANGE_ETHIOPIACOLLECTION_PLAYER_CITIESEFFECT_ADJUST_CITY_PRODUCTION_UNIT
MODIFIER_PLAYER_CITIES_ADJUST_UNIT_PRODUCTION_MODIFIERCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_ALL_UNIT_PRODUCTION_MODIFIER
MODIFIER_PLAYER_CITIES_ADJUST_UNIT_PURCHASE_COSTCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_UNIT_PURCHASE_COST
MODIFIER_PLAYER_CITIES_ADJUST_UNIT_TAG_ERA_PRODUCTIONCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_UNIT_TAG_ERA_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_UNITS_PURCHASE_COSTCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_ALL_UNITS_PURCHASE_COST
MODIFIER_PLAYER_CITIES_ADJUST_VALID_FEATURES_DISTRICTSCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_VALID_FEATURES_DISTRICTS
MODIFIER_PLAYER_CITIES_ADJUST_VALID_FEATURES_WONDERSCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_VALID_FEATURES_WONDERS
MODIFIER_PLAYER_CITIES_ADJUST_WATER_HOUSINGCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_WATER_HOUSING
MODIFIER_PLAYER_CITIES_ADJUST_WONDER_ERA_PRODUCTIONCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_WONDER_ERA_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_WONDER_PRODUCTIONCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_WONDER_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_WONDER_YIELD_CHANGECOLLECTION_PLAYER_CITIESEFFECT_ADJUST_WONDER_YIELD_CHANGE
MODIFIER_PLAYER_CITIES_ADJUST_YIELD_BY_NUMBER_RESOURCESCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_YIELD_BY_NUMBER_OF_RESOURCES
MODIFIER_PLAYER_CITIES_ADJUST_YIELD_FROM_FOREIGN_TRADE_ROUTES_PASSING_THROUGHCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_CITY_YIELD_FROM_FOREIGN_TRADE_ROUTES_PASSING_THROUGH
MODIFIER_PLAYER_CITIES_ADJUST_YIELD_FROM_POWERED_BUILDINGSCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_CITY_YIELD_FROM_POWERED_BUILDING
MODIFIER_PLAYER_CITIES_ADJUST_YIELD_MODIFIER_FROM_FAITHCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_CITY_YIELD_MODIFIER_FROM_FAITH
MODIFIER_PLAYER_CITIES_ADJUST_YIELDS_PER_LOYAL_CITIZEN
MODIFIER_PLAYER_CITIES_ATTACH_MODIFIERCOLLECTION_PLAYER_CITIESEFFECT_ATTACH_MODIFIER
MODIFIER_PLAYER_CITIES_CHANGE_POPULATION_CREATE_UNITCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_CITY_POPULATION_UNIT_CREATED
MODIFIER_PLAYER_CITIES_DISTRICT_ADJACENCYCOLLECTION_PLAYER_CITIESEFFECT_DISTRICT_ADJACENCY
MODIFIER_PLAYER_CITIES_ENABLE_BUILDING_FAITH_PURCHASECOLLECTION_PLAYER_CITIESEFFECT_ENABLE_BUILDING_FAITH_PURCHASE
MODIFIER_PLAYER_CITIES_ENABLE_SPECIFIC_BUILDING_FAITH_PURCHASECOLLECTION_PLAYER_CITIESEFFECT_ENABLE_SPECIFIC_BUILDING_FAITH_PURCHASE
MODIFIER_PLAYER_CITIES_ENABLE_UNIT_FAITH_PURCHASECOLLECTION_PLAYER_CITIESEFFECT_ENABLE_UNIT_FAITH_PURCHASE
MODIFIER_PLAYER_CITIES_EXTRA_DISTRICTCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_CITY_EXTRA_DISTRICTS
MODIFIER_PLAYER_CITIES_FEATURE_ADJACENCYCOLLECTION_PLAYER_CITIESEFFECT_FEATURE_ADJACENCY
MODIFIER_PLAYER_CITIES_GRANT_CHEAPEST_BUILDING_IN_CITYCOLLECTION_PLAYER_CITIESEFFECT_GRANT_CHEAPEST_BUILDING_IN_CITY
MODIFIER_PLAYER_CITIES_GRANT_ROAD_TO_CAPITALCOLLECTION_PLAYER_CITIESEFFECT_GRANT_CITY_ROAD_TO_CAPITAL
MODIFIER_PLAYER_CITIES_GRANT_TRADING_POSTCOLLECTION_PLAYER_CITIESEFFECT_GRANT_CITY_TRADING_POST
MODIFIER_PLAYER_CITIES_GRANT_UNIT_BY_CLASSCOLLECTION_PLAYER_CITIESEFFECT_GRANT_UNIT_BY_CLASS
MODIFIER_PLAYER_CITIES_GRANT_UNIT_IN_CITYCOLLECTION_PLAYER_CITIESEFFECT_GRANT_UNIT_IN_CITY
MODIFIER_PLAYER_CITIES_GRANT_UNIT_IN_CITY_GRANCOLOMBIA_MAYACOLLECTION_PLAYER_CITIESEFFECT_GRANT_UNIT_IN_CITY
MODIFIER_PLAYER_CITIES_GRANT_YIELD_PER_BUILDING_COSTCOLLECTION_PLAYER_CITIESEFFECT_GRANT_CITY_YIELD_PERCENT_BUILDING_CREATED_COST
MODIFIER_PLAYER_CITIES_GRANT_YIELD_PER_UNIT_COSTCOLLECTION_PLAYER_CITIESEFFECT_GRANT_CITY_YIELD_PERCENT_UNIT_CREATED_COST
MODIFIER_PLAYER_CITIES_IMPROVEMENT_ADJACENCYCOLLECTION_PLAYER_CITIESEFFECT_IMPROVEMENT_ADJACENCY
MODIFIER_PLAYER_CITIES_NO_CULTURE_BORDER_EXPANSIONCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_CITY_NO_CULTURE_BORDER_EXPANSION
MODIFIER_PLAYER_CITIES_RIVER_ADJACENCYCOLLECTION_PLAYER_CITIESEFFECT_RIVER_ADJACENCY
MODIFIER_PLAYER_CITIES_TERRAIN_ADJACENCYCOLLECTION_PLAYER_CITIESEFFECT_TERRAIN_ADJACENCY
MODIFIER_PLAYER_CITIES_TRADE_ROUTE_YIELD_PER_LOCAL_BONUS_RESOURCE_FOR_INTERNATIONALCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_CITY_TRADE_ROUTE_YIELD_PER_LOCAL_BONUS_RESOURCE_FOR_INTERNATIONAL
MODIFIER_PLAYER_CITIES_TRADE_ROUTE_YIELD_PER_LOCAL_LUXURY_RESOURCE_FOR_INTERNATIONALCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_CITY_TRADE_ROUTE_YIELD_PER_LOCAL_LUXURY_RESOURCE_FOR_INTERNATIONAL
MODIFIER_PLAYER_CITIES_TRADE_ROUTE_YIELD_PER_LOCAL_STRATEGIC_RESOURCE_FOR_INTERNATIONALCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_CITY_TRADE_ROUTE_YIELD_PER_LOCAL_STRATEGIC_RESOURCE_FOR_INTERNATIONAL
MODIFIER_PLAYER_CITY_REMOVE_OTHER_RELIGIONSCOLLECTION_OWNEREFFECT_CITY_REMOVE_OTHER_RELIGIONS
MODIFIER_PLAYER_CITY_TRADE_ROUTE_YIELD_PER_LOCAL_BONUS_RESOURCE_FOR_DOMESTICCOLLECTION_OWNEREFFECT_ADJUST_CITY_TRADE_ROUTE_YIELD_PER_LOCAL_BONUS_RESOURCE_FOR_DOMESTIC
MODIFIER_PLAYER_CITY_TRADE_ROUTE_YIELD_PER_LOCAL_BONUS_RESOURCE_FOR_INTERNATIONALCOLLECTION_OWNEREFFECT_ADJUST_CITY_TRADE_ROUTE_YIELD_PER_LOCAL_BONUS_RESOURCE_FOR_INTERNATIONAL
MODIFIER_PLAYER_CITYSTATEUNITS_ATTACH_MODIFIERCOLLECTION_PLAYER_CITY_STATE_UNITSEFFECT_ATTACH_MODIFIER
MODIFIER_PLAYER_CORPS_ARMY_MODIFIED_STRENGTHCOLLECTION_OWNEREFFECT_ADJUST_CORPS_ARMY_MODIFIED_STRENGTH
MODIFIER_PLAYER_CORPS_ARMY_PREREQCOLLECTION_OWNEREFFECT_ADJUST_CORPS_ARMY_PREREQ
MODIFIER_PLAYER_CREATE_WMDCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_WMD_COUNT
MODIFIER_PLAYER_CULTURE_ADJUST_GOVERNMENT_SLOTS_MODIFIERCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_GOVERNMENT_SLOT_TYPE
MODIFIER_PLAYER_CULTURE_REPLACE_GOVERNMENT_SLOTSCOLLECTION_OWNEREFFECT_REPLACE_PLAYER_GOVERNMENT_SLOT_TYPE
MODIFIER_PLAYER_DIPLOMACY_AGENDA_AMBIORIX_ARMYCOLLECTION_MAJOR_PLAYERSEFFECT_PLAYER_DIPLOMACY_AGENDA_COMPARE_ARMY_SIZE
MODIFIER_PLAYER_DIPLOMACY_AGENDA_ANGEVIN_EMPIRECOLLECTION_MAJOR_PLAYERSEFFECT_DIPLOMACY_AGENDA_ANGEVIN_EMPIRE
MODIFIER_PLAYER_DIPLOMACY_AGENDA_ARCHIPELAGIC_STATECOLLECTION_MAJOR_PLAYERSEFFECT_DIPLOMACY_AGENDA_ARCHIPELAGIC_STATE
MODIFIER_PLAYER_DIPLOMACY_AGENDA_AYYUBID_DYNASTYCOLLECTION_MAJOR_PLAYERSEFFECT_DIPLOMACY_AGENDA_AYYUBID_DYNASTY
MODIFIER_PLAYER_DIPLOMACY_AGENDA_BACKSTAB_AVERSE
MODIFIER_PLAYER_DIPLOMACY_AGENDA_BLACK_QUEENCOLLECTION_MAJOR_PLAYERSEFFECT_DIPLOMACY_AGENDA_BLACK_QUEEN
MODIFIER_PLAYER_DIPLOMACY_AGENDA_BULL_MOOSECOLLECTION_ALL_PLAYERSEFFECT_DIPLOMACY_AGENDA_BULL_MOOSE
MODIFIER_PLAYER_DIPLOMACY_AGENDA_BUSHIDOCOLLECTION_ALL_PLAYERSEFFECT_DIPLOMACY_AGENDA_BUSHIDO
MODIFIER_PLAYER_DIPLOMACY_AGENDA_CANADIAN_EXPEDITIONARYCOLLECTION_MAJOR_PLAYERSEFFECT_DIPLOMACY_AGENDA_CANADIAN_EXPEDITIONARY
MODIFIER_PLAYER_DIPLOMACY_AGENDA_END_TO_SUFFERINGCOLLECTION_MAJOR_PLAYERSEFFECT_DIPLOMACY_AGENDA_END_TO_SUFFERING
MODIFIER_PLAYER_DIPLOMACY_AGENDA_ENVIRONMENTCOLLECTION_MAJOR_PLAYERSEFFECT_DIPLOMACY_AGENDA_ENVIRONMENT
MODIFIER_PLAYER_DIPLOMACY_AGENDA_ETHIOPIAN_HIGHLANDSCOLLECTION_MAJOR_PLAYERSEFFECT_DIPLOMACY_AGENDA_ETHIOPIAN_HIGHLANDS
MODIFIER_PLAYER_DIPLOMACY_AGENDA_EXPLOITATIVECOLLECTION_MAJOR_PLAYERSEFFECT_DIPLOMACY_AGENDA_EXPLOITATIVE
MODIFIER_PLAYER_DIPLOMACY_AGENDA_FLAT_EARTHERCOLLECTION_MAJOR_PLAYERSEFFECT_DIPLOMACY_AGENDA_FLAT_EARTHER
MODIFIER_PLAYER_DIPLOMACY_AGENDA_HAMMURABI_DISTRICTSCOLLECTION_MAJOR_PLAYERSEFFECT_PLAYER_DIPLOMACY_AGENDA_DISTRICT_SPREAD
MODIFIER_PLAYER_DIPLOMACY_AGENDA_HORN_CHEST_LOINSCOLLECTION_MAJOR_PLAYERSEFFECT_DIPLOMACY_AGENDA_HORN_CHEST_LOINS
MODIFIER_PLAYER_DIPLOMACY_AGENDA_HORSE_LORDCOLLECTION_MAJOR_PLAYERSEFFECT_DIPLOMACY_AGENDA_HORSE_LORD
MODIFIER_PLAYER_DIPLOMACY_AGENDA_KAITIAKITANGACOLLECTION_MAJOR_PLAYERSEFFECT_DIPLOMACY_AGENDA_KAITIAKITANGA
MODIFIER_PLAYER_DIPLOMACY_AGENDA_KUBLAI_PAXCOLLECTION_MAJOR_PLAYERSEFFECT_DIPLOMACY_AGENDA_KUBLAI_PAX
MODIFIER_PLAYER_DIPLOMACY_AGENDA_LAST_VIKING_KINGCOLLECTION_MAJOR_PLAYERSEFFECT_DIPLOMACY_AGENDA_LAST_VIKING_KING
MODIFIER_PLAYER_DIPLOMACY_AGENDA_LAWGIVERCOLLECTION_MAJOR_PLAYERSEFFECT_DIPLOMACY_AGENDA_LAWGIVER
MODIFIER_PLAYER_DIPLOMACY_AGENDA_LORD_OF_MINESCOLLECTION_MAJOR_PLAYERSEFFECT_DIPLOMACY_AGENDA_LORD_OF_MINES
MODIFIER_PLAYER_DIPLOMACY_AGENDA_MAGNIFICENCESCOLLECTION_MAJOR_PLAYERSEFFECT_DIPLOMACY_AGENDA_MAGNIFICENCES
MODIFIER_PLAYER_DIPLOMACY_AGENDA_OPPORTUNISTCOLLECTION_MAJOR_PLAYERSEFFECT_DIPLOMACY_AGENDA_OPPORTUNIST
MODIFIER_PLAYER_DIPLOMACY_AGENDA_OPTIMUS_PRINCEPSCOLLECTION_ALL_PLAYERSEFFECT_DIPLOMACY_AGENDA_OPTIMUS_PRINCEPS
MODIFIER_PLAYER_DIPLOMACY_AGENDA_PARANOIDCOLLECTION_MAJOR_PLAYERSEFFECT_DIPLOMACY_AGENDA_PARANOID
MODIFIER_PLAYER_DIPLOMACY_AGENDA_PATRON_OF_ARTSCOLLECTION_MAJOR_PLAYERSEFFECT_DIPLOMACY_AGENDA_PATRON_OF_ARTS
MODIFIER_PLAYER_DIPLOMACY_AGENDA_PERPETUALLY_ON_GUARDCOLLECTION_MAJOR_PLAYERSEFFECT_DIPLOMACY_AGENDA_PERPETUALLY_ON_GUARD
MODIFIER_PLAYER_DIPLOMACY_AGENDA_QUEEN_OF_NILECOLLECTION_MAJOR_PLAYERSEFFECT_DIPLOMACY_AGENDA_QUEEN_OF_NILE
MODIFIER_PLAYER_DIPLOMACY_AGENDA_RAVEN_BANNERCOLLECTION_MAJOR_PLAYERSEFFECT_DIPLOMACY_AGENDA_RAVEN_BANNER
MODIFIER_PLAYER_DIPLOMACY_AGENDA_SAKOKU_TURTLERCOLLECTION_MAJOR_PLAYERSEFFECT_DIPLOMACY_AGENDA_TURTLER
MODIFIER_PLAYER_DIPLOMACY_AGENDA_SHORT_LIFE_GLORYCOLLECTION_MAJOR_PLAYERSEFFECT_DIPLOMACY_AGENDA_SHORT_LIFE_GLORY
MODIFIER_PLAYER_DIPLOMACY_AGENDA_SIMON_BOLIVARCOLLECTION_MAJOR_PLAYERSEFFECT_DIPLOMACY_AGENDA_SIMON_BOLIVAR
MODIFIER_PLAYER_DIPLOMACY_AGENDA_SPIRIT_OF_TUCAPELCOLLECTION_MAJOR_PLAYERSEFFECT_DIPLOMACY_CULTURAL_ID
MODIFIER_PLAYER_DIPLOMACY_AGENDA_TRIEU_DEFENDERCOLLECTION_MAJOR_PLAYERSEFFECT_DIPLOMACY_AGENDA_TRIEU_DEFENDER
MODIFIER_PLAYER_DIPLOMACY_AGENDA_TURTLERCOLLECTION_MAJOR_PLAYERSEFFECT_DIPLOMACY_AGENDA_TURTLER
MODIFIER_PLAYER_DIPLOMACY_AGENDA_WITH_SHIELD_OR_ON_ITCOLLECTION_MAJOR_PLAYERSEFFECT_DIPLOMACY_AGENDA_WITH_SHIELD_OR_ON_IT
MODIFIER_PLAYER_DIPLOMACY_AGENDA_ZEALOTCOLLECTION_MAJOR_PLAYERSEFFECT_DIPLOMACY_AGENDA_ZEALOT
MODIFIER_PLAYER_DIPLOMACY_ARCHAEOLOGYCOLLECTION_MAJOR_PLAYERSEFFECT_DIPLOMACY_ARCHAEOLOGY
MODIFIER_PLAYER_DIPLOMACY_BROKEN_PLEDGECOLLECTION_MAJOR_PLAYERSEFFECT_DIPLOMACY_BROKEN_PLEDGE
MODIFIER_PLAYER_DIPLOMACY_BROKEN_PROMISECOLLECTION_MAJOR_PLAYERSEFFECT_DIPLOMACY_BROKEN_PROMISE
MODIFIER_PLAYER_DIPLOMACY_ESPIONAGECOLLECTION_MAJOR_PLAYERSEFFECT_DIPLOMACY_ESPIONAGE
MODIFIER_PLAYER_DIPLOMACY_GOVERNMENTSCOLLECTION_MAJOR_PLAYERSEFFECT_DIPLOMACY_GOVERNMENTS
MODIFIER_PLAYER_DIPLOMACY_INCURSIONCOLLECTION_MAJOR_PLAYERSEFFECT_DIPLOMACY_FORCE_INCURSION
MODIFIER_PLAYER_DIPLOMACY_KEPT_PLEDGECOLLECTION_MAJOR_PLAYERSEFFECT_DIPLOMACY_KEPT_PLEDGE
MODIFIER_PLAYER_DIPLOMACY_KEPT_PROMISECOLLECTION_MAJOR_PLAYERSEFFECT_DIPLOMACY_KEPT_PROMISE
MODIFIER_PLAYER_DIPLOMACY_NEW_WARMONGERCOLLECTION_MAJOR_PLAYERSEFFECT_DIPLOMACY_NEW_WARMONGER
MODIFIER_PLAYER_DIPLOMACY_NO_PLEDGECOLLECTION_MAJOR_PLAYERSEFFECT_DIPLOMACY_NO_PLEDGE
MODIFIER_PLAYER_DIPLOMACY_NO_PROMISECOLLECTION_MAJOR_PLAYERSEFFECT_DIPLOMACY_NO_PROMISE
MODIFIER_PLAYER_DIPLOMACY_ONE_SIDED_TRADESCOLLECTION_MAJOR_PLAYERSEFFECT_DIPLOMACY_ONE_SIDED_TRADES
MODIFIER_PLAYER_DIPLOMACY_PEACEFULCOLLECTION_MAJOR_PLAYERSEFFECT_DIPLOMACY_SIMPLE_EFFECT
MODIFIER_PLAYER_DIPLOMACY_RANDOMCOLLECTION_MAJOR_PLAYERSEFFECT_DIPLOMACY_RANDOM
MODIFIER_PLAYER_DIPLOMACY_SETTLED_CITIESCOLLECTION_MAJOR_PLAYERSEFFECT_DIPLOMACY_SETTLED_CITIES
MODIFIER_PLAYER_DIPLOMACY_SIMPLE_MODIFIERCOLLECTION_MAJOR_PLAYERSEFFECT_DIPLOMACY_SIMPLE_EFFECT
MODIFIER_PLAYER_DIPLOMACY_THIRD_PARTY_EFFECTSCOLLECTION_MAJOR_PLAYERSEFFECT_DIPLOMACY_THIRD_PARTY_EFFECTS
MODIFIER_PLAYER_DIPLOMACY_THIRD_PARTY_WARMONGERCOLLECTION_MAJOR_PLAYERSEFFECT_DIPLOMACY_THIRD_PARTY_WARMONGER
MODIFIER_PLAYER_DIPLOMACY_TRADE_RELATIONSCOLLECTION_MAJOR_PLAYERSEFFECT_DIPLOMACY_TRADE_RELATIONS
MODIFIER_PLAYER_DIPLOMACY_WARMONGER
MODIFIER_PLAYER_DISABLE_GRIEVANCE_DECAYCOLLECTION_OWNEREFFECT_DISABLE_PLAYER_GRIEVANCE_DECAY
MODIFIER_PLAYER_DISABLE_HEALINGCOLLECTION_OWNEREFFECT_ADJUST_DISABLE_HEALING
MODIFIER_PLAYER_DISABLE_INFLUENCECOLLECTION_OWNEREFFECT_ADJUST_DISABLE_INFLUENCE
MODIFIER_PLAYER_DISABLE_PATRONAGECOLLECTION_OWNEREFFECT_ADJUST_DISABLE_PATRONAGE
MODIFIER_PLAYER_DISABLE_SETTLINGCOLLECTION_OWNEREFFECT_ADJUST_DISABLE_SETTLING
MODIFIER_PLAYER_DISCOVER_HEROCOLLECTION_OWNEREFFECT_PLAYER_DISCOVER_HERO
MODIFIER_PLAYER_DISTRICT_ADJUST_BASE_YIELD_CHANGECOLLECTION_OWNEREFFECT_ADJUST_DISTRICT_BASE_YIELD_CHANGE
MODIFIER_PLAYER_DISTRICT_ADJUST_DISTRICT_AMENITYCOLLECTION_OWNEREFFECT_ADJUST_DISTRICT_AMENITY
MODIFIER_PLAYER_DISTRICT_ADJUST_EXTRA_REGIONAL_ENTERTAINMENTCOLLECTION_OWNEREFFECT_ADJUST_DISTRICT_EXTRA_REGIONAL_ENTERTAINMENT
MODIFIER_PLAYER_DISTRICT_ADJUST_EXTRA_REGIONAL_RANGECOLLECTION_OWNEREFFECT_ADJUST_DISTRICT_EXTRA_REGIONAL_RANGE
MODIFIER_PLAYER_DISTRICT_ADJUST_EXTRA_REGIONAL_YIELDCOLLECTION_OWNEREFFECT_ADJUST_DISTRICT_EXTRA_REGIONAL_YIELD
MODIFIER_PLAYER_DISTRICT_ADJUST_FREE_BUILDING_WHEN_SPECIALTY_DISTRICT_CONSTRUCTEDCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_FREE_BUILDING_WHEN_SPECIALTY_DISTRICT_CONSTRUCTED
MODIFIER_PLAYER_DISTRICT_ADJUST_FREE_BUILDING_WHEN_SPECIALTY_DISTRICT_CONSTRUCTED_EXCEPTCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_FREE_BUILDING_WHEN_SPECIALTY_DISTRICT_CONSTRUCTED_EXCEPT
MODIFIER_PLAYER_DISTRICT_ADJUST_GREAT_PERSON_POINTSCOLLECTION_OWNEREFFECT_ADJUST_DISTRICT_GREAT_PERSON_POINTS
MODIFIER_PLAYER_DISTRICT_ADJUST_PLAYER_DISTRICT_AND_BUILDINGS_CREATE_UNIT_WITH_ABILITY_BY_CLASSCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_DISTRICT_AND_BUILDINGS_CREATE_UNIT_WITH_ABILITY_BY_CLASS
MODIFIER_PLAYER_DISTRICT_ADJUST_PLAYER_DISTRICT_AND_BUILDINGS_CREATE_UNIT_WITH_ABILITY_BY_CLASS_GREAT_NEGOTIATORSCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_DISTRICT_AND_BUILDINGS_CREATE_UNIT_WITH_ABILITY_BY_CLASS
MODIFIER_PLAYER_DISTRICT_ADJUST_PLAYER_ENVOYS_NON_SPECIALTYCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_ADJUST_ENVOYS_NON_SPECIALTY
MODIFIER_PLAYER_DISTRICT_ADJUST_SPECIFIC_DISTRICT_GRANT_ENVOYSCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_SPECIFIC_DISTRICT_GRANT_ENVOYS
MODIFIER_PLAYER_DISTRICT_ADJUST_TOURISM_ADJACENCY_YIELD_MOFIFIERCOLLECTION_OWNEREFFECT_ADJUST_DISTRICT_TOURISM_ADJACENCY_YIELD_MOFIFIER
MODIFIER_PLAYER_DISTRICT_ADJUST_TOURISM_CHANGECOLLECTION_OWNEREFFECT_ADJUST_DISTRICT_TOURISM_CHANGE
MODIFIER_PLAYER_DISTRICT_ADJUST_YIELD_BASED_ON_ADJACENCY_BONUSCOLLECTION_OWNEREFFECT_ADJUST_DISTRICT_YIELD_BASED_ON_ADJACENCY_BONUS
MODIFIER_PLAYER_DISTRICT_ADJUST_YIELD_CHANGECOLLECTION_OWNEREFFECT_ADJUST_DISTRICT_YIELD_CHANGE
MODIFIER_PLAYER_DISTRICT_CREATE_UNITCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_DISTRICT_CREATE_UNIT
MODIFIER_PLAYER_DISTRICT_CREATE_YIELDCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_DISTRICT_CREATE_YIELD
MODIFIER_PLAYER_DISTRICT_GRANT_AIR_SLOTSCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_DISTRICT_AIR_SLOTS
MODIFIER_PLAYER_DISTRICTS_ADJUST_BUILDING_PRODUCTIONCOLLECTION_PLAYER_DISTRICTSEFFECT_ADJUST_CITY_PRODUCTION_BUILDING
MODIFIER_PLAYER_DISTRICTS_ADJUST_DISTRICT_AMENITYCOLLECTION_PLAYER_DISTRICTSEFFECT_ADJUST_DISTRICT_AMENITY
MODIFIER_PLAYER_DISTRICTS_ADJUST_DISTRICT_PRODUCTIONCOLLECTION_PLAYER_DISTRICTSEFFECT_ADJUST_CITY_PRODUCTION_DISTRICT
MODIFIER_PLAYER_DISTRICTS_ADJUST_EXTRA_ENTERTAINMENTCOLLECTION_PLAYER_DISTRICTSEFFECT_ADJUST_DISTRICT_EXTRA_ENTERTAINMENT
MODIFIER_PLAYER_DISTRICTS_ADJUST_EXTRA_REGIONAL_RANGECOLLECTION_PLAYER_DISTRICTSEFFECT_ADJUST_DISTRICT_EXTRA_REGIONAL_RANGE
MODIFIER_PLAYER_DISTRICTS_ADJUST_GREAT_PERSON_POINTSCOLLECTION_PLAYER_DISTRICTSEFFECT_ADJUST_DISTRICT_GREAT_PERSON_POINTS
MODIFIER_PLAYER_DISTRICTS_ADJUST_HOUSINGCOLLECTION_PLAYER_DISTRICTSEFFECT_ADJUST_DISTRICT_HOUSING
MODIFIER_PLAYER_DISTRICTS_ADJUST_TOURISM_CHANGECOLLECTION_PLAYER_DISTRICTSEFFECT_ADJUST_DISTRICT_TOURISM_CHANGE
MODIFIER_PLAYER_DISTRICTS_ADJUST_TRADE_ROUTE_CAPACITYCOLLECTION_PLAYER_DISTRICTSEFFECT_ADJUST_TRADE_ROUTE_CAPACITY
MODIFIER_PLAYER_DISTRICTS_ADJUST_UNIT_PRODUCTIONCOLLECTION_PLAYER_DISTRICTSEFFECT_ADJUST_CITY_PRODUCTION_UNIT
MODIFIER_PLAYER_DISTRICTS_ADJUST_YIELD_BASED_ON_ADJACENCY_BONUSCOLLECTION_PLAYER_DISTRICTSEFFECT_ADJUST_DISTRICT_YIELD_BASED_ON_ADJACENCY_BONUS
MODIFIER_PLAYER_DISTRICTS_ADJUST_YIELD_BASED_ON_APPEALCOLLECTION_PLAYER_CITIESEFFECT_ADJUST_DISTRICT_YIELD_BASED_ON_APPEAL
MODIFIER_PLAYER_DISTRICTS_ADJUST_YIELD_CHANGECOLLECTION_PLAYER_DISTRICTSEFFECT_ADJUST_DISTRICT_YIELD_CHANGE
MODIFIER_PLAYER_DISTRICTS_ADJUST_YIELD_MODIFIERCOLLECTION_PLAYER_DISTRICTSEFFECT_ADJUST_DISTRICT_YIELD_MODIFIER
MODIFIER_PLAYER_EXPLORE_ENTIRE_MAPCOLLECTION_OWNEREFFECT_EXPLORE_ENTIRE_MAP
MODIFIER_PLAYER_GAINS_ALL_FOLLOWER_BELIEFSCOLLECTION_OWNEREFFECT_ADJUST_GAINS_ALL_FOLLOWER_BELIEFS
MODIFIER_PLAYER_GAINS_FOUNDER_BELIEF_MAJORITY_RELIGIONCOLLECTION_OWNEREFFECT_ADJUST_GAINS_FOUNDER_BELIEF_MAJORITY_RELIGION
MODIFIER_PLAYER_GOVERNMENT_ACCUMULATING_BONUSCOLLECTION_OWNEREFFECT_ADJUST_ACCUMULATING_BONUS
MODIFIER_PLAYER_GOVERNMENT_ADJUST_BONUS_RATECOLLECTION_OWNEREFFECT_ADJUST_BONUS_RATE
MODIFIER_PLAYER_GOVERNMENT_ADJUST_OTHER_GOVERNMENT_INTOLERANCECOLLECTION_OWNEREFFECT_ADJUST_PLAYER_OTHER_GOVERNMENT_INTOLERANCE
MODIFIER_PLAYER_GOVERNMENT_FLAT_BONUSCOLLECTION_OWNEREFFECT_ADJUST_FLAT_BONUS
MODIFIER_PLAYER_GOVERNORS_ADJUST_GOVERNOR_IDENTITY_PRESSURECOLLECTION_PLAYER_GOVERNORSEFFECT_ADJUST_GOVERNOR_IDENTITY_PRESSURE
MODIFIER_PLAYER_GOVERNORS_ADJUST_IDENTITY_PER_TITLECOLLECTION_PLAYER_GOVERNORSEFFECT_GOVERNOR_ADJUST_IDENITITY_PER_TITLE
MODIFIER_PLAYER_GRANT_ADVANCED_UNIT_OF_CLASS_IN_NEAREST_OWNER_CITY_AND_APPLY_ABILITYCOLLECTION_UNIT_NEAREST_OWNER_CITYEFFECT_GRANT_UNIT_OF_CLASS_AND_APPLY_ABILITY
MODIFIER_PLAYER_GRANT_ALL_TECHNOLOGY_BOOST_BY_ERACOLLECTION_OWNEREFFECT_GRANT_ALL_TECHNOLOGY_BOOST_BY_ERA
MODIFIER_PLAYER_GRANT_BOOST_WITH_GREAT_PERSONCOLLECTION_OWNEREFFECT_GRANT_BOOST_WITH_GREAT_PERSON
MODIFIER_PLAYER_GRANT_CITIES_FRESHWATER_HOUSING_BONUSCOLLECTION_OWNEREFFECT_ADJUST_CITIES_FRESHWATER_HOUSING_BONUS
MODIFIER_PLAYER_GRANT_CITIES_URBAN_DEFENSESCOLLECTION_OWNEREFFECT_ADJUST_CITIES_HAS_URBAN_DEFENSES
MODIFIER_PLAYER_GRANT_COMBAT_ADJACENCYCOLLECTION_OWNEREFFECT_GRANT_COMBAT_ADJACENCY
MODIFIER_PLAYER_GRANT_FAITH_FROM_HARVESTCOLLECTION_OWNEREFFECT_GRANT_PLAYER_FAITH_FROM_HARVEST
MODIFIER_PLAYER_GRANT_FAITH_FROM_REMOVE_FEATURECOLLECTION_OWNEREFFECT_GRANT_PLAYER_FAITH_FROM_REMOVE_FEATURE
MODIFIER_PLAYER_GRANT_FREE_BUILDERS
MODIFIER_PLAYER_GRANT_FREE_RESOURCE_FROM_UNIT_PLOTCOLLECTION_OWNEREFFECT_GRANT_FREE_RESOURCE_FROM_UNIT_PLOT
MODIFIER_PLAYER_GRANT_FREE_RESOURCE_VISIBILITYCOLLECTION_OWNEREFFECT_GRANT_FREE_RESOURCE_VISIBILITY
MODIFIER_PLAYER_GRANT_INFLUENCE_TOKENCOLLECTION_OWNEREFFECT_GRANT_INFLUENCE_TOKEN
MODIFIER_PLAYER_GRANT_INFLUENCE_TOKEN_FROM_CITY_WONDERCOLLECTION_OWNEREFFECT_GRANT_CITY_OWNER_INFLUENCE_TOKEN_WONDER
MODIFIER_PLAYER_GRANT_RANDOM_CIVICCOLLECTION_OWNEREFFECT_GRANT_PLAYER_RANDOM_CIVIC
MODIFIER_PLAYER_GRANT_RANDOM_CIVIC_BOOST_BY_ERACOLLECTION_OWNEREFFECT_GRANT_RANDOM_CIVIC_BOOST_BY_ERA
MODIFIER_PLAYER_GRANT_RANDOM_CIVIC_BOOST_GOODY_HUTCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_RANDOM_CIVIC_BOOST_GOODY_HUT
MODIFIER_PLAYER_GRANT_RANDOM_CIVIC_BOOST_ON_NEW_ERACOLLECTION_OWNEREFFECT_GRANT_RANDOM_CIVIC_BOOST_ON_NEW_ERA
MODIFIER_PLAYER_GRANT_RANDOM_RESOURCE_PRODUCTCOLLECTION_OWNEREFFECT_CITY_GRANT_RANDOM_RESOURCE_PRODUCT
MODIFIER_PLAYER_GRANT_RANDOM_TECHNOLOGYCOLLECTION_OWNEREFFECT_GRANT_PLAYER_RANDOM_TECHNOLOGY
MODIFIER_PLAYER_GRANT_RANDOM_TECHNOLOGY_BOOST_BY_ERACOLLECTION_OWNEREFFECT_GRANT_RANDOM_TECHNOLOGY_BOOST_BY_ERA
MODIFIER_PLAYER_GRANT_RANDOM_TECHNOLOGY_BOOST_GOODY_HUTCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_RANDOM_TECHNOLOGY_BOOST_GOODY_HUT
MODIFIER_PLAYER_GRANT_RANDOM_TECHNOLOGY_BOOST_ON_NEW_ERACOLLECTION_OWNEREFFECT_GRANT_RANDOM_TECHNOLOGY_BOOST_ON_NEW_ERA
MODIFIER_PLAYER_GRANT_RELICCOLLECTION_OWNEREFFECT_GRANT_RELIC
MODIFIER_PLAYER_GRANT_RELIGIOUS_PRESSURE_GREAT_PERSON_ACTIVATEDCOLLECTION_OWNEREFFECT_GRANT_PLAYER_RELIGIOUS_PRESSURE_GREAT_PERSON_ACTIVATED
MODIFIER_PLAYER_GRANT_SPECIFIC_TECH_BOOSTCOLLECTION_OWNEREFFECT_GRANT_PLAYER_SPECIFIC_TECH_BOOST_GREAT_PERSON
MODIFIER_PLAYER_GRANT_SPECIFIC_TECHNOLOGYCOLLECTION_OWNEREFFECT_GRANT_PLAYER_SPECIFIC_TECHNOLOGY
MODIFIER_PLAYER_GRANT_SPECIFIC_TECHNOLOGY_GAULCOLLECTION_OWNEREFFECT_GRANT_PLAYER_SPECIFIC_TECHNOLOGY
MODIFIER_PLAYER_GRANT_SPYCOLLECTION_OWNEREFFECT_GRANT_SPY
MODIFIER_PLAYER_GRANT_TOURISM_PER_EXCESS_LUXURIESCOLLECTION_OWNEREFFECT_GRANT_TOURISM_PER_EXCESS_LUXURIES
MODIFIER_PLAYER_GRANT_UNIT_IN_CAPITALCOLLECTION_PLAYER_CAPITAL_CITYEFFECT_GRANT_UNIT_IN_CITY
MODIFIER_PLAYER_GRANT_UNIT_OF_ABILITY_WITH_MODIFIERCOLLECTION_OWNEREFFECT_GRANT_UNIT_OF_CLASS_AND_APPLY_ABILITY
MODIFIER_PLAYER_GRANT_YIELDCOLLECTION_OWNEREFFECT_GRANT_YIELD
MODIFIER_PLAYER_GRANT_YIELD_BASED_ON_CURRENT_YIELD_RATECOLLECTION_OWNEREFFECT_GRANT_YIELD_BASED_ON_CURRENT_YIELD_RATE
MODIFIER_PLAYER_GRANT_YIELD_PER_EXCESS_LUXURIESCOLLECTION_OWNEREFFECT_GRANT_YIELD_PER_EXCESS_LUXURIES
MODIFIER_PLAYER_GRANT_YIELD_PERCENT_UNIT_COSTCOLLECTION_OWNEREFFECT_GRANT_PLAYER_YIELD_PERCENT_UNIT_COST
MODIFIER_PLAYER_LOYALTY_ADJUST_MARTIAL_LAW_MODIFIERCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_LOYALTY_MARTIAL_LAW_MODIFIER
MODIFIER_PLAYER_MULTIPLY_TREASURYCOLLECTION_OWNEREFFECT_ADJUST_MULTIPLY_TREASURY
MODIFIER_PLAYER_NEAREST_CITY_ADD_POPULATIONCOLLECTION_UNIT_NEAREST_OWNER_CITYEFFECT_ADJUST_CITY_POPULATION
MODIFIER_PLAYER_OWNED_BONUS_RESOURCE_EXTRA_AMENITIESCOLLECTION_OWNEREFFECT_ADJUST_OWNED_BONUS_RESOURCE_EXTRA_AMENITIES
MODIFIER_PLAYER_OWNED_LUXURY_EXTRA_AMENITIESCOLLECTION_OWNEREFFECT_ADJUST_OWNED_LUXURY_EXTRA_AMENITIES
MODIFIER_PLAYER_RELIGION_ADD_PLAYER_BELIEF_YIELDCOLLECTION_OWNEREFFECT_ADD_PLAYER_BELIEF_YIELD
MODIFIER_PLAYER_RELIGION_ADD_RELIGIOUS_BELIEF_YIELDCOLLECTION_OWNEREFFECT_ADD_RELIGIOUS_BELIEF_YIELD
MODIFIER_PLAYER_RELIGION_ADD_RELIGIOUS_BUILDINGCOLLECTION_OWNEREFFECT_ADD_RELIGIOUS_BUILDING
MODIFIER_PLAYER_RELIGION_ADD_RELIGIOUS_UNITCOLLECTION_OWNEREFFECT_ADD_RELIGIOUS_UNIT
MODIFIER_PLAYER_RELIGION_ADJUST_COMBAT_LOSSCOLLECTION_OWNEREFFECT_ADJUST_RELIGIOUS_COMBAT_LOSS
MODIFIER_PLAYER_RELIGION_ADJUST_RELIGIOUS_SPREAD_DISTANCECOLLECTION_OWNEREFFECT_ADJUST_RELIGIOUS_SPREAD_DISTANCE
MODIFIER_PLAYER_RELIGION_ADJUST_RELIGIOUS_SPREAD_STRENGTHCOLLECTION_OWNEREFFECT_ADJUST_RELIGIOUS_SPREAD_STRENGTH
MODIFIER_PLAYER_RELIGION_ENABLE_AUTO_SPREADCOLLECTION_OWNEREFFECT_ENABLE_RELIGION_AUTO_SPREAD
MODIFIER_PLAYER_RELIGION_ENABLE_AWARDS_ENVOYCOLLECTION_OWNEREFFECT_ENABLE_RELIGION_AWARDS_ENVOY
MODIFIER_PLAYER_RELIGION_ENABLE_AWARDS_ENVOY_RELIGIOUS_PRESSURECOLLECTION_OWNEREFFECT_ENABLE_RELIGION_AWARDS_ENVOY_RELIGIOUS_PRESSURE
MODIFIER_PLAYER_SEND_GOLD_TO_EMERGENCIES_OF_TYPECOLLECTION_OWNEREFFECT_PLAYER_SEND_GOLD_TO_EMERGENCIES_OF_TYPE
MODIFIER_PLAYER_TRADE_GAIN_TILES_EN_ROUTECOLLECTION_OWNEREFFECT_ADJUST_PLAYER_TRADE_GAIN_TILES_EN_ROUTE
MODIFIER_PLAYER_TRADE_ROUTES_CANCELCOLLECTION_OWNEREFFECT_TRADE_ROUTE_CANCEL
MODIFIER_PLAYER_TRADE_ROUTES_DISABLECOLLECTION_OWNEREFFECT_TRADE_ROUTE_DISABLE
MODIFIER_PLAYER_TRAINED_UNITS_ADJUST_BUILDER_CHARGESCOLLECTION_PLAYER_TRAINED_UNITSEFFECT_ADJUST_UNIT_BUILD_CHARGES
MODIFIER_PLAYER_TRAINED_UNITS_ADJUST_RELIGIOUS_CHARGESCOLLECTION_PLAYER_TRAINED_UNITSEFFECT_ADJUST_BUILDING_SPREAD_CHARGES
MODIFIER_PLAYER_TRAINED_UNITS_GRANT_ABILITYCOLLECTION_PLAYER_TRAINED_UNITSEFFECT_GRANT_ABILITY
MODIFIER_PLAYER_TREAT_CAPITAL_AS_HOLY_CITYCOLLECTION_OWNEREFFECT_TREAT_CAPITAL_AS_HOLY_CITY
MODIFIER_PLAYER_TREAT_HOLY_SITES_AS_HOLY_CITIESCOLLECTION_OWNEREFFECT_TREAT_HOLY_SITE_AS_HOLY_CITY
MODIFIER_PLAYER_UNIT_ADJUST_ADVANCED_COASTAL_RAIDCOLLECTION_OWNEREFFECT_ADJUST_UNIT_ADVANCED_COASTAL_RAID
MODIFIER_PLAYER_UNIT_ADJUST_ADVANCED_PILLAGINGCOLLECTION_OWNEREFFECT_ADJUST_UNIT_ADVANCED_PILLAGING
MODIFIER_PLAYER_UNIT_ADJUST_ATTACK_AND_MOVECOLLECTION_OWNEREFFECT_ADJUST_UNIT_ATTACK_AND_MOVE
MODIFIER_PLAYER_UNIT_ADJUST_BARBARIAN_COMBAT
MODIFIER_PLAYER_UNIT_ADJUST_BYPASS_COMBAT_UNITCOLLECTION_OWNEREFFECT_ADJUST_UNIT_BYPASS_COMBAT_UNIT
MODIFIER_PLAYER_UNIT_ADJUST_BYPASS_WALLSCOLLECTION_OWNEREFFECT_ADJUST_UNIT_BYPASS_WALLS
MODIFIER_PLAYER_UNIT_ADJUST_BYPASS_WALLS_PROMOTION_CLASSCOLLECTION_OWNEREFFECT_ADJUST_UNIT_BYPASS_WALLS_PROMOTION_CLASS
MODIFIER_PLAYER_UNIT_ADJUST_CANNOT_ATTACKCOLLECTION_OWNEREFFECT_ADJUST_UNIT_CANNOT_ATTACK
MODIFIER_PLAYER_UNIT_ADJUST_CITY_ON_CAPTURECOLLECTION_OWNEREFFECT_ADJUST_CITY_RELIGION_ON_CAPTURE
MODIFIER_PLAYER_UNIT_ADJUST_CLEAR_TERRAIN_START_MOVEMENTCOLLECTION_OWNEREFFECT_ADJUST_UNIT_CLEAR_TERRAIN_START_MOVEMENT
MODIFIER_PLAYER_UNIT_ADJUST_COMBAT_FOR_NUMBER_HOLY_CITIESCOLLECTION_OWNEREFFECT_ADJUST_UNIT_HOLY_CITIES_COMBAT_MODIFIER
MODIFIER_PLAYER_UNIT_ADJUST_COMBAT_FOR_NUMBER_NEIGHBORSCOLLECTION_OWNEREFFECT_ADJUST_UNIT_NEIGHBOR_COMBAT_MODIFIER
MODIFIER_PLAYER_UNIT_ADJUST_CONVERTS_BARBARIANSCOLLECTION_OWNEREFFECT_ADJUST_UNIT_CONVERTS_BARBARIANS
MODIFIER_PLAYER_UNIT_ADJUST_DAMAGECOLLECTION_OWNEREFFECT_ADJUST_UNIT_DAMAGE
MODIFIER_PLAYER_UNIT_ADJUST_ENABLE_WALL_ATTACKCOLLECTION_OWNEREFFECT_ADJUST_UNIT_ENABLE_WALL_ATTACK
MODIFIER_PLAYER_UNIT_ADJUST_ENABLE_WALL_ATTACK_PROMOTION_CLASSCOLLECTION_OWNEREFFECT_ADJUST_UNIT_ENABLE_WALL_ATTACK_PROMOTION_CLASS
MODIFIER_PLAYER_UNIT_ADJUST_ENTER_FOREIGN_LANDSCOLLECTION_OWNEREFFECT_ADJUST_UNIT_ENTER_FOREIGN_LANDS
MODIFIER_PLAYER_UNIT_ADJUST_ERA_STRENGTH_MODIFIERCOLLECTION_OWNEREFFECT_ADJUST_UNIT_ERA_STRENGTH_MODIFIER
MODIFIER_PLAYER_UNIT_ADJUST_EVICT_PERCENTCOLLECTION_OWNEREFFECT_ADJUST_UNIT_EVICT_PERCENT
MODIFIER_PLAYER_UNIT_ADJUST_EXERT_ZOCCOLLECTION_OWNEREFFECT_ADJUST_UNIT_EXERT_ZOC
MODIFIER_PLAYER_UNIT_ADJUST_EXPERIENCE_LEVELCOLLECTION_OWNEREFFECT_ADJUST_UNIT_EXPERIENCE_LEVEL
MODIFIER_PLAYER_UNIT_ADJUST_EXTRACT_SEA_ARTIFACTSCOLLECTION_PLAYER_UNITSEFFECT_ADJUST_UNIT_EXTRACT_SEA_ARTIFACTS
MODIFIER_PLAYER_UNIT_ADJUST_FLANKING_BONUS_MODIFIERCOLLECTION_OWNEREFFECT_ADJUST_UNIT_FLANKING_BONUS_MODIFIER
MODIFIER_PLAYER_UNIT_ADJUST_FOREIGN_SPREAD_MODIFIERCOLLECTION_OWNEREFFECT_ADJUST_UNIT_FOREIGN_SPREAD_MODIFIER
MODIFIER_PLAYER_UNIT_ADJUST_FRIENDLY_TERRITORY_COMBATCOLLECTION_OWNEREFFECT_ADJUST_UNIT_FRIENDLY_TERRITORY_COMBAT
MODIFIER_PLAYER_UNIT_ADJUST_GRANT_EXPERIENCECOLLECTION_OWNEREFFECT_ADJUST_UNIT_GRANT_EXPERIENCE
MODIFIER_PLAYER_UNIT_ADJUST_GREAT_PEOPLE_POINTS_PER_KILLCOLLECTION_OWNEREFFECT_ADJUST_GREAT_PEOPLE_POINTS_PER_KILL
MODIFIER_PLAYER_UNIT_ADJUST_HEALCOLLECTION_OWNEREFFECT_ADJUST_UNIT_HEAL
MODIFIER_PLAYER_UNIT_ADJUST_HEAL_CHARGESCOLLECTION_OWNEREFFECT_ADJUST_HEAL_CHARGES
MODIFIER_PLAYER_UNIT_ADJUST_HEAL_FROM_COMBATCOLLECTION_OWNEREFFECT_ADJUST_UNIT_POST_COMBAT_HEAL
MODIFIER_PLAYER_UNIT_ADJUST_HEAL_PER_TURNCOLLECTION_OWNEREFFECT_ADJUST_UNIT_HEALING_MODIFIERS
MODIFIER_PLAYER_UNIT_ADJUST_HEAL_RELIGION_PER_TURNCOLLECTION_OWNEREFFECT_ADJUST_UNIT_HEALING_RELIGION_MODIFIERS
MODIFIER_PLAYER_UNIT_ADJUST_HIDDEN_VISIBILITYCOLLECTION_OWNEREFFECT_ADJUST_UNIT_HIDDEN_VISIBILITY
MODIFIER_PLAYER_UNIT_ADJUST_IGNORE_CLIFF_WALLSCOLLECTION_OWNEREFFECT_ADJUST_UNIT_IGNORE_CLIFF_WALLS
MODIFIER_PLAYER_UNIT_ADJUST_IGNORE_RESOURCE_MAINTENANCECOLLECTION_OWNEREFFECT_ADJUST_UNIT_IGNORE_RESOURCE_MAINTENANCE
MODIFIER_PLAYER_UNIT_ADJUST_IGNORE_RIVERSCOLLECTION_OWNEREFFECT_ADJUST_UNIT_IGNORE_RIVERS
MODIFIER_PLAYER_UNIT_ADJUST_IGNORE_SHORESCOLLECTION_OWNEREFFECT_ADJUST_UNIT_IGNORE_SHORES
MODIFIER_PLAYER_UNIT_ADJUST_IGNORE_TERRAIN_COSTCOLLECTION_OWNEREFFECT_ADJUST_UNIT_IGNORE_TERRAIN_COST
MODIFIER_PLAYER_UNIT_ADJUST_IGNORE_ZOCCOLLECTION_OWNEREFFECT_ADJUST_UNIT_IGNORE_ZOC
MODIFIER_PLAYER_UNIT_ADJUST_INITIATION_GOLDCOLLECTION_OWNEREFFECT_ADJUST_UNIT_INITIATION_YIELD
MODIFIER_PLAYER_UNIT_ADJUST_LAND_VICTORY_SPREADCOLLECTION_OWNEREFFECT_ADJUST_UNIT_LAND_VICTORY_SPREAD
MODIFIER_PLAYER_UNIT_ADJUST_MILITARY_FORMATIONCOLLECTION_OWNEREFFECT_ADJUST_UNIT_MILITARY_FORMATION
MODIFIER_PLAYER_UNIT_ADJUST_MOVE_AND_ATTACKCOLLECTION_OWNEREFFECT_ADJUST_UNIT_MOVE_AND_ATTACK
MODIFIER_PLAYER_UNIT_ADJUST_MOVEMENTCOLLECTION_OWNEREFFECT_ADJUST_UNIT_MOVEMENT
MODIFIER_PLAYER_UNIT_ADJUST_NATURAL_WONDER_DEFERRED_CHARGESCOLLECTION_OWNEREFFECT_ADJUST_UNIT_NATURAL_WONDER_DEFERRED_CHARGES
MODIFIER_PLAYER_UNIT_ADJUST_NO_FOREIGN_SPREADCOLLECTION_OWNEREFFECT_ADJUST_UNIT_NO_FOREIGN_SPREAD
MODIFIER_PLAYER_UNIT_ADJUST_NO_REDUCTION_DAMAGECOLLECTION_OWNEREFFECT_ADJUST_UNIT_NO_REDUCTION_DAMAGE
MODIFIER_PLAYER_UNIT_ADJUST_PARADROP_ABILITYCOLLECTION_OWNEREFFECT_ADJUST_UNIT_PARADROP_ABILITY
MODIFIER_PLAYER_UNIT_ADJUST_PER_LUXURY_ATTACK_MODIFIERCOLLECTION_OWNEREFFECT_ADJUST_UNIT_PER_LUXURY_ATTACK_MODIFIER
MODIFIER_PLAYER_UNIT_ADJUST_PER_MILITARY_POLICIES_COMBAT_MODIFIERCOLLECTION_OWNEREFFECT_ADJUST_UNIT_MILITARY_POLICIES_COMBAT_MODIFIER
MODIFIER_PLAYER_UNIT_ADJUST_PLUNDER_YIELDSCOLLECTION_OWNEREFFECT_ADJUST_UNIT_PLUNDER_YIELDS
MODIFIER_PLAYER_UNIT_ADJUST_RELIC_UPON_DEATHCOLLECTION_OWNEREFFECT_ADJUST_UNIT_RELIC_UPON_DEATH
MODIFIER_PLAYER_UNIT_ADJUST_ROCK_BAND_LEVEL_DISTRICTCOLLECTION_OWNEREFFECT_ADJUST_UNIT_ROCK_BAND_LEVEL_DISTRICT
MODIFIER_PLAYER_UNIT_ADJUST_ROCK_BAND_LEVEL_IMPROVEMENTCOLLECTION_OWNEREFFECT_ADJUST_UNIT_ROCK_BAND_LEVEL_IMPROVEMENT
MODIFIER_PLAYER_UNIT_ADJUST_ROCK_BAND_LEVEL_NATIONAL_PARKCOLLECTION_OWNEREFFECT_ADJUST_UNIT_ROCK_BAND_LEVEL_NATIONAL_PARK
MODIFIER_PLAYER_UNIT_ADJUST_ROCK_BAND_LEVEL_NATURAL_WONDERCOLLECTION_OWNEREFFECT_ADJUST_UNIT_ROCK_BAND_LEVEL_NATURAL_WONDER
MODIFIER_PLAYER_UNIT_ADJUST_SEA_MOVEMENTCOLLECTION_OWNEREFFECT_ADJUST_UNIT_SEA_MOVEMENT
MODIFIER_PLAYER_UNIT_ADJUST_SEE_HIDDENCOLLECTION_OWNEREFFECT_ADJUST_UNIT_SEE_HIDDEN
MODIFIER_PLAYER_UNIT_ADJUST_SEE_THROUGH_FEATURESCOLLECTION_OWNEREFFECT_ADJUST_UNIT_SEE_THROUGH_FEATURES
MODIFIER_PLAYER_UNIT_ADJUST_SEE_THROUGH_TERRAINCOLLECTION_OWNEREFFECT_ADJUST_UNIT_SEE_THROUGH_TERRAIN
MODIFIER_PLAYER_UNIT_ADJUST_SIGHTCOLLECTION_OWNEREFFECT_ADJUST_UNIT_SIGHT
MODIFIER_PLAYER_UNIT_ADJUST_SPREAD_CHARGESCOLLECTION_OWNEREFFECT_ADJUST_UNIT_SPREAD_CHARGES
MODIFIER_PLAYER_UNIT_ADJUST_SPY_ESTABLISH_TIMECOLLECTION_OWNEREFFECT_ADJUST_UNIT_SPY_ESTABLISH_TIME
MODIFIER_PLAYER_UNIT_ADJUST_SPY_OPERATION_CHANCECOLLECTION_OWNEREFFECT_ADJUST_UNIT_SPY_OPERATION_CHANCE
MODIFIER_PLAYER_UNIT_ADJUST_SPY_OPERATION_TIMECOLLECTION_OWNEREFFECT_ADJUST_UNIT_SPY_OPERATION_TIME
MODIFIER_PLAYER_UNIT_ADJUST_SUPPORT_BONUS_MODIFIERCOLLECTION_OWNEREFFECT_ADJUST_UNIT_SUPPORT_BONUS_MODIFIER
MODIFIER_PLAYER_UNIT_ADJUST_TOURISM_BOMB_ADDITIONAL_YIELDCOLLECTION_OWNEREFFECT_ADJUST_UNIT_YIELD_PER_TOURISM_BOMB
MODIFIER_PLAYER_UNIT_ADJUST_TOURISM_BOMB_CONVERT_CITYCOLLECTION_OWNEREFFECT_ADJUST_UNIT_TOURISM_BOMB_CONVERT_CITY
MODIFIER_PLAYER_UNIT_ADJUST_TOURISM_BOMB_DISTRICTCOLLECTION_OWNEREFFECT_ADJUST_UNIT_TOURISM_BOMB_DISTRICT
MODIFIER_PLAYER_UNIT_ADJUST_TOURISM_BOMB_IMPROVEMENTCOLLECTION_OWNEREFFECT_ADJUST_UNIT_TOURISM_BOMB_IMPROVEMENT
MODIFIER_PLAYER_UNIT_ADJUST_TOURISM_BOMB_NATIONAL_PARKCOLLECTION_OWNEREFFECT_ADJUST_UNIT_TOURISM_BOMB_NATIONAL_PARK
MODIFIER_PLAYER_UNIT_ADJUST_TOURISM_BOMB_NATURAL_WONDERCOLLECTION_OWNEREFFECT_ADJUST_UNIT_TOURISM_BOMB_NATURAL_WONDER
MODIFIER_PLAYER_UNIT_ADJUST_TOURISM_BOMB_RANGECOLLECTION_OWNEREFFECT_ADJUST_UNIT_TOURISM_BOMB_RANGE
MODIFIER_PLAYER_UNIT_ADJUST_TRADE_ROUTE_PLUNDER_IMMUNITYCOLLECTION_OWNEREFFECT_ADJUST_UNIT_TRADE_ROUTE_PLUNDER_IMMUNITY
MODIFIER_PLAYER_UNIT_ADJUST_UNIT_EXPERIENCE_MODIFIERCOLLECTION_OWNEREFFECT_ADJUST_UNIT_EXPERIENCE_MODIFIER
MODIFIER_PLAYER_UNIT_ADJUST_UPGRADE_GOODY_HUTCOLLECTION_OWNEREFFECT_ADJUST_UNIT_UPGRADE_GOODY_HUT
MODIFIER_PLAYER_UNIT_ADJUST_VALID_TERRAINCOLLECTION_OWNEREFFECT_ADJUST_UNIT_VALID_TERRAIN
MODIFIER_PLAYER_UNIT_ADJUST_WATER_DAMAGE_RESISTANCECOLLECTION_OWNEREFFECT_ADJUST_UNIT_WATER_DAMAGE_PROTECTION
MODIFIER_PLAYER_UNIT_ADJUST_WMD_RESISTANCECOLLECTION_OWNEREFFECT_ADJUST_UNIT_WMD_PROTECTION
MODIFIER_PLAYER_UNIT_BOOST_ALL_SPIESCOLLECTION_OWNEREFFECT_ADJUST_UNIT_BOOST_ALL_SPIES
MODIFIER_PLAYER_UNIT_BUILD_DISABLEDCOLLECTION_OWNEREFFECT_ADJUST_PLAYER_UNIT_BUILD_DISABLED
MODIFIER_PLAYER_UNIT_ESCAPE_BOOSTCOLLECTION_OWNEREFFECT_ADJUST_UNIT_ESCAPE_BOOST
MODIFIER_PLAYER_UNIT_GRANT_ABILITYCOLLECTION_OWNEREFFECT_GRANT_ABILITY
MODIFIER_PLAYER_UNIT_GRANT_ADJACENT_FEATURE_YIELDCOLLECTION_OWNEREFFECT_GRANT_UNIT_YIELD_ADJACENT_FEATURES
MODIFIER_PLAYER_UNIT_GRANT_ADJACENT_NATURAL_WONDER_YIELDCOLLECTION_OWNEREFFECT_GRANT_UNIT_YIELD_ADJACENT_NATURAL_WONDERS
MODIFIER_PLAYER_UNIT_GRANT_ADJACENT_TERRAIN_YIELDCOLLECTION_OWNEREFFECT_GRANT_UNIT_YIELD_ADJACENT_TERRAINS
MODIFIER_PLAYER_UNIT_GRANT_AIR_SLOTSCOLLECTION_OWNEREFFECT_GRANT_AIR_SLOTS
MODIFIER_PLAYER_UNIT_GRANT_HEAL_AFTER_ACTIONCOLLECTION_OWNEREFFECT_GRANT_HEAL_AFTER_ACTION
MODIFIER_PLAYER_UNIT_GRANT_UNIT_BY_DOMAINCOLLECTION_OWNEREFFECT_GRANT_UNIT_BY_DOMAIN
MODIFIER_PLAYER_UNIT_GRANT_UNIT_WITH_EXPERIENCECOLLECTION_OWNEREFFECT_GRANT_UNIT_WITH_EXPERIENCE
MODIFIER_PLAYER_UNIT_GRANT_UNLIMITED_PROMOTION_CHOICESCOLLECTION_OWNEREFFECT_GRANT_UNIT_TYPE_UNLIMITED_PROMOTION_CHOICES
MODIFIER_PLAYER_UNIT_IGNORE_RANGED_VS_DISTRICT_PENALTYCOLLECTION_OWNEREFFECT_ADJUST_UNIT_IGNORE_RANGED_VS_DISTRICT_PENALTY
MODIFIER_PLAYER_UNITS_ADJUST_ADVANCED_PILLAGINGCOLLECTION_PLAYER_UNITSEFFECT_ADJUST_UNIT_ADVANCED_PILLAGING
MODIFIER_PLAYER_UNITS_ADJUST_ATTACK_RANGECOLLECTION_PLAYER_UNITSEFFECT_ADJUST_UNIT_ATTACK_RANGE
MODIFIER_PLAYER_UNITS_ADJUST_BARBARIAN_COMBATCOLLECTION_PLAYER_UNITSEFFECT_ADJUST_UNIT_BARBARIAN_COMBAT
MODIFIER_PLAYER_UNITS_ADJUST_BUILDER_CHARGESCOLLECTION_PLAYER_UNITSEFFECT_ADJUST_UNIT_BUILD_CHARGES
MODIFIER_PLAYER_UNITS_ADJUST_COMBAT_DIFFICULTYCOLLECTION_PLAYER_COMBATEFFECT_ADJUST_PLAYER_STRENGTH_MODIFIER
MODIFIER_PLAYER_UNITS_ADJUST_COMBAT_STRENGTHCOLLECTION_PLAYER_COMBATEFFECT_ADJUST_PLAYER_STRENGTH_MODIFIER
MODIFIER_PLAYER_UNITS_ADJUST_DAMAGECOLLECTION_PLAYER_UNITSEFFECT_ADJUST_UNIT_DAMAGE
MODIFIER_PLAYER_UNITS_ADJUST_DIPLO_VISIBILITY_COMBAT_MODIFIERCOLLECTION_PLAYER_UNITSEFFECT_ADJUST_UNIT_DIPLO_VISIBILITY_COMBAT_MODIFIER
MODIFIER_PLAYER_UNITS_ADJUST_DIRECT_LOYALTY_DAMAGECOLLECTION_PLAYER_UNITSEFFECT_ADJUST_UNIT_DIRECT_LOYALTY_DAMAGE
MODIFIER_PLAYER_UNITS_ADJUST_ENABLE_WALL_ATTACK_WHOLE_GAME_PROMOTION_CLASSCOLLECTION_PLAYER_UNITSEFFECT_ADJUST_UNIT_ENABLE_WALL_ATTACK_WHOLE_GAME_PROMOTION_CLASS
MODIFIER_PLAYER_UNITS_ADJUST_ENEMY_TERRITORY_START_MOVEMENTCOLLECTION_PLAYER_UNITSEFFECT_ADJUST_UNIT_ENEMY_TERRITORY_START_MOVEMENT
MODIFIER_PLAYER_UNITS_ADJUST_EVICT_PERCENTCOLLECTION_PLAYER_UNITSEFFECT_ADJUST_UNIT_EVICT_PERCENT
MODIFIER_PLAYER_UNITS_ADJUST_EXTRA_UNIT_COPYCOLLECTION_OWNEREFFECT_ADJUST_EXTRA_UNIT_COPY
MODIFIER_PLAYER_UNITS_ADJUST_EXTRA_UNIT_COPY_TAGCOLLECTION_OWNEREFFECT_ADJUST_EXTRA_UNIT_COPY_TAG
MODIFIER_PLAYER_UNITS_ADJUST_FAITH_ON_DISTRICT_PILLAGECOLLECTION_PLAYER_UNITSEFFECT_ADJUST_UNIT_FAITH_ON_DISTRICT_PLUNDER
MODIFIER_PLAYER_UNITS_ADJUST_FAITH_ON_IMPROVEMENT_PILLAGECOLLECTION_PLAYER_UNITSEFFECT_ADJUST_UNIT_FAITH_ON_IMPROVEMENT_PLUNDER
MODIFIER_PLAYER_UNITS_ADJUST_FLANKING_BONUS_MODIFIERCOLLECTION_PLAYER_UNITSEFFECT_ADJUST_UNIT_FLANKING_BONUS_MODIFIER
MODIFIER_PLAYER_UNITS_ADJUST_FRIENDLY_TERRITORY_COMBATCOLLECTION_PLAYER_UNITSEFFECT_ADJUST_UNIT_FRIENDLY_TERRITORY_COMBAT
MODIFIER_PLAYER_UNITS_ADJUST_FRIENDLY_TERRITORY_START_MOVEMENTCOLLECTION_PLAYER_UNITSEFFECT_ADJUST_UNIT_FRIENDLY_TERRITORY_START_MOVEMENT
MODIFIER_PLAYER_UNITS_ADJUST_GRANT_EXPERIENCECOLLECTION_PLAYER_UNITSEFFECT_ADJUST_UNIT_GRANT_EXPERIENCE
MODIFIER_PLAYER_UNITS_ADJUST_GREAT_PERSON_CHARGESCOLLECTION_PLAYER_UNITSEFFECT_ADJUST_UNIT_GREAT_PERSON_CHARGES
MODIFIER_PLAYER_UNITS_ADJUST_HEAL_FROM_COMBATCOLLECTION_PLAYER_UNITSEFFECT_ADJUST_UNIT_POST_COMBAT_HEAL
MODIFIER_PLAYER_UNITS_ADJUST_HEAL_PER_TURNCOLLECTION_PLAYER_UNITSEFFECT_ADJUST_UNIT_HEALING_MODIFIERS
MODIFIER_PLAYER_UNITS_ADJUST_HEAL_RELIGION_PER_TURNCOLLECTION_PLAYER_UNITSEFFECT_ADJUST_UNIT_HEALING_RELIGION_MODIFIERS
MODIFIER_PLAYER_UNITS_ADJUST_IGNORE_RIVERSCOLLECTION_PLAYER_UNITSEFFECT_ADJUST_UNIT_IGNORE_RIVERS
MODIFIER_PLAYER_UNITS_ADJUST_IGNORE_SHORESCOLLECTION_PLAYER_UNITSEFFECT_ADJUST_UNIT_IGNORE_SHORES
MODIFIER_PLAYER_UNITS_ADJUST_INITIATION_YIELD_POPULATIONCOLLECTION_PLAYER_UNITSEFFECT_ADJUST_UNIT_INITIATION_YIELD_POPULATION
MODIFIER_PLAYER_UNITS_ADJUST_MOVEMENTCOLLECTION_PLAYER_UNITSEFFECT_ADJUST_UNIT_MOVEMENT
MODIFIER_PLAYER_UNITS_ADJUST_OWNERCOLLECTION_ALL_UNITSEFFECT_ADJUST_UNIT_OWNER
MODIFIER_PLAYER_UNITS_ADJUST_PER_LUXURY_ATTACK_MODIFIERCOLLECTION_PLAYER_UNITSEFFECT_ADJUST_UNIT_PER_LUXURY_ATTACK_MODIFIER
MODIFIER_PLAYER_UNITS_ADJUST_PLUNDER_YIELDSCOLLECTION_PLAYER_UNITSEFFECT_ADJUST_UNIT_PLUNDER_YIELDS
MODIFIER_PLAYER_UNITS_ADJUST_POST_COMBAT_YIELDCOLLECTION_PLAYER_COMBATEFFECT_ADJUST_UNIT_POST_COMBAT_YIELD
MODIFIER_PLAYER_UNITS_ADJUST_ROCK_BAND_TOURISM_BOMB_VALUE_PEACECOLLECTION_PLAYER_UNITSEFFECT_ADJUST_UNIT_ROCK_BAND_TOURISM_BOMB_VALUE_PEACE
MODIFIER_PLAYER_UNITS_ADJUST_SEA_MOVEMENTCOLLECTION_PLAYER_UNITSEFFECT_ADJUST_UNIT_SEA_MOVEMENT
MODIFIER_PLAYER_UNITS_ADJUST_SPREAD_CHARGESCOLLECTION_PLAYER_UNITSEFFECT_ADJUST_UNIT_SPREAD_CHARGES
MODIFIER_PLAYER_UNITS_ADJUST_SPY_ESTABLISH_TIMECOLLECTION_PLAYER_UNITSEFFECT_ADJUST_UNIT_SPY_ESTABLISH_TIME
MODIFIER_PLAYER_UNITS_ADJUST_SPY_OFFENSIVE_OPERATION_TIMECOLLECTION_PLAYER_UNITSEFFECT_ADJUST_UNIT_SPY_OFFENSIVE_OPERATION_TIME
MODIFIER_PLAYER_UNITS_ADJUST_SPY_OPERATION_TIMECOLLECTION_PLAYER_UNITSEFFECT_ADJUST_UNIT_SPY_OPERATION_TIME
MODIFIER_PLAYER_UNITS_ADJUST_STRENGTH_REDUCTION_FOR_DAMAGE_MODIFIERCOLLECTION_PLAYER_UNITSEFFECT_ADJUST_UNIT_STRENGTH_REDUCTION_FOR_DAMAGE_MODIFIER
MODIFIER_PLAYER_UNITS_ADJUST_STRENGTH_WHEN_DEFENDINGCOLLECTION_PLAYER_UNITSEFFECT_ADJUST_PLAYER_STRENGTH_MODIFIER
MODIFIER_PLAYER_UNITS_ADJUST_UNIT_ATTACK_EXPERIENCE_MODIFIERCOLLECTION_PLAYER_UNITSEFFECT_ADJUST_UNIT_ATTACK_EXPERIENCE_MODIFIER
MODIFIER_PLAYER_UNITS_ADJUST_UNIT_EXPERIENCE_MODIFIERCOLLECTION_PLAYER_UNITSEFFECT_ADJUST_UNIT_EXPERIENCE_MODIFIER
MODIFIER_PLAYER_UNITS_ADJUST_UNIT_PRODUCTIONCOLLECTION_OWNEREFFECT_ADJUST_UNIT_PRODUCTION
MODIFIER_PLAYER_UNITS_ADJUST_VALID_TERRAINCOLLECTION_PLAYER_UNITSEFFECT_ADJUST_UNIT_VALID_TERRAIN
MODIFIER_PLAYER_UNITS_ATTACH_MODIFIERCOLLECTION_PLAYER_UNITSEFFECT_ATTACH_MODIFIER
MODIFIER_PLAYER_UNITS_GRANT_ABILITYCOLLECTION_PLAYER_UNITSEFFECT_GRANT_ABILITY
MODIFIER_PLAYER_UNITS_GRANT_ABILITY_GRANCOLOMBIA_MAYACOLLECTION_PLAYER_UNITSEFFECT_GRANT_ABILITY
MODIFIER_PLAYER_UNITS_GRANT_HEAL_AFTER_ACTIONCOLLECTION_PLAYER_UNITSEFFECT_GRANT_HEAL_AFTER_ACTION
MODIFIER_PLAYER_UNITS_GRANT_PROMOTIONCOLLECTION_PLAYER_UNITSEFFECT_GRANT_PROMOTION
MODIFIER_PLAYER_UNITS_GRANT_RANDOM_BASE_PROMOTIONCOLLECTION_OWNEREFFECT_GRANT_RANDOM_BASE_PROMOTION
MODIFIER_PLAYER_UNITS_IGNORE_RANGED_VS_DISTRICT_PENALTYCOLLECTION_PLAYER_UNITSEFFECT_ADJUST_UNIT_IGNORE_RANGED_VS_DISTRICT_PENALTY
MODIFIER_PLAYER_UNITS_PROMOTE_NO_FINISH_MOVESCOLLECTION_PLAYER_UNITSEFFECT_ADJUST_UNIT_PROMOTE_NO_FINISH_MOVES
MODIFIER_PLAYER_UNITS_RELIGIOUS_SPREADSCOLLECTION_PLAYER_UNITSEFFECT_ADJUST_BUILDING_SPREAD_CHARGES
MODIFIER_PLAYER_UNITS_RESET_MOVESCOLLECTION_PLAYER_UNITSEFFECT_RESTORE_UNIT_MOVEMENT
MODIFIER_PLAYERS_ADD_CHOP_YIELDCOLLECTION_MAJOR_PLAYERSEFFECT_ADJUST_PLAYER_ADD_CHOP_YIELD
MODIFIER_PLAYERS_ADJUST_CHOP_BANCOLLECTION_MAJOR_PLAYERSEFFECT_ADJUST_PLAYER_BAN_CHOP
MODIFIER_PLAYERS_ADJUST_UNIT_BAN_PRODUCTION_YIELDCOLLECTION_MAJOR_PLAYERSEFFECT_ADJUST_PLAYER_BAN_UNIT_PRODUCTION_YIELD
MODIFIER_PLAYERS_ADJUST_UNIT_BUFF_PRODUCTION_YIELDCOLLECTION_MAJOR_PLAYERSEFFECT_ADJUST_PLAYER_BUFF_UNIT_PRODUCTION_YIELD
MODIFIER_PLAYERS_ADJUST_WMD_STOCKPILECOLLECTION_OWNEREFFECT_ADJUST_GLOBAL_WMD_STOCKPILE
MODIFIER_RELIGION_ADJUST_ANYONE_CONDEMNS_FAVORCOLLECTION_OWNEREFFECT_ADJUST_RELIGION_ANYONE_CONDEMNS_FAVOR
MODIFIER_RELIGION_ADJUST_CONDEMN_PROHIBITEDCOLLECTION_OWNEREFFECT_ADJUST_RELIGION_CONDEMN_PROHIBITED
MODIFIER_SINGLE_CITY_ADJUST_ACTIVE_BUILDING_PRODUCTIONCOLLECTION_OWNEREFFECT_ADJUST_ACTIVE_BUILDING_PRODUCTION
MODIFIER_SINGLE_CITY_ADJUST_ALL_BUILDINGS_PURCHASE_COSTCOLLECTION_OWNEREFFECT_ADJUST_ALL_BUILDINGS_PURCHASE_COST
MODIFIER_SINGLE_CITY_ADJUST_ALL_DISTRICTS_PURCHASE_COSTCOLLECTION_OWNEREFFECT_ADJUST_ALL_DISTRICTS_PURCHASE_COST
MODIFIER_SINGLE_CITY_ADJUST_ALL_UNITS_PURCHASE_COSTCOLLECTION_OWNEREFFECT_ADJUST_ALL_UNITS_PURCHASE_COST
MODIFIER_SINGLE_CITY_ADJUST_AMENITIES_FROM_GOVERNORSCOLLECTION_OWNEREFFECT_ADJUST_CITY_AMENITIES_FROM_GOVERNORS
MODIFIER_SINGLE_CITY_ADJUST_BUILDING_HOUSINGCOLLECTION_OWNEREFFECT_ADJUST_BUILDING_HOUSING
MODIFIER_SINGLE_CITY_ADJUST_BUILDING_PRODUCTIONCOLLECTION_OWNEREFFECT_ADJUST_BUILDING_PRODUCTION
MODIFIER_SINGLE_CITY_ADJUST_BUILDING_PRODUCTION_MODIFIERCOLLECTION_OWNEREFFECT_ADJUST_ALL_BUILDING_PRODUCTION_MODIFIER
MODIFIER_SINGLE_CITY_ADJUST_CITY_AMENITIES_FROM_GREAT_PEOPLECOLLECTION_OWNEREFFECT_ADJUST_CITY_AMENITIES_FROM_GREAT_PEOPLE
MODIFIER_SINGLE_CITY_ADJUST_CITY_AMENITIES_FROM_RELIGIONCOLLECTION_OWNEREFFECT_ADJUST_CITY_AMENITIES_FROM_RELIGION
MODIFIER_SINGLE_CITY_ADJUST_CITY_APPEALCOLLECTION_OWNEREFFECT_ADJUST_CITY_APPEAL
MODIFIER_SINGLE_CITY_ADJUST_CITY_GROWTHCOLLECTION_OWNEREFFECT_ADJUST_CITY_GROWTH
MODIFIER_SINGLE_CITY_ADJUST_CITY_HOUSING_FROM_GREAT_PEOPLECOLLECTION_OWNEREFFECT_ADJUST_CITY_HOUSING_FROM_GREAT_PEOPLE
MODIFIER_SINGLE_CITY_ADJUST_CITY_HOUSING_FROM_GREAT_WORKSCOLLECTION_OWNEREFFECT_ADJUST_CITY_HOUSING_FROM_GREAT_WORKS
MODIFIER_SINGLE_CITY_ADJUST_CITY_UNIT_MAX_LEVELCOLLECTION_OWNEREFFECT_ADJUST_CITY_UNIT_MAX_LEVEL
MODIFIER_SINGLE_CITY_ADJUST_CITY_YIELD_MODIFIERCOLLECTION_OWNEREFFECT_ADJUST_CITY_YIELD_MODIFIER
MODIFIER_SINGLE_CITY_ADJUST_CITY_YIELD_PER_POPULATIONCOLLECTION_OWNEREFFECT_ADJUST_CITY_YIELD_PER_POPULATION
MODIFIER_SINGLE_CITY_ADJUST_DISTRICT_PRODUCTION_MODIFIERCOLLECTION_OWNEREFFECT_ADJUST_ALL_DISTRICT_PRODUCTION_MODIFIER
MODIFIER_SINGLE_CITY_ADJUST_ENTERTAINMENTCOLLECTION_OWNEREFFECT_ADJUST_CITY_ENTERTAINMENT
MODIFIER_SINGLE_CITY_ADJUST_EXTRA_ACCUMULATIONCOLLECTION_OWNEREFFECT_ADJUST_CITY_EXTRA_ACCUMULATION
MODIFIER_SINGLE_CITY_ADJUST_EXTRA_ACCUMULATION_FOR_STRATEGIC_DIVERSITYCOLLECTION_OWNEREFFECT_ADJUST_CITY_EXTRA_ACCUMULATION_FOR_STRATEGIC_DIVERSITY
MODIFIER_SINGLE_CITY_ADJUST_EXTRA_AMENITY_FOR_LUXURY_DIVERSITYCOLLECTION_OWNEREFFECT_ADJUST_CITY_EXTRA_AMENITY_FOR_LUXURY_DIVERSITY
MODIFIER_SINGLE_CITY_ADJUST_EXTRA_GREAT_WORK_SLOTSCOLLECTION_OWNEREFFECT_ADJUST_EXTRA_GREAT_WORK_SLOTS
MODIFIER_SINGLE_CITY_ADJUST_FREE_POWERCOLLECTION_OWNEREFFECT_ADJUST_CITY_FREE_POWER
MODIFIER_SINGLE_CITY_ADJUST_FREE_RESOURCE_EXTRACTIONCOLLECTION_OWNEREFFECT_GRANT_FREE_RESOURCE_EXTRACTED
MODIFIER_SINGLE_CITY_ADJUST_GREAT_PERSON_POINTCOLLECTION_OWNEREFFECT_ADJUST_GREAT_PERSON_POINTS
MODIFIER_SINGLE_CITY_ADJUST_GREATWORK_YIELDCOLLECTION_OWNEREFFECT_ADJUST_CITY_GREATWORK_YIELD
MODIFIER_SINGLE_CITY_ADJUST_IDENTITY_PER_TURNCOLLECTION_OWNEREFFECT_ADJUST_CITY_IDENTITY_PER_TURN
MODIFIER_SINGLE_CITY_ADJUST_IDENTITY_PRESSURECOLLECTION_OWNEREFFECT_ADJUST_CITY_IDENTITY_PRESSURE
MODIFIER_SINGLE_CITY_ADJUST_IMPROVEMENT_AMENITYCOLLECTION_OWNEREFFECT_ADJUST_IMPROVEMENT_AMENITY
MODIFIER_SINGLE_CITY_ADJUST_IMPROVEMENT_HOUSINGCOLLECTION_OWNEREFFECT_ADJUST_IMPROVEMENT_HOUSING
MODIFIER_SINGLE_CITY_ADJUST_IMPROVEMENT_HOUSING_GRANCOLOMBIA_MAYACOLLECTION_OWNEREFFECT_ADJUST_IMPROVEMENT_HOUSING
MODIFIER_SINGLE_CITY_ADJUST_IMPROVEMENT_TOURISMCOLLECTION_OWNEREFFECT_ADJUST_CITY_IMPROVEMENT_TOURISM
MODIFIER_SINGLE_CITY_ADJUST_LAKE_ENTERTAINMENTCOLLECTION_OWNEREFFECT_ADJUST_CITY_ENTERTAINMENT_FROM_WONDER_ADJACENT_TO_LAKE
MODIFIER_SINGLE_CITY_ADJUST_MILITARY_UNITS_PRODUCTIONCOLLECTION_OWNEREFFECT_ADJUST_CITY_ALL_MILITARY_UNITS_PRODUCTION
MODIFIER_SINGLE_CITY_ADJUST_NATIONAL_PARK_TOURISMCOLLECTION_OWNEREFFECT_ADJUST_CITY_NATIONAL_PARK_TOURISM
MODIFIER_SINGLE_CITY_ADJUST_PREVENT_BYPASS_OUTER_DEFENSECOLLECTION_OWNEREFFECT_ADJUST_CITY_PREVENT_BYPASS_OUTER_DEFENSES
MODIFIER_SINGLE_CITY_ADJUST_PREVENT_MELEE_ATTACK_OUTER_DEFENSESCOLLECTION_OWNEREFFECT_ADJUST_CITY_PREVENT_MELEE_ATTACK_OUTER_DEFENSES
MODIFIER_SINGLE_CITY_ADJUST_PROJECT_PRODUCTIONCOLLECTION_OWNEREFFECT_ADJUST_PROJECT_PRODUCTION
MODIFIER_SINGLE_CITY_ADJUST_PROPERTYCOLLECTION_OWNEREFFECT_ADJUST_CITY_PROPERTY
MODIFIER_SINGLE_CITY_ADJUST_REQUIRED_POWERCOLLECTION_OWNEREFFECT_ADJUST_CITY_REQUIRED_POWER
MODIFIER_SINGLE_CITY_ADJUST_SPACE_RACE_PROJECTS_PRODUCTIONCOLLECTION_OWNEREFFECT_ADJUST_SPACE_RACE_PROJECTS_PRODUCTION
MODIFIER_SINGLE_CITY_ADJUST_TOURISMCOLLECTION_OWNEREFFECT_ADJUST_CITY_TOURISM
MODIFIER_SINGLE_CITY_ADJUST_TOURISM_LATE_ERASCOLLECTION_OWNEREFFECT_ADJUST_CITY_TOURISM_LATE_ERAS
MODIFIER_SINGLE_CITY_ADJUST_TOURISM_PER_FEATURECOLLECTION_OWNEREFFECT_ADJUST_CITY_TOURISM_PER_FEATURE
MODIFIER_SINGLE_CITY_ADJUST_TRADE_ROUTE_YIELD_FOR_DOMESTICCOLLECTION_OWNEREFFECT_ADJUST_CITY_TRADE_ROUTE_YIELD_FOR_DOMESTIC
MODIFIER_SINGLE_CITY_ADJUST_TRADE_ROUTE_YIELD_FOR_INTERNATIONALCOLLECTION_OWNEREFFECT_ADJUST_CITY_TRADE_ROUTE_YIELD_FOR_INTERNATIONAL
MODIFIER_SINGLE_CITY_ADJUST_TRADE_ROUTE_YIELD_FROM_OTHERSCOLLECTION_OWNEREFFECT_ADJUST_TRADE_ROUTE_YIELD_FROM_OTHERS
MODIFIER_SINGLE_CITY_ADJUST_TRADE_ROUTE_YIELD_TO_OTHERSCOLLECTION_OWNEREFFECT_ADJUST_TRADE_ROUTE_YIELD_TO_OTHERS
MODIFIER_SINGLE_CITY_ADJUST_UNIT_PRODUCTIONCOLLECTION_OWNEREFFECT_ADJUST_UNIT_PRODUCTION
MODIFIER_SINGLE_CITY_ADJUST_UNIT_PRODUCTION_MODIFIERCOLLECTION_OWNEREFFECT_ADJUST_ALL_UNIT_PRODUCTION_MODIFIER
MODIFIER_SINGLE_CITY_ADJUST_UNIT_PURCHASE_COSTCOLLECTION_OWNEREFFECT_ADJUST_UNIT_PURCHASE_COST
MODIFIER_SINGLE_CITY_ADJUST_WONDER_PRODUCTIONCOLLECTION_OWNEREFFECT_ADJUST_WONDER_PRODUCTION
MODIFIER_SINGLE_CITY_ADJUST_WONDER_YIELD_CHANGECOLLECTION_OWNEREFFECT_ADJUST_WONDER_YIELD_CHANGE
MODIFIER_SINGLE_CITY_ADJUST_YIELD_CHANGECOLLECTION_OWNEREFFECT_ADJUST_CITY_YIELD_CHANGE
MODIFIER_SINGLE_CITY_ADJUST_YIELD_FOR_FLOODCOLLECTION_OWNEREFFECT_ADJUST_CITY_YIELD_PER_FLOOD
MODIFIER_SINGLE_CITY_ADJUST_YIELD_FOR_TERRAIN_CLASS_CITIES_IMPROVEMENTCOLLECTION_OWNEREFFECT_ADJUST_CITY_YIELD_PER_TERRAIN_CLASS_CITIES_IMPROVEMENT
MODIFIER_SINGLE_CITY_ATTACH_MODIFIERCOLLECTION_OWNEREFFECT_ATTACH_MODIFIER
MODIFIER_SINGLE_CITY_BUILDER_CHARGESCOLLECTION_CITY_TRAINED_UNITSEFFECT_ADJUST_UNIT_BUILD_CHARGES
MODIFIER_SINGLE_CITY_CULTURE_BORDER_EXPANSIONCOLLECTION_OWNEREFFECT_ADJUST_CITY_CULTURE_BORDER_EXPANSION
MODIFIER_SINGLE_CITY_DISTRICTS_ADJUST_GREAT_PERSON_POINTSCOLLECTION_CITY_DISTRICTSEFFECT_ADJUST_DISTRICT_GREAT_PERSON_POINTS
MODIFIER_SINGLE_CITY_EXTRA_DISTRICTCOLLECTION_OWNEREFFECT_ADJUST_CITY_EXTRA_DISTRICTS
MODIFIER_SINGLE_CITY_FEATURE_ADJACENCYCOLLECTION_OWNEREFFECT_FEATURE_ADJACENCY
MODIFIER_SINGLE_CITY_GRANT_ABILITY_FOR_TRAINED_UNITSCOLLECTION_CITY_TRAINED_UNITSEFFECT_GRANT_ABILITY
MODIFIER_SINGLE_CITY_GRANT_BUILDING_IN_CITYCOLLECTION_OWNEREFFECT_GRANT_BUILDING_IN_CITY
MODIFIER_SINGLE_CITY_GRANT_BUILDING_IN_CITY_IGNORECOLLECTION_OWNEREFFECT_GRANT_BUILDING_IN_CITY_IGNORE
MODIFIER_SINGLE_CITY_GRANT_GREAT_PERSON_CLASS_IN_CITYCOLLECTION_OWNEREFFECT_GRANT_GREAT_PERSON_CLASS_IN_CITY
MODIFIER_SINGLE_CITY_GRANT_LOYALTYCOLLECTION_OWNEREFFECT_GRANT_CITY_LOYALTY
MODIFIER_SINGLE_CITY_GRANT_PRODUCTION_IN_CITYCOLLECTION_OWNEREFFECT_GRANT_PRODUCTION_IN_CITY
MODIFIER_SINGLE_CITY_GRANT_RESOURCE_IN_CITYCOLLECTION_OWNEREFFECT_GRANT_FREE_RESOURCE_IN_CITY
MODIFIER_SINGLE_CITY_GRANT_UNIT_BY_CLASS_IN_NEAREST_CITYCOLLECTION_UNIT_NEAREST_OWNER_CITYEFFECT_GRANT_UNIT_BY_CLASS
MODIFIER_SINGLE_CITY_GRANT_UNIT_IN_CITYCOLLECTION_OWNEREFFECT_GRANT_UNIT_IN_CITY
MODIFIER_SINGLE_CITY_GRANT_UNIT_IN_NEAREST_CITYCOLLECTION_UNIT_NEAREST_OWNER_CITYEFFECT_GRANT_UNIT_IN_CITY
MODIFIER_SINGLE_CITY_GRANT_YIELD_PER_BUILDING_COSTCOLLECTION_OWNEREFFECT_GRANT_CITY_YIELD_PERCENT_BUILDING_CREATED_COST
MODIFIER_SINGLE_CITY_GRANT_YIELD_PER_BUILDING_COST_GRANCOLOMBIA_MAYACOLLECTION_OWNEREFFECT_GRANT_CITY_YIELD_PERCENT_BUILDING_CREATED_COST
MODIFIER_SINGLE_CITY_GRANT_YIELD_PER_GREAT_WORKCOLLECTION_OWNEREFFECT_GRANT_YIELD_PER_GREAT_WORK_IN_CITY
MODIFIER_SINGLE_CITY_GRANT_YIELD_PER_UNIT_COSTCOLLECTION_OWNEREFFECT_GRANT_CITY_YIELD_PERCENT_UNIT_CREATED_COST
MODIFIER_SINGLE_CITY_HEAL_SPREADSCOLLECTION_CITY_TRAINED_UNITSEFFECT_ADJUST_HEAL_CHARGES
MODIFIER_SINGLE_CITY_RECOMMISSION_REACTORCOLLECTION_OWNEREFFECT_CITY_RECOMMISSION_REACTOR
MODIFIER_SINGLE_CITY_RELIGION_EXTRA_PROMOTIONSCOLLECTION_OWNEREFFECT_ADJUST_CITY_RELIGION_EXTRA_PROMOTIONS
MODIFIER_SINGLE_CITY_RELIGION_EXTRA_PROMOTIONS_SCENARIOCOLLECTION_OWNEREFFECT_ADJUST_CITY_RELIGION_EXTRA_PROMOTIONS
MODIFIER_SINGLE_CITY_RELIGION_IGNORE_COMBATCOLLECTION_OWNEREFFECT_ADJUST_CITY_RELIGION_IGNORE_COMBAT
MODIFIER_SINGLE_CITY_RELIGION_IGNORE_PRESSURECOLLECTION_OWNEREFFECT_ADJUST_CITY_RELIGION_IGNORE_PRESSURE
MODIFIER_SINGLE_CITY_RELIGION_PRESSURECOLLECTION_OWNEREFFECT_ADJUST_CITY_RELIGION_PRESSURE
MODIFIER_SINGLE_CITY_RELIGIOUS_COMBAT_BONUSCOLLECTION_OWNEREFFECT_ADJUST_CITY_RELIGIOUS_COMBAT_BONUS
MODIFIER_SINGLE_CITY_RELIGIOUS_HEALCOLLECTION_OWNEREFFECT_ADJUST_CITY_RELIGIOUS_HEAL
MODIFIER_SINGLE_CITY_RELIGIOUS_SPREADSCOLLECTION_CITY_TRAINED_UNITSEFFECT_ADJUST_BUILDING_SPREAD_CHARGES
MODIFIER_SINGLE_PLOT_ADJUST_PLOT_YIELDSCOLLECTION_SINGLE_PLOT_YIELDSEFFECT_ADJUST_PLOT_YIELD
MODIFIER_SINGLE_UNIT_ADJUST_ANTI_AIR_STRENGTH_MODIFIERCOLLECTION_OWNEREFFECT_ADJUST_UNIT_ANTI_AIR_STRENGTH
MODIFIER_SINGLE_UNIT_ADJUST_COMBAT_FOR_ADJACENT_LEVIED_UNITSCOLLECTION_OWNEREFFECT_ADJUST_ADJACENT_LEVIED_UNIT_COMBAT_BONUS
MODIFIER_SINGLE_UNIT_ADJUST_COMBAT_FOR_NUMBER_ALLIESCOLLECTION_OWNEREFFECT_ADJUST_NUMBER_ALLIES_UNIT_COMBAT_BONUS
MODIFIER_SINGLE_UNIT_ADJUST_COMBAT_FOR_UNUSED_MOVEMENTCOLLECTION_OWNEREFFECT_ADJUST_UNIT_PER_UNUSED_MOVEMENT_COMBAT_BONUS
MODIFIER_SINGLE_UNIT_ADJUST_FIGHT_WHILE_EMBARKEDCOLLECTION_OWNEREFFECT_ADJUST_UNIT_FIGHT_WHILE_EMBARKED
MODIFIER_SINGLE_UNIT_ADJUST_JUMP_DISTANCECOLLECTION_OWNEREFFECT_ADJUST_UNIT_JUMP_ABILITY
MODIFIER_SINGLE_UNIT_ADJUST_POST_TOURISM_BOMB_LOYALTYCOLLECTION_OWNEREFFECT_ADJUST_UNIT_POST_TOURISM_BOMB_LOYALTY
MODIFIER_SINGLE_UNIT_ADJUST_SPY_COUNTERSPY_ADJACENT_LEVEL_BOOSTCOLLECTION_OWNEREFFECT_ADJUST_UNIT_SPY_COUNTERSPY_ADJACENT_LEVEL_BOOST
MODIFIER_SINGLE_UNIT_ADJUST_SPY_COUNTERSPY_ENTIRE_CITYCOLLECTION_OWNEREFFECT_ADJUST_UNIT_SPY_COUNTERSPY_ENTIRE_CITY
MODIFIER_SINGLE_UNIT_ATTACH_MODIFIERCOLLECTION_OWNEREFFECT_ATTACH_MODIFIER
MODIFIER_SINGLE_UNIT_RELIGIOUS_SPREADSCOLLECTION_OWNEREFFECT_ADJUST_BUILDING_SPREAD_CHARGES
MODIFIER_UNIT_ABSORB_CITY_STATE_AS_GIFT_AND_APPLY_MODIFIERCOLLECTION_OWNEREFFECT_UNIT_TRANSFER_CITY_AS_GIFT_AND_APPLY_MODIFIER
MODIFIER_UNIT_ADJUST_ATTACK_RANGECOLLECTION_OWNEREFFECT_ADJUST_UNIT_ATTACK_RANGE
MODIFIER_UNIT_ADJUST_BASE_COMBAT_STRENGTHCOLLECTION_OWNEREFFECT_ADJUST_UNIT_COMBAT_STRENGTH
MODIFIER_UNIT_ADJUST_BUILDER_CHARGESCOLLECTION_OWNEREFFECT_ADJUST_UNIT_BUILD_CHARGES
MODIFIER_UNIT_ADJUST_COMBAT_CAPTURECOLLECTION_OWNEREFFECT_ADJUST_UNIT_COMBAT_CAPTURE
MODIFIER_UNIT_ADJUST_COMBAT_STRENGTHCOLLECTION_UNIT_COMBATEFFECT_ADJUST_PLAYER_STRENGTH_MODIFIER
MODIFIER_UNIT_ADJUST_COMBAT_UNIT_CAPTURECOLLECTION_UNIT_COMBATEFFECT_ADJUST_UNIT_COMBAT_UNIT_CAPTURE
MODIFIER_UNIT_ADJUST_DIRECT_LOYALTY_DAMAGECOLLECTION_OWNEREFFECT_ADJUST_UNIT_DIRECT_LOYALTY_DAMAGE
MODIFIER_UNIT_ADJUST_DISASTER_CHARGESCOLLECTION_OWNEREFFECT_ADJUST_UNIT_DISASTER_CHARGES
MODIFIER_UNIT_ADJUST_ESCORT_MOBILITYCOLLECTION_OWNEREFFECT_ADJUST_UNIT_ESCORT_MOBILITY
MODIFIER_UNIT_ADJUST_FORCE_RETREATCOLLECTION_OWNEREFFECT_ADJUST_UNIT_FORCE_RETREAT
MODIFIER_UNIT_ADJUST_NUM_ATTACKSCOLLECTION_OWNEREFFECT_ADJUST_UNIT_NUM_ATTACKS
MODIFIER_UNIT_ADJUST_POST_COMBAT_YIELDCOLLECTION_UNIT_COMBATEFFECT_ADJUST_UNIT_POST_COMBAT_YIELD
MODIFIER_UNIT_ADJUST_PROPERTYCOLLECTION_OWNEREFFECT_ADJUST_UNIT_PROPERTY
MODIFIER_UNIT_ADJUST_RAIDINGCOLLECTION_OWNEREFFECT_ADJUST_UNIT_RAIDING
MODIFIER_UNIT_BECOME_CITY_SUZERAINCOLLECTION_OWNEREFFECT_BECOME_CITY_SUZERAIN
MODIFIER_UNIT_GRANT_PLOTCOLLECTION_OWNEREFFECT_GRANT_PLOT
MODIFIER_UNIT_STACKING_COMBAT_STRENGTH
MODIFIER_UNIT_STRENGTH_FROM_CITY_CULTURAL_IDENTITYCOLLECTION_PLAYER_COMBATEFFECT_ADJUST_UNIT_STRENGTH_FROM_CITY_CULTURAL_IDENTITY
MODIFIER_UNIT_TELEPORTCOLLECTION_ALL_UNITSEFFECT_UNIT_TELEPORT
MODIFIER_UNITS_ADJUST_GRANT_EXPERIENCECOLLECTION_ALL_UNITSEFFECT_ADJUST_UNIT_GRANT_EXPERIENCE
MODIFIER_UNITS_GRANT_PROMOTIONCOLLECTION_ALL_UNITSEFFECT_GRANT_PROMOTION
MODIFIER_WORLD_UNITS_ADJUST_DAMAGECOLLECTION_ALL_UNITSEFFECT_ADJUST_UNIT_DAMAGE

RequirementTypeリスト(1.0.12.31) ABC順

for row in GameInfo.Types() do
	if row.Kind == "KIND_REQUIREMENT" then
		print("\t" .. row.Type);
	end
end
RequirementType
REQUIREMENT_ALLIANCE_AT_WAR_WITH_COMBAT_TARGET
REQUIREMENT_ALLIANCE_CITY_HAS_TRADE_ROUTE_WITH_ALLY
REQUIREMENT_ALLIANCE_SHARES_SECRET_SOCIETY
REQUIREMENT_ALLY
REQUIREMENT_ALWAYS_MET
REQUIREMENT_ATTACKER_PLOT_IMPROVEMENT_DEFENSE_STRENGTH
REQUIREMENT_ATTACKER_PLOT_IMPROVEMENT_TYPE_MATCHES
REQUIREMENT_CITY_CONVERTED
REQUIREMENT_CITY_FOLLOWS_PANTHEON
REQUIREMENT_CITY_FOLLOWS_RELIGION
REQUIREMENT_CITY_HAS_ANY_WONDER
REQUIREMENT_CITY_HAS_BUILDING
REQUIREMENT_CITY_HAS_COUNTERSPY
REQUIREMENT_CITY_HAS_DISTRICT
REQUIREMENT_CITY_HAS_FEATURE
REQUIREMENT_CITY_HAS_FULL_LOYALTY
REQUIREMENT_CITY_HAS_GARRISON_UNIT
REQUIREMENT_CITY_HAS_GOVERNMENT_BUILDING_TIER
REQUIREMENT_CITY_HAS_GOVERNOR
REQUIREMENT_CITY_HAS_GOVERNOR_WITH_X_TITLES
REQUIREMENT_CITY_HAS_HIGH_ADJACENCY_DISTRICT
REQUIREMENT_CITY_HAS_NATIONAL_PARK
REQUIREMENT_CITY_HAS_RESOURCE_TYPE_IMPROVED
REQUIREMENT_CITY_HAS_SPECIFIC_GOVERNOR_PROMOTION_TYPE
REQUIREMENT_CITY_HAS_X_FEATURE_TYPE
REQUIREMENT_CITY_HAS_X_POPULATION
REQUIREMENT_CITY_HAS_X_SPECIALTY_DISTRICTS
REQUIREMENT_CITY_HAS_X_TERRAIN_TYPE
REQUIREMENT_CITY_IS_ORIGINAL_CAPITAL
REQUIREMENT_CITY_IS_ORIGINAL_OWNER
REQUIREMENT_CITY_IS_OWNER_CAPITAL_CONTINENT
REQUIREMENT_CITY_IS_POWERED
REQUIREMENT_CITY_IS_PRODUCING_PROJECT
REQUIREMENT_CITY_LIBERATED
REQUIREMENT_CITY_LOCATION_MATCHES
REQUIREMENT_CITY_OCCUPIED
REQUIREMENT_CITY_OCCUPIED_FRIEND
REQUIREMENT_CITY_OWNER_ALLY_AT_WAR
REQUIREMENT_CITY_RAZED
REQUIREMENT_CITY_TRANSFER_TYPE_MATCHES
REQUIREMENT_CIVILIZATION_LEVEL
REQUIREMENT_COLLECTION_ALL_MET
REQUIREMENT_COLLECTION_ANY_MET
REQUIREMENT_COLLECTION_COUNT_ATLEAST
REQUIREMENT_COLLECTION_COUNT_EQUALS
REQUIREMENT_COLLECTION_COUNT_GREATERTHAN
REQUIREMENT_COMBAT_ATTACKER_IS_EMERGENCY_MEMBER
REQUIREMENT_COMBAT_ATTACKER_IS_EMERGENCY_MEMBER_WITH_SCORE
REQUIREMENT_COMBAT_ATTACKER_IS_PLAYER
REQUIREMENT_COMBAT_DEFENDER_IS_EMERGENCY_MEMBER
REQUIREMENT_COMBAT_DEFENDER_IS_EMERGENCY_MEMBER_WITH_SCORE
REQUIREMENT_COMBAT_DEFENDER_IS_PLAYER
REQUIREMENT_COMBAT_ENEMY_NOT_ALLIANCE_RELIGION
REQUIREMENT_COMBAT_OTHER_PLAYER_IS_HUMAN
REQUIREMENT_COMBAT_RESULTS_ATTACKING_UNIT_HAS_TAG
REQUIREMENT_COMBAT_RESULTS_DEFENDER_IS_DISTRICT
REQUIREMENT_COMBAT_RESULTS_UNIT_DIED
REQUIREMENT_COMBAT_TYPE_MATCHES
REQUIREMENT_COMBAT_VERSUS_TYPE_MATCHES
REQUIREMENT_CULTURE_BOMBED
REQUIREMENT_DECLARED_FRIEND
REQUIREMENT_DEFENSIVE_PACT
REQUIREMENT_DELEGATION
REQUIREMENT_DEMAND_RECEIVED
REQUIREMENT_DENOUNCED
REQUIREMENT_DENOUNCED_FRIEND
REQUIREMENT_DISTRICT_TYPE_MATCHES
REQUIREMENT_ERA_IS
REQUIREMENT_ESPIONAGE_DETECTED
REQUIREMENT_FOUNDED_NO_RELIGION
REQUIREMENT_GAME_CLIMATE_CHANGE_LEVEL_AT_LEAST
REQUIREMENT_GAME_ERA_ATLEAST
REQUIREMENT_GAME_ERA_ATLEAST_EXPANSION
REQUIREMENT_GAME_ERA_ATMOST_EXPANSION
REQUIREMENT_GAME_ERA_IS
REQUIREMENT_GAME_HAS_CIVILIZATION_OR_LEADER_TRAIT
REQUIREMENT_GAME_IS_MULTIPLAYER
REQUIREMENT_GAME_TURN_ATLEAST
REQUIREMENT_GAME_TURN_MAX_REACHED
REQUIREMENT_GAME_VICTORY_ENABLED
REQUIREMENT_GREAT_PERSON_TYPE_MATCHES
REQUIREMENT_HAD_FRIENDLY_MEETING
REQUIREMENT_MAP_HAS_FEATURE
REQUIREMENT_MET
REQUIREMENT_NEAR_CULTURE_BORDER
REQUIREMENT_NEAR_RELIGIOUS_CITY
REQUIREMENT_NEVER_MET
REQUIREMENT_NOT_MET
REQUIREMENT_OPEN_BORDERS
REQUIREMENT_OPPONENT_ERA_AGE_MATCHES
REQUIREMENT_OPPONENT_ERA_AT_LEAST
REQUIREMENT_OPPONENT_IS_BARBARIAN
REQUIREMENT_OPPONENT_IS_DISTRICT
REQUIREMENT_OPPONENT_IS_FORTIFIED
REQUIREMENT_OPPONENT_IS_FREE_CITY
REQUIREMENT_OPPONENT_IS_MINOR_CIV
REQUIREMENT_OPPONENT_IS_OTHER_RELIGION
REQUIREMENT_OPPONENT_IS_STRONGER
REQUIREMENT_OPPONENT_IS_WOUNDED
REQUIREMENT_OPPONENT_UNIT_DOMAIN_MATCHES
REQUIREMENT_OPPONENT_UNIT_PROMOTION_CLASS_MATCHES
REQUIREMENT_OPPONENT_UNIT_TAG_MATCHES
REQUIREMENT_OPPONENT_UNIT_TYPE_MATCHES
REQUIREMENT_OPPONENT_WAS_KILLED
REQUIREMENT_PLAYER_ALWAYS_ALLOWED_COMMEMORATION_QUEST
REQUIREMENT_PLAYER_AT_WAR_AND_HAS_MET
REQUIREMENT_PLAYER_AT_WAR_WITH_EMERGENCY_MEMBER
REQUIREMENT_PLAYER_AT_WAR_WITH_NEIGHBOR
REQUIREMENT_PLAYER_ATTACKED_CONTINENT
REQUIREMENT_PLAYER_AVERAGE_WALL_LEVEL_THRESHOLD
REQUIREMENT_PLAYER_BUILT_WONDER
REQUIREMENT_PLAYER_CAN_EVER_EARN_GREAT_PERSON_CLASS
REQUIREMENT_PLAYER_CITY_STATE_PROTECTOR
REQUIREMENT_PLAYER_CIVILIZED
REQUIREMENT_PLAYER_COASTAL_CITIES
REQUIREMENT_PLAYER_COMPETING_MINORS
REQUIREMENT_PLAYER_CONQUERED_X_CITY_STATES
REQUIREMENT_PLAYER_CONQUERING_ALLYING_MINORS
REQUIREMENT_PLAYER_DEAL_ENACTED
REQUIREMENT_PLAYER_DECLARED_WAR
REQUIREMENT_PLAYER_DEFAULT_DEFEAT
REQUIREMENT_PLAYER_DIPLO_VP_LEAD
REQUIREMENT_PLAYER_DISTRICT_THRESHOLD
REQUIREMENT_PLAYER_DOMINATION_VICTORY
REQUIREMENT_PLAYER_ENVIRONMENT
REQUIREMENT_PLAYER_ERA_AT_LEAST
REQUIREMENT_PLAYER_EXPLOITATION
REQUIREMENT_PLAYER_EXPLORATION_LEAD
REQUIREMENT_PLAYER_FAVOR_LEAD
REQUIREMENT_PLAYER_FINISHED_RESEARCH
REQUIREMENT_PLAYER_FOUNDED_NO_RELIGION
REQUIREMENT_PLAYER_FOUNDED_OUR_RELIGION
REQUIREMENT_PLAYER_FOUNDED_RELIGION_WITH_BELIEF
REQUIREMENT_PLAYER_GOT_FIRST_PLACE_IN_EMERGENCY
REQUIREMENT_PLAYER_GOT_GREAT_PERSON
REQUIREMENT_PLAYER_GOT_HIGH_TIER_SCORE_IN_EMERGENCY
REQUIREMENT_PLAYER_GOT_LOW_TIER_SCORE_IN_EMERGENCY
REQUIREMENT_PLAYER_HANDICAP_AT_OR_ABOVE
REQUIREMENT_PLAYER_HAPPINESS_LEAD
REQUIREMENT_PLAYER_HAS_ACTIVE_ALLIANCE_OF_AT_LEAST_LEVEL
REQUIREMENT_PLAYER_HAS_AT_LEAST_NUM_BUILDINGS
REQUIREMENT_PLAYER_HAS_AT_LEAST_NUM_MILITARY_UNITS
REQUIREMENT_PLAYER_HAS_AT_LEAST_NUMBER_CITIES
REQUIREMENT_PLAYER_HAS_BUILDING
REQUIREMENT_PLAYER_HAS_CITY_ON_EMERGENCY_PLOT_CONTINENT
REQUIREMENT_PLAYER_HAS_CIVIC
REQUIREMENT_PLAYER_HAS_CIVILIZATION_OR_LEADER_TRAIT
REQUIREMENT_PLAYER_HAS_COMP_STOMP_VICTORY
REQUIREMENT_PLAYER_HAS_COMPLETED_PROJECT
REQUIREMENT_PLAYER_HAS_DARK_AGE
REQUIREMENT_PLAYER_HAS_DESIRED_LUXURY
REQUIREMENT_PLAYER_HAS_DISTRICT
REQUIREMENT_PLAYER_HAS_ENVOY_WITH_EMERGENCY_DATA_PLAYER
REQUIREMENT_PLAYER_HAS_FEATURE
REQUIREMENT_PLAYER_HAS_GIVEN_INFLUENCE_TOKENS
REQUIREMENT_PLAYER_HAS_GOLDEN_AGE
REQUIREMENT_PLAYER_HAS_GOLDEN_HORDE_VICTORY
REQUIREMENT_PLAYER_HAS_GREAT_PERSON
REQUIREMENT_PLAYER_HAS_HIGHEST_SCORE
REQUIREMENT_PLAYER_HAS_IMPROVEMENT
REQUIREMENT_PLAYER_HAS_MANY_ALLIANCES
REQUIREMENT_PLAYER_HAS_MET
REQUIREMENT_PLAYER_HAS_MOST_PROMOTION_CLASS
REQUIREMENT_PLAYER_HAS_MOST_RELIGION_FOLLOWERS
REQUIREMENT_PLAYER_HAS_MOST_WMD_CITY_HITS
REQUIREMENT_PLAYER_HAS_PANTHEON
REQUIREMENT_PLAYER_HAS_RESOURCE_IMPROVED
REQUIREMENT_PLAYER_HAS_RESOURCE_OWNED
REQUIREMENT_PLAYER_HAS_RESOURCE_VISIBILITY
REQUIREMENT_PLAYER_HAS_SAME_GOVERNMENT
REQUIREMENT_PLAYER_HAS_SCIENCE_VICTORY_POINTS
REQUIREMENT_PLAYER_HAS_TECHNOLOGY
REQUIREMENT_PLAYER_IN_JOINT_EMERGENCY
REQUIREMENT_PLAYER_INCOME_LEAD
REQUIREMENT_PLAYER_IS_AT_LEAST_ALLIANCE_LEVEL_WITH_EMERGENCY_PLAYER
REQUIREMENT_PLAYER_IS_AT_PEACE
REQUIREMENT_PLAYER_IS_AT_PEACE_WITH_ALL_MAJORS
REQUIREMENT_PLAYER_IS_AT_WAR
REQUIREMENT_PLAYER_IS_ATTACKING
REQUIREMENT_PLAYER_IS_BARBARIAN
REQUIREMENT_PLAYER_IS_CLOSE_TO_VICTORY
REQUIREMENT_PLAYER_IS_DIFFERENT_SECRET_SOCIETY
REQUIREMENT_PLAYER_IS_EMERGENCY_MEMBER_WITH_SCORE
REQUIREMENT_PLAYER_IS_EMERGENCY_TARGET
REQUIREMENT_PLAYER_IS_HUMAN
REQUIREMENT_PLAYER_IS_MAJOR
REQUIREMENT_PLAYER_IS_MINOR
REQUIREMENT_PLAYER_IS_NEIGHBOR
REQUIREMENT_PLAYER_IS_NOT_WARMONGER
REQUIREMENT_PLAYER_IS_RELIGION_FOUNDER
REQUIREMENT_PLAYER_IS_SAME_RELIGION
REQUIREMENT_PLAYER_IS_SAME_SECRET_SOCIETY
REQUIREMENT_PLAYER_IS_SAME_SEX
REQUIREMENT_PLAYER_IS_SHARING_INFO
REQUIREMENT_PLAYER_IS_SUZERAIN
REQUIREMENT_PLAYER_IS_SUZERAIN_BONUS_ENABLED
REQUIREMENT_PLAYER_IS_SUZERAIN_OF_X
REQUIREMENT_PLAYER_IS_SUZERAIN_X_TYPE
REQUIREMENT_PLAYER_IS_TEAM_MEMBER
REQUIREMENT_PLAYER_IS_WINNING_ANY_VICTORY
REQUIREMENT_PLAYER_LEADER_TAG_MATCHES
REQUIREMENT_PLAYER_LEADER_TYPE_MATCHES
REQUIREMENT_PLAYER_MAJORITY_RELIGION_IS_OWNER
REQUIREMENT_PLAYER_MEETS_SCORE_THRESHOLD
REQUIREMENT_PLAYER_MET_X_TURNS_AGO
REQUIREMENT_PLAYER_MILITARY_STRENGTH_LEAD
REQUIREMENT_PLAYER_MOUNTAIN_CITIES
REQUIREMENT_PLAYER_NOT_COMPETING_MINORS
REQUIREMENT_PLAYER_NOT_INVOLVED_MINORS
REQUIREMENT_PLAYER_NUKE_LOVER
REQUIREMENT_PLAYER_ON_NON_HOME_CONTINENT
REQUIREMENT_PLAYER_OWNS_OBJECT
REQUIREMENT_PLAYER_PEACEFUL_ON_CONTINENT
REQUIREMENT_PLAYER_PILLAGE_LEAD
REQUIREMENT_PLAYER_POPULATION_LEAD
REQUIREMENT_PLAYER_RELIGION_NOT_RECEIVED
REQUIREMENT_PLAYER_RELIGION_RECEIVED
REQUIREMENT_PLAYER_SHARES_HOME_CONTINENT
REQUIREMENT_PLAYER_STANDING_ARMY_LEAD
REQUIREMENT_PLAYER_TOURISM_LEAD
REQUIREMENT_PLAYER_TURN_STARTED
REQUIREMENT_PLAYER_TYPE_MATCHES
REQUIREMENT_PLAYER_WITH_SHIELD_OR_ON_IT
REQUIREMENT_PLAYER_YIELD_LEAD
REQUIREMENT_PLOT_ADJACENT_BUILDING_TYPE_MATCHES
REQUIREMENT_PLOT_ADJACENT_DISTRICT_TYPE_MATCHES
REQUIREMENT_PLOT_ADJACENT_FEATURE_TYPE_MATCHES
REQUIREMENT_PLOT_ADJACENT_FRIENDLY_TERRITORY
REQUIREMENT_PLOT_ADJACENT_FRIENDLY_UNIT_TAG_MATCHES
REQUIREMENT_PLOT_ADJACENT_FRIENDLY_UNIT_TYPE_MATCHES
REQUIREMENT_PLOT_ADJACENT_IMPROVEMENT_TYPE_MATCHES
REQUIREMENT_PLOT_ADJACENT_RESOURCE_CLASS_TYPE_MATCHES
REQUIREMENT_PLOT_ADJACENT_TERRAIN_TYPE_MATCHES
REQUIREMENT_PLOT_ADJACENT_TO_COAST
REQUIREMENT_PLOT_ADJACENT_TO_LAKE
REQUIREMENT_PLOT_ADJACENT_TO_MOUNTAIN
REQUIREMENT_PLOT_ADJACENT_TO_NATURAL_WONDER
REQUIREMENT_PLOT_ADJACENT_TO_OWNER
REQUIREMENT_PLOT_ADJACENT_TO_OWNER_AT_WAR
REQUIREMENT_PLOT_ADJACENT_TO_RIVER
REQUIREMENT_PLOT_ADJACENT_TO_WONDER
REQUIREMENT_PLOT_ADJACENT_UNIT_TYPE_MATCHES
REQUIREMENT_PLOT_ANY_ADJACENT_RESOURCE
REQUIREMENT_PLOT_DISTRICT_IS_DEFENDED
REQUIREMENT_PLOT_DISTRICT_IS_FUNCTIONING
REQUIREMENT_PLOT_DISTRICT_TAG_MATCHES
REQUIREMENT_PLOT_DISTRICT_TYPE_MATCHES
REQUIREMENT_PLOT_FEATURE_TAG_MATCHES
REQUIREMENT_PLOT_FEATURE_TYPE_MATCHES
REQUIREMENT_PLOT_HAS_ANY_DISTRICT
REQUIREMENT_PLOT_HAS_ANY_FEATURE
REQUIREMENT_PLOT_HAS_ANY_IMPROVEMENT
REQUIREMENT_PLOT_HAS_ANY_RESOURCE
REQUIREMENT_PLOT_HAS_FALLOUT
REQUIREMENT_PLOT_IMPROVED_RESOURCE_CLASS_TYPE_MATCHES
REQUIREMENT_PLOT_IMPROVEMENT_TAG_MATCHES
REQUIREMENT_PLOT_IMPROVEMENT_TYPE_MATCHES
REQUIREMENT_PLOT_IS_APPEAL_BETWEEN
REQUIREMENT_PLOT_IS_COAST
REQUIREMENT_PLOT_IS_COASTAL_LAND
REQUIREMENT_PLOT_IS_FRESH_WATER
REQUIREMENT_PLOT_IS_HILLS
REQUIREMENT_PLOT_IS_IMPASSABLE
REQUIREMENT_PLOT_IS_LAKE
REQUIREMENT_PLOT_IS_MOUNTAIN
REQUIREMENT_PLOT_IS_OWNER_CAPITAL_CONTINENT
REQUIREMENT_PLOT_NEAR_CAPITAL
REQUIREMENT_PLOT_NEARBY_UNIT_TAG_MATCHES
REQUIREMENT_PLOT_PROPERTY_MATCHES
REQUIREMENT_PLOT_RESOURCE_CLASS_TYPE_MATCHES
REQUIREMENT_PLOT_RESOURCE_TAG_MATCHES
REQUIREMENT_PLOT_RESOURCE_TYPE_MATCHES
REQUIREMENT_PLOT_RESOURCE_VISIBLE
REQUIREMENT_PLOT_TERRAIN_CLASS_MATCHES
REQUIREMENT_PLOT_TERRAIN_TYPE_MATCHES
REQUIREMENT_PLOT_UNIT_CITY_HAS_ANY_DISTRICT
REQUIREMENT_PLOT_UNIT_CITY_HAS_DISTRICT_SAME_OWNER
REQUIREMENT_PLOT_UNIT_EMBARKED
REQUIREMENT_PLOT_UNIT_FLANKED
REQUIREMENT_PLOT_UNIT_TYPE_MATCHES
REQUIREMENT_PLOT_WONDER_IS_ERA
REQUIREMENT_RANDOM_VALUE_LESS_THAN_OR_EQUAL_TO
REQUIREMENT_REQUIREMENTSET_IS_MET
REQUIREMENT_RESIDENT_EMBASSY
REQUIREMENT_SPECIFIC_LEADER_ELIMINATED
REQUIREMENT_TEAM_CONQUERED_X_CITY_STATES
REQUIREMENT_TEAM_DIPLOMATIC_VICTORY
REQUIREMENT_TEAM_DOMINATION_VICTORY
REQUIREMENT_TEAM_HAS_ANCIENT_RIVALS_VICTORY
REQUIREMENT_TEAM_HAS_HIGHEST_SCORE
REQUIREMENT_TEAM_HAS_MOST_PROMOTION_CLASS
REQUIREMENT_TEAM_HAS_MOST_RELIGION_FOLLOWERS
REQUIREMENT_TEAM_HAS_MOST_TERRITORY
REQUIREMENT_TEAM_HAS_MOST_WMD_CITY_HITS
REQUIREMENT_TOURISTS_EXCEED_STAYCATIONERS
REQUIREMENT_TRADE_ROUTE_BETWEEN_ALLIANCE_PARTNERS
REQUIREMENT_TRADE_ROUTE_BETWEEN_EMERGENCY_MEMBER_AND_TARGET
REQUIREMENT_TRADE_ROUTE_BETWEEN_EMERGENCY_MEMBERS
REQUIREMENT_TRADE_ROUTE_DESTINATION_IS_CITY_STATE
REQUIREMENT_UNIT_ADJACENT_TO_OWNER_TERRITORY
REQUIREMENT_UNIT_DAMAGE_MINIMUM
REQUIREMENT_UNIT_DOMAIN_MATCHES
REQUIREMENT_UNIT_EMBARKED
REQUIREMENT_UNIT_ERA_TYPE_MATCHES
REQUIREMENT_UNIT_FORMATION_CLASS_MATCHES
REQUIREMENT_UNIT_HAS_ABILITY
REQUIREMENT_UNIT_HAS_PROMOTION
REQUIREMENT_UNIT_IN_EMERGENCY_TARGET_TERRITORY
REQUIREMENT_UNIT_IN_ENEMY_TERRITORY
REQUIREMENT_UNIT_IN_FORMATION
REQUIREMENT_UNIT_IN_OWNER_TERRITORY
REQUIREMENT_UNIT_IS_BARBARIAN
REQUIREMENT_UNIT_IS_COMBAT
REQUIREMENT_UNIT_IS_LEVIED
REQUIREMENT_UNIT_ON_COAST
REQUIREMENT_UNIT_ON_HOME_CONTINENT
REQUIREMENT_UNIT_PLOT_HAS_NATIONAL_PARK
REQUIREMENT_UNIT_PROMOTION_CLASS_MATCHES
REQUIREMENT_UNIT_TAG_MATCHES
REQUIREMENT_UNIT_TYPE_MATCHES
REQUIREMENT_UNITDEATH_KILLED_BY_SPECIFIC_UNIT_TYPE
REQUIREMENT_UNITDEATH_KILLED_BY_UNIT
REQUIREMENT_UNITDEATH_SPECIFIC_UNIT_TYPE
REQUIREMENT_UNITDEATH_X_TURNS_AGO