Types Type TRAIT_GRASS_FOOD Kind KIND_TRAIT Traits TraitType TRAIT_GRASS_FOOD Name LOC_TRAIT_GRASS_FOOD_NAME Description LOC_TRAIT_GRASS_FOOD_DESCRIPTION CivilizationTraits CivilizationType CIVILIZATION_JAPAN TraitType TRAIT_GRASS_FOOD TraitModifiers TraitType TRAIT_GRASS_FOOD ModifierId TRAIT_INCREASED_GRASS_FOOD Modifiers ModifierId TRAIT_INCREASED_GRASS_FOOD ModifierType MODIFIER_PLAYER_ADJUST_PLOT_YIELD SubjectRequirementSetId PLOT_HAS_GRASS_REQUIREMENTS ModifierArguments ModifierId TRAIT_INCREASED_GRASS_FOOD Name YieldType Value YIELD_FOOD ModifierArguments ModifierId TRAIT_INCREASED_GRASS_FOOD Name Amount Value 1 RequirementSets RequirementSetId PLOT_HAS_GRASS_REQUIREMENTS RequirementSetType REQUIREMENTSET_TEST_ANY RequirementSetRequirements RequirementSetId PLOT_HAS_GRASS_REQUIREMENTS RequirementId REQUIRES_PLOT_HAS_GRASS RequirementSetRequirements RequirementSetId PLOT_HAS_GRASS_REQUIREMENTS RequirementId REQUIRES_PLOT_HAS_GRASS_HILLS Requirements RequirementId REQUIRES_PLOT_HAS_GRASS RequirementType REQUIREMENT_PLOT_TERRAIN_TYPE_MATCHES Requirements RequirementId REQUIRES_PLOT_HAS_GRASS_HILLS RequirementType REQUIREMENT_PLOT_TERRAIN_TYPE_MATCHES RequirementArguments RequirementId REQUIRES_PLOT_HAS_GRASS Name TerrainType Value TERRAIN_GRASS RequirementArguments RequirementId REQUIRES_PLOT_HAS_GRASS_HILLS Name TerrainType Value TERRAIN_GRASS_HILLS ←日本に特性をセット ↑Trait(特性)にModifierをセット ↓領土内のタイルの産出量を調整 [産出物:食料] [産出量:+1] ↑必要条件 ※ANYはセットしたどれか1つの条件を  満たせばSets全体の条件クリア ↑条件:地形の種類があってればクリア [地形の種類:草原] [地形の種類:草原(丘陵)]
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