現在ゲームに読み込まれて存在しているModifierの一覧を確認するには
Selection Listで表示するのが手っ取り早い
function() local listItems = {}; for row in GameInfo.Types() do if row.Kind == "KIND_MODIFIER" then table.insert(listItems, row.Type); end end return listItems; end
if row.Kind == "KIND_MODIFIER" then
for row in GameInfo.Types() do if row.Kind == "KIND_MODIFIER" then local m = { "\t" .. row.Type }; local d = GameInfo.DynamicModifiers[row.Type]; if d ~= nil then table.insert(m, d.CollectionType); table.insert(m, d.EffectType); end print(table.concat(m,"\t")); end end
そのままInGameのパネルから上記の内容をAction Builder(Action Contol)で実行すると
Modifierの一覧がログファイルに書き出される
先ほどの方法で出力したログはエクセルで貼り付ける用に、項目をタブで区切っているので
違う文字で区切る場合は3行目と9行目を変更
for row in GameInfo.Types() do if row.Kind == "KIND_MODIFIER" then local m = { "\t" .. row.Type }; local d = GameInfo.DynamicModifiers[row.Type]; if d ~= nil then table.insert(m, d.CollectionType); table.insert(m, d.EffectType); end print(table.concat(m,"\t")); end end
ModifierType | CollectionType | EffectType |
GRANT_STRENGTH_PER_ADJACENT_UNIT_TYPE | COLLECTION_UNIT_COMBAT | EFFECT_GRANT_STRENGTH_PER_ADJACENT_UNIT_TYPE |
MODIFIER_ADJUST_AMENITIES_IN_DISTRICT | COLLECTION_OWNER | EFFECT_ADJUST_DISTRICT_AMENITY |
MODIFIER_ADJUST_COMBAT_STRENGTH_FOR_ERA | COLLECTION_ALL_UNITS | EFFECT_ADJUST_UNIT_COMBAT_STRENGTH_FOR_ERA |
MODIFIER_ADJUST_DIPLOMATIC_ACTION_PREFERENCE | COLLECTION_ALL_PLAYERS | EFFECT_ADJUST_DIPLOMATIC_ACTION_PREFERENCE |
MODIFIER_ADJUST_HOUSING_IN_DISTRICT | COLLECTION_OWNER | EFFECT_ADJUST_DISTRICT_HOUSING |
MODIFIER_ADJUST_OPEN_BORDERS_FROM_INFLUENCE | COLLECTION_ALL_PLAYERS | EFFECT_ADJUST_PLAYER_OPEN_BORDERS_FROM_INFLUENCE |
MODIFIER_ALL_ARTIFACT_EXTRACTIONS_SPAWN_UNIT | COLLECTION_ALL_ARTIFACT_EXTRACTIONS | EFFECT_GRANT_FREE_UNIT_ON_PLOT |
MODIFIER_ALL_CITIES_ADJUST_BUILDING_PRODUCTION | COLLECTION_ALL_CITIES | EFFECT_ADJUST_BUILDING_PRODUCTION |
MODIFIER_ALL_CITIES_ADJUST_CITY_GROWTH | COLLECTION_ALL_CITIES | EFFECT_ADJUST_CITY_GROWTH |
MODIFIER_ALL_CITIES_ADJUST_CITY_YIELD_CHANGE | COLLECTION_ALL_CITIES | EFFECT_ADJUST_CITY_YIELD_CHANGE |
MODIFIER_ALL_CITIES_ADJUST_DISTRICT_ADJACENT_NATURAL_WONDER_PRODUCTION | COLLECTION_ALL_CITIES | EFFECT_ADJUST_DISTRICT_ADJACENT_NATURAL_WONDER_PRODUCTION |
MODIFIER_ALL_CITIES_ADJUST_DISTRICT_BUILDING_PRODUCTION | COLLECTION_ALL_CITIES | EFFECT_ADJUST_DISTRICT_BUILDING_PRODUCTION |
MODIFIER_ALL_CITIES_ADJUST_NATURAL_WONDER_AMENITY | COLLECTION_ALL_CITIES | EFFECT_ADJUST_NATURAL_WONDER_AMENITY |
MODIFIER_ALL_CITIES_ADJUST_PROJECT_PRODUCTION | COLLECTION_ALL_CITIES | EFFECT_ADJUST_PROJECT_PRODUCTION |
MODIFIER_ALL_CITIES_ADJUST_TRADE_ROUTE_YIELD_FOR_INTERNATIONAL | COLLECTION_ALL_CITIES | EFFECT_ADJUST_CITY_TRADE_ROUTE_YIELD_FOR_INTERNATIONAL |
MODIFIER_ALL_CITIES_ADJUST_WONDER_ADJACENT_NATURAL_WONDER_PRODUCTION | COLLECTION_ALL_CITIES | EFFECT_ADJUST_WONDER_ADJACENT_NATURAL_WONDER_PRODUCTION |
MODIFIER_ALL_CITIES_ATTACH_MODIFIER | COLLECTION_ALL_CITIES | EFFECT_ATTACH_MODIFIER |
MODIFIER_ALL_CITIES_CULTURE_BORDER_EXPANSION | COLLECTION_ALL_CITIES | EFFECT_ADJUST_CITY_CULTURE_BORDER_EXPANSION |
MODIFIER_ALL_CITIES_FEATURE_ADJACENCY | COLLECTION_ALL_CITIES | EFFECT_FEATURE_ADJACENCY |
MODIFIER_ALL_CITIES_TERRAIN_ADJACENCY | COLLECTION_ALL_CITIES | EFFECT_TERRAIN_ADJACENCY |
MODIFIER_ALL_COMBAT_RESULTS_ADJUST_POPULATION | COLLECTION_COMBAT_RESULTS | EFFECT_ADJUST_POPULATION_FROM_PLOT |
MODIFIER_ALL_COMBAT_RESULTS_APPLY_MODIFIER_TO_UNITS_ON_ADJACENT_TILES | COLLECTION_COMBAT_RESULTS | EFFECT_ATTACH_PERMANENT_MODIFIER_TO_ADJACENT_PLOT_UNITS |
MODIFIER_ALL_COMBAT_RESULTS_APPLY_MODIFIER_TO_UNITS_ON_TILE | COLLECTION_COMBAT_RESULTS | EFFECT_ATTACH_PERMANENT_MODIFIER_TO_PLOT_UNITS |
MODIFIER_ALL_COMBAT_RESULTS_SPAWN_UNIT | COLLECTION_COMBAT_RESULTS | EFFECT_GRANT_FREE_UNIT_ON_PLOT |
MODIFIER_ALL_COMBAT_RESULTS_STEAL_POPULATION_AND_SPAWN_UNIT | COLLECTION_COMBAT_RESULTS | EFFECT_STEAL_POP_ON_PLOT_TO_CREATE_UNIT |
MODIFIER_ALL_DISTRICTS_ADJUST_YIELD_BASED_ON_ADJACENCY_BONUS | COLLECTION_ALL_DISTRICTS | EFFECT_ADJUST_DISTRICT_YIELD_BASED_ON_ADJACENCY_BONUS |
MODIFIER_ALL_DISTRICTS_ATTACH_MODIFIER | COLLECTION_ALL_DISTRICTS | EFFECT_ATTACH_MODIFIER |
MODIFIER_ALL_PLAYER_IMPROVEMENTS_ADJUST_PROPERTY | COLLECTION_PLAYER_IMPROVEMENTS | EFFECT_ADJUST_IMPROVEMENT_PROPERTY |
MODIFIER_ALL_PLAYER_IMPROVEMENTS_ATTACH_MODIFIER | COLLECTION_PLAYER_IMPROVEMENTS | EFFECT_ATTACH_MODIFIER |
MODIFIER_ALL_PLAYER_IMPROVEMENTS_GRANT_ADJACENT_YIELDS | COLLECTION_PLAYER_IMPROVEMENTS | EFFECT_GRANT_IMPROVEMENT_ADJACENT_YIELDS |
MODIFIER_ALL_PLAYERS_ADD_CULTURE_BOMB_TRIGGER | COLLECTION_MAJOR_PLAYERS | EFFECT_ADD_CULTURE_BOMB_TRIGGER |
MODIFIER_ALL_PLAYERS_ADJUST_ERA_SCORE_PER_CURRENT_CIVIC | COLLECTION_MAJOR_PLAYERS | EFFECT_ADJUST_PLAYER_ERA_SCORE_PER_CURRENT_CIVIC |
MODIFIER_ALL_PLAYERS_ADJUST_ERA_SCORE_PER_CURRENT_TECH | COLLECTION_MAJOR_PLAYERS | EFFECT_ADJUST_PLAYER_ERA_SCORE_PER_CURRENT_TECH |
MODIFIER_ALL_PLAYERS_ADJUST_ERA_SCORE_PER_UNIT_PROMOTION_EARNED | COLLECTION_MAJOR_PLAYERS | EFFECT_ADJUST_PLAYER_ERA_SCORE_PER_UNIT_PROMOTION_EARNED |
MODIFIER_ALL_PLAYERS_ADJUST_GOVERNOR_POINTS | COLLECTION_MAJOR_PLAYERS | EFFECT_ADJUST_PLAYER_GOVERNOR_POINTS |
MODIFIER_ALL_PLAYERS_ADJUST_GREAT_PERSON_POINTS | COLLECTION_ALL_PLAYERS | EFFECT_ADJUST_GREAT_PERSON_POINTS |
MODIFIER_ALL_PLAYERS_ATTACH_MODIFIER | COLLECTION_ALL_PLAYERS | EFFECT_ATTACH_MODIFIER |
MODIFIER_ALL_PLAYERS_GRANT_TRAIT | ||
MODIFIER_ALL_PLOT_YIELDS_ATTACH_MODIFIER | ||
MODIFIER_ALL_UNIT_DEATHS_ADJUST_GAME_PROPERTY | COLLECTION_ALL_UNIT_DEATHS | EFFECT_ADJUST_GAME_PROPERTY |
MODIFIER_ALL_UNIT_DEATHS_SPAWN_UNIT | COLLECTION_ALL_UNIT_DEATHS | EFFECT_GRANT_FREE_UNIT_ON_PLOT |
MODIFIER_ALL_UNITS_ADJUST_DIPLO_VISIBILITY_COMBAT_MODIFIER | COLLECTION_ALL_UNITS | EFFECT_ADJUST_UNIT_DIPLO_VISIBILITY_COMBAT_MODIFIER |
MODIFIER_ALL_UNITS_ADJUST_HEAL_PER_TURN | COLLECTION_ALL_UNITS | EFFECT_ADJUST_UNIT_HEALING_MODIFIERS |
MODIFIER_ALL_UNITS_ADJUST_HEAL_RELIGION_PER_TURN | COLLECTION_ALL_UNITS | EFFECT_ADJUST_UNIT_HEALING_RELIGION_MODIFIERS |
MODIFIER_ALL_UNITS_ADJUST_PROPERTY | COLLECTION_ALL_UNITS | EFFECT_ADJUST_UNIT_PROPERTY |
MODIFIER_ALL_UNITS_ADJUST_SPYING_EFFICIENCY | COLLECTION_ALL_UNITS | EFFECT_ADJUST_UNIT_SPY_OPERATION_CHANCE |
MODIFIER_ALL_UNITS_APPLY_MODIFIER_IF_PROMOTION_CLASS_MATCHES | COLLECTION_ALL_UNITS | EFFECT_ATTACH_MODIFIER_IF_PROMOTION_CLASS_MATCHES |
MODIFIER_ALL_UNITS_ATTACH_MODIFIER | COLLECTION_ALL_UNITS | EFFECT_ATTACH_MODIFIER |
MODIFIER_ALL_UNITS_DISABLE_OPERATION | COLLECTION_ALL_UNITS | EFFECT_CHANGE_UNIT_OPERATION_AVAILABILITY |
MODIFIER_ALL_UNITS_GRANT_ABILITY | COLLECTION_ALL_UNITS | EFFECT_GRANT_ABILITY |
MODIFIER_ALLIANCE_CITIES_MILITARY_UNIT_PRODUCTION | COLLECTION_ALLIANCE_CITIES | EFFECT_ADJUST_CITY_ALL_MILITARY_UNITS_PRODUCTION |
MODIFIER_ALLIANCE_COMBATS_UNIT_STRENGTHS | COLLECTION_ALLIANCE_COMBATS | EFFECT_ADJUST_ALLIANCE_PLAYER_STRENGTH_MODIFIER |
MODIFIER_ALLIANCE_DISTRICTS_ADJUST_GREAT_POINTS | COLLECTION_ALLIANCE_DISTRICTS | EFFECT_ADJUST_DISTRICT_GREAT_PERSON_POINTS |
MODIFIER_ALLIANCE_DO_NOTHING | COLLECTION_OWNER | EFFECT_DO_NOTHING |
MODIFIER_ALLIANCE_PLAYER_TRADE_ROUTE_CAPACITY | COLLECTION_ALLIANCE_PLAYERS | EFFECT_ADJUST_TRADE_ROUTE_CAPACITY |
MODIFIER_ALLIANCE_PLAYERS_CULTURE_FROM_ALLY | COLLECTION_OWNER | EFFECT_ALLIANCE_CULTURE_SHARING |
MODIFIER_ALLIANCE_PLAYERS_ENVOY_POINTS_FROM_ALLY | COLLECTION_OWNER | EFFECT_ALLIANCE_ENVOY_POINTS_FROM_ALLY_TRIBUTARIES |
MODIFIER_ALLIANCE_PLAYERS_RELIGIOUS_PRESSURE | COLLECTION_OWNER | EFFECT_ALLIANCE_PRESSURE_FROM_NO_ALLY_RELIGION |
MODIFIER_ALLIANCE_PLAYERS_SCIENCE_FROM_ALLY | COLLECTION_OWNER | EFFECT_ALLIANCE_SCIENCE_SHARING |
MODIFIER_ALLIANCE_PLAYERS_SHARE_SUZERAIN | COLLECTION_OWNER | EFFECT_ALLIANCE_SHARE_SUZERAIN |
MODIFIER_ALLIANCE_PLAYERS_TOURISM_FROM_ALLY | COLLECTION_OWNER | EFFECT_ALLIANCE_TOURISM_SHARING |
MODIFIER_ALLIANCE_PLAYERS_YIELD_FROM_FOLLOWERS_OF_ALLY_RELIGIONS | COLLECTION_OWNER | EFFECT_ALLIANCE_YIELD_INCOME_FROM_ALLY_RELIGION |
MODIFIER_ALLIANCE_RESEARCH_AGREEMENT | COLLECTION_OWNER | EFFECT_ALLIANCE_RESEARCH_AGREEMENT |
MODIFIER_ALLIANCE_SHARE_VISIBILITY | COLLECTION_OWNER | EFFECT_ALLIANCE_GRANT_SHARED_VIS |
MODIFIER_ALLIANCE_TRADE_ROUTE_ADJUST_YIELD | COLLECTION_ALLIANCE_TRADEROUTES | EFFECT_ADJUST_TRADE_ROUTE_YIELD_CHANGE |
MODIFIER_ALLIANCE_TRAINED_UNITS_FREE_UPGRADE | COLLECTION_ALLIANCE_TRAINED_UNITS | EFFECT_ADJUST_UNIT_GRANT_EXPERIENCE |
MODIFIER_ALLIANCE_UNIT_MOVEMENT | COLLECTION_ALLIANCE_UNITS | EFFECT_ADJUST_UNIT_MOVEMENT |
MODIFIER_BUILDING_YIELD_CHANGE | COLLECTION_OWNER | EFFECT_ADJUST_BUILDING_YIELD_CHANGE |
MODIFIER_CITY_ADJUST_AIR_DEFENSE_BONUS | COLLECTION_OWNER | EFFECT_ADJUST_CITY_AIR_DEFENSE_BONUS |
MODIFIER_CITY_ADJUST_ALLOWED_IMPROVEMENT | COLLECTION_OWNER | EFFECT_ADJUST_CITY_ALLOWED_IMPROVEMENT |
MODIFIER_CITY_ADJUST_ALLOWED_INCOMING_REGIONAL_STACKING | COLLECTION_OWNER | EFFECT_ADJUST_CITY_ALLOWED_INCOMING_REGIONAL_STACKING |
MODIFIER_CITY_ADJUST_ATTACKS_PER_TURN | COLLECTION_OWNER | EFFECT_ADJUST_CITY_ATTACKS_PER_TURN |
MODIFIER_CITY_ADJUST_CAN_PURCHASE_DISTRICTS | COLLECTION_OWNER | EFFECT_ADJUST_CITY_CAN_PURCHASE_DISTRICTS |
MODIFIER_CITY_ADJUST_CITIZEN_GOLD_PER_TURN | COLLECTION_OWNER | EFFECT_ADJUST_CITY_GOLD_FROM_CITIZENS |
MODIFIER_CITY_ADJUST_CITY_COMBAT_BONUS | COLLECTION_OWNER | EFFECT_ADJUST_CITY_COMBAT_BONUS |
MODIFIER_CITY_ADJUST_CITY_FRIENDLY_COMBAT_BONUS | COLLECTION_OWNER | EFFECT_ADJUST_CITY_FRIENDLY_COMBAT_BONUS |
MODIFIER_CITY_ADJUST_CITY_YIELD_PER_DISTRICT | COLLECTION_OWNER | EFFECT_ADJUST_CITY_YIELD_PER_DISTRICT |
MODIFIER_CITY_ADJUST_CITY_YIELD_PER_TERRAIN_TYPE | COLLECTION_OWNER | EFFECT_ADJUST_CITY_YIELD_PER_TERRAIN_TYPE |
MODIFIER_CITY_ADJUST_FEATURE_APPEAL_MODIFIER | COLLECTION_OWNER | EFFECT_ADJUST_FEATURE_APPEAL_MODIFIER |
MODIFIER_CITY_ADJUST_RESOURCE_HARVEST_BONUS | COLLECTION_OWNER | EFFECT_ADJUST_CITY_RESOURCE_HARVEST_BONUS |
MODIFIER_CITY_ADJUST_SETTLER_CONSUME_POPULATION | COLLECTION_OWNER | EFFECT_ADJUST_CITY_SETTLER_CONSUME_POP |
MODIFIER_CITY_ADJUST_SIEGE_PROTECTION | COLLECTION_OWNER | EFFECT_ADJUST_CITY_SIEGE_PROTECTION |
MODIFIER_CITY_ADJUST_SPY_BONUS | COLLECTION_OWNER | EFFECT_ADJUST_CITY_SPY_BONUS |
MODIFIER_CITY_ADJUST_STRATEGIC_RESOURCE_REQUIREMENT_MODIFIER | COLLECTION_OWNER | EFFECT_ADJUST_CITY_STRATEGIC_RESOURCE_REQUIREMENT_MODIFIER |
MODIFIER_CITY_ADJUST_TRADE_ROUTE_YIELD_PER_DESTINATION_LUXURY_FOR_INTERNATIONAL | COLLECTION_OWNER | EFFECT_ADJUST_CITY_TRADE_ROUTE_YIELD_PER_DESTINATION_LUXURY_RESOURCE_FOR_INTERNATIONAL |
MODIFIER_CITY_ADJUST_UNIT_DOMAIN_PRODUCTION | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_DOMAIN_PRODUCTION |
MODIFIER_CITY_ADJUST_YIELD_FROM_FOREIGN_TRADE_ROUTES_PASSING_THROUGH | COLLECTION_OWNER | EFFECT_ADJUST_CITY_YIELD_FROM_FOREIGN_TRADE_ROUTES_PASSING_THROUGH |
MODIFIER_CITY_CORPS_ARMY_ADJUST_DISCOUNT | COLLECTION_OWNER | EFFECT_ADJUST_CITY_CORPS_ARMY_PRODUCTION |
MODIFIER_CITY_DISTRICTS_ADJUST_CITY_AMENITIES_FROM_RELIGION | COLLECTION_CITY_DISTRICTS | EFFECT_ADJUST_CITY_AMENITIES_FROM_RELIGION |
MODIFIER_CITY_DISTRICTS_ADJUST_DISTRICT_AMENITY | COLLECTION_CITY_DISTRICTS | EFFECT_ADJUST_DISTRICT_AMENITY |
MODIFIER_CITY_DISTRICTS_ADJUST_DISTRICT_HOUSING | COLLECTION_CITY_DISTRICTS | EFFECT_ADJUST_DISTRICT_HOUSING |
MODIFIER_CITY_DISTRICTS_ADJUST_TOURISM_ADJACENCY_YIELD_MOFIFIER | COLLECTION_CITY_DISTRICTS | EFFECT_ADJUST_DISTRICT_TOURISM_ADJACENCY_YIELD_MOFIFIER |
MODIFIER_CITY_DISTRICTS_ADJUST_TOURISM_CHANGE | COLLECTION_CITY_DISTRICTS | EFFECT_ADJUST_DISTRICT_TOURISM_CHANGE |
MODIFIER_CITY_DISTRICTS_ADJUST_YIELD_MODIFIER | COLLECTION_CITY_DISTRICTS | EFFECT_ADJUST_DISTRICT_YIELD_MODIFIER |
MODIFIER_CITY_ENABLE_BUILDING_FAITH_PURCHASE | COLLECTION_OWNER | EFFECT_ENABLE_BUILDING_FAITH_PURCHASE |
MODIFIER_CITY_ENABLE_UNIT_FAITH_PURCHASE | COLLECTION_OWNER | EFFECT_ENABLE_UNIT_FAITH_PURCHASE |
MODIFIER_CITY_GRANT_FREE_ENVOYS_HERE | COLLECTION_OWNER | EFFECT_GRANT_FREE_ENVOYS_HERE |
MODIFIER_CITY_GRANT_HERO | COLLECTION_OWNER | EFFECT_CITY_GRANT_HERO |
MODIFIER_CITY_GRANT_YIELD_PER_FEATURE_TYPE | COLLECTION_OWNER | EFFECT_GRANT_YIELD_PER_FEATURE_IN_CITY |
MODIFIER_CITY_IGNORE_STRATEGIC_RESOURCE_REQUIREMENT | COLLECTION_OWNER | EFFECT_ADJUST_CITY_IGNORE_STRATEGIC_RESOURCE_REQUIREMENTS |
MODIFIER_CITY_INCREASE_DISTRICT_PRODUCTION_RATE | COLLECTION_OWNER | EFFECT_ADJUST_ALL_DISTRICTS_PRODUCTION |
MODIFIER_CITY_INCREASE_GREAT_PERSON_POINT_BONUS | COLLECTION_OWNER | EFFECT_ADJUST_CITY_GREAT_PERSON_POINTS_MODIFIER |
MODIFIER_CITY_LEVY_UNITS | COLLECTION_OWNER | EFFECT_CITY_LEVY_UNITS_IN_TERRITORY |
MODIFIER_CITY_OWNER_ADJUST_BUILDING_HOUSING | COLLECTION_OWNER_CITY | EFFECT_ADJUST_BUILDING_HOUSING |
MODIFIER_CITY_OWNER_ADJUST_IMPROVEMENT_AMENITY | COLLECTION_OWNER_CITY | EFFECT_ADJUST_IMPROVEMENT_AMENITY |
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD | COLLECTION_CITY_PLOT_YIELDS | EFFECT_ADJUST_PLOT_YIELD |
MODIFIER_CITY_PURCHASE_PRODUCTION | COLLECTION_OWNER | EFFECT_PURCHASE_PRODUCTION_IN_CITY |
MODIFIER_CITY_TRAINED_UNITS_ADJUST_GRANT_EXPERIENCE | COLLECTION_CITY_TRAINED_UNITS | EFFECT_ADJUST_UNIT_GRANT_EXPERIENCE |
MODIFIER_CITY_TRAINED_UNITS_ADJUST_MOVEMENT | COLLECTION_CITY_TRAINED_UNITS | EFFECT_ADJUST_UNIT_SEA_MOVEMENT |
MODIFIER_CITY_TRAINED_UNITS_ADJUST_XP_BONUS | COLLECTION_CITY_TRAINED_UNITS | EFFECT_ADJUST_UNIT_EXPERIENCE_MODIFIER |
MODIFIER_COMBAT_RESULTS_ATTACH_UNIT_MODIFIER | COLLECTION_COMBAT_RESULTS | EFFECT_ATTACH_UNIT_MODIFIER |
MODIFIER_CONGRESS_ATTACH_MODIFIER_TO_MINORCIVBONUSTYPE | COLLECTION_OWNER | EFFECT_ATTACH_MODIFIER_TO_MINORCIVBONUSTYPE |
MODIFIER_CONGRESS_ATTACH_MODIFIER_TO_PLAYERTYPE | COLLECTION_OWNER | EFFECT_ATTACH_MODIFIER_TO_PLAYERTYPE |
MODIFIER_DISTRICT_ADJUST_CITY_ATTACK_RANGE | COLLECTION_OWNER | EFFECT_ADJUST_DISTRICT_ATTACK_RANGE |
MODIFIER_DISTRICT_ADJUST_WITHIN_ONE_HEX_ESPIONAGE_DEFENSE_BONUS | COLLECTION_OWNER | EFFECT_ADJUST_DISTRICT_WITHIN_ONE_HEX_ESPIONAGE_DEFENSE_BONUS |
MODIFIER_EMERGENCY_CAPITAL_CITIES_GRANT_GREAT_PERSON_CLASS_IN_CITY | COLLECTION_EMERGENCY_CAPITAL_CITIES | EFFECT_GRANT_GREAT_PERSON_CLASS_IN_CITY |
MODIFIER_EMERGENCY_CAPITALS_GRANT_UNIT | COLLECTION_EMERGENCY_CAPITAL_CITIES | EFFECT_GRANT_UNIT_IN_CITY |
MODIFIER_EMERGENCY_CITIES_ADJUST_EXTRA_ACCUMULATION | COLLECTION_EMERGENCY_CITIES | EFFECT_ADJUST_CITY_EXTRA_ACCUMULATION |
MODIFIER_EMERGENCY_CITIES_ADJUST_SPACE_RACE_PROJECTS_PRODUCTION | COLLECTION_EMERGENCY_CITIES | EFFECT_ADJUST_SPACE_RACE_PROJECTS_PRODUCTION |
MODIFIER_EMERGENCY_CITIES_ADJUST_UNIT_PURCHASE_COST | COLLECTION_EMERGENCY_CITIES | EFFECT_ADJUST_UNIT_PURCHASE_COST |
MODIFIER_EMERGENCY_CITIES_EXERT_RELIGIOUS_PRESSURE | COLLECTION_EMERGENCY_CITIES | EFFECT_GRANT_RELIGIOUS_PRESSURE_BURST |
MODIFIER_EMERGENCY_CITIES_GRANT_FREE_RESOURCE_IN_CITY | COLLECTION_EMERGENCY_CITIES | EFFECT_GRANT_FREE_RESOURCE_EXTRACTED |
MODIFIER_EMERGENCY_CITIES_KILL_ALL_EMERGENCY_TARGET_SPIES | COLLECTION_EMERGENCY_CITIES | EFFECT_KILL_EMERGENCY_TARGET_SPIES_IN_CITY |
MODIFIER_EMERGENCY_COMBATS_ADJUST_ATTACKER_STRENGTH | COLLECTION_EMERGENCY_COMBATS | EFFECT_ADJUST_ATTACKER_STRENGTH_MODIFIER |
MODIFIER_EMERGENCY_COMBATS_ADJUST_DEFENDER_STRENGTH | COLLECTION_EMERGENCY_COMBATS | EFFECT_ADJUST_DEFENDER_STRENGTH_MODIFIER |
MODIFIER_EMERGENCY_DISTRICTS_ADJUST_TOURISM_CHANGE | COLLECTION_EMERGENCY_DISTRICTS | EFFECT_ADJUST_DISTRICT_TOURISM_CHANGE |
MODIFIER_EMERGENCY_PLAYERS_ADD_FAVOR | COLLECTION_EMERGENCY_PLAYERS | EFFECT_ADD_PLAYER_FAVOR |
MODIFIER_EMERGENCY_PLAYERS_ADJUST_DIPLOMATIC_VICTORY_POINTS | COLLECTION_EMERGENCY_PLAYERS | EFFECT_ADJUST_PLAYER_DIPLOMATIC_VICTORY_POINTS |
MODIFIER_EMERGENCY_PLAYERS_ADJUST_GREAT_PERSON_POINTS | COLLECTION_EMERGENCY_PLAYERS | EFFECT_ADJUST_PLAYER_FREE_GREAT_PERSON_POINTS |
MODIFIER_EMERGENCY_PLAYERS_ADJUST_ROCK_BAND_UNIT_ALBUM_SALES | COLLECTION_EMERGENCY_PLAYERS | EFFECT_ADJUST_PLAYER_ROCK_BAND_UNIT_ALBUM_SALES |
MODIFIER_EMERGENCY_PLAYERS_ADJUST_WAR_WEARINESS | COLLECTION_EMERGENCY_PLAYERS | EFFECT_ADJUST_WAR_WEARINESS |
MODIFIER_EMERGENCY_PLAYERS_ATTACH_MODIFIER | COLLECTION_EMERGENCY_PLAYERS | EFFECT_ATTACH_MODIFIER |
MODIFIER_EMERGENCY_PLAYERS_GRANT_RANDOM_CIVIC_BOOST_BY_ERA | COLLECTION_EMERGENCY_PLAYERS | EFFECT_GRANT_RANDOM_CIVIC_BOOST_BY_ERA |
MODIFIER_EMERGENCY_PLAYERS_GRANT_RANDOM_TECHNOLOGY_BOOST_BY_ERA | COLLECTION_EMERGENCY_PLAYERS | EFFECT_GRANT_RANDOM_TECHNOLOGY_BOOST_BY_ERA |
MODIFIER_EMERGENCY_PLAYERS_GRANT_RELIC | COLLECTION_EMERGENCY_PLAYERS | EFFECT_GRANT_RELIC |
MODIFIER_EMERGENCY_PLAYERS_GRANT_UNIT | COLLECTION_EMERGENCY_PLAYERS | EFFECT_GRANT_UNIT_BY_CLASS |
MODIFIER_EMERGENCY_PLAYERS_GRANT_YIELD | COLLECTION_EMERGENCY_PLAYERS | EFFECT_GRANT_YIELD |
MODIFIER_EMERGENCY_PLAYERS_MAKE_PROJECT_AVAILABLE | COLLECTION_EMERGENCY_PLAYERS | EFFECT_ADD_PLAYER_PROJECT_AVAILABILITY |
MODIFIER_EMERGENCY_PLAYERS_YIELD_PER_TURN | COLLECTION_EMERGENCY_PLAYERS | EFFECT_ADJUST_PLAYER_YIELD_CHANGE |
MODIFIER_EMERGENCY_PLAYERS_YIELDS_PER_ENVOY | COLLECTION_EMERGENCY_PLAYERS | EFFECT_ADJUST_PLAYER_YIELD_CHANGE_PER_USED_INFLUENCE_TOKEN |
MODIFIER_EMERGENCY_TARGET_CITY_GRANT_LOYALTY | COLLECTION_OWNER | EFFECT_ADJUST_CITY_IDENTITY_PER_TURN |
MODIFIER_EMERGENCY_TRADE_ROUTES_ADJUST_YIELDS | COLLECTION_EMERGENCY_TRADE_ROUTES | EFFECT_ADJUST_TRADE_ROUTE_YIELD_CHANGE |
MODIFIER_EMERGENCY_TRADE_ROUTES_CANCEL | COLLECTION_EMERGENCY_TRADE_ROUTES | EFFECT_TRADE_ROUTE_CANCEL |
MODIFIER_EMERGENCY_UNITS_ADJUST_HEALING | COLLECTION_EMERGENCY_UNITS | EFFECT_ADJUST_UNIT_HEALING_MODIFIERS |
MODIFIER_EMERGENCY_UNITS_ADJUST_MOVEMENT | COLLECTION_EMERGENCY_UNITS | EFFECT_ADJUST_UNIT_MOVEMENT |
MODIFIER_EMERGENCY_UNITS_ADJUST_SPYING_EFFICIENCY | COLLECTION_EMERGENCY_UNITS | EFFECT_ADJUST_UNIT_SPY_OPERATION_CHANCE |
MODIFIER_EMERGENCY_UNITS_GRANT_ABILITY | COLLECTION_EMERGENCY_UNITS | EFFECT_GRANT_ABILITY |
MODIFIER_FOLLOWER_YIELD_MODIFIER | COLLECTION_OWNER | EFFECT_ADJUST_FOLLOWER_YIELD_MODIFIER |
MODIFIER_GAME_ADJUST_PLOT_YIELD | COLLECTION_ALL_PLOT_YIELDS | EFFECT_ADJUST_PLOT_YIELD |
MODIFIER_GAME_SET_ACTIVE_VOLCANOES | COLLECTION_OWNER | EFFECT_ACTIVATE_VOLCANOES |
MODIFIER_GAME_SET_REALISM_SETTING | COLLECTION_OWNER | EFFECT_ADJUST_GAME_REALISM_SETTING |
MODIFIER_GAME_TRIGGER_MECHANIC | COLLECTION_OWNER | EFFECT_TRIGGER_GAME_MECHANIC |
MODIFIER_GOVERNMENT_ADJUST_SLOTS | COLLECTION_MAJOR_PLAYERS | EFFECT_ADJUST_GOVERNMENT_SLOTS |
MODIFIER_GOVERNOR_ADJUST_ALLIANCE_POINTS | COLLECTION_OWNER | EFFECT_ADJUST_GOVERNOR_ALLIANCE_POINTS |
MODIFIER_GOVERNOR_ADJUST_CAN_FAITH_PURCHASE_DISTRICTS | COLLECTION_OWNER | EFFECT_ADJUST_CAN_FAITH_PURCHASE_DISTRICTS |
MODIFIER_GOVERNOR_ADJUST_CITY_COPY_LUXURIES_FOR_IMPORT | COLLECTION_OWNER | EFFECT_GOVERNOR_ADJUST_CITY_COPY_LUXURIES_FOR_IMPORT |
MODIFIER_GOVERNOR_ADJUST_CITY_COPY_STRATEGICS_FOR_IMPORT | COLLECTION_OWNER | EFFECT_GOVERNOR_ADJUST_CITY_COPY_STRATEGICS_FOR_IMPORT |
MODIFIER_GOVERNOR_ADJUST_CITY_ENVOYS | COLLECTION_OWNER | EFFECT_GOVERNOR_ADJUST_CITY_TOKENS_GRANTED |
MODIFIER_GOVERNOR_ADJUST_CITY_ENVOYS_MODIFIER | COLLECTION_OWNER | EFFECT_GOVERNOR_ADJUST_CITY_TOKENS_GRANTED_MODIFIER |
MODIFIER_GOVERNOR_ADJUST_CITY_MILITARY_UNIT_PRODUCTION | COLLECTION_OWNER | EFFECT_ADJUST_CITY_ALL_MILITARY_UNITS_PRODUCTION |
MODIFIER_GOVERNOR_ADJUST_DISTRICT_COMBAT_BONUS | COLLECTION_PLAYER_UNITS | EFFECT_ADJUST_UNIT_AGAINST_DISTRICT_COMBAT_BONUS |
MODIFIER_GOVERNOR_ADJUST_FEATURE_NO_IMPROVEMENT_APPEAL | COLLECTION_OWNER | EFFECT_ADJUST_FEATURE_NO_IMPROVEMENT_APPEAL_GOVERNOR |
MODIFIER_GOVERNOR_ADJUST_GOVERNOR_IDENTITY_PRESSURE | COLLECTION_OWNER | EFFECT_ADJUST_GOVERNOR_IDENTITY_PRESSURE |
MODIFIER_GOVERNOR_ADJUST_GRIEVENCE_SCORE | COLLECTION_OWNER | EFFECT_ADJUST_GOVERNOR_GRIEVENCE_SCORE |
MODIFIER_GOVERNOR_ADJUST_HEAL | COLLECTION_OWNER | EFFECT_ADJUST_EXTRA_HEAL_GOVERNOR |
MODIFIER_GOVERNOR_ADJUST_IGNORE_CULTURAL_IDENTITY | COLLECTION_OWNER | EFFECT_ADJUST_IGNORE_IDENTITY_PRESSURE |
MODIFIER_GOVERNOR_ADJUST_PREVENET_STRUCTURAL_DAMAGE | COLLECTION_OWNER | EFFECT_ADJUST_PREVENT_STRUCTURAL_DAMAGE |
MODIFIER_GOVERNOR_ADJUST_RESOURCE_POWER_PROVIDED_GOVERNOR | COLLECTION_OWNER | EFFECT_ADJUST_RESOURCE_POWER_PROVIDED_GOVERNOR |
MODIFIER_GRANT_ROUTE_IN_RADIUS | COLLECTION_OWNER | EFFECT_GRANT_ROUTE_IN_RADIUS |
MODIFIER_GRANT_UNITS_IN_DISTRICTS | COLLECTION_OWNER | EFFECT_GRANT_UNIT_IN_EACH_DISTRICT |
MODIFIER_GRANT_YIELD_PER_RESOURCE_TYPE_IN_CITY | COLLECTION_OWNER | EFFECT_GRANT_YIELD_PER_RESOURCE_IN_CITY |
MODIFIER_MAJOR_PLAYER_TRADE_ROUTE_BY_CITY_STATE_BONUS_TYPE_MODIFIER | COLLECTION_MAJOR_PLAYERS | EFFECT_ADJUST_PLAYER_TRADE_ROUTE_BY_CITY_STATE_BONUS_TYPE_MODIFIER |
MODIFIER_MAJOR_PLAYERS_ADJUST_BANNED_CITY_PRODUCTION | COLLECTION_MAJOR_PLAYERS | EFFECT_ADJUST_PLAYER_BAN_CITY_PRODUCTION |
MODIFIER_MAJOR_PLAYERS_ADJUST_BANNED_POLICY | COLLECTION_MAJOR_PLAYERS | EFFECT_ADJUST_PLAYER_BAN_POLICY |
MODIFIER_MAJOR_PLAYERS_ADJUST_GOVERNOR_FAVOR | COLLECTION_MAJOR_PLAYERS | EFFECT_ADJUST_PLAYER_GOVERNOR_FAVOR |
MODIFIER_MAJOR_PLAYERS_ADJUST_GREAT_PERSON_POINTS_PERCENT | COLLECTION_MAJOR_PLAYERS | EFFECT_ADJUST_GREAT_PERSON_POINTS_PERCENT |
MODIFIER_MAJOR_PLAYERS_ADJUST_NO_GREAT_PERSON_POINTS | COLLECTION_MAJOR_PLAYERS | EFFECT_ADJUST_NO_GREAT_PERSON_POINTS |
MODIFIER_MAJOR_PLAYERS_ADJUST_POLICY_FAVOR | COLLECTION_MAJOR_PLAYERS | EFFECT_ADJUST_PLAYER_POLICY_FAVOR |
MODIFIER_MAJOR_PLAYERS_ADJUST_SUZERAIN_FAVOR_BY_BONUS | COLLECTION_MAJOR_PLAYERS | EFFECT_ADJUST_PLAYER_SUZERAIN_FAVOR_BY_BONUS_TYPE |
MODIFIER_MAJOR_PLAYERS_ADJUST_UNITS_RELIGIOUS_STRENGTH_BY_RELIGION_TYPE | COLLECTION_MAJOR_PLAYERS | EFFECT_ADJUST_UNITS_RELIGIOUS_STRENGTH_BY_RELIGION_TYPE |
MODIFIER_MAJOR_PLAYERS_ATTACH_MODIFIER | COLLECTION_MAJOR_PLAYERS | EFFECT_ATTACH_MODIFIER |
MODIFIER_MAJOR_PLAYERS_GRANT_BASE_PROMOTION | COLLECTION_MAJOR_PLAYERS | EFFECT_GRANT_RANDOM_BASE_PROMOTION |
MODIFIER_MAP_REMOVE_CLIFFS_IN_DIRECTION | COLLECTION_OWNER | EFFECT_MAP_REMOVE_CLIFFS_IN_DIRECTION |
MODIFIER_MOUNTAIN_PORTAL | COLLECTION_OWNER | EFFECT_MOUNTAIN_PORTAL |
MODIFIER_PLAYER_ADD_BELIEF | COLLECTION_OWNER | EFFECT_ADD_BELIEF |
MODIFIER_PLAYER_ADD_CULTURE_BOMB_TRIGGER | COLLECTION_OWNER | EFFECT_ADD_CULTURE_BOMB_TRIGGER |
MODIFIER_PLAYER_ADD_DIPLO_VISIBILITY | COLLECTION_OWNER | EFFECT_ADD_DIPLO_VISIBILITY |
MODIFIER_PLAYER_ADD_DIPLOMATIC_ACTION_OVERRIDE | COLLECTION_OWNER | EFFECT_ADD_DIPLOMATIC_ACTION_OVERRIDE |
MODIFIER_PLAYER_ADD_DIPLOMATIC_COMBAT_MODIFIER | COLLECTION_OWNER | EFFECT_ADD_DIPLOMATIC_COMBAT_MODIFIER |
MODIFIER_PLAYER_ADD_DIPLOMATIC_MOVEMENT_MODIFIER | COLLECTION_OWNER | EFFECT_ADD_DIPLOMATIC_MOVEMENT_MODIFIER |
MODIFIER_PLAYER_ADD_DIPLOMATIC_YIELD_MODIFIER | COLLECTION_OWNER | EFFECT_ADD_DIPLOMATIC_YIELD_MODIFIER |
MODIFIER_PLAYER_ADD_FAVOR | COLLECTION_OWNER | EFFECT_ADD_PLAYER_FAVOR |
MODIFIER_PLAYER_ADD_RELIGIOUS_BUILDING_MULTIPLIER | COLLECTION_OWNER | EFFECT_ADD_RELIGIOUS_BUILDING_MULTIPLIER |
MODIFIER_PLAYER_ADD_SEQUESTERED_CARBON | COLLECTION_OWNER | EFFECT_ADD_PLAYER_SEQUESTERED_CARBON |
MODIFIER_PLAYER_ADD_UPGRADE_MILITARY_FORMATION_ON_CITY_CONQUEST | COLLECTION_OWNER | EFFECT_ADD_PLAYER_UPGRADE_MILITARY_FORMATION_ON_CITY_CONQUEST |
MODIFIER_PLAYER_ADJUST_ADDITIONAL_PILLAGING | COLLECTION_OWNER | EFFECT_ADJUST_ADDITIONAL_PILLAGING |
MODIFIER_PLAYER_ADJUST_ALL_DISTRICTS_CULTURE_BOMB | COLLECTION_OWNER | EFFECT_ADJUST_ALL_DISTRICTS_CULTURE_BOMB |
MODIFIER_PLAYER_ADJUST_ALLIANCE_FAVOR_MULTIPLIER | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_ALLIANCE_FAVOR_MULTIPLIER |
MODIFIER_PLAYER_ADJUST_ALLIANCE_POINTS | COLLECTION_OWNER | EFFECT_ADJUST_ALLIANCE_POINTS_FOR_MODIFIER |
MODIFIER_PLAYER_ADJUST_ALLIANCE_POINTS_FOR_COMMON_FOE | COLLECTION_OWNER | EFFECT_ADJUST_ALLIANCE_POINTS_FOR_COMMON_ENEMY_MODIFIER |
MODIFIER_PLAYER_ADJUST_ALLIANCE_POINTS_FOR_TRADE | COLLECTION_OWNER | EFFECT_ADJUST_ALLIANCE_POINTS_FOR_TRADE_MODIFIER |
MODIFIER_PLAYER_ADJUST_ALLIANCES_SHARED_VIS | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_ALL_ALLIANCES_PROVIDE_SHARED_VIS |
MODIFIER_PLAYER_ADJUST_ALLIED_WAR_DISCOUNT | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_ALLIED_WAR_DISCOUNT |
MODIFIER_PLAYER_ADJUST_ALWAYS_FULL_RELIGIOUS_TOURISM | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_ALWAYS_FULL_RELIGIOUS_TOURISM |
MODIFIER_PLAYER_ADJUST_ALWAYS_LOYAL_COASTAL_HOME_CONTINENT | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_ALWAYS_LOYAL_COASTAL_HOME_CONTINENT |
MODIFIER_PLAYER_ADJUST_ANYONE_PLUNDER_FAVOR | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_ANYONE_PLUNDER_FAVOR |
MODIFIER_PLAYER_ADJUST_ANYONE_TRADE_TO_FAVOR | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_ANYONE_TRADE_TO_FAVOR |
MODIFIER_PLAYER_ADJUST_AUTO_THEME_BUILDINGS_WITH_X_SLOTS | COLLECTION_OWNER | EFFECT_ADJUST_AUTO_THEMED_BUILDINGS_WITH_X_SLOTS |
MODIFIER_PLAYER_ADJUST_AUTO_THEMED_BUILDING | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_AUTO_THEMED_BUILDING |
MODIFIER_PLAYER_ADJUST_AVOID_RANDOM_EVENT | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_RANDOM_EVENT_AVOID |
MODIFIER_PLAYER_ADJUST_BAN_RESOURCE | COLLECTION_MAJOR_PLAYERS | EFFECT_ADJUST_PLAYER_BAN_RESOURCE |
MODIFIER_PLAYER_ADJUST_BANNED_DIPLOMATIC_ACTION | COLLECTION_OWNER | EFFECT_ADJUST_BANNED_DIPLOMATIC_ACTIONS |
MODIFIER_PLAYER_ADJUST_BANNED_DIPLOMATIC_ACTION_SPECIFIC_CIVILIZATION | COLLECTION_OWNER | EFFECT_ADJUST_BANNED_DIPLOMATIC_ACTIONS_SPECIFIC_CIVILIZATION |
MODIFIER_PLAYER_ADJUST_BID_MODIFIER | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_BID_COST_MODIFIER |
MODIFIER_PLAYER_ADJUST_BLOCK_UNIT_ENTRY | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_BLOCK_UNIT_ENTRY |
MODIFIER_PLAYER_ADJUST_BUILDING_FAVOR | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_BUILDING_FAVOR |
MODIFIER_PLAYER_ADJUST_CAPITAL | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_CAPITAL |
MODIFIER_PLAYER_ADJUST_CITY_TILES | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_CITY_TILES |
MODIFIER_PLAYER_ADJUST_CIVIC_BOOST | COLLECTION_OWNER | EFFECT_ADJUST_CIVIC_BOOST |
MODIFIER_PLAYER_ADJUST_CO2_GENERATION_REDUCTION | COLLECTION_OWNER | EFFECT_ADJUST_CO2_GENERATION_REDUCTION |
MODIFIER_PLAYER_ADJUST_COUNTER_SPY_AWARD_YIELD_PER_LEVEL | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_COUNTER_SPY_YIELD_AWARD_PER_LEVEL |
MODIFIER_PLAYER_ADJUST_CULTURE_BOMB_CONVERTS_CITY | COLLECTION_OWNER | EFFECT_ADJUST_CULTURE_BOMB_CONVERTS_CITY |
MODIFIER_PLAYER_ADJUST_DIPLOMATIC_VICTORY_POINTS | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_DIPLOMATIC_VICTORY_POINTS |
MODIFIER_PLAYER_ADJUST_DISTRICT_ADD_NAVAL_UNIT | COLLECTION_OWNER | EFFECT_DISTRICT_ADD_NAVAL_UNIT |
MODIFIER_PLAYER_ADJUST_DISTRICT_PILLAGE | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_PILLAGE_DISTRICT_MODIFIER |
MODIFIER_PLAYER_ADJUST_DISTRICT_UNLOCK | COLLECTION_OWNER | EFFECT_ADJUST_DISTRICT_PREREQ |
MODIFIER_PLAYER_ADJUST_DUPLICATE_FIRST_INFLUENCE_TOKEN | COLLECTION_OWNER | EFFECT_ADJUST_DUPLICATE_FIRST_INFLUENCE_TOKEN |
MODIFIER_PLAYER_ADJUST_DUPLICATE_INFLUENCE_TOKEN_WHEN_RIVAL_GOVERNMENT | COLLECTION_OWNER | EFFECT_ADJUST_DUPLICATE_INFLUENCE_TOKEN_WHEN_RIVAL_GOVERNMENT |
MODIFIER_PLAYER_ADJUST_DUPLICATE_INFLUENCE_TOKEN_WHEN_SAME_RELIGION | COLLECTION_OWNER | EFFECT_ADJUST_DUPLICATE_INFLUENCE_TOKEN_WHEN_SAME_RELIGION |
MODIFIER_PLAYER_ADJUST_DUPLICATE_INFLUENCE_TOKEN_WHEN_TRADE_ROUTE_TO | COLLECTION_OWNER | EFFECT_ADJUST_DUPLICATE_INFLUENCE_TOKEN_WHEN_TRADE_ROUTE_TO |
MODIFIER_PLAYER_ADJUST_EMBARK_UNIT_PASS | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_EMBARK_UNIT_PASS |
MODIFIER_PLAYER_ADJUST_EMBARKED_MOVEMENT | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_EMBARKED_UNIT_MOVEMENT |
MODIFIER_PLAYER_ADJUST_EMERGENCY_FAVOR_MODIFIER | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_EMERGENCY_FAVOR_MODIFIER |
MODIFIER_PLAYER_ADJUST_ENABLE_WALL_ATTACK_WHOLE_GAME_SAME_RELIGION | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_ENABLE_WALL_ATTACK_WHOLE_GAME_SAME_RELIGION |
MODIFIER_PLAYER_ADJUST_ENABLE_WALL_ATTACK_WHOLE_GAME_SAME_RELIGION_PROMOTION_CLASS | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_ENABLE_WALL_ATTACK_WHOLE_GAME_SAME_RELIGION_PROMOTION_CLASS |
MODIFIER_PLAYER_ADJUST_ENFORCE_BORDERS | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_ENFORCE_BORDERS |
MODIFIER_PLAYER_ADJUST_ENVOYS_FROM_LEVIED_CITY_STATES | COLLECTION_OWNER | EFFECT_GRANT_INFLUENCE_TOKEN_LEVY_MILITARY |
MODIFIER_PLAYER_ADJUST_EXTRA_FAVOR_PER_TURN | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_EXTRA_FAVOR_PER_TURN |
MODIFIER_PLAYER_ADJUST_EXTRA_STARTING_POPULATION_OFF_HOME_CONTINENT | COLLECTION_OWNER | EFFECT_ADJUST_EXTRA_STARTING_POPULATION_OFF_HOME_CONTINENT |
MODIFIER_PLAYER_ADJUST_FAITH_FROM_DISPERSAL | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_FAITH_FROM_DISPERSAL |
MODIFIER_PLAYER_ADJUST_FAITH_PEACEFUL_FOUNDERS | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_FAITH_PEACEFUL_FOUNDERS |
MODIFIER_PLAYER_ADJUST_FAVOR_FROM_DELEGATIONS | COLLECTION_OWNER | EFFECT_PLAYER_ADJUST_FAVOR_FROM_DELEGATIONS |
MODIFIER_PLAYER_ADJUST_FAVOR_FROM_EMBASSIES | COLLECTION_OWNER | EFFECT_PLAYER_ADJUST_FAVOR_FROM_EMBASSIES |
MODIFIER_PLAYER_ADJUST_FAVOR_REFUND_FOR_SUCCESSFUL_RESOLUTION | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_FAVOR_REFUND_FOR_SUCCESSFUL_RESOLUTION |
MODIFIER_PLAYER_ADJUST_FEATURE_UNLOCK | COLLECTION_OWNER | EFFECT_ADJUST_FEATURE_PREREQ |
MODIFIER_PLAYER_ADJUST_FEAUTE_REQUIRED_FOR_SPECIALTY_DISTRICTS | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_FEAUTE_REQUIRED_FOR_SPECIALTY_DISTRICTS |
MODIFIER_PLAYER_ADJUST_FORBID_LAND_ROUTE | COLLECTION_OWNER | EFFECT_ADJUST_FORBID_LAND_ROUTE |
MODIFIER_PLAYER_ADJUST_FREE_CIVIC_BOOST_FIRST_TRADING_POST_EACH_CIV | COLLECTION_OWNER | EFFECT_ADJUST_FREE_CIVIC_BOOST_FIRST_TRADING_POST_EACH_CIV |
MODIFIER_PLAYER_ADJUST_FREE_CIVIC_BOOST_WONDER_ERA | COLLECTION_OWNER | EFFECT_ADJUST_FREE_CIVIC_BOOST_WONDER_ERA |
MODIFIER_PLAYER_ADJUST_FREE_GREAT_PERSON_POINTS | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_FREE_GREAT_PERSON_POINTS |
MODIFIER_PLAYER_ADJUST_FREE_RESOURCE_EXTRACTION | COLLECTION_OWNER | EFFECT_GRANT_PLAYER_FREE_RESOURCE_EXTRACTED |
MODIFIER_PLAYER_ADJUST_FREE_RESOURCE_IMPORT | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_FREE_RESOURCE_IMPORT |
MODIFIER_PLAYER_ADJUST_FREE_RESOURCE_IMPORT_EXTRACTION | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_FREE_RESOURCE_IMPORT_EXTRACTION |
MODIFIER_PLAYER_ADJUST_FREE_TECH_BOOST_FIRST_TRADING_POST_EACH_CIV | COLLECTION_OWNER | EFFECT_ADJUST_FREE_TECH_BOOST_FIRST_TRADING_POST_EACH_CIV |
MODIFIER_PLAYER_ADJUST_FREE_TECH_BOOST_WONDER_ERA | COLLECTION_OWNER | EFFECT_ADJUST_FREE_TECH_BOOST_WONDER_ERA |
MODIFIER_PLAYER_ADJUST_FULL_ACCESS_ONE_STRATEGIC | COLLECTION_OWNER | EFFECT_ADJUST_FULL_ACCESS_ONE_STRATEGIC |
MODIFIER_PLAYER_ADJUST_GOLD_DISPERSAL | COLLECTION_OWNER | EFFECT_ADJUST_GOLD_DISPERSAL |
MODIFIER_PLAYER_ADJUST_GOLD_INTEREST_PERCENT | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_GOLD_INTEREST_PERCENT |
MODIFIER_PLAYER_ADJUST_GOVERNMENT_SLOT_TYPE_GRANT_FAVOR | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_GOVERNMENT_SLOT_TYPE_GRANT_FAVOR |
MODIFIER_PLAYER_ADJUST_GOVERNOR_POINTS | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_GOVERNOR_POINTS |
MODIFIER_PLAYER_ADJUST_GREAT_PERSON_GUARANTEE | COLLECTION_OWNER | EFFECT_ADJUST_GREAT_PERSON_GUARANTEE |
MODIFIER_PLAYER_ADJUST_GREAT_PERSON_PATRONAGE_DISCOUNT_PERCENT | COLLECTION_OWNER | EFFECT_ADJUST_GREAT_PERSON_PATRONAGE_DISCOUNT_PERCENT |
MODIFIER_PLAYER_ADJUST_GREAT_PERSON_POINTS | COLLECTION_OWNER | EFFECT_ADJUST_GREAT_PERSON_POINTS |
MODIFIER_PLAYER_ADJUST_GREAT_PERSON_POINTS_PERCENT | COLLECTION_OWNER | EFFECT_ADJUST_GREAT_PERSON_POINTS_PERCENT |
MODIFIER_PLAYER_ADJUST_GREAT_PERSON_POINTS_REFUND_PERCENT | COLLECTION_OWNER | EFFECT_ADJUST_GREAT_PERSON_POINTS_REFUND_PERCENT |
MODIFIER_PLAYER_ADJUST_GREAT_PERSON_RESOURCE_YIELD_CHANGE | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_YIELD_CHANGE_PER_GREAT_PERSON_CLASS_ON_RESOURCE |
MODIFIER_PLAYER_ADJUST_GREAT_WORK_OBJECT_NO_TOURISM | COLLECTION_MAJOR_PLAYERS | EFFECT_ADJUST_GREAT_WORK_OBJECT_NO_TOURISM |
MODIFIER_PLAYER_ADJUST_GREAT_WORK_OBJECT_TOURISM | COLLECTION_MAJOR_PLAYERS | EFFECT_ADJUST_GREAT_WORK_OBJECT_TOURISM_MODIFIER |
MODIFIER_PLAYER_ADJUST_GREATPERSON_FAVOR_MODIFIER | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_GREATPERSON_FAVOR_MODIFIER |
MODIFIER_PLAYER_ADJUST_GRIEVANCE_DECAY | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_GRIEVANCE_DECAY |
MODIFIER_PLAYER_ADJUST_GRIEVANCE_MULTIPLIER | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_GRIEVANCE_GENERATION |
MODIFIER_PLAYER_ADJUST_HEALING_FROM_DISPERSAL | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_HEALING_FROM_DISPERSAL |
MODIFIER_PLAYER_ADJUST_IDENTITY_PER_TURN_FROM_NEARBY_GREAT_WORKS | COLLECTION_OWNER | EFFECT_ADJUST_IDENTITY_PER_TURN_FROM_NEARBY_GREAT_WORKS |
MODIFIER_PLAYER_ADJUST_IDENTITY_PER_TURN_FROM_NEARBY_WONDERS | COLLECTION_OWNER | EFFECT_ADJUST_IDENTITY_PER_TURN_FROM_NEARBY_WONDERS |
MODIFIER_PLAYER_ADJUST_IMMEDIATE_TRADING_POST | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_IMMEDIATE_TRADING_POST |
MODIFIER_PLAYER_ADJUST_IMPROVED_ROUTE_LEVEL | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_IMPROVED_ROUTE_LEVEL |
MODIFIER_PLAYER_ADJUST_IMPROVEMENT_GOODY_HUT | COLLECTION_OWNER | EFFECT_ADJUST_IMPROVEMENT_GOODY_HUT |
MODIFIER_PLAYER_ADJUST_IMPROVEMENT_PILLAGE | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_PILLAGE_IMPROVEMENT_MODIFIER |
MODIFIER_PLAYER_ADJUST_INFLUENCE_POINTS_PER_TURN | COLLECTION_OWNER | EFFECT_ADJUST_INFLUENCE_POINTS_PER_TURN |
MODIFIER_PLAYER_ADJUST_INQUISITION_START_CHARGES | COLLECTION_OWNER | EFFECT_ADJUST_INQUISITION_START_CHARGES |
MODIFIER_PLAYER_ADJUST_INTERNATIONAL_TRADE_ROUTE_YIELD_MODIFIER | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_INTERNATIONAL_TRADE_ROUTE_YIELD_MODIFIER |
MODIFIER_PLAYER_ADJUST_INTERNATIONAL_TRADE_ROUTE_YIELD_MODIFIER_WARLORDS | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_INTERNATIONAL_TRADE_ROUTE_YIELD_MODIFIER |
MODIFIER_PLAYER_ADJUST_JOINTWAR_EXPERIENCE | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_JOINTWAR_EXPERIENCE |
MODIFIER_PLAYER_ADJUST_JOINTWAR_PLUNDER | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_JOINTWAR_PLUNDER |
MODIFIER_PLAYER_ADJUST_LEVIED_UNIT_IGNORE_STRATEGIC_RESOURCE | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_IGNORE_STRATEGIC_RESOURCE_LEVIED |
MODIFIER_PLAYER_ADJUST_LEVIED_UNIT_UPGRADE_DISCOUNT_PERCENT | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_LEVIED_UNIT_UPGRADE_DISCOUNT_PERCENT |
MODIFIER_PLAYER_ADJUST_LEVY_DISCOUNT_PERCENT | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_LEVY_DISCOUNT_PERCENT |
MODIFIER_PLAYER_ADJUST_MAX_WARMONGER_PERCENT | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_MAX_WARMONGER_PERCENT |
MODIFIER_PLAYER_ADJUST_MOST_ADVANCED_STRATEGIC_RESOURCE_COUNT | COLLECTION_OWNER | EFFECT_ADJUST_MOST_ADVANCED_STRATEGIC_RESOURCE_COUNT |
MODIFIER_PLAYER_ADJUST_NATURAL_WONDER_RELIC | COLLECTION_OWNER | EFFECT_ADJUST_NATURAL_WONDER_RELIC |
MODIFIER_PLAYER_ADJUST_NEUTRALIZE_INDEFINITELY | COLLECTION_OWNER | EFFECT_ADJUST_NEUTRALIZE_INDEFINITELY |
MODIFIER_PLAYER_ADJUST_NO_CAP_RESOURCE | COLLECTION_MAJOR_PLAYERS | EFFECT_ADJUST_PLAYER_NO_CAP_RESOURCE |
MODIFIER_PLAYER_ADJUST_NO_OCCUPATION_PENALTIES | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_NO_OCCUPATION_PENALTIES |
MODIFIER_PLAYER_ADJUST_OVERALL_TOURISM_REDUCTION | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_OVERALL_TOURISM_REDUCTION |
MODIFIER_PLAYER_ADJUST_PLAYER_ALWAYS_ALLOW_COMMEMORATION_QUEST_COUNT | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_ALWAYS_ALLOW_COMMEMORATION_QUEST_COUNT |
MODIFIER_PLAYER_ADJUST_PLAYER_CULTURAL_IDENTITY_PRESSURE_RADIUS_FROM_CAPITAL | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_CULTURAL_IDENTITY_PRESSURE_RADIUS_FROM_CAPITAL |
MODIFIER_PLAYER_ADJUST_PLAYER_ERA_SCORE_PER_AERODROME_BUILDING_CONSTRUCTED | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_ERA_SCORE_PER_AERODROME_BUILDING_CONSTRUCTED |
MODIFIER_PLAYER_ADJUST_PLAYER_ERA_SCORE_PER_ARMY_KILLED | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_ERA_SCORE_PER_ARMY_KILLED |
MODIFIER_PLAYER_ADJUST_PLAYER_ERA_SCORE_PER_ARTIFACT_EXTRACTED | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_ERA_SCORE_PER_ARTIFACT_EXTRACTED |
MODIFIER_PLAYER_ADJUST_PLAYER_ERA_SCORE_PER_CITY_RELIGION_CONVERSION | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_ERA_SCORE_PER_CITY_RELIGION_CONVERSION |
MODIFIER_PLAYER_ADJUST_PLAYER_ERA_SCORE_PER_CIVIC_BOOST | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_ERA_SCORE_PER_CIVIC_BOOST |
MODIFIER_PLAYER_ADJUST_PLAYER_ERA_SCORE_PER_CONTINENT_DISCOVERED | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_ERA_SCORE_PER_CONTINENT_DISCOVERED |
MODIFIER_PLAYER_ADJUST_PLAYER_ERA_SCORE_PER_CORPS_KILLED | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_ERA_SCORE_PER_CORPS_KILLED |
MODIFIER_PLAYER_ADJUST_PLAYER_ERA_SCORE_PER_CULTURE_BUILDING_CONSTRUCTED | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_ERA_SCORE_PER_CULTURE_BUILDING_CONSTRUCTED |
MODIFIER_PLAYER_ADJUST_PLAYER_ERA_SCORE_PER_DISTRICT_CONSTRUCTED | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_ERA_SCORE_PER_DISTRICT_CONSTRUCTED |
MODIFIER_PLAYER_ADJUST_PLAYER_ERA_SCORE_PER_GREAT_PERSON_EARNED | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_ERA_SCORE_PER_GREAT_PERSON_EARNED |
MODIFIER_PLAYER_ADJUST_PLAYER_ERA_SCORE_PER_INDUSTRIAL_BUILDING_CONSTRUCTED | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_ERA_SCORE_PER_INDUSTRIAL_BUILDING_CONSTRUCTED |
MODIFIER_PLAYER_ADJUST_PLAYER_ERA_SCORE_PER_NATURAL_WONDER_DISCOVERED | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_ERA_SCORE_PER_NATURAL_WONDER_DISCOVERED |
MODIFIER_PLAYER_ADJUST_PLAYER_ERA_SCORE_PER_NON_BARBARIAN_NAVAL_UNIT_KILLED | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_ERA_SCORE_PER_NON_BARBARIAN_UNIT_SEA_KILLED |
MODIFIER_PLAYER_ADJUST_PLAYER_ERA_SCORE_PER_NON_BARBARIAN_UNIT_KILLED_BY_GDR | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_ERA_SCORE_PER_NON_BARBARIAN_UNIT_KILLED_BY_GDR |
MODIFIER_PLAYER_ADJUST_PLAYER_ERA_SCORE_PER_PRIDE_MOMENT | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_ERA_SCORE_PER_PRIDE_MOMENT |
MODIFIER_PLAYER_ADJUST_PLAYER_ERA_SCORE_PER_SCIENCE_BUILDING_CONSTRUCTED | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_ERA_SCORE_PER_SCIENCE_BUILDING_CONSTRUCTED |
MODIFIER_PLAYER_ADJUST_PLAYER_ERA_SCORE_PER_SPY_SUCCESSFUL_MISSION | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_ERA_SCORE_PER_SPY_SUCCESSFUL_MISSION |
MODIFIER_PLAYER_ADJUST_PLAYER_ERA_SCORE_PER_TECH_BOOST | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_ERA_SCORE_PER_TECH_BOOST |
MODIFIER_PLAYER_ADJUST_PLAYER_ERA_SCORE_PER_TRADE_ROUTE_COMPLETED | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_ERA_SCORE_PER_TRADE_ROUTE_COMPLETED |
MODIFIER_PLAYER_ADJUST_PLAYER_IDENTITY_PER_TURN_FOR_DOMESTIC_TRADE_ROUTE_ORIGIN | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_IDENTITY_PER_TURN_FOR_DOMESTIC_TRADE_ROUTE_ORIGIN |
MODIFIER_PLAYER_ADJUST_PLOT_YIELD | COLLECTION_PLAYER_PLOT_YIELDS | EFFECT_ADJUST_PLOT_YIELD |
MODIFIER_PLAYER_ADJUST_PLOT_YIELD_GRANCOLOMBIA_MAYA | COLLECTION_PLAYER_PLOT_YIELDS | EFFECT_ADJUST_PLOT_YIELD |
MODIFIER_PLAYER_ADJUST_POLICY_FAVOR | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_POLICY_FAVOR |
MODIFIER_PLAYER_ADJUST_POPULATION_AFTER_CONQUEST | COLLECTION_OWNER | EFFECT_ADJUST_POPULATION_AFTER_CONQUEST |
MODIFIER_PLAYER_ADJUST_POST_COMBAT_LOYALTY | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_POST_COMBAT_LOYALTY |
MODIFIER_PLAYER_ADJUST_POST_PILLAGE_LOYALTY | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_POST_PILLAGE_LOYALTY |
MODIFIER_PLAYER_ADJUST_PREVENT_HARVEST_RESOURCE | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_PREVENT_HARVEST_RESOURCE |
MODIFIER_PLAYER_ADJUST_PROGRESS_DIFF_TRADE_BONUS | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_PROGRESS_DIFF_TRADE_BONUS |
MODIFIER_PLAYER_ADJUST_PROPERTY | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_PROPERTY |
MODIFIER_PLAYER_ADJUST_RANDOM_EVENT_MODIFIED_DAMAGE_OPPOSING_PLAYER | COLLECTION_OWNER | EFFECT_ADJUST_RANDOM_EVENT_MODIFIED_DAMAGE_OPPOSING_PLAYER |
MODIFIER_PLAYER_ADJUST_RANDOM_EVENT_NO_UNIT_DAMAGE | COLLECTION_OWNER | EFFECT_ADJUST_RANDOM_EVENT_NO_UNIT_DAMAGE |
MODIFIER_PLAYER_ADJUST_RELIGION_BUILDING_DISCOUNT | COLLECTION_OWNER | EFFECT_ADJUST_RELIGION_BUILDING_DISCOUNT |
MODIFIER_PLAYER_ADJUST_RELIGIOUS_TOURISM_REDUCTION | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_RELIGIOUS_TOURISM_REDUCTION |
MODIFIER_PLAYER_ADJUST_RESOURCE_ACCUMULATION_MODIFIER | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_RESOURCE_ACCUMULATION_MODIFIER |
MODIFIER_PLAYER_ADJUST_RESOURCE_STOCKPILE_CAP | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_RESOURCE_STOCKPILE_CAP |
MODIFIER_PLAYER_ADJUST_SCIENCE_VICTORY_POINTS | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_SCIENCE_VICTORY_POINTS |
MODIFIER_PLAYER_ADJUST_SCIENCE_VICTORY_POINTS_PER_TURN | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_SCIENCE_VICTORY_POINTS_PER_TURN |
MODIFIER_PLAYER_ADJUST_SEND_INFLUENCE_TOKEN_FAVOR_BY_BONUS | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_SEND_INFLUENCE_TOKEN_FAVOR_BY_BONUS_TYPE |
MODIFIER_PLAYER_ADJUST_SEND_TRADE_ROUTE_FAVOR_BY_BONUS | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_SEND_TRADE_ROUTE_FAVOR_BY_BONUS_TYPE |
MODIFIER_PLAYER_ADJUST_SETTLE_FOREIGN_CONTINENT_UNIT_CLASS | COLLECTION_OWNER | EFFECT_SETTLED_FOREIGN_CONTINENT_UNIT_CLASS |
MODIFIER_PLAYER_ADJUST_SKIP_FREE_CITY_STEP | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_SKIP_FREE_CITY_STEP |
MODIFIER_PLAYER_ADJUST_SPECIALTY_DISTRICT_CANNOT_BE_BUILT_ADJACENT_TO_CITY | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_SPECIALTY_DISTRICT_CANNOT_BE_BUILT_ADJACENT_TO_CITY |
MODIFIER_PLAYER_ADJUST_SPY_BONUS | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_SPY_BONUS |
MODIFIER_PLAYER_ADJUST_STEAL_TECH_BOOSTS | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_STEAL_TECH_BOOSTS |
MODIFIER_PLAYER_ADJUST_SUZERAIN_BONUS_DISABLED | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_SUZERAIN_BONUS_DISABLED |
MODIFIER_PLAYER_ADJUST_SUZERAIN_FAVOR_MULTIPLIER | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_SUZERAIN_FAVOR_MULTIPLIER |
MODIFIER_PLAYER_ADJUST_TARGET_CITY_SPY_YIELD_PERCENT | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_TARGET_CITY_SPY_YIELD_PERCENT |
MODIFIER_PLAYER_ADJUST_TECHNOLOGY_BOOST | COLLECTION_OWNER | EFFECT_ADJUST_TECHNOLOGY_BOOST |
MODIFIER_PLAYER_ADJUST_TERRAIN_WORKABLE | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_TERRAIN_WORK_IMPASSABLE_MODIFIER |
MODIFIER_PLAYER_ADJUST_THEMED_ALL_YIELDS | COLLECTION_OWNER | EFFECT_ADJUST_ALL_GREAT_WORKS_YIELDS_MODIFIER |
MODIFIER_PLAYER_ADJUST_THEMED_TOURISM | COLLECTION_OWNER | EFFECT_ADJUST_ALL_GREAT_WORKS_TOURISM_MODIFIER |
MODIFIER_PLAYER_ADJUST_TOKEN_ON_FIRST_MEETING | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_TOKEN_ON_FIRST_MEETING |
MODIFIER_PLAYER_ADJUST_TOKEN_ON_TRADE_ROUTE_STARTED | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_TOKEN_ON_TRADE_ROUTE_STARTED |
MODIFIER_PLAYER_ADJUST_TOURISM | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_TOURISM |
MODIFIER_PLAYER_ADJUST_TOURISM_FROM_NATIONAL_PARKS | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_TOURISM_FROM_NATIONAL_PARKS |
MODIFIER_PLAYER_ADJUST_TOURISM_INTO_FAVOR | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_TOURISM_FAVOR |
MODIFIER_PLAYER_ADJUST_TRADE_ROUTE_CAPACITY | COLLECTION_OWNER | EFFECT_ADJUST_TRADE_ROUTE_CAPACITY |
MODIFIER_PLAYER_ADJUST_TRADE_ROUTE_CAPACITY_FOUND_FOREIGN_CITY | COLLECTION_OWNER | EFFECT_GRANT_FOUND_FOREIGN_CITY_TRADE_ROUTE_CAPACITY |
MODIFIER_PLAYER_ADJUST_TRADE_ROUTE_CAPACITY_GOLDEN_AGE | COLLECTION_OWNER | EFFECT_GRANT_GOLDEN_AGE_TRADE_ROUTE_CAPACITY |
MODIFIER_PLAYER_ADJUST_TRADE_ROUTE_CAPACITY_ON_MEETING | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_TRADE_ROUTE_CAPACITY_ON_MEETING |
MODIFIER_PLAYER_ADJUST_TRADE_ROUTE_DESTINATION_YIELD_FOR_ALLY_ROUTE | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_TRADE_ROUTE_DESTINATION_YIELD_FOR_ALLY_ROUTE |
MODIFIER_PLAYER_ADJUST_TRADE_ROUTE_DESTINATION_YIELD_FOR_SUZERAIN_ROUTE | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_TRADE_ROUTE_DESTINATION_YIELD_FOR_SUZERAIN_ROUTE |
MODIFIER_PLAYER_ADJUST_TRADE_ROUTE_ORIGIN_YIELD_FOR_ALLY_ROUTE | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_TRADE_ROUTE_ORIGIN_YIELD_FOR_ALLY_ROUTE |
MODIFIER_PLAYER_ADJUST_TRADE_ROUTE_ORIGIN_YIELD_FOR_SUZERAIN_ROUTE | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_TRADE_ROUTE_ORIGIN_YIELD_FOR_SUZERAIN_ROUTE |
MODIFIER_PLAYER_ADJUST_TRADE_ROUTE_RELIGIOUS_PRESSURE | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_TRADE_ROUTE_RELIGIOUS_PRESSURE |
MODIFIER_PLAYER_ADJUST_TRADE_ROUTE_TOURISM_MODIFIER | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_TRADE_ROUTE_TOURISM_MODIFIER |
MODIFIER_PLAYER_ADJUST_TRADE_ROUTE_WATER_RANGE | COLLECTION_OWNER | EFFECT_ADJUST_TRADE_ROUTE_WATER_RANGE |
MODIFIER_PLAYER_ADJUST_TRADE_ROUTE_YIELD | COLLECTION_OWNER | EFFECT_ADJUST_TRADE_ROUTE_YIELD |
MODIFIER_PLAYER_ADJUST_TRADE_ROUTE_YIELD_FOR_DOMESTIC | COLLECTION_OWNER | EFFECT_ADJUST_TRADE_ROUTE_YIELD_FOR_DOMESTIC |
MODIFIER_PLAYER_ADJUST_TRADE_ROUTE_YIELD_FOR_INTERNATIONAL | COLLECTION_OWNER | EFFECT_ADJUST_TRADE_ROUTE_YIELD_FOR_INTERNATIONAL |
MODIFIER_PLAYER_ADJUST_TRADE_ROUTE_YIELD_MODIFIER | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_TRADE_ROUTE_YIELD_MODIFIER |
MODIFIER_PLAYER_ADJUST_TRADE_ROUTE_YIELD_PER_FOLLOWER | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_TRADE_ROUTE_YIELD_PER_FOLLOWER |
MODIFIER_PLAYER_ADJUST_TRADE_ROUTE_YIELD_PER_IMPROVEMENT_AT_LOCATION | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_TRADE_ROUTE_YIELD_PER_IMPROVEMENT_IN_TARGET_CITY |
MODIFIER_PLAYER_ADJUST_TRADE_ROUTE_YIELD_PER_IMPROVEMENT_AT_LOCATION_BABYLON | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_INTERNATIONAL_TRADE_ROUTE_YIELD_PER_IMPROVEMENT_IN_ORIGIN_CITY |
MODIFIER_PLAYER_ADJUST_TRADE_ROUTE_YIELD_PER_IMPROVEMENT_IN_TARGET | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_TRADE_ROUTE_YIELD_PER_IMPROVEMENT_IN_TARGET_CITY |
MODIFIER_PLAYER_ADJUST_TRADE_ROUTE_YIELD_PER_PATH_TILE | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_TRADE_ROUTE_YIELD_PER_PATH_TILE |
MODIFIER_PLAYER_ADJUST_TRADE_ROUTE_YIELD_PER_POST_IN_FOREIGN_CITY | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_TRADE_ROUTE_YIELD_PER_POST_IN_FOREIGN_CITY |
MODIFIER_PLAYER_ADJUST_TRADE_ROUTE_YIELD_PER_POST_IN_OWN_CITY | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_TRADE_ROUTE_YIELD_PER_POST_IN_OWN_CITY |
MODIFIER_PLAYER_ADJUST_TRADE_ROUTE_YIELD_PER_SPECIALTY_DISTRICT_FOR_DOMESTIC | COLLECTION_OWNER | EFFECT_ADJUST_TRADE_ROUTE_YIELD_PER_SPECIALTY_DISTRICT_FOR_DOMESTIC |
MODIFIER_PLAYER_ADJUST_TRADE_ROUTE_YIELD_PER_SPECIALTY_DISTRICT_FOR_INTERNATIONAL | COLLECTION_OWNER | EFFECT_ADJUST_TRADE_ROUTE_YIELD_PER_SPECIALTY_DISTRICT_FOR_INTERNATIONAL |
MODIFIER_PLAYER_ADJUST_TRADE_ROUTE_YIELD_PER_TERRAIN_DOMESTIC | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_TRADE_ROUTE_YIELD_PER_TERRAIN_FOR_DOMESTIC |
MODIFIER_PLAYER_ADJUST_TRADE_ROUTE_YIELD_PER_TERRAIN_INTERNATIONAL | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_TRADE_ROUTE_YIELD_PER_TERRAIN_FOR_INTERNATIONAL |
MODIFIER_PLAYER_ADJUST_TRADE_ROUTES_CITY_STATE_YIELD | COLLECTION_OWNER | EFFECT_ADJUST_CITY_STATE_TRADE_ROUTE_FLAT_YIELD |
MODIFIER_PLAYER_ADJUST_UNIT_DISTRICT_PERCENT | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_UNIT_DISTRICT_PERCENT |
MODIFIER_PLAYER_ADJUST_UNIT_MAINTENANCE_DISCOUNT | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_MAINTENANCE_DISCOUNT |
MODIFIER_PLAYER_ADJUST_UNIT_PROJECT_PERCENT | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_UNIT_PROJECT_PERCENT |
MODIFIER_PLAYER_ADJUST_UNIT_UPGRADE_DISCOUNT_PERCENT | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_UNIT_UPGRADE_DISCOUNT_PERCENT |
MODIFIER_PLAYER_ADJUST_UNIT_UPGRADE_RESOURCE_COST_MODIFIER | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_UNIT_UPGRADE_RESOURCE_COST_DISCOUNT |
MODIFIER_PLAYER_ADJUST_UNIT_WONDER_PERCENT | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_UNIT_WONDER_PERCENT |
MODIFIER_PLAYER_ADJUST_UNITS_GREAT_PEOPLE_POINTS_PER_KILL_BY_DEFEATED_STRENGTH | COLLECTION_OWNER | EFFECT_ADJUST_GREAT_PEOPLE_POINTS_PER_KILL_BY_DEFEATED_STRENGTH |
MODIFIER_PLAYER_ADJUST_VALID_BUILDING | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_VALID_BUILDING |
MODIFIER_PLAYER_ADJUST_VALID_IMPROVEMENT | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_VALID_IMPROVEMENT |
MODIFIER_PLAYER_ADJUST_VALID_UNIT_BUILD | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_VALID_UNIT_BUILD |
MODIFIER_PLAYER_ADJUST_WAR_WEARINESS | COLLECTION_OWNER | EFFECT_ADJUST_WAR_WEARINESS |
MODIFIER_PLAYER_ADJUST_WARMONGER_MULTIPLIER | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_WARMONGER_MULTIPLIER |
MODIFIER_PLAYER_ADJUST_WMD_MAINTENANCE_MODIFIER | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_WMD_MAINTENANCE_MODIFIER |
MODIFIER_PLAYER_ADJUST_YIELD_CHANGE | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_YIELD_CHANGE |
MODIFIER_PLAYER_ADJUST_YIELD_CHANGE_PER_TRIBUTARY | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_YIELD_CHANGE_PER_TRIBUTARY |
MODIFIER_PLAYER_ADJUST_YIELD_CHANGE_PER_USED_INFLUENCE_TOKEN | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_YIELD_CHANGE_PER_USED_INFLUENCE_TOKEN |
MODIFIER_PLAYER_ADJUST_YIELD_FROM_DELEGATIONS | COLLECTION_OWNER | EFFECT_PLAYER_ADJUST_YIELD_FROM_DELEGATIONS |
MODIFIER_PLAYER_ADJUST_YIELD_FROM_EMBASSIES | COLLECTION_OWNER | EFFECT_PLAYER_ADJUST_YIELD_FROM_EMBASSIES |
MODIFIER_PLAYER_ADJUST_YIELD_MODIFIER_PER_EARNED_GREAT_PERSON | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_YIELD_MODIFIER_PER_EARNED_GREAT_PERSON |
MODIFIER_PLAYER_ADJUST_YIELD_MODIFIER_PER_TRIBUTARY | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_YIELD_MODIFIER_PER_TRIBUTARY |
MODIFIER_PLAYER_ADOPT_ALLY_FOUNDED_RELIGIONS | COLLECTION_OWNER | EFFECT_ADOPT_ALLY_FOUNDED_RELIGIONS |
MODIFIER_PLAYER_ALLIANCES_ATTACH_MODIFIER | COLLECTION_PLAYER_ALLIANCES | EFFECT_ATTACH_MODIFIER |
MODIFIER_PLAYER_ALLOW_PROJECT | COLLECTION_OWNER | EFFECT_ADD_PLAYER_PROJECT_AVAILABILITY |
MODIFIER_PLAYER_ALLOW_PROJECT_CATHERINE | COLLECTION_OWNER | EFFECT_ADD_PLAYER_PROJECT_AVAILABILITY |
MODIFIER_PLAYER_ALLOW_PROJECT_CHINA | COLLECTION_OWNER | EFFECT_ADD_PLAYER_PROJECT_AVAILABILITY |
MODIFIER_PLAYER_BUILT_CITIES_GRANT_FREE_POPULATION | COLLECTION_PLAYER_BUILT_CITIES | EFFECT_ADJUST_CITY_POPULATION |
MODIFIER_PLAYER_BUILT_CITIES_GRANT_FREE_UNIT | COLLECTION_PLAYER_BUILT_CITIES | EFFECT_GRANT_UNIT_IN_CITY |
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_BUILDING_HOUSING | COLLECTION_PLAYER_CAPITAL_CITY | EFFECT_ADJUST_BUILDING_HOUSING |
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_BUILDING_PRODUCTION | COLLECTION_PLAYER_CAPITAL_CITY | EFFECT_ADJUST_CITY_PRODUCTION_BUILDING |
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_ENTERTAINMENT | COLLECTION_PLAYER_CAPITAL_CITY | EFFECT_ADJUST_CITY_ENTERTAINMENT |
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_GROWTH | COLLECTION_PLAYER_CAPITAL_CITY | EFFECT_ADJUST_CITY_GROWTH |
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE | COLLECTION_PLAYER_CAPITAL_CITY | EFFECT_ADJUST_CITY_YIELD_CHANGE |
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_MODIFIER | COLLECTION_PLAYER_CAPITAL_CITY | EFFECT_ADJUST_CITY_YIELD_MODIFIER |
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_DISTRICT_PRODUCTION | COLLECTION_PLAYER_CAPITAL_CITY | EFFECT_ADJUST_CITY_PRODUCTION_DISTRICT |
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_UNIT_PRODUCTION | COLLECTION_PLAYER_CAPITAL_CITY | EFFECT_ADJUST_CITY_PRODUCTION_UNIT |
MODIFIER_PLAYER_CAPTURED_CITY_ATTACH_MODIFIER | COLLECTION_PLAYER_CAPTURED_CITIES | EFFECT_ATTACH_MODIFIER |
MODIFIER_PLAYER_CITIES_ADD_AMENITY_PER_ADJACENT_LUXURY | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_ADD_AMENITY_PER_ADJACENT_LUXURY |
MODIFIER_PLAYER_CITIES_ADD_EXPENDED_GREAT_PERSON_TILES | COLLECTION_PLAYER_CITIES | EFFECT_ADD_EXPENDED_GREAT_PERSON_TILES |
MODIFIER_PLAYER_CITIES_ADD_POPULATION | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_CITY_POPULATION |
MODIFIER_PLAYER_CITIES_ADJUST_ADJACENT_RIVER_BUILDING_PRODUCTION | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_ADJACENT_CITY_RIVER_BUILDING_PRODUCTION |
MODIFIER_PLAYER_CITIES_ADJUST_ADJACENT_RIVER_DISTRICT_PRODUCTION | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_ADJACENT_CITY_RIVER_DISTRICT_PRODUCTION |
MODIFIER_PLAYER_CITIES_ADJUST_ADJUST_LOYALTY_FROM_GREAT_WORKS_CITIZENS | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_LOYALTY_FROM_GREAT_WORKS_CITIZENS |
MODIFIER_PLAYER_CITIES_ADJUST_ALL_BUILDINGS_PURCHASE_COST | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_ALL_BUILDINGS_PURCHASE_COST |
MODIFIER_PLAYER_CITIES_ADJUST_ALL_DISTRICTS_PRODUCTION | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_ALL_DISTRICTS_PRODUCTION |
MODIFIER_PLAYER_CITIES_ADJUST_ALL_PROJECTS_PRODUCTION | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_ALL_PROJECTS_PRODUCTION |
MODIFIER_PLAYER_CITIES_ADJUST_ALWAYS_LOYAL | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_CITY_ALWAYS_LOYAL |
MODIFIER_PLAYER_CITIES_ADJUST_AMENITIES_FROM_GOVERNORS | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_CITY_AMENITIES_FROM_GOVERNORS |
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_FEATURE_YIELD_CHANGE | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_BUILDING_FEATURE_YIELD_CHANGE |
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_HOUSING | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_BUILDING_HOUSING |
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_PRODUCTION | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_BUILDING_PRODUCTION |
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_PRODUCTION_CHANGE | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_CITY_PRODUCTION_BUILDING |
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_PRODUCTION_CHANGE_ETHIOPIA | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_CITY_PRODUCTION_BUILDING |
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_PRODUCTION_MODIFIER | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_ALL_BUILDING_PRODUCTION_MODIFIER |
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_PURCHASE_COST | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_BUILDING_PURCHASE_COST |
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_BUILDING_YIELD_CHANGE |
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_MODIFIER | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_BUILDING_YIELD_MODIFIER |
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_MODIFIERS_FOR_DISTRICT | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_BUILDING_YIELD_MODIFIERS_FOR_DISTRICT |
MODIFIER_PLAYER_CITIES_ADJUST_CITY_ALL_YIELDS_CHANGE | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_CITY_ALL_YIELDS_CHANGE |
MODIFIER_PLAYER_CITIES_ADJUST_CITY_AMENITIES_FROM_CITY_STATES | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_CITY_AMENITIES_FROM_CITY_STATES |
MODIFIER_PLAYER_CITIES_ADJUST_CITY_APPEAL | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_CITY_APPEAL |
MODIFIER_PLAYER_CITIES_ADJUST_CITY_GROWTH | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_CITY_GROWTH |
MODIFIER_PLAYER_CITIES_ADJUST_CITY_HIT_POINTS | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_CITY_HIT_POINTS |
MODIFIER_PLAYER_CITIES_ADJUST_CITY_STATE_TRADE_ROUTE_DISTRICT_YIELD | COLLECTION_OWNER | EFFECT_ADJUST_CITY_STATE_TRADE_ROUTE_DISTRICT_YIELD |
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_CHANGE | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_CITY_YIELD_CHANGE |
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_MODIFIER | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_CITY_YIELD_MODIFIER |
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_MODIFIER_GRANCOLOMBIA_MAYA | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_CITY_YIELD_MODIFIER |
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_MODIFIER_PER_GOVERNOR_TITLE | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_CITY_YIELD_MODIFIER_PER_GOVERNOR_TITLE |
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_PER_DISTRICT | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_CITY_YIELD_PER_DISTRICT |
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_PER_MAJOR_TRADE_PARTNER | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_CITY_YIELD_PER_MAJOR_TRADE_PARTNER |
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_PER_POPULATION | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_CITY_YIELD_PER_POPULATION |
MODIFIER_PLAYER_CITIES_ADJUST_DISTRICT_PRODUCTION | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_DISTRICT_PRODUCTION |
MODIFIER_PLAYER_CITIES_ADJUST_DISTRICT_PRODUCTION_CHANGE | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_CITY_PRODUCTION_DISTRICT |
MODIFIER_PLAYER_CITIES_ADJUST_DISTRICT_PRODUCTION_CHANGE_ETHIOPIA | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_CITY_PRODUCTION_DISTRICT |
MODIFIER_PLAYER_CITIES_ADJUST_DISTRICT_PRODUCTION_MODIFIER | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_ALL_DISTRICT_PRODUCTION_MODIFIER |
MODIFIER_PLAYER_CITIES_ADJUST_EXTRA_ACCUMALATION_TERRAIN | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_EXTRA_ACCUMALATION_TERRAIN |
MODIFIER_PLAYER_CITIES_ADJUST_EXTRA_ACCUMULATION | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_CITY_EXTRA_ACCUMULATION |
MODIFIER_PLAYER_CITIES_ADJUST_EXTRA_ACCUMULATION_SPECIFIC_RESOURCE | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_CITY_EXTRA_ACCUMULATION_SPECIFIC_RESOURCE |
MODIFIER_PLAYER_CITIES_ADJUST_EXTRA_FAVOR_PER_TURN | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_PLAYER_EXTRA_FAVOR_PER_TURN |
MODIFIER_PLAYER_CITIES_ADJUST_EXTRA_GREAT_WORK_SLOTS | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_EXTRA_GREAT_WORK_SLOTS |
MODIFIER_PLAYER_CITIES_ADJUST_EXTRA_UNIT_COPY | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_EXTRA_UNIT_COPY |
MODIFIER_PLAYER_CITIES_ADJUST_EXTRA_UNIT_COPY_TAG | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_EXTRA_UNIT_COPY_TAG |
MODIFIER_PLAYER_CITIES_ADJUST_FEATURE_APPEAL_MODIFIER | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_FEATURE_APPEAL_MODIFIER |
MODIFIER_PLAYER_CITIES_ADJUST_FREE_POWER | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_CITY_FREE_POWER |
MODIFIER_PLAYER_CITIES_ADJUST_GREAT_PERSON_POINT | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_GREAT_PERSON_POINTS |
MODIFIER_PLAYER_CITIES_ADJUST_GREAT_PERSON_POINT_BASE | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_GREAT_PERSON_POINTS |
MODIFIER_PLAYER_CITIES_ADJUST_GREAT_PERSON_POINT_BONUS | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_CITY_GREAT_PERSON_POINTS_MODIFIER |
MODIFIER_PLAYER_CITIES_ADJUST_GREATWORK_YIELD | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_CITY_GREATWORK_YIELD |
MODIFIER_PLAYER_CITIES_ADJUST_GREEN_ENERGY_TOURISM_MODIFIER | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_CITY_GREEN_ENERGY_TOURISM |
MODIFIER_PLAYER_CITIES_ADJUST_HAPPINESS_GREAT_PERSON | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_CITY_HAPPINESS_GREAT_PERSON |
MODIFIER_PLAYER_CITIES_ADJUST_HAPPINESS_YIELD | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_CITY_HAPPINESS_YIELD |
MODIFIER_PLAYER_CITIES_ADJUST_HAPPINESS_YIELD_BAB | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_CITY_HAPPINESS_YIELD |
MODIFIER_PLAYER_CITIES_ADJUST_HOUSING_PER_DISTRICT | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_CITY_HOUSING_PER_DISTRICT |
MODIFIER_PLAYER_CITIES_ADJUST_IDENTITY_PER_CITIZEN | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_CITY_IDENTITY_PER_CITIZEN |
MODIFIER_PLAYER_CITIES_ADJUST_IDENTITY_PER_TURN | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_CITY_IDENTITY_PER_TURN |
MODIFIER_PLAYER_CITIES_ADJUST_IDENTITY_PRESSURE_FROM_EMERGENCIES | COLLECTION_EMERGENCY_CITIES | EFFECT_ADJUST_CITY_IDENTITY_PRESSURE |
MODIFIER_PLAYER_CITIES_ADJUST_IMPROVEMENT_AMENITY | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_IMPROVEMENT_AMENITY |
MODIFIER_PLAYER_CITIES_ADJUST_IMPROVEMENT_VALID_TERRAIN | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_IMPROVEMENT_VALID_TERRAIN |
MODIFIER_PLAYER_CITIES_ADJUST_INNER_DEFENSE | COLLECTION_OWNER | EFFECT_ADJUST_CITY_INNER_DEFENSE |
MODIFIER_PLAYER_CITIES_ADJUST_MILITARY_UNITS_PRODUCTION | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_CITY_ALL_MILITARY_UNITS_PRODUCTION |
MODIFIER_PLAYER_CITIES_ADJUST_MODIFIED_FREE_POWER_MODIFIER | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_MODIFIED_FREE_POWER_IN_CITY |
MODIFIER_PLAYER_CITIES_ADJUST_NO_FRESH_WATER_HOUSING | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_NO_FRESH_WATER_HOUSING |
MODIFIER_PLAYER_CITIES_ADJUST_NUM_UNITS_SUPPORTED | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_NUM_UNITS_SUPPORTED |
MODIFIER_PLAYER_CITIES_ADJUST_OUTER_DEFENSE | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_CITY_OUTER_DEFENSE |
MODIFIER_PLAYER_CITIES_ADJUST_PLOT_PURCHASE_COST | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_PLOT_PURCHASE_COST |
MODIFIER_PLAYER_CITIES_ADJUST_PLOT_PURCHASE_COST_TERRAIN | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_PLOT_PURCHASE_COST_TERRAIN |
MODIFIER_PLAYER_CITIES_ADJUST_POLICY_AMENITY | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_POLICY_AMENITY |
MODIFIER_PLAYER_CITIES_ADJUST_POLICY_HOUSING | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_POLICY_HOUSING |
MODIFIER_PLAYER_CITIES_ADJUST_PROJECT_PRODUCTION | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_PROJECT_PRODUCTION |
MODIFIER_PLAYER_CITIES_ADJUST_RANGED_STRIKE | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_CITY_RANGED_STRIKE |
MODIFIER_PLAYER_CITIES_ADJUST_RELIGION_AMENITIES_FOR_MINIMUM_FOLLOWERS | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_RELIGION_AMENITIES_FOR_MINIMUM_FOLLOWERS |
MODIFIER_PLAYER_CITIES_ADJUST_RESOURCE_STOCKPILE_CAP | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_PLAYER_RESOURCE_STOCKPILE_CAP |
MODIFIER_PLAYER_CITIES_ADJUST_RESOURCE_YIELD_BY_COUNT | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_RESOURCE_YIELD_BY_COUNT |
MODIFIER_PLAYER_CITIES_ADJUST_RIVER_DISTRICT_PRODUCTION | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_RIVER_DISTRICT_PRODUCTION |
MODIFIER_PLAYER_CITIES_ADJUST_RIVER_WONDER_PRODUCTION | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_RIVER_WONDER_PRODUCTION |
MODIFIER_PLAYER_CITIES_ADJUST_SPACE_RACE_PROJECTS_PRODUCTION | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_SPACE_RACE_PROJECTS_PRODUCTION |
MODIFIER_PLAYER_CITIES_ADJUST_SPY_BONUS | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_CITY_SPY_BONUS |
MODIFIER_PLAYER_CITIES_ADJUST_TERRAIN_YIELD_FROM_ADJACENT_IMPROVEMENTS | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_TERRAIN_YIELD_FROM_ADJACENT_IMPROVEMENTS |
MODIFIER_PLAYER_CITIES_ADJUST_TOURISM | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_CITY_TOURISM |
MODIFIER_PLAYER_CITIES_ADJUST_TRADE_ROUTE_CAPACITY | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_TRADE_ROUTE_CAPACITY |
MODIFIER_PLAYER_CITIES_ADJUST_TRADE_ROUTE_YIELD_FOR_DOMESTIC_WARLORDS | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_CITY_TRADE_ROUTE_YIELD_FOR_DOMESTIC |
MODIFIER_PLAYER_CITIES_ADJUST_TRADE_ROUTE_YIELD_FROM_OTHERS | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_TRADE_ROUTE_YIELD_FROM_OTHERS |
MODIFIER_PLAYER_CITIES_ADJUST_TRADE_ROUTE_YIELD_PER_DESTINATION_LUXURY_FOR_INTERNATIONAL | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_CITY_TRADE_ROUTE_YIELD_PER_DESTINATION_LUXURY_RESOURCE_FOR_INTERNATIONAL |
MODIFIER_PLAYER_CITIES_ADJUST_TRADE_ROUTE_YIELD_PER_DESTINATION_STRATEGIC_FOR_DOMESTIC | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_CITY_TRADE_ROUTE_YIELD_PER_DESTINATION_STRATEGIC_RESOURCE_FOR_DOMESTIC |
MODIFIER_PLAYER_CITIES_ADJUST_TRADE_ROUTE_YIELD_PER_DESTINATION_STRATEGIC_FOR_INTERNATIONAL | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_CITY_TRADE_ROUTE_YIELD_PER_DESTINATION_STRATEGIC_RESOURCE_FOR_INTERNATIONAL |
MODIFIER_PLAYER_CITIES_ADJUST_TRADE_ROUTE_YIELD_TO_OTHERS | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_TRADE_ROUTE_YIELD_TO_OTHERS |
MODIFIER_PLAYER_CITIES_ADJUST_TRAIT_AMENITY | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_TRAIT_AMENITY |
MODIFIER_PLAYER_CITIES_ADJUST_UNIT_MAX_LEVEL | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_CITY_UNIT_MAX_LEVEL |
MODIFIER_PLAYER_CITIES_ADJUST_UNIT_PRODUCTION | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_UNIT_PRODUCTION |
MODIFIER_PLAYER_CITIES_ADJUST_UNIT_PRODUCTION_CHANGE | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_CITY_PRODUCTION_UNIT |
MODIFIER_PLAYER_CITIES_ADJUST_UNIT_PRODUCTION_CHANGE_ETHIOPIA | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_CITY_PRODUCTION_UNIT |
MODIFIER_PLAYER_CITIES_ADJUST_UNIT_PRODUCTION_MODIFIER | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_ALL_UNIT_PRODUCTION_MODIFIER |
MODIFIER_PLAYER_CITIES_ADJUST_UNIT_PURCHASE_COST | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_UNIT_PURCHASE_COST |
MODIFIER_PLAYER_CITIES_ADJUST_UNIT_TAG_ERA_PRODUCTION | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_UNIT_TAG_ERA_PRODUCTION |
MODIFIER_PLAYER_CITIES_ADJUST_UNITS_PURCHASE_COST | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_ALL_UNITS_PURCHASE_COST |
MODIFIER_PLAYER_CITIES_ADJUST_VALID_FEATURES_DISTRICTS | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_VALID_FEATURES_DISTRICTS |
MODIFIER_PLAYER_CITIES_ADJUST_VALID_FEATURES_WONDERS | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_VALID_FEATURES_WONDERS |
MODIFIER_PLAYER_CITIES_ADJUST_WATER_HOUSING | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_WATER_HOUSING |
MODIFIER_PLAYER_CITIES_ADJUST_WONDER_ERA_PRODUCTION | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_WONDER_ERA_PRODUCTION |
MODIFIER_PLAYER_CITIES_ADJUST_WONDER_PRODUCTION | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_WONDER_PRODUCTION |
MODIFIER_PLAYER_CITIES_ADJUST_WONDER_YIELD_CHANGE | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_WONDER_YIELD_CHANGE |
MODIFIER_PLAYER_CITIES_ADJUST_YIELD_BY_NUMBER_RESOURCES | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_YIELD_BY_NUMBER_OF_RESOURCES |
MODIFIER_PLAYER_CITIES_ADJUST_YIELD_FROM_FOREIGN_TRADE_ROUTES_PASSING_THROUGH | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_CITY_YIELD_FROM_FOREIGN_TRADE_ROUTES_PASSING_THROUGH |
MODIFIER_PLAYER_CITIES_ADJUST_YIELD_FROM_POWERED_BUILDINGS | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_CITY_YIELD_FROM_POWERED_BUILDING |
MODIFIER_PLAYER_CITIES_ADJUST_YIELD_MODIFIER_FROM_FAITH | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_CITY_YIELD_MODIFIER_FROM_FAITH |
MODIFIER_PLAYER_CITIES_ADJUST_YIELDS_PER_LOYAL_CITIZEN | ||
MODIFIER_PLAYER_CITIES_ATTACH_MODIFIER | COLLECTION_PLAYER_CITIES | EFFECT_ATTACH_MODIFIER |
MODIFIER_PLAYER_CITIES_CHANGE_POPULATION_CREATE_UNIT | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_CITY_POPULATION_UNIT_CREATED |
MODIFIER_PLAYER_CITIES_DISTRICT_ADJACENCY | COLLECTION_PLAYER_CITIES | EFFECT_DISTRICT_ADJACENCY |
MODIFIER_PLAYER_CITIES_ENABLE_BUILDING_FAITH_PURCHASE | COLLECTION_PLAYER_CITIES | EFFECT_ENABLE_BUILDING_FAITH_PURCHASE |
MODIFIER_PLAYER_CITIES_ENABLE_SPECIFIC_BUILDING_FAITH_PURCHASE | COLLECTION_PLAYER_CITIES | EFFECT_ENABLE_SPECIFIC_BUILDING_FAITH_PURCHASE |
MODIFIER_PLAYER_CITIES_ENABLE_UNIT_FAITH_PURCHASE | COLLECTION_PLAYER_CITIES | EFFECT_ENABLE_UNIT_FAITH_PURCHASE |
MODIFIER_PLAYER_CITIES_EXTRA_DISTRICT | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_CITY_EXTRA_DISTRICTS |
MODIFIER_PLAYER_CITIES_FEATURE_ADJACENCY | COLLECTION_PLAYER_CITIES | EFFECT_FEATURE_ADJACENCY |
MODIFIER_PLAYER_CITIES_GRANT_CHEAPEST_BUILDING_IN_CITY | COLLECTION_PLAYER_CITIES | EFFECT_GRANT_CHEAPEST_BUILDING_IN_CITY |
MODIFIER_PLAYER_CITIES_GRANT_ROAD_TO_CAPITAL | COLLECTION_PLAYER_CITIES | EFFECT_GRANT_CITY_ROAD_TO_CAPITAL |
MODIFIER_PLAYER_CITIES_GRANT_TRADING_POST | COLLECTION_PLAYER_CITIES | EFFECT_GRANT_CITY_TRADING_POST |
MODIFIER_PLAYER_CITIES_GRANT_UNIT_BY_CLASS | COLLECTION_PLAYER_CITIES | EFFECT_GRANT_UNIT_BY_CLASS |
MODIFIER_PLAYER_CITIES_GRANT_UNIT_IN_CITY | COLLECTION_PLAYER_CITIES | EFFECT_GRANT_UNIT_IN_CITY |
MODIFIER_PLAYER_CITIES_GRANT_UNIT_IN_CITY_GRANCOLOMBIA_MAYA | COLLECTION_PLAYER_CITIES | EFFECT_GRANT_UNIT_IN_CITY |
MODIFIER_PLAYER_CITIES_GRANT_YIELD_PER_BUILDING_COST | COLLECTION_PLAYER_CITIES | EFFECT_GRANT_CITY_YIELD_PERCENT_BUILDING_CREATED_COST |
MODIFIER_PLAYER_CITIES_GRANT_YIELD_PER_UNIT_COST | COLLECTION_PLAYER_CITIES | EFFECT_GRANT_CITY_YIELD_PERCENT_UNIT_CREATED_COST |
MODIFIER_PLAYER_CITIES_IMPROVEMENT_ADJACENCY | COLLECTION_PLAYER_CITIES | EFFECT_IMPROVEMENT_ADJACENCY |
MODIFIER_PLAYER_CITIES_NO_CULTURE_BORDER_EXPANSION | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_CITY_NO_CULTURE_BORDER_EXPANSION |
MODIFIER_PLAYER_CITIES_RIVER_ADJACENCY | COLLECTION_PLAYER_CITIES | EFFECT_RIVER_ADJACENCY |
MODIFIER_PLAYER_CITIES_TERRAIN_ADJACENCY | COLLECTION_PLAYER_CITIES | EFFECT_TERRAIN_ADJACENCY |
MODIFIER_PLAYER_CITIES_TRADE_ROUTE_YIELD_PER_LOCAL_BONUS_RESOURCE_FOR_INTERNATIONAL | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_CITY_TRADE_ROUTE_YIELD_PER_LOCAL_BONUS_RESOURCE_FOR_INTERNATIONAL |
MODIFIER_PLAYER_CITIES_TRADE_ROUTE_YIELD_PER_LOCAL_LUXURY_RESOURCE_FOR_INTERNATIONAL | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_CITY_TRADE_ROUTE_YIELD_PER_LOCAL_LUXURY_RESOURCE_FOR_INTERNATIONAL |
MODIFIER_PLAYER_CITIES_TRADE_ROUTE_YIELD_PER_LOCAL_STRATEGIC_RESOURCE_FOR_INTERNATIONAL | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_CITY_TRADE_ROUTE_YIELD_PER_LOCAL_STRATEGIC_RESOURCE_FOR_INTERNATIONAL |
MODIFIER_PLAYER_CITY_REMOVE_OTHER_RELIGIONS | COLLECTION_OWNER | EFFECT_CITY_REMOVE_OTHER_RELIGIONS |
MODIFIER_PLAYER_CITY_TRADE_ROUTE_YIELD_PER_LOCAL_BONUS_RESOURCE_FOR_DOMESTIC | COLLECTION_OWNER | EFFECT_ADJUST_CITY_TRADE_ROUTE_YIELD_PER_LOCAL_BONUS_RESOURCE_FOR_DOMESTIC |
MODIFIER_PLAYER_CITY_TRADE_ROUTE_YIELD_PER_LOCAL_BONUS_RESOURCE_FOR_INTERNATIONAL | COLLECTION_OWNER | EFFECT_ADJUST_CITY_TRADE_ROUTE_YIELD_PER_LOCAL_BONUS_RESOURCE_FOR_INTERNATIONAL |
MODIFIER_PLAYER_CITYSTATEUNITS_ATTACH_MODIFIER | COLLECTION_PLAYER_CITY_STATE_UNITS | EFFECT_ATTACH_MODIFIER |
MODIFIER_PLAYER_CORPS_ARMY_MODIFIED_STRENGTH | COLLECTION_OWNER | EFFECT_ADJUST_CORPS_ARMY_MODIFIED_STRENGTH |
MODIFIER_PLAYER_CORPS_ARMY_PREREQ | COLLECTION_OWNER | EFFECT_ADJUST_CORPS_ARMY_PREREQ |
MODIFIER_PLAYER_CREATE_WMD | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_WMD_COUNT |
MODIFIER_PLAYER_CULTURE_ADJUST_GOVERNMENT_SLOTS_MODIFIER | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_GOVERNMENT_SLOT_TYPE |
MODIFIER_PLAYER_CULTURE_REPLACE_GOVERNMENT_SLOTS | COLLECTION_OWNER | EFFECT_REPLACE_PLAYER_GOVERNMENT_SLOT_TYPE |
MODIFIER_PLAYER_DIPLOMACY_AGENDA_AMBIORIX_ARMY | COLLECTION_MAJOR_PLAYERS | EFFECT_PLAYER_DIPLOMACY_AGENDA_COMPARE_ARMY_SIZE |
MODIFIER_PLAYER_DIPLOMACY_AGENDA_ANGEVIN_EMPIRE | COLLECTION_MAJOR_PLAYERS | EFFECT_DIPLOMACY_AGENDA_ANGEVIN_EMPIRE |
MODIFIER_PLAYER_DIPLOMACY_AGENDA_ARCHIPELAGIC_STATE | COLLECTION_MAJOR_PLAYERS | EFFECT_DIPLOMACY_AGENDA_ARCHIPELAGIC_STATE |
MODIFIER_PLAYER_DIPLOMACY_AGENDA_AYYUBID_DYNASTY | COLLECTION_MAJOR_PLAYERS | EFFECT_DIPLOMACY_AGENDA_AYYUBID_DYNASTY |
MODIFIER_PLAYER_DIPLOMACY_AGENDA_BACKSTAB_AVERSE | ||
MODIFIER_PLAYER_DIPLOMACY_AGENDA_BLACK_QUEEN | COLLECTION_MAJOR_PLAYERS | EFFECT_DIPLOMACY_AGENDA_BLACK_QUEEN |
MODIFIER_PLAYER_DIPLOMACY_AGENDA_BULL_MOOSE | COLLECTION_ALL_PLAYERS | EFFECT_DIPLOMACY_AGENDA_BULL_MOOSE |
MODIFIER_PLAYER_DIPLOMACY_AGENDA_BUSHIDO | COLLECTION_ALL_PLAYERS | EFFECT_DIPLOMACY_AGENDA_BUSHIDO |
MODIFIER_PLAYER_DIPLOMACY_AGENDA_CANADIAN_EXPEDITIONARY | COLLECTION_MAJOR_PLAYERS | EFFECT_DIPLOMACY_AGENDA_CANADIAN_EXPEDITIONARY |
MODIFIER_PLAYER_DIPLOMACY_AGENDA_END_TO_SUFFERING | COLLECTION_MAJOR_PLAYERS | EFFECT_DIPLOMACY_AGENDA_END_TO_SUFFERING |
MODIFIER_PLAYER_DIPLOMACY_AGENDA_ENVIRONMENT | COLLECTION_MAJOR_PLAYERS | EFFECT_DIPLOMACY_AGENDA_ENVIRONMENT |
MODIFIER_PLAYER_DIPLOMACY_AGENDA_ETHIOPIAN_HIGHLANDS | COLLECTION_MAJOR_PLAYERS | EFFECT_DIPLOMACY_AGENDA_ETHIOPIAN_HIGHLANDS |
MODIFIER_PLAYER_DIPLOMACY_AGENDA_EXPLOITATIVE | COLLECTION_MAJOR_PLAYERS | EFFECT_DIPLOMACY_AGENDA_EXPLOITATIVE |
MODIFIER_PLAYER_DIPLOMACY_AGENDA_FLAT_EARTHER | COLLECTION_MAJOR_PLAYERS | EFFECT_DIPLOMACY_AGENDA_FLAT_EARTHER |
MODIFIER_PLAYER_DIPLOMACY_AGENDA_HAMMURABI_DISTRICTS | COLLECTION_MAJOR_PLAYERS | EFFECT_PLAYER_DIPLOMACY_AGENDA_DISTRICT_SPREAD |
MODIFIER_PLAYER_DIPLOMACY_AGENDA_HORN_CHEST_LOINS | COLLECTION_MAJOR_PLAYERS | EFFECT_DIPLOMACY_AGENDA_HORN_CHEST_LOINS |
MODIFIER_PLAYER_DIPLOMACY_AGENDA_HORSE_LORD | COLLECTION_MAJOR_PLAYERS | EFFECT_DIPLOMACY_AGENDA_HORSE_LORD |
MODIFIER_PLAYER_DIPLOMACY_AGENDA_KAITIAKITANGA | COLLECTION_MAJOR_PLAYERS | EFFECT_DIPLOMACY_AGENDA_KAITIAKITANGA |
MODIFIER_PLAYER_DIPLOMACY_AGENDA_KUBLAI_PAX | COLLECTION_MAJOR_PLAYERS | EFFECT_DIPLOMACY_AGENDA_KUBLAI_PAX |
MODIFIER_PLAYER_DIPLOMACY_AGENDA_LAST_VIKING_KING | COLLECTION_MAJOR_PLAYERS | EFFECT_DIPLOMACY_AGENDA_LAST_VIKING_KING |
MODIFIER_PLAYER_DIPLOMACY_AGENDA_LAWGIVER | COLLECTION_MAJOR_PLAYERS | EFFECT_DIPLOMACY_AGENDA_LAWGIVER |
MODIFIER_PLAYER_DIPLOMACY_AGENDA_LORD_OF_MINES | COLLECTION_MAJOR_PLAYERS | EFFECT_DIPLOMACY_AGENDA_LORD_OF_MINES |
MODIFIER_PLAYER_DIPLOMACY_AGENDA_MAGNIFICENCES | COLLECTION_MAJOR_PLAYERS | EFFECT_DIPLOMACY_AGENDA_MAGNIFICENCES |
MODIFIER_PLAYER_DIPLOMACY_AGENDA_OPPORTUNIST | COLLECTION_MAJOR_PLAYERS | EFFECT_DIPLOMACY_AGENDA_OPPORTUNIST |
MODIFIER_PLAYER_DIPLOMACY_AGENDA_OPTIMUS_PRINCEPS | COLLECTION_ALL_PLAYERS | EFFECT_DIPLOMACY_AGENDA_OPTIMUS_PRINCEPS |
MODIFIER_PLAYER_DIPLOMACY_AGENDA_PARANOID | COLLECTION_MAJOR_PLAYERS | EFFECT_DIPLOMACY_AGENDA_PARANOID |
MODIFIER_PLAYER_DIPLOMACY_AGENDA_PATRON_OF_ARTS | COLLECTION_MAJOR_PLAYERS | EFFECT_DIPLOMACY_AGENDA_PATRON_OF_ARTS |
MODIFIER_PLAYER_DIPLOMACY_AGENDA_PERPETUALLY_ON_GUARD | COLLECTION_MAJOR_PLAYERS | EFFECT_DIPLOMACY_AGENDA_PERPETUALLY_ON_GUARD |
MODIFIER_PLAYER_DIPLOMACY_AGENDA_QUEEN_OF_NILE | COLLECTION_MAJOR_PLAYERS | EFFECT_DIPLOMACY_AGENDA_QUEEN_OF_NILE |
MODIFIER_PLAYER_DIPLOMACY_AGENDA_RAVEN_BANNER | COLLECTION_MAJOR_PLAYERS | EFFECT_DIPLOMACY_AGENDA_RAVEN_BANNER |
MODIFIER_PLAYER_DIPLOMACY_AGENDA_SAKOKU_TURTLER | COLLECTION_MAJOR_PLAYERS | EFFECT_DIPLOMACY_AGENDA_TURTLER |
MODIFIER_PLAYER_DIPLOMACY_AGENDA_SHORT_LIFE_GLORY | COLLECTION_MAJOR_PLAYERS | EFFECT_DIPLOMACY_AGENDA_SHORT_LIFE_GLORY |
MODIFIER_PLAYER_DIPLOMACY_AGENDA_SIMON_BOLIVAR | COLLECTION_MAJOR_PLAYERS | EFFECT_DIPLOMACY_AGENDA_SIMON_BOLIVAR |
MODIFIER_PLAYER_DIPLOMACY_AGENDA_SPIRIT_OF_TUCAPEL | COLLECTION_MAJOR_PLAYERS | EFFECT_DIPLOMACY_CULTURAL_ID |
MODIFIER_PLAYER_DIPLOMACY_AGENDA_TRIEU_DEFENDER | COLLECTION_MAJOR_PLAYERS | EFFECT_DIPLOMACY_AGENDA_TRIEU_DEFENDER |
MODIFIER_PLAYER_DIPLOMACY_AGENDA_TURTLER | COLLECTION_MAJOR_PLAYERS | EFFECT_DIPLOMACY_AGENDA_TURTLER |
MODIFIER_PLAYER_DIPLOMACY_AGENDA_WITH_SHIELD_OR_ON_IT | COLLECTION_MAJOR_PLAYERS | EFFECT_DIPLOMACY_AGENDA_WITH_SHIELD_OR_ON_IT |
MODIFIER_PLAYER_DIPLOMACY_AGENDA_ZEALOT | COLLECTION_MAJOR_PLAYERS | EFFECT_DIPLOMACY_AGENDA_ZEALOT |
MODIFIER_PLAYER_DIPLOMACY_ARCHAEOLOGY | COLLECTION_MAJOR_PLAYERS | EFFECT_DIPLOMACY_ARCHAEOLOGY |
MODIFIER_PLAYER_DIPLOMACY_BROKEN_PLEDGE | COLLECTION_MAJOR_PLAYERS | EFFECT_DIPLOMACY_BROKEN_PLEDGE |
MODIFIER_PLAYER_DIPLOMACY_BROKEN_PROMISE | COLLECTION_MAJOR_PLAYERS | EFFECT_DIPLOMACY_BROKEN_PROMISE |
MODIFIER_PLAYER_DIPLOMACY_ESPIONAGE | COLLECTION_MAJOR_PLAYERS | EFFECT_DIPLOMACY_ESPIONAGE |
MODIFIER_PLAYER_DIPLOMACY_GOVERNMENTS | COLLECTION_MAJOR_PLAYERS | EFFECT_DIPLOMACY_GOVERNMENTS |
MODIFIER_PLAYER_DIPLOMACY_INCURSION | COLLECTION_MAJOR_PLAYERS | EFFECT_DIPLOMACY_FORCE_INCURSION |
MODIFIER_PLAYER_DIPLOMACY_KEPT_PLEDGE | COLLECTION_MAJOR_PLAYERS | EFFECT_DIPLOMACY_KEPT_PLEDGE |
MODIFIER_PLAYER_DIPLOMACY_KEPT_PROMISE | COLLECTION_MAJOR_PLAYERS | EFFECT_DIPLOMACY_KEPT_PROMISE |
MODIFIER_PLAYER_DIPLOMACY_NEW_WARMONGER | COLLECTION_MAJOR_PLAYERS | EFFECT_DIPLOMACY_NEW_WARMONGER |
MODIFIER_PLAYER_DIPLOMACY_NO_PLEDGE | COLLECTION_MAJOR_PLAYERS | EFFECT_DIPLOMACY_NO_PLEDGE |
MODIFIER_PLAYER_DIPLOMACY_NO_PROMISE | COLLECTION_MAJOR_PLAYERS | EFFECT_DIPLOMACY_NO_PROMISE |
MODIFIER_PLAYER_DIPLOMACY_ONE_SIDED_TRADES | COLLECTION_MAJOR_PLAYERS | EFFECT_DIPLOMACY_ONE_SIDED_TRADES |
MODIFIER_PLAYER_DIPLOMACY_PEACEFUL | COLLECTION_MAJOR_PLAYERS | EFFECT_DIPLOMACY_SIMPLE_EFFECT |
MODIFIER_PLAYER_DIPLOMACY_RANDOM | COLLECTION_MAJOR_PLAYERS | EFFECT_DIPLOMACY_RANDOM |
MODIFIER_PLAYER_DIPLOMACY_SETTLED_CITIES | COLLECTION_MAJOR_PLAYERS | EFFECT_DIPLOMACY_SETTLED_CITIES |
MODIFIER_PLAYER_DIPLOMACY_SIMPLE_MODIFIER | COLLECTION_MAJOR_PLAYERS | EFFECT_DIPLOMACY_SIMPLE_EFFECT |
MODIFIER_PLAYER_DIPLOMACY_THIRD_PARTY_EFFECTS | COLLECTION_MAJOR_PLAYERS | EFFECT_DIPLOMACY_THIRD_PARTY_EFFECTS |
MODIFIER_PLAYER_DIPLOMACY_THIRD_PARTY_WARMONGER | COLLECTION_MAJOR_PLAYERS | EFFECT_DIPLOMACY_THIRD_PARTY_WARMONGER |
MODIFIER_PLAYER_DIPLOMACY_TRADE_RELATIONS | COLLECTION_MAJOR_PLAYERS | EFFECT_DIPLOMACY_TRADE_RELATIONS |
MODIFIER_PLAYER_DIPLOMACY_WARMONGER | ||
MODIFIER_PLAYER_DISABLE_GRIEVANCE_DECAY | COLLECTION_OWNER | EFFECT_DISABLE_PLAYER_GRIEVANCE_DECAY |
MODIFIER_PLAYER_DISABLE_HEALING | COLLECTION_OWNER | EFFECT_ADJUST_DISABLE_HEALING |
MODIFIER_PLAYER_DISABLE_INFLUENCE | COLLECTION_OWNER | EFFECT_ADJUST_DISABLE_INFLUENCE |
MODIFIER_PLAYER_DISABLE_PATRONAGE | COLLECTION_OWNER | EFFECT_ADJUST_DISABLE_PATRONAGE |
MODIFIER_PLAYER_DISABLE_SETTLING | COLLECTION_OWNER | EFFECT_ADJUST_DISABLE_SETTLING |
MODIFIER_PLAYER_DISCOVER_HERO | COLLECTION_OWNER | EFFECT_PLAYER_DISCOVER_HERO |
MODIFIER_PLAYER_DISTRICT_ADJUST_BASE_YIELD_CHANGE | COLLECTION_OWNER | EFFECT_ADJUST_DISTRICT_BASE_YIELD_CHANGE |
MODIFIER_PLAYER_DISTRICT_ADJUST_DISTRICT_AMENITY | COLLECTION_OWNER | EFFECT_ADJUST_DISTRICT_AMENITY |
MODIFIER_PLAYER_DISTRICT_ADJUST_EXTRA_REGIONAL_ENTERTAINMENT | COLLECTION_OWNER | EFFECT_ADJUST_DISTRICT_EXTRA_REGIONAL_ENTERTAINMENT |
MODIFIER_PLAYER_DISTRICT_ADJUST_EXTRA_REGIONAL_RANGE | COLLECTION_OWNER | EFFECT_ADJUST_DISTRICT_EXTRA_REGIONAL_RANGE |
MODIFIER_PLAYER_DISTRICT_ADJUST_EXTRA_REGIONAL_YIELD | COLLECTION_OWNER | EFFECT_ADJUST_DISTRICT_EXTRA_REGIONAL_YIELD |
MODIFIER_PLAYER_DISTRICT_ADJUST_FREE_BUILDING_WHEN_SPECIALTY_DISTRICT_CONSTRUCTED | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_FREE_BUILDING_WHEN_SPECIALTY_DISTRICT_CONSTRUCTED |
MODIFIER_PLAYER_DISTRICT_ADJUST_FREE_BUILDING_WHEN_SPECIALTY_DISTRICT_CONSTRUCTED_EXCEPT | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_FREE_BUILDING_WHEN_SPECIALTY_DISTRICT_CONSTRUCTED_EXCEPT |
MODIFIER_PLAYER_DISTRICT_ADJUST_GREAT_PERSON_POINTS | COLLECTION_OWNER | EFFECT_ADJUST_DISTRICT_GREAT_PERSON_POINTS |
MODIFIER_PLAYER_DISTRICT_ADJUST_PLAYER_DISTRICT_AND_BUILDINGS_CREATE_UNIT_WITH_ABILITY_BY_CLASS | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_DISTRICT_AND_BUILDINGS_CREATE_UNIT_WITH_ABILITY_BY_CLASS |
MODIFIER_PLAYER_DISTRICT_ADJUST_PLAYER_DISTRICT_AND_BUILDINGS_CREATE_UNIT_WITH_ABILITY_BY_CLASS_GREAT_NEGOTIATORS | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_DISTRICT_AND_BUILDINGS_CREATE_UNIT_WITH_ABILITY_BY_CLASS |
MODIFIER_PLAYER_DISTRICT_ADJUST_PLAYER_ENVOYS_NON_SPECIALTY | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_ADJUST_ENVOYS_NON_SPECIALTY |
MODIFIER_PLAYER_DISTRICT_ADJUST_SPECIFIC_DISTRICT_GRANT_ENVOYS | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_SPECIFIC_DISTRICT_GRANT_ENVOYS |
MODIFIER_PLAYER_DISTRICT_ADJUST_TOURISM_ADJACENCY_YIELD_MOFIFIER | COLLECTION_OWNER | EFFECT_ADJUST_DISTRICT_TOURISM_ADJACENCY_YIELD_MOFIFIER |
MODIFIER_PLAYER_DISTRICT_ADJUST_TOURISM_CHANGE | COLLECTION_OWNER | EFFECT_ADJUST_DISTRICT_TOURISM_CHANGE |
MODIFIER_PLAYER_DISTRICT_ADJUST_YIELD_BASED_ON_ADJACENCY_BONUS | COLLECTION_OWNER | EFFECT_ADJUST_DISTRICT_YIELD_BASED_ON_ADJACENCY_BONUS |
MODIFIER_PLAYER_DISTRICT_ADJUST_YIELD_CHANGE | COLLECTION_OWNER | EFFECT_ADJUST_DISTRICT_YIELD_CHANGE |
MODIFIER_PLAYER_DISTRICT_CREATE_UNIT | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_DISTRICT_CREATE_UNIT |
MODIFIER_PLAYER_DISTRICT_CREATE_YIELD | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_DISTRICT_CREATE_YIELD |
MODIFIER_PLAYER_DISTRICT_GRANT_AIR_SLOTS | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_DISTRICT_AIR_SLOTS |
MODIFIER_PLAYER_DISTRICTS_ADJUST_BUILDING_PRODUCTION | COLLECTION_PLAYER_DISTRICTS | EFFECT_ADJUST_CITY_PRODUCTION_BUILDING |
MODIFIER_PLAYER_DISTRICTS_ADJUST_DISTRICT_AMENITY | COLLECTION_PLAYER_DISTRICTS | EFFECT_ADJUST_DISTRICT_AMENITY |
MODIFIER_PLAYER_DISTRICTS_ADJUST_DISTRICT_PRODUCTION | COLLECTION_PLAYER_DISTRICTS | EFFECT_ADJUST_CITY_PRODUCTION_DISTRICT |
MODIFIER_PLAYER_DISTRICTS_ADJUST_EXTRA_ENTERTAINMENT | COLLECTION_PLAYER_DISTRICTS | EFFECT_ADJUST_DISTRICT_EXTRA_ENTERTAINMENT |
MODIFIER_PLAYER_DISTRICTS_ADJUST_EXTRA_REGIONAL_RANGE | COLLECTION_PLAYER_DISTRICTS | EFFECT_ADJUST_DISTRICT_EXTRA_REGIONAL_RANGE |
MODIFIER_PLAYER_DISTRICTS_ADJUST_GREAT_PERSON_POINTS | COLLECTION_PLAYER_DISTRICTS | EFFECT_ADJUST_DISTRICT_GREAT_PERSON_POINTS |
MODIFIER_PLAYER_DISTRICTS_ADJUST_HOUSING | COLLECTION_PLAYER_DISTRICTS | EFFECT_ADJUST_DISTRICT_HOUSING |
MODIFIER_PLAYER_DISTRICTS_ADJUST_TOURISM_CHANGE | COLLECTION_PLAYER_DISTRICTS | EFFECT_ADJUST_DISTRICT_TOURISM_CHANGE |
MODIFIER_PLAYER_DISTRICTS_ADJUST_TRADE_ROUTE_CAPACITY | COLLECTION_PLAYER_DISTRICTS | EFFECT_ADJUST_TRADE_ROUTE_CAPACITY |
MODIFIER_PLAYER_DISTRICTS_ADJUST_UNIT_PRODUCTION | COLLECTION_PLAYER_DISTRICTS | EFFECT_ADJUST_CITY_PRODUCTION_UNIT |
MODIFIER_PLAYER_DISTRICTS_ADJUST_YIELD_BASED_ON_ADJACENCY_BONUS | COLLECTION_PLAYER_DISTRICTS | EFFECT_ADJUST_DISTRICT_YIELD_BASED_ON_ADJACENCY_BONUS |
MODIFIER_PLAYER_DISTRICTS_ADJUST_YIELD_BASED_ON_APPEAL | COLLECTION_PLAYER_CITIES | EFFECT_ADJUST_DISTRICT_YIELD_BASED_ON_APPEAL |
MODIFIER_PLAYER_DISTRICTS_ADJUST_YIELD_CHANGE | COLLECTION_PLAYER_DISTRICTS | EFFECT_ADJUST_DISTRICT_YIELD_CHANGE |
MODIFIER_PLAYER_DISTRICTS_ADJUST_YIELD_MODIFIER | COLLECTION_PLAYER_DISTRICTS | EFFECT_ADJUST_DISTRICT_YIELD_MODIFIER |
MODIFIER_PLAYER_EXPLORE_ENTIRE_MAP | COLLECTION_OWNER | EFFECT_EXPLORE_ENTIRE_MAP |
MODIFIER_PLAYER_GAINS_ALL_FOLLOWER_BELIEFS | COLLECTION_OWNER | EFFECT_ADJUST_GAINS_ALL_FOLLOWER_BELIEFS |
MODIFIER_PLAYER_GAINS_FOUNDER_BELIEF_MAJORITY_RELIGION | COLLECTION_OWNER | EFFECT_ADJUST_GAINS_FOUNDER_BELIEF_MAJORITY_RELIGION |
MODIFIER_PLAYER_GOVERNMENT_ACCUMULATING_BONUS | COLLECTION_OWNER | EFFECT_ADJUST_ACCUMULATING_BONUS |
MODIFIER_PLAYER_GOVERNMENT_ADJUST_BONUS_RATE | COLLECTION_OWNER | EFFECT_ADJUST_BONUS_RATE |
MODIFIER_PLAYER_GOVERNMENT_ADJUST_OTHER_GOVERNMENT_INTOLERANCE | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_OTHER_GOVERNMENT_INTOLERANCE |
MODIFIER_PLAYER_GOVERNMENT_FLAT_BONUS | COLLECTION_OWNER | EFFECT_ADJUST_FLAT_BONUS |
MODIFIER_PLAYER_GOVERNORS_ADJUST_GOVERNOR_IDENTITY_PRESSURE | COLLECTION_PLAYER_GOVERNORS | EFFECT_ADJUST_GOVERNOR_IDENTITY_PRESSURE |
MODIFIER_PLAYER_GOVERNORS_ADJUST_IDENTITY_PER_TITLE | COLLECTION_PLAYER_GOVERNORS | EFFECT_GOVERNOR_ADJUST_IDENITITY_PER_TITLE |
MODIFIER_PLAYER_GRANT_ADVANCED_UNIT_OF_CLASS_IN_NEAREST_OWNER_CITY_AND_APPLY_ABILITY | COLLECTION_UNIT_NEAREST_OWNER_CITY | EFFECT_GRANT_UNIT_OF_CLASS_AND_APPLY_ABILITY |
MODIFIER_PLAYER_GRANT_ALL_TECHNOLOGY_BOOST_BY_ERA | COLLECTION_OWNER | EFFECT_GRANT_ALL_TECHNOLOGY_BOOST_BY_ERA |
MODIFIER_PLAYER_GRANT_BOOST_WITH_GREAT_PERSON | COLLECTION_OWNER | EFFECT_GRANT_BOOST_WITH_GREAT_PERSON |
MODIFIER_PLAYER_GRANT_CITIES_FRESHWATER_HOUSING_BONUS | COLLECTION_OWNER | EFFECT_ADJUST_CITIES_FRESHWATER_HOUSING_BONUS |
MODIFIER_PLAYER_GRANT_CITIES_URBAN_DEFENSES | COLLECTION_OWNER | EFFECT_ADJUST_CITIES_HAS_URBAN_DEFENSES |
MODIFIER_PLAYER_GRANT_COMBAT_ADJACENCY | COLLECTION_OWNER | EFFECT_GRANT_COMBAT_ADJACENCY |
MODIFIER_PLAYER_GRANT_FAITH_FROM_HARVEST | COLLECTION_OWNER | EFFECT_GRANT_PLAYER_FAITH_FROM_HARVEST |
MODIFIER_PLAYER_GRANT_FAITH_FROM_REMOVE_FEATURE | COLLECTION_OWNER | EFFECT_GRANT_PLAYER_FAITH_FROM_REMOVE_FEATURE |
MODIFIER_PLAYER_GRANT_FREE_BUILDERS | ||
MODIFIER_PLAYER_GRANT_FREE_RESOURCE_FROM_UNIT_PLOT | COLLECTION_OWNER | EFFECT_GRANT_FREE_RESOURCE_FROM_UNIT_PLOT |
MODIFIER_PLAYER_GRANT_FREE_RESOURCE_VISIBILITY | COLLECTION_OWNER | EFFECT_GRANT_FREE_RESOURCE_VISIBILITY |
MODIFIER_PLAYER_GRANT_INFLUENCE_TOKEN | COLLECTION_OWNER | EFFECT_GRANT_INFLUENCE_TOKEN |
MODIFIER_PLAYER_GRANT_INFLUENCE_TOKEN_FROM_CITY_WONDER | COLLECTION_OWNER | EFFECT_GRANT_CITY_OWNER_INFLUENCE_TOKEN_WONDER |
MODIFIER_PLAYER_GRANT_RANDOM_CIVIC | COLLECTION_OWNER | EFFECT_GRANT_PLAYER_RANDOM_CIVIC |
MODIFIER_PLAYER_GRANT_RANDOM_CIVIC_BOOST_BY_ERA | COLLECTION_OWNER | EFFECT_GRANT_RANDOM_CIVIC_BOOST_BY_ERA |
MODIFIER_PLAYER_GRANT_RANDOM_CIVIC_BOOST_GOODY_HUT | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_RANDOM_CIVIC_BOOST_GOODY_HUT |
MODIFIER_PLAYER_GRANT_RANDOM_CIVIC_BOOST_ON_NEW_ERA | COLLECTION_OWNER | EFFECT_GRANT_RANDOM_CIVIC_BOOST_ON_NEW_ERA |
MODIFIER_PLAYER_GRANT_RANDOM_RESOURCE_PRODUCT | COLLECTION_OWNER | EFFECT_CITY_GRANT_RANDOM_RESOURCE_PRODUCT |
MODIFIER_PLAYER_GRANT_RANDOM_TECHNOLOGY | COLLECTION_OWNER | EFFECT_GRANT_PLAYER_RANDOM_TECHNOLOGY |
MODIFIER_PLAYER_GRANT_RANDOM_TECHNOLOGY_BOOST_BY_ERA | COLLECTION_OWNER | EFFECT_GRANT_RANDOM_TECHNOLOGY_BOOST_BY_ERA |
MODIFIER_PLAYER_GRANT_RANDOM_TECHNOLOGY_BOOST_GOODY_HUT | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_RANDOM_TECHNOLOGY_BOOST_GOODY_HUT |
MODIFIER_PLAYER_GRANT_RANDOM_TECHNOLOGY_BOOST_ON_NEW_ERA | COLLECTION_OWNER | EFFECT_GRANT_RANDOM_TECHNOLOGY_BOOST_ON_NEW_ERA |
MODIFIER_PLAYER_GRANT_RELIC | COLLECTION_OWNER | EFFECT_GRANT_RELIC |
MODIFIER_PLAYER_GRANT_RELIGIOUS_PRESSURE_GREAT_PERSON_ACTIVATED | COLLECTION_OWNER | EFFECT_GRANT_PLAYER_RELIGIOUS_PRESSURE_GREAT_PERSON_ACTIVATED |
MODIFIER_PLAYER_GRANT_SPECIFIC_TECH_BOOST | COLLECTION_OWNER | EFFECT_GRANT_PLAYER_SPECIFIC_TECH_BOOST_GREAT_PERSON |
MODIFIER_PLAYER_GRANT_SPECIFIC_TECHNOLOGY | COLLECTION_OWNER | EFFECT_GRANT_PLAYER_SPECIFIC_TECHNOLOGY |
MODIFIER_PLAYER_GRANT_SPECIFIC_TECHNOLOGY_GAUL | COLLECTION_OWNER | EFFECT_GRANT_PLAYER_SPECIFIC_TECHNOLOGY |
MODIFIER_PLAYER_GRANT_SPY | COLLECTION_OWNER | EFFECT_GRANT_SPY |
MODIFIER_PLAYER_GRANT_TOURISM_PER_EXCESS_LUXURIES | COLLECTION_OWNER | EFFECT_GRANT_TOURISM_PER_EXCESS_LUXURIES |
MODIFIER_PLAYER_GRANT_UNIT_IN_CAPITAL | COLLECTION_PLAYER_CAPITAL_CITY | EFFECT_GRANT_UNIT_IN_CITY |
MODIFIER_PLAYER_GRANT_UNIT_OF_ABILITY_WITH_MODIFIER | COLLECTION_OWNER | EFFECT_GRANT_UNIT_OF_CLASS_AND_APPLY_ABILITY |
MODIFIER_PLAYER_GRANT_YIELD | COLLECTION_OWNER | EFFECT_GRANT_YIELD |
MODIFIER_PLAYER_GRANT_YIELD_BASED_ON_CURRENT_YIELD_RATE | COLLECTION_OWNER | EFFECT_GRANT_YIELD_BASED_ON_CURRENT_YIELD_RATE |
MODIFIER_PLAYER_GRANT_YIELD_PER_EXCESS_LUXURIES | COLLECTION_OWNER | EFFECT_GRANT_YIELD_PER_EXCESS_LUXURIES |
MODIFIER_PLAYER_GRANT_YIELD_PERCENT_UNIT_COST | COLLECTION_OWNER | EFFECT_GRANT_PLAYER_YIELD_PERCENT_UNIT_COST |
MODIFIER_PLAYER_LOYALTY_ADJUST_MARTIAL_LAW_MODIFIER | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_LOYALTY_MARTIAL_LAW_MODIFIER |
MODIFIER_PLAYER_MULTIPLY_TREASURY | COLLECTION_OWNER | EFFECT_ADJUST_MULTIPLY_TREASURY |
MODIFIER_PLAYER_NEAREST_CITY_ADD_POPULATION | COLLECTION_UNIT_NEAREST_OWNER_CITY | EFFECT_ADJUST_CITY_POPULATION |
MODIFIER_PLAYER_OWNED_BONUS_RESOURCE_EXTRA_AMENITIES | COLLECTION_OWNER | EFFECT_ADJUST_OWNED_BONUS_RESOURCE_EXTRA_AMENITIES |
MODIFIER_PLAYER_OWNED_LUXURY_EXTRA_AMENITIES | COLLECTION_OWNER | EFFECT_ADJUST_OWNED_LUXURY_EXTRA_AMENITIES |
MODIFIER_PLAYER_RELIGION_ADD_PLAYER_BELIEF_YIELD | COLLECTION_OWNER | EFFECT_ADD_PLAYER_BELIEF_YIELD |
MODIFIER_PLAYER_RELIGION_ADD_RELIGIOUS_BELIEF_YIELD | COLLECTION_OWNER | EFFECT_ADD_RELIGIOUS_BELIEF_YIELD |
MODIFIER_PLAYER_RELIGION_ADD_RELIGIOUS_BUILDING | COLLECTION_OWNER | EFFECT_ADD_RELIGIOUS_BUILDING |
MODIFIER_PLAYER_RELIGION_ADD_RELIGIOUS_UNIT | COLLECTION_OWNER | EFFECT_ADD_RELIGIOUS_UNIT |
MODIFIER_PLAYER_RELIGION_ADJUST_COMBAT_LOSS | COLLECTION_OWNER | EFFECT_ADJUST_RELIGIOUS_COMBAT_LOSS |
MODIFIER_PLAYER_RELIGION_ADJUST_RELIGIOUS_SPREAD_DISTANCE | COLLECTION_OWNER | EFFECT_ADJUST_RELIGIOUS_SPREAD_DISTANCE |
MODIFIER_PLAYER_RELIGION_ADJUST_RELIGIOUS_SPREAD_STRENGTH | COLLECTION_OWNER | EFFECT_ADJUST_RELIGIOUS_SPREAD_STRENGTH |
MODIFIER_PLAYER_RELIGION_ENABLE_AUTO_SPREAD | COLLECTION_OWNER | EFFECT_ENABLE_RELIGION_AUTO_SPREAD |
MODIFIER_PLAYER_RELIGION_ENABLE_AWARDS_ENVOY | COLLECTION_OWNER | EFFECT_ENABLE_RELIGION_AWARDS_ENVOY |
MODIFIER_PLAYER_RELIGION_ENABLE_AWARDS_ENVOY_RELIGIOUS_PRESSURE | COLLECTION_OWNER | EFFECT_ENABLE_RELIGION_AWARDS_ENVOY_RELIGIOUS_PRESSURE |
MODIFIER_PLAYER_SEND_GOLD_TO_EMERGENCIES_OF_TYPE | COLLECTION_OWNER | EFFECT_PLAYER_SEND_GOLD_TO_EMERGENCIES_OF_TYPE |
MODIFIER_PLAYER_TRADE_GAIN_TILES_EN_ROUTE | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_TRADE_GAIN_TILES_EN_ROUTE |
MODIFIER_PLAYER_TRADE_ROUTES_CANCEL | COLLECTION_OWNER | EFFECT_TRADE_ROUTE_CANCEL |
MODIFIER_PLAYER_TRADE_ROUTES_DISABLE | COLLECTION_OWNER | EFFECT_TRADE_ROUTE_DISABLE |
MODIFIER_PLAYER_TRAINED_UNITS_ADJUST_BUILDER_CHARGES | COLLECTION_PLAYER_TRAINED_UNITS | EFFECT_ADJUST_UNIT_BUILD_CHARGES |
MODIFIER_PLAYER_TRAINED_UNITS_ADJUST_RELIGIOUS_CHARGES | COLLECTION_PLAYER_TRAINED_UNITS | EFFECT_ADJUST_BUILDING_SPREAD_CHARGES |
MODIFIER_PLAYER_TRAINED_UNITS_GRANT_ABILITY | COLLECTION_PLAYER_TRAINED_UNITS | EFFECT_GRANT_ABILITY |
MODIFIER_PLAYER_TREAT_CAPITAL_AS_HOLY_CITY | COLLECTION_OWNER | EFFECT_TREAT_CAPITAL_AS_HOLY_CITY |
MODIFIER_PLAYER_TREAT_HOLY_SITES_AS_HOLY_CITIES | COLLECTION_OWNER | EFFECT_TREAT_HOLY_SITE_AS_HOLY_CITY |
MODIFIER_PLAYER_UNIT_ADJUST_ADVANCED_COASTAL_RAID | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_ADVANCED_COASTAL_RAID |
MODIFIER_PLAYER_UNIT_ADJUST_ADVANCED_PILLAGING | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_ADVANCED_PILLAGING |
MODIFIER_PLAYER_UNIT_ADJUST_ATTACK_AND_MOVE | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_ATTACK_AND_MOVE |
MODIFIER_PLAYER_UNIT_ADJUST_BARBARIAN_COMBAT | ||
MODIFIER_PLAYER_UNIT_ADJUST_BYPASS_COMBAT_UNIT | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_BYPASS_COMBAT_UNIT |
MODIFIER_PLAYER_UNIT_ADJUST_BYPASS_WALLS | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_BYPASS_WALLS |
MODIFIER_PLAYER_UNIT_ADJUST_BYPASS_WALLS_PROMOTION_CLASS | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_BYPASS_WALLS_PROMOTION_CLASS |
MODIFIER_PLAYER_UNIT_ADJUST_CANNOT_ATTACK | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_CANNOT_ATTACK |
MODIFIER_PLAYER_UNIT_ADJUST_CITY_ON_CAPTURE | COLLECTION_OWNER | EFFECT_ADJUST_CITY_RELIGION_ON_CAPTURE |
MODIFIER_PLAYER_UNIT_ADJUST_CLEAR_TERRAIN_START_MOVEMENT | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_CLEAR_TERRAIN_START_MOVEMENT |
MODIFIER_PLAYER_UNIT_ADJUST_COMBAT_FOR_NUMBER_HOLY_CITIES | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_HOLY_CITIES_COMBAT_MODIFIER |
MODIFIER_PLAYER_UNIT_ADJUST_COMBAT_FOR_NUMBER_NEIGHBORS | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_NEIGHBOR_COMBAT_MODIFIER |
MODIFIER_PLAYER_UNIT_ADJUST_CONVERTS_BARBARIANS | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_CONVERTS_BARBARIANS |
MODIFIER_PLAYER_UNIT_ADJUST_DAMAGE | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_DAMAGE |
MODIFIER_PLAYER_UNIT_ADJUST_ENABLE_WALL_ATTACK | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_ENABLE_WALL_ATTACK |
MODIFIER_PLAYER_UNIT_ADJUST_ENABLE_WALL_ATTACK_PROMOTION_CLASS | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_ENABLE_WALL_ATTACK_PROMOTION_CLASS |
MODIFIER_PLAYER_UNIT_ADJUST_ENTER_FOREIGN_LANDS | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_ENTER_FOREIGN_LANDS |
MODIFIER_PLAYER_UNIT_ADJUST_ERA_STRENGTH_MODIFIER | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_ERA_STRENGTH_MODIFIER |
MODIFIER_PLAYER_UNIT_ADJUST_EVICT_PERCENT | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_EVICT_PERCENT |
MODIFIER_PLAYER_UNIT_ADJUST_EXERT_ZOC | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_EXERT_ZOC |
MODIFIER_PLAYER_UNIT_ADJUST_EXPERIENCE_LEVEL | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_EXPERIENCE_LEVEL |
MODIFIER_PLAYER_UNIT_ADJUST_EXTRACT_SEA_ARTIFACTS | COLLECTION_PLAYER_UNITS | EFFECT_ADJUST_UNIT_EXTRACT_SEA_ARTIFACTS |
MODIFIER_PLAYER_UNIT_ADJUST_FLANKING_BONUS_MODIFIER | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_FLANKING_BONUS_MODIFIER |
MODIFIER_PLAYER_UNIT_ADJUST_FOREIGN_SPREAD_MODIFIER | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_FOREIGN_SPREAD_MODIFIER |
MODIFIER_PLAYER_UNIT_ADJUST_FRIENDLY_TERRITORY_COMBAT | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_FRIENDLY_TERRITORY_COMBAT |
MODIFIER_PLAYER_UNIT_ADJUST_GRANT_EXPERIENCE | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_GRANT_EXPERIENCE |
MODIFIER_PLAYER_UNIT_ADJUST_GREAT_PEOPLE_POINTS_PER_KILL | COLLECTION_OWNER | EFFECT_ADJUST_GREAT_PEOPLE_POINTS_PER_KILL |
MODIFIER_PLAYER_UNIT_ADJUST_HEAL | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_HEAL |
MODIFIER_PLAYER_UNIT_ADJUST_HEAL_CHARGES | COLLECTION_OWNER | EFFECT_ADJUST_HEAL_CHARGES |
MODIFIER_PLAYER_UNIT_ADJUST_HEAL_FROM_COMBAT | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_POST_COMBAT_HEAL |
MODIFIER_PLAYER_UNIT_ADJUST_HEAL_PER_TURN | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_HEALING_MODIFIERS |
MODIFIER_PLAYER_UNIT_ADJUST_HEAL_RELIGION_PER_TURN | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_HEALING_RELIGION_MODIFIERS |
MODIFIER_PLAYER_UNIT_ADJUST_HIDDEN_VISIBILITY | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_HIDDEN_VISIBILITY |
MODIFIER_PLAYER_UNIT_ADJUST_IGNORE_CLIFF_WALLS | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_IGNORE_CLIFF_WALLS |
MODIFIER_PLAYER_UNIT_ADJUST_IGNORE_RESOURCE_MAINTENANCE | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_IGNORE_RESOURCE_MAINTENANCE |
MODIFIER_PLAYER_UNIT_ADJUST_IGNORE_RIVERS | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_IGNORE_RIVERS |
MODIFIER_PLAYER_UNIT_ADJUST_IGNORE_SHORES | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_IGNORE_SHORES |
MODIFIER_PLAYER_UNIT_ADJUST_IGNORE_TERRAIN_COST | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_IGNORE_TERRAIN_COST |
MODIFIER_PLAYER_UNIT_ADJUST_IGNORE_ZOC | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_IGNORE_ZOC |
MODIFIER_PLAYER_UNIT_ADJUST_INITIATION_GOLD | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_INITIATION_YIELD |
MODIFIER_PLAYER_UNIT_ADJUST_LAND_VICTORY_SPREAD | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_LAND_VICTORY_SPREAD |
MODIFIER_PLAYER_UNIT_ADJUST_MILITARY_FORMATION | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_MILITARY_FORMATION |
MODIFIER_PLAYER_UNIT_ADJUST_MOVE_AND_ATTACK | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_MOVE_AND_ATTACK |
MODIFIER_PLAYER_UNIT_ADJUST_MOVEMENT | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_MOVEMENT |
MODIFIER_PLAYER_UNIT_ADJUST_NATURAL_WONDER_DEFERRED_CHARGES | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_NATURAL_WONDER_DEFERRED_CHARGES |
MODIFIER_PLAYER_UNIT_ADJUST_NO_FOREIGN_SPREAD | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_NO_FOREIGN_SPREAD |
MODIFIER_PLAYER_UNIT_ADJUST_NO_REDUCTION_DAMAGE | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_NO_REDUCTION_DAMAGE |
MODIFIER_PLAYER_UNIT_ADJUST_PARADROP_ABILITY | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_PARADROP_ABILITY |
MODIFIER_PLAYER_UNIT_ADJUST_PER_LUXURY_ATTACK_MODIFIER | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_PER_LUXURY_ATTACK_MODIFIER |
MODIFIER_PLAYER_UNIT_ADJUST_PER_MILITARY_POLICIES_COMBAT_MODIFIER | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_MILITARY_POLICIES_COMBAT_MODIFIER |
MODIFIER_PLAYER_UNIT_ADJUST_PLUNDER_YIELDS | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_PLUNDER_YIELDS |
MODIFIER_PLAYER_UNIT_ADJUST_RELIC_UPON_DEATH | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_RELIC_UPON_DEATH |
MODIFIER_PLAYER_UNIT_ADJUST_ROCK_BAND_LEVEL_DISTRICT | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_ROCK_BAND_LEVEL_DISTRICT |
MODIFIER_PLAYER_UNIT_ADJUST_ROCK_BAND_LEVEL_IMPROVEMENT | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_ROCK_BAND_LEVEL_IMPROVEMENT |
MODIFIER_PLAYER_UNIT_ADJUST_ROCK_BAND_LEVEL_NATIONAL_PARK | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_ROCK_BAND_LEVEL_NATIONAL_PARK |
MODIFIER_PLAYER_UNIT_ADJUST_ROCK_BAND_LEVEL_NATURAL_WONDER | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_ROCK_BAND_LEVEL_NATURAL_WONDER |
MODIFIER_PLAYER_UNIT_ADJUST_SEA_MOVEMENT | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_SEA_MOVEMENT |
MODIFIER_PLAYER_UNIT_ADJUST_SEE_HIDDEN | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_SEE_HIDDEN |
MODIFIER_PLAYER_UNIT_ADJUST_SEE_THROUGH_FEATURES | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_SEE_THROUGH_FEATURES |
MODIFIER_PLAYER_UNIT_ADJUST_SEE_THROUGH_TERRAIN | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_SEE_THROUGH_TERRAIN |
MODIFIER_PLAYER_UNIT_ADJUST_SIGHT | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_SIGHT |
MODIFIER_PLAYER_UNIT_ADJUST_SPREAD_CHARGES | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_SPREAD_CHARGES |
MODIFIER_PLAYER_UNIT_ADJUST_SPY_ESTABLISH_TIME | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_SPY_ESTABLISH_TIME |
MODIFIER_PLAYER_UNIT_ADJUST_SPY_OPERATION_CHANCE | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_SPY_OPERATION_CHANCE |
MODIFIER_PLAYER_UNIT_ADJUST_SPY_OPERATION_TIME | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_SPY_OPERATION_TIME |
MODIFIER_PLAYER_UNIT_ADJUST_SUPPORT_BONUS_MODIFIER | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_SUPPORT_BONUS_MODIFIER |
MODIFIER_PLAYER_UNIT_ADJUST_TOURISM_BOMB_ADDITIONAL_YIELD | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_YIELD_PER_TOURISM_BOMB |
MODIFIER_PLAYER_UNIT_ADJUST_TOURISM_BOMB_CONVERT_CITY | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_TOURISM_BOMB_CONVERT_CITY |
MODIFIER_PLAYER_UNIT_ADJUST_TOURISM_BOMB_DISTRICT | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_TOURISM_BOMB_DISTRICT |
MODIFIER_PLAYER_UNIT_ADJUST_TOURISM_BOMB_IMPROVEMENT | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_TOURISM_BOMB_IMPROVEMENT |
MODIFIER_PLAYER_UNIT_ADJUST_TOURISM_BOMB_NATIONAL_PARK | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_TOURISM_BOMB_NATIONAL_PARK |
MODIFIER_PLAYER_UNIT_ADJUST_TOURISM_BOMB_NATURAL_WONDER | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_TOURISM_BOMB_NATURAL_WONDER |
MODIFIER_PLAYER_UNIT_ADJUST_TOURISM_BOMB_RANGE | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_TOURISM_BOMB_RANGE |
MODIFIER_PLAYER_UNIT_ADJUST_TRADE_ROUTE_PLUNDER_IMMUNITY | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_TRADE_ROUTE_PLUNDER_IMMUNITY |
MODIFIER_PLAYER_UNIT_ADJUST_UNIT_EXPERIENCE_MODIFIER | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_EXPERIENCE_MODIFIER |
MODIFIER_PLAYER_UNIT_ADJUST_UPGRADE_GOODY_HUT | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_UPGRADE_GOODY_HUT |
MODIFIER_PLAYER_UNIT_ADJUST_VALID_TERRAIN | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_VALID_TERRAIN |
MODIFIER_PLAYER_UNIT_ADJUST_WATER_DAMAGE_RESISTANCE | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_WATER_DAMAGE_PROTECTION |
MODIFIER_PLAYER_UNIT_ADJUST_WMD_RESISTANCE | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_WMD_PROTECTION |
MODIFIER_PLAYER_UNIT_BOOST_ALL_SPIES | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_BOOST_ALL_SPIES |
MODIFIER_PLAYER_UNIT_BUILD_DISABLED | COLLECTION_OWNER | EFFECT_ADJUST_PLAYER_UNIT_BUILD_DISABLED |
MODIFIER_PLAYER_UNIT_ESCAPE_BOOST | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_ESCAPE_BOOST |
MODIFIER_PLAYER_UNIT_GRANT_ABILITY | COLLECTION_OWNER | EFFECT_GRANT_ABILITY |
MODIFIER_PLAYER_UNIT_GRANT_ADJACENT_FEATURE_YIELD | COLLECTION_OWNER | EFFECT_GRANT_UNIT_YIELD_ADJACENT_FEATURES |
MODIFIER_PLAYER_UNIT_GRANT_ADJACENT_NATURAL_WONDER_YIELD | COLLECTION_OWNER | EFFECT_GRANT_UNIT_YIELD_ADJACENT_NATURAL_WONDERS |
MODIFIER_PLAYER_UNIT_GRANT_ADJACENT_TERRAIN_YIELD | COLLECTION_OWNER | EFFECT_GRANT_UNIT_YIELD_ADJACENT_TERRAINS |
MODIFIER_PLAYER_UNIT_GRANT_AIR_SLOTS | COLLECTION_OWNER | EFFECT_GRANT_AIR_SLOTS |
MODIFIER_PLAYER_UNIT_GRANT_HEAL_AFTER_ACTION | COLLECTION_OWNER | EFFECT_GRANT_HEAL_AFTER_ACTION |
MODIFIER_PLAYER_UNIT_GRANT_UNIT_BY_DOMAIN | COLLECTION_OWNER | EFFECT_GRANT_UNIT_BY_DOMAIN |
MODIFIER_PLAYER_UNIT_GRANT_UNIT_WITH_EXPERIENCE | COLLECTION_OWNER | EFFECT_GRANT_UNIT_WITH_EXPERIENCE |
MODIFIER_PLAYER_UNIT_GRANT_UNLIMITED_PROMOTION_CHOICES | COLLECTION_OWNER | EFFECT_GRANT_UNIT_TYPE_UNLIMITED_PROMOTION_CHOICES |
MODIFIER_PLAYER_UNIT_IGNORE_RANGED_VS_DISTRICT_PENALTY | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_IGNORE_RANGED_VS_DISTRICT_PENALTY |
MODIFIER_PLAYER_UNITS_ADJUST_ADVANCED_PILLAGING | COLLECTION_PLAYER_UNITS | EFFECT_ADJUST_UNIT_ADVANCED_PILLAGING |
MODIFIER_PLAYER_UNITS_ADJUST_ATTACK_RANGE | COLLECTION_PLAYER_UNITS | EFFECT_ADJUST_UNIT_ATTACK_RANGE |
MODIFIER_PLAYER_UNITS_ADJUST_BARBARIAN_COMBAT | COLLECTION_PLAYER_UNITS | EFFECT_ADJUST_UNIT_BARBARIAN_COMBAT |
MODIFIER_PLAYER_UNITS_ADJUST_BUILDER_CHARGES | COLLECTION_PLAYER_UNITS | EFFECT_ADJUST_UNIT_BUILD_CHARGES |
MODIFIER_PLAYER_UNITS_ADJUST_COMBAT_DIFFICULTY | COLLECTION_PLAYER_COMBAT | EFFECT_ADJUST_PLAYER_STRENGTH_MODIFIER |
MODIFIER_PLAYER_UNITS_ADJUST_COMBAT_STRENGTH | COLLECTION_PLAYER_COMBAT | EFFECT_ADJUST_PLAYER_STRENGTH_MODIFIER |
MODIFIER_PLAYER_UNITS_ADJUST_DAMAGE | COLLECTION_PLAYER_UNITS | EFFECT_ADJUST_UNIT_DAMAGE |
MODIFIER_PLAYER_UNITS_ADJUST_DIPLO_VISIBILITY_COMBAT_MODIFIER | COLLECTION_PLAYER_UNITS | EFFECT_ADJUST_UNIT_DIPLO_VISIBILITY_COMBAT_MODIFIER |
MODIFIER_PLAYER_UNITS_ADJUST_DIRECT_LOYALTY_DAMAGE | COLLECTION_PLAYER_UNITS | EFFECT_ADJUST_UNIT_DIRECT_LOYALTY_DAMAGE |
MODIFIER_PLAYER_UNITS_ADJUST_ENABLE_WALL_ATTACK_WHOLE_GAME_PROMOTION_CLASS | COLLECTION_PLAYER_UNITS | EFFECT_ADJUST_UNIT_ENABLE_WALL_ATTACK_WHOLE_GAME_PROMOTION_CLASS |
MODIFIER_PLAYER_UNITS_ADJUST_ENEMY_TERRITORY_START_MOVEMENT | COLLECTION_PLAYER_UNITS | EFFECT_ADJUST_UNIT_ENEMY_TERRITORY_START_MOVEMENT |
MODIFIER_PLAYER_UNITS_ADJUST_EVICT_PERCENT | COLLECTION_PLAYER_UNITS | EFFECT_ADJUST_UNIT_EVICT_PERCENT |
MODIFIER_PLAYER_UNITS_ADJUST_EXTRA_UNIT_COPY | COLLECTION_OWNER | EFFECT_ADJUST_EXTRA_UNIT_COPY |
MODIFIER_PLAYER_UNITS_ADJUST_EXTRA_UNIT_COPY_TAG | COLLECTION_OWNER | EFFECT_ADJUST_EXTRA_UNIT_COPY_TAG |
MODIFIER_PLAYER_UNITS_ADJUST_FAITH_ON_DISTRICT_PILLAGE | COLLECTION_PLAYER_UNITS | EFFECT_ADJUST_UNIT_FAITH_ON_DISTRICT_PLUNDER |
MODIFIER_PLAYER_UNITS_ADJUST_FAITH_ON_IMPROVEMENT_PILLAGE | COLLECTION_PLAYER_UNITS | EFFECT_ADJUST_UNIT_FAITH_ON_IMPROVEMENT_PLUNDER |
MODIFIER_PLAYER_UNITS_ADJUST_FLANKING_BONUS_MODIFIER | COLLECTION_PLAYER_UNITS | EFFECT_ADJUST_UNIT_FLANKING_BONUS_MODIFIER |
MODIFIER_PLAYER_UNITS_ADJUST_FRIENDLY_TERRITORY_COMBAT | COLLECTION_PLAYER_UNITS | EFFECT_ADJUST_UNIT_FRIENDLY_TERRITORY_COMBAT |
MODIFIER_PLAYER_UNITS_ADJUST_FRIENDLY_TERRITORY_START_MOVEMENT | COLLECTION_PLAYER_UNITS | EFFECT_ADJUST_UNIT_FRIENDLY_TERRITORY_START_MOVEMENT |
MODIFIER_PLAYER_UNITS_ADJUST_GRANT_EXPERIENCE | COLLECTION_PLAYER_UNITS | EFFECT_ADJUST_UNIT_GRANT_EXPERIENCE |
MODIFIER_PLAYER_UNITS_ADJUST_GREAT_PERSON_CHARGES | COLLECTION_PLAYER_UNITS | EFFECT_ADJUST_UNIT_GREAT_PERSON_CHARGES |
MODIFIER_PLAYER_UNITS_ADJUST_HEAL_FROM_COMBAT | COLLECTION_PLAYER_UNITS | EFFECT_ADJUST_UNIT_POST_COMBAT_HEAL |
MODIFIER_PLAYER_UNITS_ADJUST_HEAL_PER_TURN | COLLECTION_PLAYER_UNITS | EFFECT_ADJUST_UNIT_HEALING_MODIFIERS |
MODIFIER_PLAYER_UNITS_ADJUST_HEAL_RELIGION_PER_TURN | COLLECTION_PLAYER_UNITS | EFFECT_ADJUST_UNIT_HEALING_RELIGION_MODIFIERS |
MODIFIER_PLAYER_UNITS_ADJUST_IGNORE_RIVERS | COLLECTION_PLAYER_UNITS | EFFECT_ADJUST_UNIT_IGNORE_RIVERS |
MODIFIER_PLAYER_UNITS_ADJUST_IGNORE_SHORES | COLLECTION_PLAYER_UNITS | EFFECT_ADJUST_UNIT_IGNORE_SHORES |
MODIFIER_PLAYER_UNITS_ADJUST_INITIATION_YIELD_POPULATION | COLLECTION_PLAYER_UNITS | EFFECT_ADJUST_UNIT_INITIATION_YIELD_POPULATION |
MODIFIER_PLAYER_UNITS_ADJUST_MOVEMENT | COLLECTION_PLAYER_UNITS | EFFECT_ADJUST_UNIT_MOVEMENT |
MODIFIER_PLAYER_UNITS_ADJUST_OWNER | COLLECTION_ALL_UNITS | EFFECT_ADJUST_UNIT_OWNER |
MODIFIER_PLAYER_UNITS_ADJUST_PER_LUXURY_ATTACK_MODIFIER | COLLECTION_PLAYER_UNITS | EFFECT_ADJUST_UNIT_PER_LUXURY_ATTACK_MODIFIER |
MODIFIER_PLAYER_UNITS_ADJUST_PLUNDER_YIELDS | COLLECTION_PLAYER_UNITS | EFFECT_ADJUST_UNIT_PLUNDER_YIELDS |
MODIFIER_PLAYER_UNITS_ADJUST_POST_COMBAT_YIELD | COLLECTION_PLAYER_COMBAT | EFFECT_ADJUST_UNIT_POST_COMBAT_YIELD |
MODIFIER_PLAYER_UNITS_ADJUST_ROCK_BAND_TOURISM_BOMB_VALUE_PEACE | COLLECTION_PLAYER_UNITS | EFFECT_ADJUST_UNIT_ROCK_BAND_TOURISM_BOMB_VALUE_PEACE |
MODIFIER_PLAYER_UNITS_ADJUST_SEA_MOVEMENT | COLLECTION_PLAYER_UNITS | EFFECT_ADJUST_UNIT_SEA_MOVEMENT |
MODIFIER_PLAYER_UNITS_ADJUST_SPREAD_CHARGES | COLLECTION_PLAYER_UNITS | EFFECT_ADJUST_UNIT_SPREAD_CHARGES |
MODIFIER_PLAYER_UNITS_ADJUST_SPY_ESTABLISH_TIME | COLLECTION_PLAYER_UNITS | EFFECT_ADJUST_UNIT_SPY_ESTABLISH_TIME |
MODIFIER_PLAYER_UNITS_ADJUST_SPY_OFFENSIVE_OPERATION_TIME | COLLECTION_PLAYER_UNITS | EFFECT_ADJUST_UNIT_SPY_OFFENSIVE_OPERATION_TIME |
MODIFIER_PLAYER_UNITS_ADJUST_SPY_OPERATION_TIME | COLLECTION_PLAYER_UNITS | EFFECT_ADJUST_UNIT_SPY_OPERATION_TIME |
MODIFIER_PLAYER_UNITS_ADJUST_STRENGTH_REDUCTION_FOR_DAMAGE_MODIFIER | COLLECTION_PLAYER_UNITS | EFFECT_ADJUST_UNIT_STRENGTH_REDUCTION_FOR_DAMAGE_MODIFIER |
MODIFIER_PLAYER_UNITS_ADJUST_STRENGTH_WHEN_DEFENDING | COLLECTION_PLAYER_UNITS | EFFECT_ADJUST_PLAYER_STRENGTH_MODIFIER |
MODIFIER_PLAYER_UNITS_ADJUST_UNIT_ATTACK_EXPERIENCE_MODIFIER | COLLECTION_PLAYER_UNITS | EFFECT_ADJUST_UNIT_ATTACK_EXPERIENCE_MODIFIER |
MODIFIER_PLAYER_UNITS_ADJUST_UNIT_EXPERIENCE_MODIFIER | COLLECTION_PLAYER_UNITS | EFFECT_ADJUST_UNIT_EXPERIENCE_MODIFIER |
MODIFIER_PLAYER_UNITS_ADJUST_UNIT_PRODUCTION | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_PRODUCTION |
MODIFIER_PLAYER_UNITS_ADJUST_VALID_TERRAIN | COLLECTION_PLAYER_UNITS | EFFECT_ADJUST_UNIT_VALID_TERRAIN |
MODIFIER_PLAYER_UNITS_ATTACH_MODIFIER | COLLECTION_PLAYER_UNITS | EFFECT_ATTACH_MODIFIER |
MODIFIER_PLAYER_UNITS_GRANT_ABILITY | COLLECTION_PLAYER_UNITS | EFFECT_GRANT_ABILITY |
MODIFIER_PLAYER_UNITS_GRANT_ABILITY_GRANCOLOMBIA_MAYA | COLLECTION_PLAYER_UNITS | EFFECT_GRANT_ABILITY |
MODIFIER_PLAYER_UNITS_GRANT_HEAL_AFTER_ACTION | COLLECTION_PLAYER_UNITS | EFFECT_GRANT_HEAL_AFTER_ACTION |
MODIFIER_PLAYER_UNITS_GRANT_PROMOTION | COLLECTION_PLAYER_UNITS | EFFECT_GRANT_PROMOTION |
MODIFIER_PLAYER_UNITS_GRANT_RANDOM_BASE_PROMOTION | COLLECTION_OWNER | EFFECT_GRANT_RANDOM_BASE_PROMOTION |
MODIFIER_PLAYER_UNITS_IGNORE_RANGED_VS_DISTRICT_PENALTY | COLLECTION_PLAYER_UNITS | EFFECT_ADJUST_UNIT_IGNORE_RANGED_VS_DISTRICT_PENALTY |
MODIFIER_PLAYER_UNITS_PROMOTE_NO_FINISH_MOVES | COLLECTION_PLAYER_UNITS | EFFECT_ADJUST_UNIT_PROMOTE_NO_FINISH_MOVES |
MODIFIER_PLAYER_UNITS_RELIGIOUS_SPREADS | COLLECTION_PLAYER_UNITS | EFFECT_ADJUST_BUILDING_SPREAD_CHARGES |
MODIFIER_PLAYER_UNITS_RESET_MOVES | COLLECTION_PLAYER_UNITS | EFFECT_RESTORE_UNIT_MOVEMENT |
MODIFIER_PLAYERS_ADD_CHOP_YIELD | COLLECTION_MAJOR_PLAYERS | EFFECT_ADJUST_PLAYER_ADD_CHOP_YIELD |
MODIFIER_PLAYERS_ADJUST_CHOP_BAN | COLLECTION_MAJOR_PLAYERS | EFFECT_ADJUST_PLAYER_BAN_CHOP |
MODIFIER_PLAYERS_ADJUST_UNIT_BAN_PRODUCTION_YIELD | COLLECTION_MAJOR_PLAYERS | EFFECT_ADJUST_PLAYER_BAN_UNIT_PRODUCTION_YIELD |
MODIFIER_PLAYERS_ADJUST_UNIT_BUFF_PRODUCTION_YIELD | COLLECTION_MAJOR_PLAYERS | EFFECT_ADJUST_PLAYER_BUFF_UNIT_PRODUCTION_YIELD |
MODIFIER_PLAYERS_ADJUST_WMD_STOCKPILE | COLLECTION_OWNER | EFFECT_ADJUST_GLOBAL_WMD_STOCKPILE |
MODIFIER_RELIGION_ADJUST_ANYONE_CONDEMNS_FAVOR | COLLECTION_OWNER | EFFECT_ADJUST_RELIGION_ANYONE_CONDEMNS_FAVOR |
MODIFIER_RELIGION_ADJUST_CONDEMN_PROHIBITED | COLLECTION_OWNER | EFFECT_ADJUST_RELIGION_CONDEMN_PROHIBITED |
MODIFIER_SINGLE_CITY_ADJUST_ACTIVE_BUILDING_PRODUCTION | COLLECTION_OWNER | EFFECT_ADJUST_ACTIVE_BUILDING_PRODUCTION |
MODIFIER_SINGLE_CITY_ADJUST_ALL_BUILDINGS_PURCHASE_COST | COLLECTION_OWNER | EFFECT_ADJUST_ALL_BUILDINGS_PURCHASE_COST |
MODIFIER_SINGLE_CITY_ADJUST_ALL_DISTRICTS_PURCHASE_COST | COLLECTION_OWNER | EFFECT_ADJUST_ALL_DISTRICTS_PURCHASE_COST |
MODIFIER_SINGLE_CITY_ADJUST_ALL_UNITS_PURCHASE_COST | COLLECTION_OWNER | EFFECT_ADJUST_ALL_UNITS_PURCHASE_COST |
MODIFIER_SINGLE_CITY_ADJUST_AMENITIES_FROM_GOVERNORS | COLLECTION_OWNER | EFFECT_ADJUST_CITY_AMENITIES_FROM_GOVERNORS |
MODIFIER_SINGLE_CITY_ADJUST_BUILDING_HOUSING | COLLECTION_OWNER | EFFECT_ADJUST_BUILDING_HOUSING |
MODIFIER_SINGLE_CITY_ADJUST_BUILDING_PRODUCTION | COLLECTION_OWNER | EFFECT_ADJUST_BUILDING_PRODUCTION |
MODIFIER_SINGLE_CITY_ADJUST_BUILDING_PRODUCTION_MODIFIER | COLLECTION_OWNER | EFFECT_ADJUST_ALL_BUILDING_PRODUCTION_MODIFIER |
MODIFIER_SINGLE_CITY_ADJUST_CITY_AMENITIES_FROM_GREAT_PEOPLE | COLLECTION_OWNER | EFFECT_ADJUST_CITY_AMENITIES_FROM_GREAT_PEOPLE |
MODIFIER_SINGLE_CITY_ADJUST_CITY_AMENITIES_FROM_RELIGION | COLLECTION_OWNER | EFFECT_ADJUST_CITY_AMENITIES_FROM_RELIGION |
MODIFIER_SINGLE_CITY_ADJUST_CITY_APPEAL | COLLECTION_OWNER | EFFECT_ADJUST_CITY_APPEAL |
MODIFIER_SINGLE_CITY_ADJUST_CITY_GROWTH | COLLECTION_OWNER | EFFECT_ADJUST_CITY_GROWTH |
MODIFIER_SINGLE_CITY_ADJUST_CITY_HOUSING_FROM_GREAT_PEOPLE | COLLECTION_OWNER | EFFECT_ADJUST_CITY_HOUSING_FROM_GREAT_PEOPLE |
MODIFIER_SINGLE_CITY_ADJUST_CITY_HOUSING_FROM_GREAT_WORKS | COLLECTION_OWNER | EFFECT_ADJUST_CITY_HOUSING_FROM_GREAT_WORKS |
MODIFIER_SINGLE_CITY_ADJUST_CITY_UNIT_MAX_LEVEL | COLLECTION_OWNER | EFFECT_ADJUST_CITY_UNIT_MAX_LEVEL |
MODIFIER_SINGLE_CITY_ADJUST_CITY_YIELD_MODIFIER | COLLECTION_OWNER | EFFECT_ADJUST_CITY_YIELD_MODIFIER |
MODIFIER_SINGLE_CITY_ADJUST_CITY_YIELD_PER_POPULATION | COLLECTION_OWNER | EFFECT_ADJUST_CITY_YIELD_PER_POPULATION |
MODIFIER_SINGLE_CITY_ADJUST_DISTRICT_PRODUCTION_MODIFIER | COLLECTION_OWNER | EFFECT_ADJUST_ALL_DISTRICT_PRODUCTION_MODIFIER |
MODIFIER_SINGLE_CITY_ADJUST_ENTERTAINMENT | COLLECTION_OWNER | EFFECT_ADJUST_CITY_ENTERTAINMENT |
MODIFIER_SINGLE_CITY_ADJUST_EXTRA_ACCUMULATION | COLLECTION_OWNER | EFFECT_ADJUST_CITY_EXTRA_ACCUMULATION |
MODIFIER_SINGLE_CITY_ADJUST_EXTRA_ACCUMULATION_FOR_STRATEGIC_DIVERSITY | COLLECTION_OWNER | EFFECT_ADJUST_CITY_EXTRA_ACCUMULATION_FOR_STRATEGIC_DIVERSITY |
MODIFIER_SINGLE_CITY_ADJUST_EXTRA_AMENITY_FOR_LUXURY_DIVERSITY | COLLECTION_OWNER | EFFECT_ADJUST_CITY_EXTRA_AMENITY_FOR_LUXURY_DIVERSITY |
MODIFIER_SINGLE_CITY_ADJUST_EXTRA_GREAT_WORK_SLOTS | COLLECTION_OWNER | EFFECT_ADJUST_EXTRA_GREAT_WORK_SLOTS |
MODIFIER_SINGLE_CITY_ADJUST_FREE_POWER | COLLECTION_OWNER | EFFECT_ADJUST_CITY_FREE_POWER |
MODIFIER_SINGLE_CITY_ADJUST_FREE_RESOURCE_EXTRACTION | COLLECTION_OWNER | EFFECT_GRANT_FREE_RESOURCE_EXTRACTED |
MODIFIER_SINGLE_CITY_ADJUST_GREAT_PERSON_POINT | COLLECTION_OWNER | EFFECT_ADJUST_GREAT_PERSON_POINTS |
MODIFIER_SINGLE_CITY_ADJUST_GREATWORK_YIELD | COLLECTION_OWNER | EFFECT_ADJUST_CITY_GREATWORK_YIELD |
MODIFIER_SINGLE_CITY_ADJUST_IDENTITY_PER_TURN | COLLECTION_OWNER | EFFECT_ADJUST_CITY_IDENTITY_PER_TURN |
MODIFIER_SINGLE_CITY_ADJUST_IDENTITY_PRESSURE | COLLECTION_OWNER | EFFECT_ADJUST_CITY_IDENTITY_PRESSURE |
MODIFIER_SINGLE_CITY_ADJUST_IMPROVEMENT_AMENITY | COLLECTION_OWNER | EFFECT_ADJUST_IMPROVEMENT_AMENITY |
MODIFIER_SINGLE_CITY_ADJUST_IMPROVEMENT_HOUSING | COLLECTION_OWNER | EFFECT_ADJUST_IMPROVEMENT_HOUSING |
MODIFIER_SINGLE_CITY_ADJUST_IMPROVEMENT_HOUSING_GRANCOLOMBIA_MAYA | COLLECTION_OWNER | EFFECT_ADJUST_IMPROVEMENT_HOUSING |
MODIFIER_SINGLE_CITY_ADJUST_IMPROVEMENT_TOURISM | COLLECTION_OWNER | EFFECT_ADJUST_CITY_IMPROVEMENT_TOURISM |
MODIFIER_SINGLE_CITY_ADJUST_LAKE_ENTERTAINMENT | COLLECTION_OWNER | EFFECT_ADJUST_CITY_ENTERTAINMENT_FROM_WONDER_ADJACENT_TO_LAKE |
MODIFIER_SINGLE_CITY_ADJUST_MILITARY_UNITS_PRODUCTION | COLLECTION_OWNER | EFFECT_ADJUST_CITY_ALL_MILITARY_UNITS_PRODUCTION |
MODIFIER_SINGLE_CITY_ADJUST_NATIONAL_PARK_TOURISM | COLLECTION_OWNER | EFFECT_ADJUST_CITY_NATIONAL_PARK_TOURISM |
MODIFIER_SINGLE_CITY_ADJUST_PREVENT_BYPASS_OUTER_DEFENSE | COLLECTION_OWNER | EFFECT_ADJUST_CITY_PREVENT_BYPASS_OUTER_DEFENSES |
MODIFIER_SINGLE_CITY_ADJUST_PREVENT_MELEE_ATTACK_OUTER_DEFENSES | COLLECTION_OWNER | EFFECT_ADJUST_CITY_PREVENT_MELEE_ATTACK_OUTER_DEFENSES |
MODIFIER_SINGLE_CITY_ADJUST_PROJECT_PRODUCTION | COLLECTION_OWNER | EFFECT_ADJUST_PROJECT_PRODUCTION |
MODIFIER_SINGLE_CITY_ADJUST_PROPERTY | COLLECTION_OWNER | EFFECT_ADJUST_CITY_PROPERTY |
MODIFIER_SINGLE_CITY_ADJUST_REQUIRED_POWER | COLLECTION_OWNER | EFFECT_ADJUST_CITY_REQUIRED_POWER |
MODIFIER_SINGLE_CITY_ADJUST_SPACE_RACE_PROJECTS_PRODUCTION | COLLECTION_OWNER | EFFECT_ADJUST_SPACE_RACE_PROJECTS_PRODUCTION |
MODIFIER_SINGLE_CITY_ADJUST_TOURISM | COLLECTION_OWNER | EFFECT_ADJUST_CITY_TOURISM |
MODIFIER_SINGLE_CITY_ADJUST_TOURISM_LATE_ERAS | COLLECTION_OWNER | EFFECT_ADJUST_CITY_TOURISM_LATE_ERAS |
MODIFIER_SINGLE_CITY_ADJUST_TOURISM_PER_FEATURE | COLLECTION_OWNER | EFFECT_ADJUST_CITY_TOURISM_PER_FEATURE |
MODIFIER_SINGLE_CITY_ADJUST_TRADE_ROUTE_YIELD_FOR_DOMESTIC | COLLECTION_OWNER | EFFECT_ADJUST_CITY_TRADE_ROUTE_YIELD_FOR_DOMESTIC |
MODIFIER_SINGLE_CITY_ADJUST_TRADE_ROUTE_YIELD_FOR_INTERNATIONAL | COLLECTION_OWNER | EFFECT_ADJUST_CITY_TRADE_ROUTE_YIELD_FOR_INTERNATIONAL |
MODIFIER_SINGLE_CITY_ADJUST_TRADE_ROUTE_YIELD_FROM_OTHERS | COLLECTION_OWNER | EFFECT_ADJUST_TRADE_ROUTE_YIELD_FROM_OTHERS |
MODIFIER_SINGLE_CITY_ADJUST_TRADE_ROUTE_YIELD_TO_OTHERS | COLLECTION_OWNER | EFFECT_ADJUST_TRADE_ROUTE_YIELD_TO_OTHERS |
MODIFIER_SINGLE_CITY_ADJUST_UNIT_PRODUCTION | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_PRODUCTION |
MODIFIER_SINGLE_CITY_ADJUST_UNIT_PRODUCTION_MODIFIER | COLLECTION_OWNER | EFFECT_ADJUST_ALL_UNIT_PRODUCTION_MODIFIER |
MODIFIER_SINGLE_CITY_ADJUST_UNIT_PURCHASE_COST | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_PURCHASE_COST |
MODIFIER_SINGLE_CITY_ADJUST_WONDER_PRODUCTION | COLLECTION_OWNER | EFFECT_ADJUST_WONDER_PRODUCTION |
MODIFIER_SINGLE_CITY_ADJUST_WONDER_YIELD_CHANGE | COLLECTION_OWNER | EFFECT_ADJUST_WONDER_YIELD_CHANGE |
MODIFIER_SINGLE_CITY_ADJUST_YIELD_CHANGE | COLLECTION_OWNER | EFFECT_ADJUST_CITY_YIELD_CHANGE |
MODIFIER_SINGLE_CITY_ADJUST_YIELD_FOR_FLOOD | COLLECTION_OWNER | EFFECT_ADJUST_CITY_YIELD_PER_FLOOD |
MODIFIER_SINGLE_CITY_ADJUST_YIELD_FOR_TERRAIN_CLASS_CITIES_IMPROVEMENT | COLLECTION_OWNER | EFFECT_ADJUST_CITY_YIELD_PER_TERRAIN_CLASS_CITIES_IMPROVEMENT |
MODIFIER_SINGLE_CITY_ATTACH_MODIFIER | COLLECTION_OWNER | EFFECT_ATTACH_MODIFIER |
MODIFIER_SINGLE_CITY_BUILDER_CHARGES | COLLECTION_CITY_TRAINED_UNITS | EFFECT_ADJUST_UNIT_BUILD_CHARGES |
MODIFIER_SINGLE_CITY_CULTURE_BORDER_EXPANSION | COLLECTION_OWNER | EFFECT_ADJUST_CITY_CULTURE_BORDER_EXPANSION |
MODIFIER_SINGLE_CITY_DISTRICTS_ADJUST_GREAT_PERSON_POINTS | COLLECTION_CITY_DISTRICTS | EFFECT_ADJUST_DISTRICT_GREAT_PERSON_POINTS |
MODIFIER_SINGLE_CITY_EXTRA_DISTRICT | COLLECTION_OWNER | EFFECT_ADJUST_CITY_EXTRA_DISTRICTS |
MODIFIER_SINGLE_CITY_FEATURE_ADJACENCY | COLLECTION_OWNER | EFFECT_FEATURE_ADJACENCY |
MODIFIER_SINGLE_CITY_GRANT_ABILITY_FOR_TRAINED_UNITS | COLLECTION_CITY_TRAINED_UNITS | EFFECT_GRANT_ABILITY |
MODIFIER_SINGLE_CITY_GRANT_BUILDING_IN_CITY | COLLECTION_OWNER | EFFECT_GRANT_BUILDING_IN_CITY |
MODIFIER_SINGLE_CITY_GRANT_BUILDING_IN_CITY_IGNORE | COLLECTION_OWNER | EFFECT_GRANT_BUILDING_IN_CITY_IGNORE |
MODIFIER_SINGLE_CITY_GRANT_GREAT_PERSON_CLASS_IN_CITY | COLLECTION_OWNER | EFFECT_GRANT_GREAT_PERSON_CLASS_IN_CITY |
MODIFIER_SINGLE_CITY_GRANT_LOYALTY | COLLECTION_OWNER | EFFECT_GRANT_CITY_LOYALTY |
MODIFIER_SINGLE_CITY_GRANT_PRODUCTION_IN_CITY | COLLECTION_OWNER | EFFECT_GRANT_PRODUCTION_IN_CITY |
MODIFIER_SINGLE_CITY_GRANT_RESOURCE_IN_CITY | COLLECTION_OWNER | EFFECT_GRANT_FREE_RESOURCE_IN_CITY |
MODIFIER_SINGLE_CITY_GRANT_UNIT_BY_CLASS_IN_NEAREST_CITY | COLLECTION_UNIT_NEAREST_OWNER_CITY | EFFECT_GRANT_UNIT_BY_CLASS |
MODIFIER_SINGLE_CITY_GRANT_UNIT_IN_CITY | COLLECTION_OWNER | EFFECT_GRANT_UNIT_IN_CITY |
MODIFIER_SINGLE_CITY_GRANT_UNIT_IN_NEAREST_CITY | COLLECTION_UNIT_NEAREST_OWNER_CITY | EFFECT_GRANT_UNIT_IN_CITY |
MODIFIER_SINGLE_CITY_GRANT_YIELD_PER_BUILDING_COST | COLLECTION_OWNER | EFFECT_GRANT_CITY_YIELD_PERCENT_BUILDING_CREATED_COST |
MODIFIER_SINGLE_CITY_GRANT_YIELD_PER_BUILDING_COST_GRANCOLOMBIA_MAYA | COLLECTION_OWNER | EFFECT_GRANT_CITY_YIELD_PERCENT_BUILDING_CREATED_COST |
MODIFIER_SINGLE_CITY_GRANT_YIELD_PER_GREAT_WORK | COLLECTION_OWNER | EFFECT_GRANT_YIELD_PER_GREAT_WORK_IN_CITY |
MODIFIER_SINGLE_CITY_GRANT_YIELD_PER_UNIT_COST | COLLECTION_OWNER | EFFECT_GRANT_CITY_YIELD_PERCENT_UNIT_CREATED_COST |
MODIFIER_SINGLE_CITY_HEAL_SPREADS | COLLECTION_CITY_TRAINED_UNITS | EFFECT_ADJUST_HEAL_CHARGES |
MODIFIER_SINGLE_CITY_RECOMMISSION_REACTOR | COLLECTION_OWNER | EFFECT_CITY_RECOMMISSION_REACTOR |
MODIFIER_SINGLE_CITY_RELIGION_EXTRA_PROMOTIONS | COLLECTION_OWNER | EFFECT_ADJUST_CITY_RELIGION_EXTRA_PROMOTIONS |
MODIFIER_SINGLE_CITY_RELIGION_EXTRA_PROMOTIONS_SCENARIO | COLLECTION_OWNER | EFFECT_ADJUST_CITY_RELIGION_EXTRA_PROMOTIONS |
MODIFIER_SINGLE_CITY_RELIGION_IGNORE_COMBAT | COLLECTION_OWNER | EFFECT_ADJUST_CITY_RELIGION_IGNORE_COMBAT |
MODIFIER_SINGLE_CITY_RELIGION_IGNORE_PRESSURE | COLLECTION_OWNER | EFFECT_ADJUST_CITY_RELIGION_IGNORE_PRESSURE |
MODIFIER_SINGLE_CITY_RELIGION_PRESSURE | COLLECTION_OWNER | EFFECT_ADJUST_CITY_RELIGION_PRESSURE |
MODIFIER_SINGLE_CITY_RELIGIOUS_COMBAT_BONUS | COLLECTION_OWNER | EFFECT_ADJUST_CITY_RELIGIOUS_COMBAT_BONUS |
MODIFIER_SINGLE_CITY_RELIGIOUS_HEAL | COLLECTION_OWNER | EFFECT_ADJUST_CITY_RELIGIOUS_HEAL |
MODIFIER_SINGLE_CITY_RELIGIOUS_SPREADS | COLLECTION_CITY_TRAINED_UNITS | EFFECT_ADJUST_BUILDING_SPREAD_CHARGES |
MODIFIER_SINGLE_PLOT_ADJUST_PLOT_YIELDS | COLLECTION_SINGLE_PLOT_YIELDS | EFFECT_ADJUST_PLOT_YIELD |
MODIFIER_SINGLE_UNIT_ADJUST_ANTI_AIR_STRENGTH_MODIFIER | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_ANTI_AIR_STRENGTH |
MODIFIER_SINGLE_UNIT_ADJUST_COMBAT_FOR_ADJACENT_LEVIED_UNITS | COLLECTION_OWNER | EFFECT_ADJUST_ADJACENT_LEVIED_UNIT_COMBAT_BONUS |
MODIFIER_SINGLE_UNIT_ADJUST_COMBAT_FOR_NUMBER_ALLIES | COLLECTION_OWNER | EFFECT_ADJUST_NUMBER_ALLIES_UNIT_COMBAT_BONUS |
MODIFIER_SINGLE_UNIT_ADJUST_COMBAT_FOR_UNUSED_MOVEMENT | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_PER_UNUSED_MOVEMENT_COMBAT_BONUS |
MODIFIER_SINGLE_UNIT_ADJUST_FIGHT_WHILE_EMBARKED | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_FIGHT_WHILE_EMBARKED |
MODIFIER_SINGLE_UNIT_ADJUST_JUMP_DISTANCE | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_JUMP_ABILITY |
MODIFIER_SINGLE_UNIT_ADJUST_POST_TOURISM_BOMB_LOYALTY | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_POST_TOURISM_BOMB_LOYALTY |
MODIFIER_SINGLE_UNIT_ADJUST_SPY_COUNTERSPY_ADJACENT_LEVEL_BOOST | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_SPY_COUNTERSPY_ADJACENT_LEVEL_BOOST |
MODIFIER_SINGLE_UNIT_ADJUST_SPY_COUNTERSPY_ENTIRE_CITY | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_SPY_COUNTERSPY_ENTIRE_CITY |
MODIFIER_SINGLE_UNIT_ATTACH_MODIFIER | COLLECTION_OWNER | EFFECT_ATTACH_MODIFIER |
MODIFIER_SINGLE_UNIT_RELIGIOUS_SPREADS | COLLECTION_OWNER | EFFECT_ADJUST_BUILDING_SPREAD_CHARGES |
MODIFIER_UNIT_ABSORB_CITY_STATE_AS_GIFT_AND_APPLY_MODIFIER | COLLECTION_OWNER | EFFECT_UNIT_TRANSFER_CITY_AS_GIFT_AND_APPLY_MODIFIER |
MODIFIER_UNIT_ADJUST_ATTACK_RANGE | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_ATTACK_RANGE |
MODIFIER_UNIT_ADJUST_BASE_COMBAT_STRENGTH | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_COMBAT_STRENGTH |
MODIFIER_UNIT_ADJUST_BUILDER_CHARGES | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_BUILD_CHARGES |
MODIFIER_UNIT_ADJUST_COMBAT_CAPTURE | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_COMBAT_CAPTURE |
MODIFIER_UNIT_ADJUST_COMBAT_STRENGTH | COLLECTION_UNIT_COMBAT | EFFECT_ADJUST_PLAYER_STRENGTH_MODIFIER |
MODIFIER_UNIT_ADJUST_COMBAT_UNIT_CAPTURE | COLLECTION_UNIT_COMBAT | EFFECT_ADJUST_UNIT_COMBAT_UNIT_CAPTURE |
MODIFIER_UNIT_ADJUST_DIRECT_LOYALTY_DAMAGE | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_DIRECT_LOYALTY_DAMAGE |
MODIFIER_UNIT_ADJUST_DISASTER_CHARGES | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_DISASTER_CHARGES |
MODIFIER_UNIT_ADJUST_ESCORT_MOBILITY | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_ESCORT_MOBILITY |
MODIFIER_UNIT_ADJUST_FORCE_RETREAT | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_FORCE_RETREAT |
MODIFIER_UNIT_ADJUST_NUM_ATTACKS | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_NUM_ATTACKS |
MODIFIER_UNIT_ADJUST_POST_COMBAT_YIELD | COLLECTION_UNIT_COMBAT | EFFECT_ADJUST_UNIT_POST_COMBAT_YIELD |
MODIFIER_UNIT_ADJUST_PROPERTY | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_PROPERTY |
MODIFIER_UNIT_ADJUST_RAIDING | COLLECTION_OWNER | EFFECT_ADJUST_UNIT_RAIDING |
MODIFIER_UNIT_BECOME_CITY_SUZERAIN | COLLECTION_OWNER | EFFECT_BECOME_CITY_SUZERAIN |
MODIFIER_UNIT_GRANT_PLOT | COLLECTION_OWNER | EFFECT_GRANT_PLOT |
MODIFIER_UNIT_STACKING_COMBAT_STRENGTH | ||
MODIFIER_UNIT_STRENGTH_FROM_CITY_CULTURAL_IDENTITY | COLLECTION_PLAYER_COMBAT | EFFECT_ADJUST_UNIT_STRENGTH_FROM_CITY_CULTURAL_IDENTITY |
MODIFIER_UNIT_TELEPORT | COLLECTION_ALL_UNITS | EFFECT_UNIT_TELEPORT |
MODIFIER_UNITS_ADJUST_GRANT_EXPERIENCE | COLLECTION_ALL_UNITS | EFFECT_ADJUST_UNIT_GRANT_EXPERIENCE |
MODIFIER_UNITS_GRANT_PROMOTION | COLLECTION_ALL_UNITS | EFFECT_GRANT_PROMOTION |
MODIFIER_WORLD_UNITS_ADJUST_DAMAGE | COLLECTION_ALL_UNITS | EFFECT_ADJUST_UNIT_DAMAGE |
for row in GameInfo.Types() do if row.Kind == "KIND_REQUIREMENT" then print("\t" .. row.Type); end end
RequirementType |
REQUIREMENT_ALLIANCE_AT_WAR_WITH_COMBAT_TARGET |
REQUIREMENT_ALLIANCE_CITY_HAS_TRADE_ROUTE_WITH_ALLY |
REQUIREMENT_ALLIANCE_SHARES_SECRET_SOCIETY |
REQUIREMENT_ALLY |
REQUIREMENT_ALWAYS_MET |
REQUIREMENT_ATTACKER_PLOT_IMPROVEMENT_DEFENSE_STRENGTH |
REQUIREMENT_ATTACKER_PLOT_IMPROVEMENT_TYPE_MATCHES |
REQUIREMENT_CITY_CONVERTED |
REQUIREMENT_CITY_FOLLOWS_PANTHEON |
REQUIREMENT_CITY_FOLLOWS_RELIGION |
REQUIREMENT_CITY_HAS_ANY_WONDER |
REQUIREMENT_CITY_HAS_BUILDING |
REQUIREMENT_CITY_HAS_COUNTERSPY |
REQUIREMENT_CITY_HAS_DISTRICT |
REQUIREMENT_CITY_HAS_FEATURE |
REQUIREMENT_CITY_HAS_FULL_LOYALTY |
REQUIREMENT_CITY_HAS_GARRISON_UNIT |
REQUIREMENT_CITY_HAS_GOVERNMENT_BUILDING_TIER |
REQUIREMENT_CITY_HAS_GOVERNOR |
REQUIREMENT_CITY_HAS_GOVERNOR_WITH_X_TITLES |
REQUIREMENT_CITY_HAS_HIGH_ADJACENCY_DISTRICT |
REQUIREMENT_CITY_HAS_NATIONAL_PARK |
REQUIREMENT_CITY_HAS_RESOURCE_TYPE_IMPROVED |
REQUIREMENT_CITY_HAS_SPECIFIC_GOVERNOR_PROMOTION_TYPE |
REQUIREMENT_CITY_HAS_X_FEATURE_TYPE |
REQUIREMENT_CITY_HAS_X_POPULATION |
REQUIREMENT_CITY_HAS_X_SPECIALTY_DISTRICTS |
REQUIREMENT_CITY_HAS_X_TERRAIN_TYPE |
REQUIREMENT_CITY_IS_ORIGINAL_CAPITAL |
REQUIREMENT_CITY_IS_ORIGINAL_OWNER |
REQUIREMENT_CITY_IS_OWNER_CAPITAL_CONTINENT |
REQUIREMENT_CITY_IS_POWERED |
REQUIREMENT_CITY_IS_PRODUCING_PROJECT |
REQUIREMENT_CITY_LIBERATED |
REQUIREMENT_CITY_LOCATION_MATCHES |
REQUIREMENT_CITY_OCCUPIED |
REQUIREMENT_CITY_OCCUPIED_FRIEND |
REQUIREMENT_CITY_OWNER_ALLY_AT_WAR |
REQUIREMENT_CITY_RAZED |
REQUIREMENT_CITY_TRANSFER_TYPE_MATCHES |
REQUIREMENT_CIVILIZATION_LEVEL |
REQUIREMENT_COLLECTION_ALL_MET |
REQUIREMENT_COLLECTION_ANY_MET |
REQUIREMENT_COLLECTION_COUNT_ATLEAST |
REQUIREMENT_COLLECTION_COUNT_EQUALS |
REQUIREMENT_COLLECTION_COUNT_GREATERTHAN |
REQUIREMENT_COMBAT_ATTACKER_IS_EMERGENCY_MEMBER |
REQUIREMENT_COMBAT_ATTACKER_IS_EMERGENCY_MEMBER_WITH_SCORE |
REQUIREMENT_COMBAT_ATTACKER_IS_PLAYER |
REQUIREMENT_COMBAT_DEFENDER_IS_EMERGENCY_MEMBER |
REQUIREMENT_COMBAT_DEFENDER_IS_EMERGENCY_MEMBER_WITH_SCORE |
REQUIREMENT_COMBAT_DEFENDER_IS_PLAYER |
REQUIREMENT_COMBAT_ENEMY_NOT_ALLIANCE_RELIGION |
REQUIREMENT_COMBAT_OTHER_PLAYER_IS_HUMAN |
REQUIREMENT_COMBAT_RESULTS_ATTACKING_UNIT_HAS_TAG |
REQUIREMENT_COMBAT_RESULTS_DEFENDER_IS_DISTRICT |
REQUIREMENT_COMBAT_RESULTS_UNIT_DIED |
REQUIREMENT_COMBAT_TYPE_MATCHES |
REQUIREMENT_COMBAT_VERSUS_TYPE_MATCHES |
REQUIREMENT_CULTURE_BOMBED |
REQUIREMENT_DECLARED_FRIEND |
REQUIREMENT_DEFENSIVE_PACT |
REQUIREMENT_DELEGATION |
REQUIREMENT_DEMAND_RECEIVED |
REQUIREMENT_DENOUNCED |
REQUIREMENT_DENOUNCED_FRIEND |
REQUIREMENT_DISTRICT_TYPE_MATCHES |
REQUIREMENT_ERA_IS |
REQUIREMENT_ESPIONAGE_DETECTED |
REQUIREMENT_FOUNDED_NO_RELIGION |
REQUIREMENT_GAME_CLIMATE_CHANGE_LEVEL_AT_LEAST |
REQUIREMENT_GAME_ERA_ATLEAST |
REQUIREMENT_GAME_ERA_ATLEAST_EXPANSION |
REQUIREMENT_GAME_ERA_ATMOST_EXPANSION |
REQUIREMENT_GAME_ERA_IS |
REQUIREMENT_GAME_HAS_CIVILIZATION_OR_LEADER_TRAIT |
REQUIREMENT_GAME_IS_MULTIPLAYER |
REQUIREMENT_GAME_TURN_ATLEAST |
REQUIREMENT_GAME_TURN_MAX_REACHED |
REQUIREMENT_GAME_VICTORY_ENABLED |
REQUIREMENT_GREAT_PERSON_TYPE_MATCHES |
REQUIREMENT_HAD_FRIENDLY_MEETING |
REQUIREMENT_MAP_HAS_FEATURE |
REQUIREMENT_MET |
REQUIREMENT_NEAR_CULTURE_BORDER |
REQUIREMENT_NEAR_RELIGIOUS_CITY |
REQUIREMENT_NEVER_MET |
REQUIREMENT_NOT_MET |
REQUIREMENT_OPEN_BORDERS |
REQUIREMENT_OPPONENT_ERA_AGE_MATCHES |
REQUIREMENT_OPPONENT_ERA_AT_LEAST |
REQUIREMENT_OPPONENT_IS_BARBARIAN |
REQUIREMENT_OPPONENT_IS_DISTRICT |
REQUIREMENT_OPPONENT_IS_FORTIFIED |
REQUIREMENT_OPPONENT_IS_FREE_CITY |
REQUIREMENT_OPPONENT_IS_MINOR_CIV |
REQUIREMENT_OPPONENT_IS_OTHER_RELIGION |
REQUIREMENT_OPPONENT_IS_STRONGER |
REQUIREMENT_OPPONENT_IS_WOUNDED |
REQUIREMENT_OPPONENT_UNIT_DOMAIN_MATCHES |
REQUIREMENT_OPPONENT_UNIT_PROMOTION_CLASS_MATCHES |
REQUIREMENT_OPPONENT_UNIT_TAG_MATCHES |
REQUIREMENT_OPPONENT_UNIT_TYPE_MATCHES |
REQUIREMENT_OPPONENT_WAS_KILLED |
REQUIREMENT_PLAYER_ALWAYS_ALLOWED_COMMEMORATION_QUEST |
REQUIREMENT_PLAYER_AT_WAR_AND_HAS_MET |
REQUIREMENT_PLAYER_AT_WAR_WITH_EMERGENCY_MEMBER |
REQUIREMENT_PLAYER_AT_WAR_WITH_NEIGHBOR |
REQUIREMENT_PLAYER_ATTACKED_CONTINENT |
REQUIREMENT_PLAYER_AVERAGE_WALL_LEVEL_THRESHOLD |
REQUIREMENT_PLAYER_BUILT_WONDER |
REQUIREMENT_PLAYER_CAN_EVER_EARN_GREAT_PERSON_CLASS |
REQUIREMENT_PLAYER_CITY_STATE_PROTECTOR |
REQUIREMENT_PLAYER_CIVILIZED |
REQUIREMENT_PLAYER_COASTAL_CITIES |
REQUIREMENT_PLAYER_COMPETING_MINORS |
REQUIREMENT_PLAYER_CONQUERED_X_CITY_STATES |
REQUIREMENT_PLAYER_CONQUERING_ALLYING_MINORS |
REQUIREMENT_PLAYER_DEAL_ENACTED |
REQUIREMENT_PLAYER_DECLARED_WAR |
REQUIREMENT_PLAYER_DEFAULT_DEFEAT |
REQUIREMENT_PLAYER_DIPLO_VP_LEAD |
REQUIREMENT_PLAYER_DISTRICT_THRESHOLD |
REQUIREMENT_PLAYER_DOMINATION_VICTORY |
REQUIREMENT_PLAYER_ENVIRONMENT |
REQUIREMENT_PLAYER_ERA_AT_LEAST |
REQUIREMENT_PLAYER_EXPLOITATION |
REQUIREMENT_PLAYER_EXPLORATION_LEAD |
REQUIREMENT_PLAYER_FAVOR_LEAD |
REQUIREMENT_PLAYER_FINISHED_RESEARCH |
REQUIREMENT_PLAYER_FOUNDED_NO_RELIGION |
REQUIREMENT_PLAYER_FOUNDED_OUR_RELIGION |
REQUIREMENT_PLAYER_FOUNDED_RELIGION_WITH_BELIEF |
REQUIREMENT_PLAYER_GOT_FIRST_PLACE_IN_EMERGENCY |
REQUIREMENT_PLAYER_GOT_GREAT_PERSON |
REQUIREMENT_PLAYER_GOT_HIGH_TIER_SCORE_IN_EMERGENCY |
REQUIREMENT_PLAYER_GOT_LOW_TIER_SCORE_IN_EMERGENCY |
REQUIREMENT_PLAYER_HANDICAP_AT_OR_ABOVE |
REQUIREMENT_PLAYER_HAPPINESS_LEAD |
REQUIREMENT_PLAYER_HAS_ACTIVE_ALLIANCE_OF_AT_LEAST_LEVEL |
REQUIREMENT_PLAYER_HAS_AT_LEAST_NUM_BUILDINGS |
REQUIREMENT_PLAYER_HAS_AT_LEAST_NUM_MILITARY_UNITS |
REQUIREMENT_PLAYER_HAS_AT_LEAST_NUMBER_CITIES |
REQUIREMENT_PLAYER_HAS_BUILDING |
REQUIREMENT_PLAYER_HAS_CITY_ON_EMERGENCY_PLOT_CONTINENT |
REQUIREMENT_PLAYER_HAS_CIVIC |
REQUIREMENT_PLAYER_HAS_CIVILIZATION_OR_LEADER_TRAIT |
REQUIREMENT_PLAYER_HAS_COMP_STOMP_VICTORY |
REQUIREMENT_PLAYER_HAS_COMPLETED_PROJECT |
REQUIREMENT_PLAYER_HAS_DARK_AGE |
REQUIREMENT_PLAYER_HAS_DESIRED_LUXURY |
REQUIREMENT_PLAYER_HAS_DISTRICT |
REQUIREMENT_PLAYER_HAS_ENVOY_WITH_EMERGENCY_DATA_PLAYER |
REQUIREMENT_PLAYER_HAS_FEATURE |
REQUIREMENT_PLAYER_HAS_GIVEN_INFLUENCE_TOKENS |
REQUIREMENT_PLAYER_HAS_GOLDEN_AGE |
REQUIREMENT_PLAYER_HAS_GOLDEN_HORDE_VICTORY |
REQUIREMENT_PLAYER_HAS_GREAT_PERSON |
REQUIREMENT_PLAYER_HAS_HIGHEST_SCORE |
REQUIREMENT_PLAYER_HAS_IMPROVEMENT |
REQUIREMENT_PLAYER_HAS_MANY_ALLIANCES |
REQUIREMENT_PLAYER_HAS_MET |
REQUIREMENT_PLAYER_HAS_MOST_PROMOTION_CLASS |
REQUIREMENT_PLAYER_HAS_MOST_RELIGION_FOLLOWERS |
REQUIREMENT_PLAYER_HAS_MOST_WMD_CITY_HITS |
REQUIREMENT_PLAYER_HAS_PANTHEON |
REQUIREMENT_PLAYER_HAS_RESOURCE_IMPROVED |
REQUIREMENT_PLAYER_HAS_RESOURCE_OWNED |
REQUIREMENT_PLAYER_HAS_RESOURCE_VISIBILITY |
REQUIREMENT_PLAYER_HAS_SAME_GOVERNMENT |
REQUIREMENT_PLAYER_HAS_SCIENCE_VICTORY_POINTS |
REQUIREMENT_PLAYER_HAS_TECHNOLOGY |
REQUIREMENT_PLAYER_IN_JOINT_EMERGENCY |
REQUIREMENT_PLAYER_INCOME_LEAD |
REQUIREMENT_PLAYER_IS_AT_LEAST_ALLIANCE_LEVEL_WITH_EMERGENCY_PLAYER |
REQUIREMENT_PLAYER_IS_AT_PEACE |
REQUIREMENT_PLAYER_IS_AT_PEACE_WITH_ALL_MAJORS |
REQUIREMENT_PLAYER_IS_AT_WAR |
REQUIREMENT_PLAYER_IS_ATTACKING |
REQUIREMENT_PLAYER_IS_BARBARIAN |
REQUIREMENT_PLAYER_IS_CLOSE_TO_VICTORY |
REQUIREMENT_PLAYER_IS_DIFFERENT_SECRET_SOCIETY |
REQUIREMENT_PLAYER_IS_EMERGENCY_MEMBER_WITH_SCORE |
REQUIREMENT_PLAYER_IS_EMERGENCY_TARGET |
REQUIREMENT_PLAYER_IS_HUMAN |
REQUIREMENT_PLAYER_IS_MAJOR |
REQUIREMENT_PLAYER_IS_MINOR |
REQUIREMENT_PLAYER_IS_NEIGHBOR |
REQUIREMENT_PLAYER_IS_NOT_WARMONGER |
REQUIREMENT_PLAYER_IS_RELIGION_FOUNDER |
REQUIREMENT_PLAYER_IS_SAME_RELIGION |
REQUIREMENT_PLAYER_IS_SAME_SECRET_SOCIETY |
REQUIREMENT_PLAYER_IS_SAME_SEX |
REQUIREMENT_PLAYER_IS_SHARING_INFO |
REQUIREMENT_PLAYER_IS_SUZERAIN |
REQUIREMENT_PLAYER_IS_SUZERAIN_BONUS_ENABLED |
REQUIREMENT_PLAYER_IS_SUZERAIN_OF_X |
REQUIREMENT_PLAYER_IS_SUZERAIN_X_TYPE |
REQUIREMENT_PLAYER_IS_TEAM_MEMBER |
REQUIREMENT_PLAYER_IS_WINNING_ANY_VICTORY |
REQUIREMENT_PLAYER_LEADER_TAG_MATCHES |
REQUIREMENT_PLAYER_LEADER_TYPE_MATCHES |
REQUIREMENT_PLAYER_MAJORITY_RELIGION_IS_OWNER |
REQUIREMENT_PLAYER_MEETS_SCORE_THRESHOLD |
REQUIREMENT_PLAYER_MET_X_TURNS_AGO |
REQUIREMENT_PLAYER_MILITARY_STRENGTH_LEAD |
REQUIREMENT_PLAYER_MOUNTAIN_CITIES |
REQUIREMENT_PLAYER_NOT_COMPETING_MINORS |
REQUIREMENT_PLAYER_NOT_INVOLVED_MINORS |
REQUIREMENT_PLAYER_NUKE_LOVER |
REQUIREMENT_PLAYER_ON_NON_HOME_CONTINENT |
REQUIREMENT_PLAYER_OWNS_OBJECT |
REQUIREMENT_PLAYER_PEACEFUL_ON_CONTINENT |
REQUIREMENT_PLAYER_PILLAGE_LEAD |
REQUIREMENT_PLAYER_POPULATION_LEAD |
REQUIREMENT_PLAYER_RELIGION_NOT_RECEIVED |
REQUIREMENT_PLAYER_RELIGION_RECEIVED |
REQUIREMENT_PLAYER_SHARES_HOME_CONTINENT |
REQUIREMENT_PLAYER_STANDING_ARMY_LEAD |
REQUIREMENT_PLAYER_TOURISM_LEAD |
REQUIREMENT_PLAYER_TURN_STARTED |
REQUIREMENT_PLAYER_TYPE_MATCHES |
REQUIREMENT_PLAYER_WITH_SHIELD_OR_ON_IT |
REQUIREMENT_PLAYER_YIELD_LEAD |
REQUIREMENT_PLOT_ADJACENT_BUILDING_TYPE_MATCHES |
REQUIREMENT_PLOT_ADJACENT_DISTRICT_TYPE_MATCHES |
REQUIREMENT_PLOT_ADJACENT_FEATURE_TYPE_MATCHES |
REQUIREMENT_PLOT_ADJACENT_FRIENDLY_TERRITORY |
REQUIREMENT_PLOT_ADJACENT_FRIENDLY_UNIT_TAG_MATCHES |
REQUIREMENT_PLOT_ADJACENT_FRIENDLY_UNIT_TYPE_MATCHES |
REQUIREMENT_PLOT_ADJACENT_IMPROVEMENT_TYPE_MATCHES |
REQUIREMENT_PLOT_ADJACENT_RESOURCE_CLASS_TYPE_MATCHES |
REQUIREMENT_PLOT_ADJACENT_TERRAIN_TYPE_MATCHES |
REQUIREMENT_PLOT_ADJACENT_TO_COAST |
REQUIREMENT_PLOT_ADJACENT_TO_LAKE |
REQUIREMENT_PLOT_ADJACENT_TO_MOUNTAIN |
REQUIREMENT_PLOT_ADJACENT_TO_NATURAL_WONDER |
REQUIREMENT_PLOT_ADJACENT_TO_OWNER |
REQUIREMENT_PLOT_ADJACENT_TO_OWNER_AT_WAR |
REQUIREMENT_PLOT_ADJACENT_TO_RIVER |
REQUIREMENT_PLOT_ADJACENT_TO_WONDER |
REQUIREMENT_PLOT_ADJACENT_UNIT_TYPE_MATCHES |
REQUIREMENT_PLOT_ANY_ADJACENT_RESOURCE |
REQUIREMENT_PLOT_DISTRICT_IS_DEFENDED |
REQUIREMENT_PLOT_DISTRICT_IS_FUNCTIONING |
REQUIREMENT_PLOT_DISTRICT_TAG_MATCHES |
REQUIREMENT_PLOT_DISTRICT_TYPE_MATCHES |
REQUIREMENT_PLOT_FEATURE_TAG_MATCHES |
REQUIREMENT_PLOT_FEATURE_TYPE_MATCHES |
REQUIREMENT_PLOT_HAS_ANY_DISTRICT |
REQUIREMENT_PLOT_HAS_ANY_FEATURE |
REQUIREMENT_PLOT_HAS_ANY_IMPROVEMENT |
REQUIREMENT_PLOT_HAS_ANY_RESOURCE |
REQUIREMENT_PLOT_HAS_FALLOUT |
REQUIREMENT_PLOT_IMPROVED_RESOURCE_CLASS_TYPE_MATCHES |
REQUIREMENT_PLOT_IMPROVEMENT_TAG_MATCHES |
REQUIREMENT_PLOT_IMPROVEMENT_TYPE_MATCHES |
REQUIREMENT_PLOT_IS_APPEAL_BETWEEN |
REQUIREMENT_PLOT_IS_COAST |
REQUIREMENT_PLOT_IS_COASTAL_LAND |
REQUIREMENT_PLOT_IS_FRESH_WATER |
REQUIREMENT_PLOT_IS_HILLS |
REQUIREMENT_PLOT_IS_IMPASSABLE |
REQUIREMENT_PLOT_IS_LAKE |
REQUIREMENT_PLOT_IS_MOUNTAIN |
REQUIREMENT_PLOT_IS_OWNER_CAPITAL_CONTINENT |
REQUIREMENT_PLOT_NEAR_CAPITAL |
REQUIREMENT_PLOT_NEARBY_UNIT_TAG_MATCHES |
REQUIREMENT_PLOT_PROPERTY_MATCHES |
REQUIREMENT_PLOT_RESOURCE_CLASS_TYPE_MATCHES |
REQUIREMENT_PLOT_RESOURCE_TAG_MATCHES |
REQUIREMENT_PLOT_RESOURCE_TYPE_MATCHES |
REQUIREMENT_PLOT_RESOURCE_VISIBLE |
REQUIREMENT_PLOT_TERRAIN_CLASS_MATCHES |
REQUIREMENT_PLOT_TERRAIN_TYPE_MATCHES |
REQUIREMENT_PLOT_UNIT_CITY_HAS_ANY_DISTRICT |
REQUIREMENT_PLOT_UNIT_CITY_HAS_DISTRICT_SAME_OWNER |
REQUIREMENT_PLOT_UNIT_EMBARKED |
REQUIREMENT_PLOT_UNIT_FLANKED |
REQUIREMENT_PLOT_UNIT_TYPE_MATCHES |
REQUIREMENT_PLOT_WONDER_IS_ERA |
REQUIREMENT_RANDOM_VALUE_LESS_THAN_OR_EQUAL_TO |
REQUIREMENT_REQUIREMENTSET_IS_MET |
REQUIREMENT_RESIDENT_EMBASSY |
REQUIREMENT_SPECIFIC_LEADER_ELIMINATED |
REQUIREMENT_TEAM_CONQUERED_X_CITY_STATES |
REQUIREMENT_TEAM_DIPLOMATIC_VICTORY |
REQUIREMENT_TEAM_DOMINATION_VICTORY |
REQUIREMENT_TEAM_HAS_ANCIENT_RIVALS_VICTORY |
REQUIREMENT_TEAM_HAS_HIGHEST_SCORE |
REQUIREMENT_TEAM_HAS_MOST_PROMOTION_CLASS |
REQUIREMENT_TEAM_HAS_MOST_RELIGION_FOLLOWERS |
REQUIREMENT_TEAM_HAS_MOST_TERRITORY |
REQUIREMENT_TEAM_HAS_MOST_WMD_CITY_HITS |
REQUIREMENT_TOURISTS_EXCEED_STAYCATIONERS |
REQUIREMENT_TRADE_ROUTE_BETWEEN_ALLIANCE_PARTNERS |
REQUIREMENT_TRADE_ROUTE_BETWEEN_EMERGENCY_MEMBER_AND_TARGET |
REQUIREMENT_TRADE_ROUTE_BETWEEN_EMERGENCY_MEMBERS |
REQUIREMENT_TRADE_ROUTE_DESTINATION_IS_CITY_STATE |
REQUIREMENT_UNIT_ADJACENT_TO_OWNER_TERRITORY |
REQUIREMENT_UNIT_DAMAGE_MINIMUM |
REQUIREMENT_UNIT_DOMAIN_MATCHES |
REQUIREMENT_UNIT_EMBARKED |
REQUIREMENT_UNIT_ERA_TYPE_MATCHES |
REQUIREMENT_UNIT_FORMATION_CLASS_MATCHES |
REQUIREMENT_UNIT_HAS_ABILITY |
REQUIREMENT_UNIT_HAS_PROMOTION |
REQUIREMENT_UNIT_IN_EMERGENCY_TARGET_TERRITORY |
REQUIREMENT_UNIT_IN_ENEMY_TERRITORY |
REQUIREMENT_UNIT_IN_FORMATION |
REQUIREMENT_UNIT_IN_OWNER_TERRITORY |
REQUIREMENT_UNIT_IS_BARBARIAN |
REQUIREMENT_UNIT_IS_COMBAT |
REQUIREMENT_UNIT_IS_LEVIED |
REQUIREMENT_UNIT_ON_COAST |
REQUIREMENT_UNIT_ON_HOME_CONTINENT |
REQUIREMENT_UNIT_PLOT_HAS_NATIONAL_PARK |
REQUIREMENT_UNIT_PROMOTION_CLASS_MATCHES |
REQUIREMENT_UNIT_TAG_MATCHES |
REQUIREMENT_UNIT_TYPE_MATCHES |
REQUIREMENT_UNITDEATH_KILLED_BY_SPECIFIC_UNIT_TYPE |
REQUIREMENT_UNITDEATH_KILLED_BY_UNIT |
REQUIREMENT_UNITDEATH_SPECIFIC_UNIT_TYPE |
REQUIREMENT_UNITDEATH_X_TURNS_AGO |