Types
Type
TRAIT_GRASS_FOOD
Kind
KIND_TRAIT
Traits
TraitType
TRAIT_GRASS_FOOD
Name
LOC_TRAIT_GRASS_FOOD_NAME
Description
LOC_TRAIT_GRASS_FOOD_DESCRIPTION
CivilizationTraits
CivilizationType
CIVILIZATION_JAPAN
TraitType
TRAIT_GRASS_FOOD
TraitModifiers
TraitType
TRAIT_GRASS_FOOD
ModifierId
TRAIT_INCREASED_GRASS_FOOD
Modifiers
ModifierId
TRAIT_INCREASED_GRASS_FOOD
ModifierType
MODIFIER_PLAYER_ADJUST_PLOT_YIELD
SubjectRequirementSetId
PLOT_HAS_GRASS_REQUIREMENTS
ModifierArguments
ModifierId
TRAIT_INCREASED_GRASS_FOOD
Name
YieldType
Value
YIELD_FOOD
ModifierArguments
ModifierId
TRAIT_INCREASED_GRASS_FOOD
Name
Amount
Value
1
RequirementSets
RequirementSetId
PLOT_HAS_GRASS_REQUIREMENTS
RequirementSetType
REQUIREMENTSET_TEST_ANY
RequirementSetRequirements
RequirementSetId
PLOT_HAS_GRASS_REQUIREMENTS
RequirementId
REQUIRES_PLOT_HAS_GRASS
RequirementSetRequirements
RequirementSetId
PLOT_HAS_GRASS_REQUIREMENTS
RequirementId
REQUIRES_PLOT_HAS_GRASS_HILLS
Requirements
RequirementId
REQUIRES_PLOT_HAS_GRASS
RequirementType
REQUIREMENT_PLOT_TERRAIN_TYPE_MATCHES
Requirements
RequirementId
REQUIRES_PLOT_HAS_GRASS_HILLS
RequirementType
REQUIREMENT_PLOT_TERRAIN_TYPE_MATCHES
RequirementArguments
RequirementId
REQUIRES_PLOT_HAS_GRASS
Name
TerrainType
Value
TERRAIN_GRASS
RequirementArguments
RequirementId
REQUIRES_PLOT_HAS_GRASS_HILLS
Name
TerrainType
Value
TERRAIN_GRASS_HILLS
←日本に特性をセット
↑Trait(特性)にModifierをセット
↓領土内のタイルの産出量を調整
[産出物:食料]
[産出量:+1]
↑必要条件
※ANYはセットしたどれか1つの条件を
満たせばSets全体の条件クリア
↑条件:地形の種類があってればクリア
[地形の種類:草原]
[地形の種類:草原(丘陵)]
[枠内クリックで進行]
全体図
(svg)